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Unread 29 Oct 2006, 03:13   #1
Thrud
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New Bcalc Version

I haven't posted any info on here in the past about my bcalc but I have completely re-written the front-end. The new front-end will be replacing the current bcalc at 8pm GMT on 29th October. The new version should be completely compatible with the current version, all of the bot interfaces have been tested and appear to work correctly, the saved calcs from the current calc will work with the new one. The new calc makes a lot of use of javascript and is much nicer when this is enabled, it will work quite happily without it bit it is better with it enabled. It has been tested in Opera 9.02 (older versions do not work), FF 1.5.0.7 and IE 6, with and without JS and appears to be fine. The current calc will be available at http://oldcalc.thrud.co.uk, it will be available at that address until the end of this round. The new calc can be previewed at http://newskin.thrud.co.uk , but will be disabled as soon as it is moved to current calc location http://bcalc.thrud.co.uk. I am providing the preview so that people interfacing to the calc from websites and bots can test before it goes live. If you have any problems with any of the intefaces then let me know, either via IRC or you can post here, construtive would be nice. If you use a browser other than Opera, IE or FF and are having problems then let me know and I will try to fix them if the features are supported.

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Unread 29 Oct 2006, 03:17   #2
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Re: New Bcalc Version

Awesome. Thankyou kindly for your continued work at building and maintaining such a useful community tool.

Much appreciated
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Unread 30 Oct 2006, 15:32   #3
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Re: New Bcalc Version

the best.
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Unread 30 Oct 2006, 17:53   #4
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Re: New Bcalc Version

Wow thank you you’re a talented coder maybe the pa team should recruit you!
I like how you can enter the coordinates and get their score and value.
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Unread 31 Oct 2006, 13:53   #5
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Re: New Bcalc Version

Nice upgrades thrud. I'd recommend using cursor css for the tabs just to polish it off !

cursor: pointer

I think (hand)
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Unread 1 Nov 2006, 00:47   #6
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Re: New Bcalc Version

I know the standard in these threads is to give praise etc. and I am not going to come close to complaining about functionality, but there is one thing I really think you need to address:

Could you PLEASE make a new CSS file, because your calc is good and works well, but it's so damn ugly! I feel harsh for saying this, I really do, and I feel guilty, but every time I see those race colours I want to dunk my head in a bucket of cement. PLEASE can you get an alternative colour scheme. I do coding myself, and I know that graphics is justa pain in the arse, but seriously (no offence intended), the colours on the thrud battlecalc make we want to top myself.
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Unread 1 Nov 2006, 15:04   #7
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Re: New Bcalc Version

For me the functionality is the most important, so i really dont care about the way it looks
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Unread 1 Nov 2006, 23:12   #8
Thrud
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Re: New Bcalc Version

Bashar are you talking about the dark background colours on the ship names ?, if not you need to give me a little more information on what the problem is, or an example of what you would like. I am currently working on a user definable colour scheme, though it won't be totally configurable it will allow some changes so if you let me know what offends you so much I will try and include it in the options.
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Unread 3 Nov 2006, 17:17   #9
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Re: New Bcalc Version

I agree with Bashar, and its the reason I use vision's calc instead of Thruds.

I'm not a designer, but take a look at vision - its a little clearer and better presented.
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Unread 3 Nov 2006, 17:23   #10
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Re: New Bcalc Version

Thruds > *
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Unread 3 Nov 2006, 18:12   #11
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Re: New Bcalc Version

i like how it looks :|
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Unread 12 May 2007, 18:41   #12
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Re: New Bcalc Version

Hi. Not too sure how to pass on this information so I'll bump this thread. Apparently brokers fire on ships that spiders have already emped this round.

Original thrud calc

Actual battle report.

You may want to update thruds to reflect this!
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Unread 15 May 2007, 22:53   #13
Thrud
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Re: New Bcalc Version

Thanks for that, I'll see if I can figure out a solution. I'll try get it sorted tonight.

btw. There is an e-mail link on the calc for reporting problems that can be used, or you can PM me on net gamers and leave a message.

Last edited by Thrud; 15 May 2007 at 23:05.
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Unread 15 May 2007, 23:59   #14
Thrud
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Re: New Bcalc Version

BCalc updated, JonnyBGood you were pretty much spot on with the idea that the Brokers firing on emp'd ships, the game does not appear to be re-calculating the proportion of shots based on already emp'd ships. The calc now reflects this, your original saved calc should now match the BR.

Well spotted

Last edited by Thrud; 16 May 2007 at 00:06.
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Unread 16 May 2007, 23:43   #15
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Re: New Bcalc Version

Is there any chance that the roid cost function could be amended to include the impact of Feudalism bonuses and finance centers/pop bonus?? Ie roids will pay off twice as fast if you are making 55% bonus on your roids and the ships you lost were 1/3rd cheaper...

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Unread 17 May 2007, 19:12   #16
Thrud
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Re: New Bcalc Version

I will see what I can do, though finding space for the extra bits may be the biggest problem, but I will try out some things and see what can be done.
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Unread 22 May 2007, 15:39   #17
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Re: New Bcalc Version

Quote:
Originally Posted by Thrud
BCalc updated, JonnyBGood you were pretty much spot on with the idea that the Brokers firing on emp'd ships, the game does not appear to be re-calculating the proportion of shots based on already emp'd ships. The calc now reflects this, your original saved calc should now match the BR.

Well spotted
The weird thing is, i have seen reports that sugegst pa calc DOES recalc the proportion. How weird is that :P
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Unread 23 May 2007, 02:39   #18
Thrud
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Re: New Bcalc Version

I have been running a lot of BR through the calc with and without the fix and it definately looks like the combat engine is not doing the proportion thing correctly on emp, normal or steal, it doen't make any difference in most cases but in some it makes a huge difference, mainly for Ziks where they can have ships of the same class with wildly different armour.

If there are BR that show it doing the proportions correctly then the combat engine has a bug. I would accept the proprtions problem as a "feature" so long as it was consistent, but doing different calcs would have to be a bug.
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