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Unread 11 Aug 2005, 10:36   #1
Rocko
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[Declined] To encourage deffending

Allow for the fleet at base, to NOT let certain ships fight. Make it so that you can select which ones can deffend your planet, and which should hide in a bunker somewhere.

Thus people will be more inclinded to use their third fleet, instead of keeping hold of it to run their own fleet.

Granted, this does mean that some people will also be inclinded to send three attacks out,...

Maybe another suggestion is to make it so that only 2 fleets can be attacking at any one time,..
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Unread 11 Aug 2005, 10:47   #2
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Re: To encourage deffending

No, no, no. If you have 3 fleets out then your base ships being vulnerable should be the risk you take.
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Unread 11 Aug 2005, 11:33   #3
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Re: To encourage deffending

I see where you are coming from Rocko trying to work round an idea thats been rejected a few times but if ppl hog a 3rd fleet at home rather than send defence then there just sad and selfish bastards and hopefully they forget to login and loose there ships the selfish bastards. uh hurm sorry got carried away then.
If you get attacked and you have 3 fleets out then you might have to recall one to run ships so recall an attack then run ships or discuss with HC about viability of recalling a defence you sent etc..
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Unread 11 Aug 2005, 11:52   #4
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Re: To encourage deffending

if you really want to encourage defending, give xp for deffing
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Unread 11 Aug 2005, 11:56   #5
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Re: To encourage deffending

As has been mentioned, the base fleet should be left open to outside attack as that is half the point of fleetcatching - if the majority of a player's fleet is home whilst three fleets are out (especially returning), then they are in a bind - but they are in that bind due to their own actions and the obvious way to prevent that from happening is to keep a fleet home.

Its part of the game to get your fleet caught at home. It happened to me twice at the end of last round, and its incredibly good/bad (good in that it was enormously exciting, bad that it killed my planet and only just held onto the top 250 ).

However, perhaps if your planet is a certain value (compared to the universe average) then your base fleet is unable to engage in combat. This would go a long way for new players to help keep their fleets alive, as they know that the stuff they have in production will survive, whether they are online to prelaunch their fleet or not. (obviously warnings about ships in Base not taking part in combat need to be clearly stated, so that a player doesnt try to defend himself with ships in the Home fleet and then loose roids because he didnt know they didnt fire etc).

Thoughts?
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Unread 11 Aug 2005, 12:04   #6
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Re: To encourage deffending

I don't like it. Perhaps a better idea (in comparison) would be an Engineering setting where you choose whether or not the Base fleet takes part in combat? Thus it couldn't be changed for 48/72 hours, limiting possible abuse...


Really I just wouldn't change this at all, it's fine how it is. A value-based feature is too variable (e.g. if a planet moves over the limit at ETA 1) and dangerous that a planet will get screwed over it.



At the moment I'm in love with dynamic salvage, and it should be instituted for Round 15.
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Unread 11 Aug 2005, 12:14   #7
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Re: To encourage deffending

ahh well, thanks for responce anyway
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