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Unread 26 Jun 2006, 18:45   #1
Kal
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Planetarion 2007

I'm currently trying to plan out a very loose schedule for next year.

And I'm after information on when we should try to have the gaps between rounds.

In the UK June tends to be the busiest time for exams and things for example - is this true elsewhere?

The other issue should we even try to avoid theese periods at all?
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Unread 26 Jun 2006, 20:26   #2
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Re: Planetarion 2007

jan - april seems to work well as its always cold and wet and peeps like to stay in, thats what ive noticed over the years.... summer rounds always have less numbers cus of the summer holidays (party time ) but everyone is different tho the best time for a round is early or late in the year
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Unread 26 Jun 2006, 20:29   #3
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Re: Planetarion 2007

December/January and late-May/June seems to be the busiest exam periods.
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Unread 26 Jun 2006, 21:39   #4
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Re: Planetarion 2007

If we had more rounds in a year do you think people would be more inlcined to take a round off when they had exams becuase chances are there would be a new round starting pretty soon after their exams etc?
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Unread 26 Jun 2006, 22:51   #5
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Re: Planetarion 2007

Yes.
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Unread 26 Jun 2006, 23:07   #6
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Re: Planetarion 2007

Yeah but then we still have to pay the same amount for each round just more frequently...
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Unread 26 Jun 2006, 23:30   #7
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Re: Planetarion 2007

december and may / june = exam periods in norway

Cant have a 2 month gap because of that though, but rather try have short rounds / different rounds.

Dont be afraid to try soemthing new ( wont start mentioning what that could be, as there are plenty of good ideas already posted)
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Unread 26 Jun 2006, 23:53   #8
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Re: Planetarion 2007

Quote:
Originally Posted by Wishmaster
december and may / june = exam periods in norway

Cant have a 2 month gap because of that though, but rather try have short rounds / different rounds.

Dont be afraid to try soemthing new ( wont start mentioning what that could be, as there are plenty of good ideas already posted)
I'd prefer shorter rounds and abit cheaper rounds since they are shorter. When you get a round that last 8 weeks people tend to get bored and wander off..

The intensity of the round will get cranked up with shorter rounds and makes it easier to keep an interest in the game for new players.
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Unread 26 Jun 2006, 23:59   #9
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
If we had more rounds in a year do you think people would be more inlcined to take a round off when they had exams becuase chances are there would be a new round starting pretty soon after their exams etc?
Do you want to risk players skipping rounds and then deciding that they don't want to come back, having taken a break?

I hardly touched Round 15, came back for Round 16 and spent most of it looking forward to getting rid of PA, the great burden on my life. Retired before the commencement of Round 17.
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Unread 27 Jun 2006, 06:08   #10
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Re: Planetarion 2007

We don't need to amke rounds shorter to have more in a year...

We just need to get our act together and cut down the gap between rounds.

One possibility would be to only have big code changes every other round for example.
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Unread 27 Jun 2006, 06:24   #11
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Re: Planetarion 2007

i think the core rounds are probably those around winter / spring times. This is when the weather is crappy and nothing much else to do :P

Use the summer period for alliance speedgames and other stuff (lan pa, perhaps free samplers etc).

If you are going to do summer pa you need to make sure it doesn't interfere with beer or sunshine for elongated periods of time
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Unread 27 Jun 2006, 06:36   #12
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Re: Planetarion 2007

I miss the 12 week and longer rounds. What ever happened to those? Avoiding the exam times would allow more players to participate.
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Unread 27 Jun 2006, 09:35   #13
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
We don't need to amke rounds shorter to have more in a year...

We just need to get our act together and cut down the gap between rounds.

One possibility would be to only have big code changes every other round for example.
So what your saying is "Lets get rid of any chance that people have to unwind and relax between rounds just to please the people whom are able to take a round off as they have no responsabilities".

Some of us, especially those in HC positions of the less hardcore alliances cant take rounds off and we already struggle as the length and intensity of the rounds really does take it out of you and now your wanting to shorten the downtimes which are our one restbite.

More rounds are fine but that has to mean shorter round to allow some downtime for commanders and some time to regroup. Chop a couple of weeks off the length of the round, lower the price a bit (maybe up it from £10 for 3 credits to £10 for 4 credits) and keep a simerlar length break in between (you could maybe reduce the break by a week or so to account for shorter rounds
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Unread 27 Jun 2006, 09:52   #14
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Re: Planetarion 2007

Maybe you could vary the length of rounds!
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Unread 27 Jun 2006, 14:32   #15
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Re: Planetarion 2007

Indeed. Longish rounds during the more popular times (european winter?), and shorter rounds around the times of european exams - ie, before/after. That way people can spend more time playing when they would habe normally, and can then choose to skip a round or not around their exam times...
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Unread 27 Jun 2006, 17:13   #16
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Re: Planetarion 2007

i am for the first time in agreement with wakey....omg
overly decreasing the time between rounds is going to force more ppl away from pa for rounds at a time...especially the players who are in positions of responsibility within an alliance such as dc's and hc's, as this period, as wakey has stated, is the only time for rest and relaxation they get. dont forget the downtime is also used as round preperation by alliances the closer to the round start it is
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Unread 27 Jun 2006, 17:27   #17
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Re: Planetarion 2007

Quote:
Originally Posted by wakey
stuff?
How long do you think the break between rounds should be?

Generally we are criticised that the length is to long and that it looses us players.
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Unread 27 Jun 2006, 17:29   #18
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Re: Planetarion 2007

me personally i'd say 3 weeks is ample...time for a couple of speed games and for ppl to relax
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Unread 27 Jun 2006, 18:06   #19
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Re: Planetarion 2007

3 weeks between rounds, or between the end of havoc and the next round?
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Unread 27 Jun 2006, 18:17   #20
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Re: Planetarion 2007

I define the gap as between tick stop and tick start - so the gap contains havoc and signups.
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Unread 27 Jun 2006, 19:11   #21
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
I define the gap as between tick stop and tick start - so the gap contains havoc and signups.
aye ditto. havoc tbh doesnt count for anything apart from mindless fun
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Unread 27 Jun 2006, 23:13   #22
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Re: Planetarion 2007

If there were 5 8 week rounds in a year then the gap would sometimes be 3 weeks and sometimes 2 weeks.

This is perhaps a little bit of a tight schedule, but from a PATeam point of view possible.

The alternatives would be to have 4 longer rounds, or drop the round length to 7 weeks.
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Unread 27 Jun 2006, 23:46   #23
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Re: Planetarion 2007

I don't care when the gaps are, but for gods sake make them longer. I think the term market saturation applies to PA atm.
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Unread 28 Jun 2006, 03:39   #24
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Re: Planetarion 2007

I would rather have 4 longer rounds. But between some rounds I think Bashar has a good point. 3-4 weeks between rounds would allow officers to recover and proper planning to occur.

What about 3 rounds per year. Early September to mid December, mid to late January to early to mid May, and mid June through mid to late August.
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Unread 28 Jun 2006, 07:01   #25
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Re: Planetarion 2007

I'm another in agreement with Wakey, (shock horror) - the gaps between rounds are vital - as has been stated, it gives the dc's a break, and it allows the HC's more time to do the prep work for the following round - without having to do the lack of sleep/real life thing that a lot of us do during the rounds...shortening them will just result in more player burnout at the HC/officer level.
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Unread 28 Jun 2006, 07:10   #26
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Re: Planetarion 2007

while the hcs may need time to reocver though - won't players get bored with the breaks?
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Unread 28 Jun 2006, 09:07   #27
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
while the hcs may need time to reocver though - won't players get bored with the breaks?
Those players won't have an alliance to be in without the breaks.
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Unread 28 Jun 2006, 09:18   #28
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
while the hcs may need time to reocver though - won't players get bored with the breaks?
Not if you give them something to do while they wait. PATeam should be thinking of ways of keeping the players hanging around during the breaks while helping prevent the HC/DC's from burning out.
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Unread 28 Jun 2006, 12:36   #29
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
while the hcs may need time to reocver though - won't players get bored with the breaks?
yes true...but as the others have said, by doing this you'd have no alliance for them to play in, which would detract from the game itself as the game is full of ppl who play because of the community they are in within their alliance, and as such if the alliance closed it would possible make those players drop out of pa
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Unread 28 Jun 2006, 14:07   #30
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Re: Planetarion 2007

Fill the gaps up with various speed rounds. World cup, individual skills, galaxy only, cluster games (this suggestion popped up on the suggestions forum), capture the flag. Most importantly leave an absolute gap of at least two weeks between the end of the last one of these rounds and the start of a proper round.
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Unread 28 Jun 2006, 14:43   #31
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Re: Planetarion 2007

Quote:
Originally Posted by furball
Those players won't have an alliance to be in without the breaks.
new alliances could form - who says that the old alliances are the correct alliances to support (i'm not saying they arn't but you get the point)
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Unread 28 Jun 2006, 14:45   #32
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Re: Planetarion 2007

Quote:
Originally Posted by JonnyBGood
Fill the gaps up with various speed rounds. World cup, individual skills, galaxy only, cluster games (this suggestion popped up on the suggestions forum), capture the flag. Most importantly leave an absolute gap of at least two weeks between the end of the last one of these rounds and the start of a proper round.
A lot of people don't like speed games and special events - for example when I played I would only turn up for actual proper rounds - I like 1 hour ticks, they means my life and the game are just about compatible - spcial events tend to have non-standard tick speeds and hence do not appeal to many people.

For example - speedgames theese days have 100-200 players - whereas a round has 3500 players - so a speed game hardly stops people form getting bored.
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Unread 28 Jun 2006, 14:46   #33
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Re: Planetarion 2007

HCs/officers - how much time do tou personally need to recover between rounds?
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Unread 28 Jun 2006, 14:47   #34
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Re: Planetarion 2007

Yeah but it keeps the community ticking over. Of course the actual gap between real rounds shouldn't be more than six weeks total. There's not really much else you can do unless you want to try a two hour tick round.
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Unread 28 Jun 2006, 15:11   #35
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
new alliances could form - who says that the old alliances are the correct alliances to support (i'm not saying they arn't but you get the point)
obv you miss the point we are trying to make...al ot of players are loyal to 1 alliance and that alliance only...if the alliance had to close for a round or more those players would not play.
now one or two alliances is a minor loss...however if more than 2 went down then this would damage the state of play in the game
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Unread 28 Jun 2006, 15:17   #36
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
HCs/officers - how much time do tou personally need to recover between rounds?
Depends if they're playing betas or not, but make sure there's at least 3 weeks of real rest for most people (those who don't).
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Unread 28 Jun 2006, 15:21   #37
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
HCs/officers - how much time do tou personally need to recover between rounds?
After all these rounds I think id probally need a year to fully recover, but thats probally a little more than your thinking

At the very minimum I would say 3-4 weeks from havoc ending till signups start. That would give around 4-5 weeks of being pretty much off duty and then another 2-4 after signups where you were on a reduced schedual

If rounds were shorter you could probally reduce that a bit but if rounds were longer than it would probally need increased (or a mid round break introduced, which imho wouldnt go amiss even at current length)
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Unread 28 Jun 2006, 15:29   #38
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Re: Planetarion 2007

Based on theese comments does this not mean that round 18 is starting to early?
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Unread 28 Jun 2006, 15:36   #39
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Re: Planetarion 2007

tbh quite possibly yes kal
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Unread 28 Jun 2006, 18:06   #40
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
while the hcs may need time to reocver though - won't players get bored with the breaks?
Look at the gaps between rounds when the game was doing well, look at the gaps between rounds now. Longer gaps is clearly not the turnoff.
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Unread 28 Jun 2006, 18:36   #41
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Re: Planetarion 2007

Quote:
Originally Posted by Bashar
Look at the gaps between rounds when the game was doing well, look at the gaps between rounds now. Longer gaps is clearly not the turnoff.
I have looked at the correlation of gap length and player numbers. In short it is fairly random - however its notable that one of the worse recent rounds did have a 6 week gap before its start. However there were other reasons for it to be a particularly poor round.

I'm currently thinking that next year we should have 4 rounds of 9 weeks with 4-5 week gaps in between.
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Unread 28 Jun 2006, 21:55   #42
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Re: Planetarion 2007

Whats wrong with the way its gone between these two rounds? Its been enough to recouperate, but long enough to make me keen to get back into the swing of things
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Unread 28 Jun 2006, 21:57   #43
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Re: Planetarion 2007

Quote:
Originally Posted by GJN
Whats wrong with the way its gone between these two rounds? Its been enough to recouperate, but long enough to make me keen to get back into the swing of things
agreed
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Unread 28 Jun 2006, 22:06   #44
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Re: Planetarion 2007

As JBG said, plug the gaps.

Perhaps 1 week rounds just as a one-off now and again. Use the passport system to keep a rank of who wins them etc.

People don't have to play them - those that want a break can take it, those that want to play a bit can do them casually.
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Unread 28 Jun 2006, 22:08   #45
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Re: Planetarion 2007

I'm currently thinking that 4-5 weeks between the last tick of a round until the first tick of the next is a good period of time.

That allows 1 week for havoc, and 2 ish week sfor signups so only 1-2 weeks doing nothing - and i'm sure we can be doing some betas or speedgames and things in that gap.

This means its not possible to have 5 rounds per year without cutting the round length to 6 weeks which is clearly to short. So therefore we have 4 rounds per year. The question is how long should they be? 9 weeks seems to look ok atm - or should we have variation in length e.g. 8 sometimes 10 other times?
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Unread 29 Jun 2006, 02:06   #46
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Re: Planetarion 2007

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Originally Posted by wakey
Not if you give them something to do while they wait. PATeam should be thinking of ways of keeping the players hanging around during the breaks while helping prevent the HC/DC's from burning out.
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Unread 29 Jun 2006, 05:17   #47
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Re: Planetarion 2007

oh gods no...not more gambling :/
next it will be virtual ship races with everyone betting for a winner or gladitorial games between different ships
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Unread 29 Jun 2006, 14:35   #48
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Re: Planetarion 2007

Ticks stop| HAVOC | Signups | Tick Start
..............{====2weeks====}
...............Beta+Beta+Beta+Beta
Imho..

Preparations by PA Team for the next round SHOULD be done during the current round.
Stats should be done and ready to test. 2 week time gives ENOUGH time to test out the kinks and adjust inequities.
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Unread 30 Jun 2006, 10:42   #49
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Re: Planetarion 2007

Quote:
Originally Posted by Ultimate Newbie
Planetarion Casino! - Spend your resources on the roulette table!!
Maybe not that but events being run in the downtime certainly dont have to be completly PA related. They just have to be small peices of fun that keep the community around and entertained in the down time and between things like havoc, speed games and beta
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Unread 30 Jun 2006, 15:56   #50
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Re: Planetarion 2007

Quote:
Originally Posted by Kal
I have looked at the correlation of gap length and player numbers. In short it is fairly random - however its notable that one of the worse recent rounds did have a 6 week gap before its start. However there were other reasons for it to be a particularly poor round.

I'm currently thinking that next year we should have 4 rounds of 9 weeks with 4-5 week gaps in between.

I agree with this option, with hopefully havoc and some speed rounds to keep the die hards happy.
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