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Unread 1 Jul 2013, 19:41   #1
TheoDD
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Round 53 stats

Looking for feedback

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Unread 1 Jul 2013, 20:20   #2
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Re: Round 53 stats

Etd anti-Cr is practically non-existent, switch targets on Investor and nerf Cat Cr ERes into the ground.

Fireblade is 0 loss against Xan Fi.

Interceptor self-stealing T1 is problematic. Etd would work better with cross-stealing Fi and De fleets. Maybe Interceptor to Norm, Ranger to Steal, Dealer to Steal T1 Fi, T2 Co?

Ter Fr is hilariously OP. Centaur fires before all Fi-based anti-Fr and Gryphon fires before all non-Emp Cr/Bs-based anti-Fr.

Bolt Thrower has no function.

Zik has practically no anti-Bs. Pirate to Init 20, Mara to either init 19 or init 20 with very high Effs. Rogue fires after all Fr/De based anti-Bs, not good for a Zik Norm ship. Either buff the effs and make it a steal ship, or lower its Init.

Etd Cr sucks balls. Tycoon to Steal, Broker to Kill before Gryphon, after Ghost?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 1 Jul 2013, 21:59   #3
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Re: Round 53 stats

MZ's suggestions are a good start. Cosmetically terran's not having Pegs in their attack fleet seems just wrong.

Pulsar init to 5 and move centaur up.

I'd have to run some calcs but the etd synergy with xan seems scary.

add a res stealing ship to zik. Its fun and one of the only joys left when landing in waves of 3-4 fleets
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Unread 2 Jul 2013, 02:03   #4
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Re: Round 53 stats

What about:
-tycoon t2 cr?
-Arrowhead Class: Fi?
-Peacekeeper t2 fr? (to match gryphon)
-Bolt Thrower init 5? (to be only ship to out init peacekeeper)
-Marauder and Pirate init change yes. (Done)
-Ghost init 8 and a slight damage buff to compensate (around 450is, to make wyvern and rogue more viable)
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Unread 2 Jul 2013, 08:16   #5
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Re: Round 53 stats

Tycoon T2 Cr and Peacekeeper T2 Fr gives both Xan and Etd full coverage on 2 classes, 3 ships. This is also true for Cat, with the undocumented addition of T2 Cr to the Tarantula. If you want defensive stats that badly, you should pick a different starting point.

3 ship roiding fleets are generally weak. You have to split your resources among 3 ships, giving each T1 class only 33% coverage, 20% for T2. With 2 ships, each targetted T1 class is given 50% coverage, 33% for T2.

I think the best solution for 0 loss removal is moving the Ranger out of the Etd Fi fleet (to Co?), removing T2 Fi from the Fireblade and removing T2 Cr from the Tarantula. Cat has too many ships with T2 anyway, so removing T2 from the Scorp has my support too.

Either the Gryphon or Centaur should get its Init increased by 1. I prefer the Gryphon, because Ter Bs is pretty weak as is, whereas Fi doesn't really need a buff. Zik Bs is even weaker than Ter Bs, with the Mara added as an effectively 0 loss ship. The Pirate/Mara Init swap was necessary, but this can be mitigated somewhat by giving the Rogue a better Init. Swapping Gryphon and Rogue Init solves both issues.

The Bolt Thrower will never face Peacekeepers in battle, lowing their Init just makes it into a second Ghost. I'd sooner make it a Cr, firing at Fr. Also, Peacekeepers are fairly useless now. Their original function was countering Ter De, which no longer exists.


What I disliked most about my r50 stats was that every single race has at least 1 class that can be covered with only 1 ship. This is still true. Ter has Fi/Fr/De, Cat has Fi, Xan has Fr, Zik has Cr/Bs, Etd has Cr. I would suggest adding 1 ship to every race and 2 to Ter.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 4 Jul 2013, 17:45   #6
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Re: Round 53 stats

Changes made so far:
Tarantula t2: removed
Rogue: +2 damage, Init 5.
Ghost: Init 4
Peacekeeper: Class: Cr, T2: Cr, Armour +2, Emp resistance -27.
Bolt Thrower: Class: Bs, T1: Fr. Init :7
Vsharrak: Init 4
Fireblade: T2: - , Init: 5.
Ranger: Class: Co (Cost, damage and armour slightly ajourned)
Interceptor: Type: Cloack, Init 5. Armour nerf and +1 damage.
Investor: T1 - T2 swap
Merchant: init: 8, +1 damage.

DEL ship shall be removed somehow i hope :-p
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Unread 4 Jul 2013, 22:16   #7
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Re: Round 53 stats

Peacekeeper is now 0 loss against Cr.

Xan De now shoots before everything. I'd revert the Fireblade's Init change.

What's your motivation behind the Interceptor change? I rather liked the ability to steal Xan Fi, especially now that Etd has Fi pods. With the Vsharrak at init 4, there's not much point in having the Interceptor at init 5.

In fact, Etd stealing in general is pretty messed up right now. I think they should have at least one way of stealing into their roiding fleet (see also: Thief, Clipper, Mara). With the way things are right now, they only have 1 steal ship, and Etd players will curse it whenever they exchange half their Brokers for useless De.

To fix that, having the Ranger as a Fr or De stealing Cr at init 19 (Roaches can deal with it in teamups), or a Fr stealing Fi would be interesting. Once Etd has 2 (or 3!) Fr ships, swapping the targets on the Broker allows for Etd to steal Ter Fr. That's a pretty strong ability and T1 Fr on the Broker complements Cat Cr really well, so if you do that, Etd could use some Eff nerfs.


Some more suggestions:

Remove Drake T2 Cr? Bs Terrans have the Dragon to cover Cr, and Fr Terrans have the Gryphon to cover both Cr and Bs.

I would like to see a Xan Co or Fr ship with T1 Fi, to allow Xan De players to avoid the Vsh, which makes the Fireblade obsolete.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 5 Jul 2013 at 17:36.
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Unread 10 Jul 2013, 13:34   #8
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Re: Round 53 stats

Xan De cannot shoot before both Co and Cr / BS. The init on either Fireblade or Ghost has to go up.
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Unread 10 Jul 2013, 14:18   #9
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Re: Round 53 stats

it doesnt shoot before the ranger
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Unread 10 Jul 2013, 15:47   #10
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Re: Round 53 stats

Is anything still happening?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 11 Jul 2013, 02:04   #11
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Re: Round 53 stats

i bet you these stats are going live. MZ you better start posting more
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Unread 12 Jul 2013, 16:13   #12
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Re: Round 53 stats

Reduce all pods roid stealing efficiencies by 80% or more. Fleetless (w/o attack ships) podding should be harder, and cost more value for crashing pods than it does now.
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Unread 12 Jul 2013, 16:48   #13
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Re: Round 53 stats

To reinforce the above point, see this (awesome) news scan.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 12 Jul 2013, 17:37   #14
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Re: Round 53 stats

* all fleet cost by ten so we go back to having bs etc that are awesome and expensive like the old days
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Unread 12 Jul 2013, 23:09   #15
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Re: Round 53 stats

Quote:
Originally Posted by Mzyxptlk View Post
To reinforce the above point, see this (awesome) news scan.
Yeah, that's my planet.

Here some details from my combat statistics:*
http://pastebin.com/xNBeg6Dk

*note, I did not abridge those combat statistics, I have only landed with terran de/bs pods the whole round. I did launch a few times with combat ships but I recalled all (few) those attacks.

Last edited by budious; 12 Jul 2013 at 23:19.
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Unread 14 Jul 2013, 18:21   #16
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Re: Round 53 stats

Dealer/Clipper free-firing on FI fleets? :/
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Unread 15 Jul 2013, 19:52   #17
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Re: Round 53 stats

Quote:
Originally Posted by budious View Post
Reduce all pods roid stealing efficiencies by 80% or more. Fleetless (w/o attack ships) podding should be harder, and cost more value for crashing pods than it does now.
the best thing ive heard so far
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Unread 16 Jul 2013, 00:28   #18
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Re: Round 53 stats

Would say to many Fi/Co fleets (Cath - Co, Xan-Fi, Zik-Co, Etd-Fi)
Splitting fleets by class:
Fi/Co - 4
Fr/De - 2
Cr/Bs - 4

If this will go live what everyone will see massive Fi/Co fleets, OP Ter Fr and few heavies flying around the universe.

Make Fi pods advantage only for Xan's, change Cath Co to Fr, Etds Fi to Co.

Agree with increasing cost on all ships Cr/Bs especially and lowering pod cap ratio.
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Unread 16 Jul 2013, 07:33   #19
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Re: Round 53 stats

We were suggesting a few rounds ago that logically, either eta or hull research order should be swapped. Why make the slowest ship the last to research and the fastest the first? It would spread out fleet diversity a little more.
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Unread 16 Jul 2013, 10:56   #20
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Re: Round 53 stats

Had my support then, still has it now.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 16 Jul 2013 at 17:29. Reason: typo
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Unread 16 Jul 2013, 16:19   #21
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Re: Round 53 stats

hey,

as many of you probably didnt even notice - the t2 emp and t2 killing of the ships are a bit broken since quite a few rounds already. You sometimes fire with your t2 on ships while the t1 is fully used and you shouldnt shoot. That "feature" only happens when there are 3 different emp resistances involved.
Easier to just show that one on a calc:

The roaches here should only emp the DE ships which are actually emped (except the 22k unemped ghosts, which is fine)

http://game.planetarion.com/bcalc.pl?id=am5mwahsgknnp6s


as you can see there is DE unemped while the T2 fires on the FR.

Same thing happens with killships aswell - also when there are 3 different types of armor involved.

To fix that problem you can just give the same classes the same emp resistance and armor, means all de got like 70% emp res and 120 armor or something and you just adjust the cost/init/guns of the ships to deal with the effectivity of those.

Edit:
works also for the current beta stats -> http://beta.planetarion.com/bcalc.pl?id=u9eo9sfsqsmsqcs

Last edited by Appocomaster; 16 Jul 2013 at 17:08.
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Unread 16 Jul 2013, 17:28   #22
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Re: Round 53 stats

Quote:
Originally Posted by HaSu View Post
To fix that problem you can just give the same classes the same emp resistance and armor, means all de got like 70% emp res and 120 armor or something and you just adjust the cost/init/guns of the ships to deal with the effectivity of those.
This leads to an incredibly boring set of stats by removing most race and ship characteristics. Additionally, I want my init 3 kill ships to have paper thin defense, and my init 21 steal ships to be sturdy as hell. In fact, there's no "want" about it. It's a requirement. The "solution" you're suggesting would make it completely impossible to create balanced stats.

I say "solution", because, as I've told you (and, indeed, others; this comes up regularly) before: this is not a big issue. The T2 ships do not affect the calc for the T1 ships. Remove the Fr from the calc you posted and the exact same number of De will be EMPed. All that happens here is that some extra ships are fired at. True; it's annoying and it probably shouldn't happen, but to wreck the stats for them is, to put it mildly, an overreaction.

If it bothers us so much, we should ask for the bug to be fixed; not devise elaborate workarounds that negatively affect much broader aspects of the game.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 16 Jul 2013 at 17:34.
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Unread 20 Jul 2013, 03:21   #23
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Re: Round 53 stats

These stats look too much like last round.... PLEASE can we get something newer or at least different.

Imbalanced fleet set-ups,
Fi: 2
Co:2
Fr:1
De:1
Cr:2
Bs:2

I would much rather see Zik/etd W/o Fi/co fleets but have the option to steal into them.

I would rather play ST than this set of stats, and I hate ST.
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Unread 20 Jul 2013, 07:41   #24
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Re: Round 53 stats

Every class should have exactly 1.66 attack fleets in it.

(That said, these stats are completely unusable in their current form. Where is TheoDD?)
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Unread 22 Jul 2013, 06:09   #25
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Re: Round 53 stats

Quote:
Originally Posted by Monk View Post
Would say to many Fi/Co fleets (Cath - Co, Xan-Fi, Zik-Co, Etd-Fi)
Splitting fleets by class:
Fi/Co - 4
Fr/De - 2
Cr/Bs - 4

If this will go live what everyone will see massive Fi/Co fleets, OP Ter Fr and few heavies flying around the universe.

Make Fi pods advantage only for Xan's, change Cath Co to Fr, Etds Fi to Co.

Agree with increasing cost on all ships Cr/Bs especially and lowering pod cap ratio.

I doubt u would see much FI in the round if these stats stick. Having both zik/etd with ships that kill FI for free makes FI kinda garbage. Anyone with half a brain would just build enough to kill a decent amount of value and that 1 person could cover 3 incs in a gal. Adding more to how bad FI currently You couldn't attk a Ter cuz their war frigs fire first and hurt bad. You can't attk zik/etd due to them having DE class anti FI for some reason, and you can't attk Xan cuz vsh fire before or at same time as all FI.... So find and kill all those Cath's out there cuz thats all FI stands a chance against.

Last edited by Truhatred; 22 Jul 2013 at 07:23.
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Unread 22 Jul 2013, 07:25   #26
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Re: Round 53 stats

Also id like to mention spiders are completely worthless. They were worthless this round and worthless in this next round. They either need to be "norm" attk or init before beets. Makes no sense to have beets hit both fi/co with same init as spiders....
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Unread 22 Jul 2013, 10:33   #27
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Re: Round 53 stats

Now, since Theodd has not resurfaced in a while and the community's desire to have a set of stats before tick start I propose we get a new stat-set and a with it a new stat-maker.

I have a set that I have been working on that I think will shake things up a bit.

https://docs.google.com/spreadsheet/...MZnktOVE#gid=0
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Unread 22 Jul 2013, 11:04   #28
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Re: Round 53 stats

No


just no
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Unread 22 Jul 2013, 11:11   #29
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Re: Round 53 stats

Can't get much worse than the situation we have at the moment.
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Unread 23 Jul 2013, 03:24   #30
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Re: Round 53 stats

Quote:
Originally Posted by Nightwolf View Post
Can't get much worse than the situation we have at the moment.
Agree
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Unread 23 Jul 2013, 08:52   #31
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Re: Round 53 stats

Three reasons Tia, in reply to your iRC PM.

a) You are making them - so no

b) Terran has a steal ship - so no again

c) It was etablished quite a few rounds ago that fully MT stats make for a far too defensive round in this smaller playerbase. ST or a ST/MT mix (with ST still prominent) is the only stat setup that works in the current playerbase.

Otherwise you will end up with a dead round by tick 500 when everyone who is playing for an ally/gal/planet rank targets everything and there is an abundance of free defence for incs.

One of the reasons that people are still able to roid on this game is because stats with 'holes' have been used in the past few rounds and the need is there to dilute your fleet power into 4-6 ships for full targetting coverage.

In your stats, Ter, Zik and ETD only have to build 3 ships to achieve this. Xan needs 4 but it has low init and is cheap as chips, plus cloaked so that kinda negates it as a disadvantage. I dont actually know what your idea was behind Cat but with only 4 out of 7 attack ships being EMP with all its NORM ships having high Int is nigh on unplayable as a race.

BACK - TO - THE - DRAWINGBOARD!!!
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Unread 23 Jul 2013, 09:19   #32
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Re: Round 53 stats

Quote:
Originally Posted by Kaiba View Post
a) You are making them - so no
This is a bad argument.
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Unread 23 Jul 2013, 09:27   #33
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Re: Round 53 stats

Quote:
Originally Posted by Mzyxptlk View Post
This is a bad argument.
True but i cant post here without trolling Tia a little bit, its just not cricket. The rest is correct though and are valid reasons this set should be binned.

I genuinely dislike TheoDD's set but i would rather use them than Tia's set.
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Unread 23 Jul 2013, 09:42   #34
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Re: Round 53 stats

not a huge fan of zero loss def ships , and certainly dont like the idea of having to add non pod based ships to roiding fleets to attack (etd needs ranger for viable attack)
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Unread 23 Jul 2013, 13:19   #35
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Re: Round 53 stats

I guess with the possible extended downtime i might make a set of stats myself, they cant be worse than Tia's
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Unread 23 Jul 2013, 13:31   #36
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Re: Round 53 stats

I agree with Kai. MT does not work in the current setting of PA. Also Terran having a stealship is well... I'm sure you can figure that one out yourself.
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Unread 23 Jul 2013, 14:13   #37
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Re: Round 53 stats

So whats going on with stats? why is nothing being done?
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Unread 23 Jul 2013, 23:22   #38
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Re: Round 53 stats

Sorry
1) Terran with a steal ship was a typo, look at the init it was still set to 7.

2) to go to your points about ST vs MT i agree, we need a set that's more offensive, or at least not as defensive.

and Kai instead of just outright trolling come out with some constructive critiques have you even looked into the stats at all? Find whats wrong with or things you would like to see changed not just out right throw them away. I feel like if i had changed my forum name that you'd be open to stats so why should (Tia) or Gabeldigook make a difference. These stats are very offensive and close to ST w/o being ST. Most races have majority ST ships with a few MT.
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Unread 23 Jul 2013, 23:48   #39
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Re: Round 53 stats

how efficient is the investor? Yikes. I dont think cath having normal ships helps make them harder to hit. (which i can only assume thats the reason they have three). Terran damage looks high, Xan Damage looks low.

Id like to put these in a bcalc before i could actually be constructive

I do like this version of zik, although emp res and changes to other races could sway my opinion
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Unread 24 Jul 2013, 00:23   #40
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Re: Round 53 stats

That's the goal for now, is to put them into the beta game actually let people test the stats and make changes from there. But since Appocomaster is being lazy and is trying to wait for TheoDD to come back we wont see any progress.
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Unread 24 Jul 2013, 08:00   #41
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Re: Round 53 stats

the only way for a decent round is when the most intelligent person currently in pa makes them. I hereby call upon the demigod mz to create the greatest stats ever seen!
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Unread 24 Jul 2013, 08:36   #42
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Re: Round 53 stats

In 10 days, of which I have to work 7? Heh. No, thanks.

In any case, while I am reasonably intelligent and vaguely literate in the making of ship stats, my intellect is a mere dwarf, nay, a lowly insect, a bacterium! compared to the unfathomable wisdom that you, Cain, possess, you god amongst men. And humble! Show these cretins how it's done.
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Unread 24 Jul 2013, 13:07   #43
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Re: Round 53 stats

Ok then, you want formulated opinions.

Terran: I dont see the need for 3 ships targetting DE, the t3 on Drake is pointless. The idea is to have holes and Terran is currently only open to Fi, its natural 'tanklike' qualities mean no one else is landing without significant losses.


Cat: Still too many Norm ships. Viper is completely pointless as both FR fleets int before it with kill ships and the Grasshopper equally gets pwned by Bombers. Can't see what the Scarab brings to Cat, it doesnt improve them vs Co. Personally i would make Scarab a De ship targetting FR t1. As both Fr fleets target De t2 it would atleast provide some FR cover, which the Viper and Grasshopper fail at. I like that Cat is weak vs Co in general tho.

Xan: Ill give some credit here that Xan actually looks nice. I would need to use the bcalc to see how effective Cutlass are against it but in general i would go Xan FR in these stats.

Zik: From glancing at the A/C and D/C Zik looks quite powerful but i expect that from someone who likes playing Zik (regardless of what you have gone recently you are a Zik player at heart). Im glad you only have 1 Norm ship in Zik (maybe take this and do the same to Cat)

ETD: Looks alright, think ETD stealers should int after their Zik counterparts still (this is more of a personal opinion thing tho). Sam really applies to the cloak ships too, im a big believer that because ETD is a mesh of 'stolen technology and old ships' that they shouldnt be as advanced as their counterparts.


Overall they look ok, but without Guns i cant comment on EMP and tbh i cant see past people going Xan. I have been looking at them as an overall for a while i just cant see why you would go another race. I dont think any other race does anything markedly better than Xan and cloak is a great evener for any deficiences.

Xan FR + Specs and Pulsars. An alliance wouldnt need anything else imo. Fake defs flying everywhere, being able to change govs too, why would anyone play anything other than Xan anymore (general rant about Gov change sorry)
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Unread 24 Jul 2013, 21:27   #44
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Re: Round 53 stats

Its the same standard as always... Everyone whined about cath being to good last round... did it turn out that way in the end? As usuall not.

Cath's need to be overpowered because everyone and their mom + the kitchen sink attacks them anyways because their emp cant stop everyone + the norm ships are a totally waste of res.

Make cath emp stronger
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Unread 24 Jul 2013, 21:56   #45
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Re: Round 53 stats

Cat really was overpowered during r49 and r51, and while not the strongest race in r50 and r52, it certainly wasn't the weakest race during those rounds either. Please come up with some arguments to back up your claim.
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Unread 25 Jul 2013, 04:29   #46
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Re: Round 53 stats

A List of changes for those that care:

Terran:
Changed Syren to T1 Bs Init->8 Upped D/c and lowered A/c
Removed T3 from Drake

Cath: Pretty Big changes around:
Viper: T1-Co (still Kill)
Scarab: Class->De T1-> Fr Dropped init to 9, Lowered D/c and increased A/c

Grasshopper is now Emp With a pretty high emp



Those are the changes for now. If Appocomaster actually lets me upload them into the beta then ill play around more with the Emp Effs and better tell how cath/etd are balanced.
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Unread 25 Jul 2013, 09:17   #47
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Re: Round 53 stats

Quote:
Originally Posted by Spritfire View Post
Its the same standard as always... Everyone whined about cath being to good last round... did it turn out that way in the end? As usuall not.

Cath's need to be overpowered because everyone and their mom + the kitchen sink attacks them anyways because their emp cant stop everyone + the norm ships are a totally waste of res.

Make cath emp stronger
This is completely wrong. Cat is always overpowered by nature. Even an average Cat will build a fleet that invariably nerfs 40-50% of its attackers firing potential. This makes defence far easier for them. When you are DCing as a Cat/or DCing a Cat planet sticking the basefleet in the calc instantly EMP a vast chunk of the attackers which means you need less defence fleets to cover the inc.

I would say Spritfire that the issue lies with your ability to get defence fleets not with Cat.

Examples would be using last round that my DE attack team with 100k pegs and 400k Ghosts vs a basic 50k Roach fleet at the time would have basically 90% of the Ghosts and 10% of the Pegasus emped before any 'killing' took place. Flipping it vs a Cat Co 300-400k Viper fleet would EMP 70% of the Ghosts and 10% of the Pegasus. De was incredibly strong vs most things but Cats who got defence were still a pain to land on. Far harder than Xans or Terrans or Ziks. ETD was also a bitch to land and unsurprisingly was also EMP vs DE.
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Unread 25 Jul 2013, 09:37   #48
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Re: Round 53 stats

Cat is also not "overpowered by nature". Cat was outright weak in r48, and the rankings reflect that.

Furthermore, your examples are bad in no less than 3 ways. First, the outcome of the calcs you propose is plain wrong. Here's De vs 400k Viper (40% and 14%) and 50k Roach (35% and 13%). Second, Ghost flak Pegasus, so the Viper is pretty bad against De teamups. Only the ETA helps them. And finally, for some reason you seem to believe that your De teamup should be equally strong against all races and all fleet compositions.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 25 Jul 2013 at 09:44.
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Unread 25 Jul 2013, 10:11   #49
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Re: Round 53 stats

Quote:
Originally Posted by Mzyxptlk View Post
Cat is also not "overpowered by nature".
Totally agree on that. Cat are often the first targets to be picked. Though xans sometimes are unlucky aswell. Anyways, if you are in one of the top alliances, you often manage to get enought defense to keep the roids Cat steal. In smaller alliances, you are just screwed being Cat, while they are very much needed in attacking teamups....
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Unread 27 Jul 2013, 12:57   #50
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Re: Round 53 stats

New Stats Loaded into beta.planetarion.com
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