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12 Jul 2003, 16:07
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#1
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Legend of the Dragon - Tournament Arena
Ok this is a complete break away from the normal thread I do.
Yes this is an arena, even tough I hate to DM player vs player style games, I though I might give this a bash. It may not work, yet again it may.
If I go thru life without taking a risk, then why live at all.
Well here we go.
This is based on the World of Harkun that familliar players with Legend of the Dragon series know.
It is based on an amalgation of rules from Quest for Glory and Legend of the Dragon - Winds of Fate.
players will create a character with one thing in mind that they will be fighting other players and monsters that i will throw in as well.
you will fight for a prize and experiance this experiance is called glory and is used to upgrade your character and buy new skills or improve old ones. the prize is gold and with this you buy and repair equipment.
Simple huh....
well not quite as you will see
See below.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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12 Jul 2003, 16:10
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#2
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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ok peeps this is for the new people if any
ok what is it about well the rules are as follows :-
this is an epic fantasy RP that will be done on a 96 hour turn basis (this makes this easy for me to continue the story with and plan what happens next, also will make it easy for others to follow. I hope)
there are a number of races
human (most common)
edhel-kin (half elf or high human)
moredhel (dark elves)
edhel (light elves)
slamoredhel (forest elves)
dwarves
orc
black orc
hobgoblin
gnoll
ogre
half ogre
ogre magi (very rare)
Lizard Man
these are the races, each has a distinct advantage and disadvantage. too many to go in to here.
Characters have classes as follows
Fighter
Mage
Priest
Thief
sub classes are allowed but are not listed here if you wish to have one you will need to justify its inclusion to me.
Characters are devised as follows
Name
Level - (starts at level 1)
Experiance (exp)
Dragon Level - if ever attained
Hit points (hp) - dependent on class and race
Magic Points (mp) - as above
Specific Power - dependant on race and class
Attack
Defence
Magic Attack
Magic Defence
Speed
Evasion
Magic Evasion
the above 7 stats are devised from spending 80 points amongst them these are considered to be your starting points before you choose your class ie your apprentice level.
Then your character will need a back ground.
where they came from, any enemies etc etc, a description should be included as well
Alignment will start of as neutral but may vary as your character progresses or as you may dictate when character is created, you may not start off as evil.
You must also choose which element your character is linked to from the following :-
Fire
Water
Wind
Earth
Darkness
Light
Thunder
Non - Elemental
you will all start with basic equipment
clothes
boots or shoes or sandals
weapon of choice (if used)
1 set of leather armour (if needed)
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
cloak or robe
pouch
100 gp
plus other class related equipment.
any questions just post i will answer as best as i can
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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12 Jul 2003, 16:34
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#3
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Skills
NOTE THAT YOU CAN NOW BUY SKILLS WITH YOUR GLORY (100 glory = 1 skill point)
Tactics - allows the hero to make snap decisions on the battlefield that may enable him/her to gain that vital edge
Boost Morale - this is an inate skill that boosts the morale of the hero and may also allow a save against mind affecting spells
Resist - with this skill the hero makes the hero more resistant to a form of attack that has to be chosen when this skill is bough
eg Resist - Fire
Heal - again an inate skill that allows the hero to heal whilst in combat
Fanatic - allows the hero to make a frenzied attack the higher th skill the more chance of success but leaves the hero vulnerable once it has been used
Magical Resistance - skill that resists some magical spells
Resist Fear - allows the hero to resist fear spells or effects
Resist Terror - as above but against fear
Cause Fear - this means the hero is so fierce they can cause fear in an opponent
Cause Terror - as above
Cause Dismay - this causes the target to doubt what they are doing and also to loose their action
Cause Confusion - this does as it says the target becomes confisued as to the enemy they are fighting. this is a sort of magical atack
Move Fast - this allows the hero to move faster and thus may be able to dodge an attack or even make an extra attack
Fast Attack - this allows the hero to attempt to make an attack before the other person can react
Dodge - this allows the hero to try to take less damage
Evade - this allows the hero to try to evade an attack completely.
Blur - % chance that enemy missile fire will not hit the hero.
Archery - increases the damage done by missiles
Diplomacy - You can bribe enemy, or heroes they may change side or leave
Eagle Eye - you have a better accuracy with missile weapons
Leadership - gives the hero an extra bonus to morale
Navigation - this allows the hero to navigate on water
Necromancy - costs 5 points to buy - allows the rasing of undead - this can be used with any of the other mage schools
these undead are raised permanetly but you can only raise and control 1 unit of undead (max level 4)
all spells cost 2 points extra to buy
Raise skeleton -
Raise Zombie -
Necromancy Level 2 - must have all the other spells at least 2 per day - cost 4 points per level of spell
Raise Ghoul -
Raise Ghast -
Raise Shadow - they drain strength
Scouting - increases the chance to spot other enemy troops/tactics
Wisdom - allows the hero to resist spells better
Priest Spell ability - costs 2 points to buy - allows the casting of priest spells - cannot have Mage Spell Ability
all spells cost one point to buy :-
Heal - allows to heal wounds
Bless - gives to hit bonus
Curse - curses one enemy
Priest Spells Level 2 - must have all the other spells at least 2 per day - cost 4 points per level of spell
Heal Hero - allows hero to be healed
Bless Army - as bless unit
Smite the Godless - increases damage to one enemy unit
Priest Spells Level 3 - must have all the other spells at least 2 per day - cost 6 points per level of spell
Talons of Flame - Hand to Hand attacks do extra fire damage
Flame Strike - Causes a pillar of flame to hit the target and others nearby
Wrath of Astea - this causes all attacks to do x2 damage
Mage Spell Ability - costs 3 points - allows the casting of mage spells - but cannot cast priest spells
Magic Missile - causes damage to one enemy
Shield - provides 25% armour bonus
Fog - blinds one enemy
Mage spells Lvl 2 - - must have all the other spells at least 2 per day - cost 5 points per level of spell
Invisibility - makes one invisible for one attack
Haste - gives +1 attack
Fire Bolt - causes fire damage
Mage spells Lvl 3 - - must have all the other spells at least 2 per day - cost 8 points per level of spell
Fireball - the age old fave of all mages
Protection from Normal Missiles - protects from arrows and such like
Stinking Cloud - causes a stationery cloud of smellyness to cover an area 10ft x 10ft x 10ft
Summoner Spells - costs 6 points and units must have 400 glory - allows the casting of summoner spells - but cannot cast priest or mage spells
this allows mages or priests to become summoners if the hero has this ability. they all work together.
Summon Skeleton - summons 1 skeleton
Summon Zombie - summons 1 zombie
Summon Imp - summons 1 small flying demon
Druid Spell Ability - costs 3 points - allows the casting of nature spells - but cannot cast priest/mage/summoner spells
Entangle - causes one enemy or group of enemies (10ft x 10ft) area to be grappled and become immoblie (save negates this)
Bark Skin - provides 25% armour bonus vs all attacks (execpt spell attacks)
Fog - blinds one enemy
Druid spells Lvl 2 - must have all the other spells at least 2 per day - cost 5 points per level of spell
Cure Wounds - makes wounds healed for 1 - 20 hp
Summon Natures Ally - gives the druid 1 wolf or 3 faries to aid him in combat
Acid Bolt - causes Acid damage on one target
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 19 Jul 2003 at 15:30.
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12 Jul 2003, 16:35
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#4
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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EQUIPMENT
These will enhance the performance of you :-
Masterwork items (any equipment that you choose that you carry have enhanced effects as follows)
20 gp per Weapon- +1 damage (non magical)
30gp per weapon - +1 to Hit
50gp per set of armour - +1 Armour class
40gp per weapon - +2 damage
60gp per weapon - +2 to hit
100gp per set of armour - +2 Armour Class
100gp per weapon - Double Damage
50 gp per missile weapon - Longer range
25gp per weapon - Armour Peircing
10gp - light weight (enhanced movement) per weapon or set of armour
Normal Items
Missile Weapons
10gp - Sling + bullets/stones
25gp - Short Bows
25gp - Light X bows
50gp - Long Bows
50gp - Heavy X-bows
100gp - Edhel Long Bow
100gp - Dwarven Repeater X-bow
150gp - Moredhel Repeating Pistol X-bow
Thrown Weapons
10gp - Javlins
10gp - Throwing Darts
20gp - Throwing Dagger
20gp - Throwing Stars/shuriken
30gp - Throwing Axe
50gp - Boomerang
Melee weapons
50gp - daggers
50gp - Long swords
50gp - Scimitar
55gp - Falchion
55gp - 1 handed axes
60gp - Maces
60gp - Battle Axes
60gp - Flails
60gp - Spears
65gp - Morning Star (5% chance of x2 damage)
65gp - Whips (10% chance of entangle) - ranged weapon
75gp - Two Handed Greatsword
75gp - 2 Handed Axes
75gp - Pikes
75gp - Halbeards
Shields
40gp - bucklers
50gp - Normal shields
60gp - Viking Round shields (more protection)
65gp - Kite Shields (offers best protection but decreases movement)
Armour
Light Armour
10gp - Silk
15gp - Padded
20gp - Leather
30gp - Studded Leather
40gp - Hardend Leather
50gp - Samurai Bamboo Armour
Medium Armour
55gp - Breastplate
60gp - Splint Mail
65gp - Banded Mail
70gp - Chainmail
75gp - Scale Mail
100gp - Elven Chain
Heavy Armour
90gp - Bronze Plate
100gp - Plate & Chain
150gp - Plate Armour
200gp - Field Plate (absorbs some hp damage allowing troops to survive longer)
400gp - Hapzburk Plate Armour - as above but no weight penalty
Magical Equipment
30gp - Healing Potion
40gp - Cure Poison
40gp - Cure Disease
30gp - Remove Curse
100gp - +1 Weapons
150gp - +1 Armour/Shields
200gp - +2 Weapons
300gp - +2 Armour/shields
200gp - x2 movement (boots or horse shoes)
150gp - Wand of Fireballs (3 shots per battle)
150gp - Wand of Lightning Bolts (3 shots per battle)
200gp - Wand of Shockbolts (8 per battle)
200gp - Wand of Acid Bolts (2 per Battle)
300gp - Wand of Turn Undead (2 per battle)
300gp - Wand of Teleport (1 per Battle)
1000gp - Wand of Magic Missiles (unlimited shots per battle)
200gp - Staff of Striking (+2 damage)
200gp - Staff of healing (heals 1 unit per battle)
200gp - Staff of Deflection (parrys blows 20% of the time)
400gp - Staff of Recall (allows any spell to be recast 2 per battle only)
400gp - Staff of Fire (+1 damage, +2 fire damage)
400gp - Staff of Electricity (+1 damage, +2 Electricty Damage)
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 13 Jul 2003 at 21:34.
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12 Jul 2003, 16:37
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#5
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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please post your character here -
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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12 Jul 2003, 17:10
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#6
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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Name - Hewitt
Level - 1
Experiance (exp)
Race - Lizardman
Class - Fighter
Hit points (hp) - dependent on class and race
Magic Points (mp) - as above
Specific Power - dependant on race and class
Attack - 9
Defence - 8
Magic Attack - 0
Magic Defence - 5
Speed - 15
Evasion - 15
Magic Evasion - 15
Skills
- Move Fast: 4
- Dodge: 3
- Evade: 3
- Resist fear: 3
Element - Fire
Equipment
- Clothes
- Boots
- Weapon of choice (Longsword)
- 1 set of leather armour (Backup)
- Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
- Cloak
- Pouch
Purchasing
- Hardened Leather Armour, lightweight - 50gp
- +1 to Hit - 30gp
- +1 to Damage - 20gp
Background: Will do later.
Appearance: See background.
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12 Jul 2003, 17:51
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#7
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Name: No Dachi
Level: 1
Experiance:
Race: Human
Class: Fighter
(Sub-Class: OSHO Samurai)
Dragon Level:
Hit points (hp):
Magic Points (mp):
Specific Power:
Attack: 16
Defence: 12
Magic Attack: 6
Magic Defence: 8
Speed: 18
Evasion: 10
Magic Evasion: 10
Element: Light
Equipment:
Clothes
Sandals
Katana (weapon of choice, currently equipped)
1 set of leather armour (reserve)
Backpack
Bedroll
Tinder box
Cloak
Pouch
Samurai Bamboo Armour (-50 GP, currently equipped)
Other:
+2 to Damage (-40 GP)
Lightweight Armour (-10 GP)
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
Last edited by No Dachi; 13 Jul 2003 at 14:20.
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12 Jul 2003, 18:29
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#8
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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wow, did i just kill this character? woooops
__________________
i want to cover her body with apple pie and eat it off her
Last edited by Fluffie; 4 Aug 2003 at 03:56.
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12 Jul 2003, 23:40
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#9
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Lurker
Join Date: Mar 2001
Location: Escosía
Posts: 623
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Hawk, I've never been in any of your threads before, but I couldn't help noticing: the names for the elves are in Sindarin, are they not?
Name - Vôkttrit
Level - 1
Experience (exp) - 0
Race - Ogre-Mage
Class - Mage (duh)
Hit points (hp) - dependent on class and race
Magic Points (mp) - as above
Specific Power - dependant on race and class
Attack - 10
Defence - 10
Magic Attack - 20
Magic Defence - 15
Speed - 8
Evasion - 8
Magic Evasion - 9
Skills - How are these calculated?
Element - Earth
Equipment
- Clothes
- Sandals
- Weapon of choice (do I get this?) (quarterstaff)
- 1 set of leather armour (do I get this? I'm a mage...?)
- Backpack
- Bedroll
- Tinder box
- Cloak or robe
- Pouch
Purchasing
- Double Damage
Background: Will do soon. Where exactly is the arena in relation to where ogre-magi come from?
Appearance: As above.
__________________
Requiescat In Pace Methuselah
"Keep The Faith"
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13 Jul 2003, 02:05
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#10
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Re: Legend of the Dragon - Tournament Arena
Quote:
Originally posted by Lady Hawk
Ok this is a complete break away from the normal thread I do.
If I go thru life without taking a risk, then why live at all.
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Now don't you go taking too many risks, or we might have to look for another DM someday.
It sounds interesting, but I wouldn't be me if I didn't have any questions.
This thread will it just be character vs character or do we command armies with which we fight battles?
Also, what happens when you lose a battle/fight/war? Do you get killed and removed from the thread or can you keep playing? Do you lose items/gold when you do?
What's the other half of a half-ogre?
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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13 Jul 2003, 12:02
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#11
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Ensignal Apparition
Join Date: Sep 2001
Location: Read up on the basics of the Uncertainty Principle
Posts: 34
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Name: Gokan
Race: Human
Level: 1
Class: Mage
Experience: 0
Dragon Level: 0
Hit points (hp): ??
Magic Points (mp): ??
Specific Power: ??
Attack 5
Defence 7
Magic Attack 20
Magic Defence 15
Speed 10
Evasion 15
Magic Evasion 8
Background: Will do soon.
Description: Again, will do soon.
Alignment: Neutral
Element: Thunder
Equipment:
clothes
boots
Hardwood Mages Staff
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
robe
pouch
100 gp
__________________
"The closer you come to the light, the greater your shadow"
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13 Jul 2003, 13:55
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#12
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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Name: Caledor
Race: Edhel (light elves)
Class: Fighter
Sub-Class: Kai Lord.
Level: 1
Experiance: 0
Dragon Level: 0
HP: -
MP: -
Specific Power: - dependant on race and class
Attack: 15
Defence: 10
Magic Attack: 5
Magic Defence: 5
Speed: 15
Evasion: 20
Magic Evasion: 10
Element: Thunder
Equipment:
Clothes
Boots
2 Handed Great Sword
Leather Armour
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Cloak
Pouch
- 100 gp
Buying:
- Breast Plate - 45 Gp
- +1 Damage - 20 Gp
- Armour Piercing - 25 Gp
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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13 Jul 2003, 21:36
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#13
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Hewitt
Name - Hewitt
Level - 1
Experiance 0
Race - Lizardman
Class - Fighter
Hit points (hp) - 20hp
Magic Points (mp) - 0
Specific Power - you have 1000 glory to spend on skills
Attack - 9
Defence - 8
Magic Attack - 0
Magic Defence - 5
Speed - 15
Evasion - 15
Magic Evasion - 15
Skills
- Move Fast: 4
- Dodge: 3
- Evade: 3
- Resist fear: 3
Element - Fire - Fireblade - once per battle you can cause your blade to burst into flame causing extra damage
Equipment
- Clothes
- Boots
- Weapon of choice (Longsword)
- 1 set of leather armour (Backup)
- Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
- Cloak
- Pouch
Purchasing
- Hardened Leather Armour, lightweight - 50gp
- +1 to Hit - 30gp
- +1 to Damage - 20gp
Background: Will do later.
Appearance: See background.
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 21:44
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#14
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by No Dachi
Name: No Dachi
Level: 1
Experiance: 0
Race: Human
Class: Fighter
(Sub-Class: OSHO Samurai)
Dragon Level:
Hit points (hp): 20
Magic Points (mp): 10
Specific Power: - NAI - AII - OSHO - called the Diamond Cut - this allows you to focus all your strength in one blow - however you will be weak after using this attack = allowed 1 per battle
you have 800 glory to spend on skills (the above cost 200 glory)
Attack: 16
Defence: 12
Magic Attack: 6
Magic Defence: 8
Speed: 18
Evasion: 10
Magic Evasion: 10
Element: Light - light blade - this allows your blade to glow with your inner aura (Chi) and causes extra damage - this costs 5mp to use
Equipment:
Clothes
Sandals
Katana (weapon of choice, currently equipped)
1 set of leather armour (reserve)
Backpack
Bedroll
Tinder box
Cloak
Pouch
Samurai Bamboo Armour (-50 GP, currently equipped)
Other:
+2 to Damage (-40 GP)
Lightweight Armour (-10 GP)
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 21:54
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#15
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by KraKto$is8
Hawk, I've never been in any of your threads before, but I couldn't help noticing: the names for the elves are in Sindarin, are they not?
Name - Vôkttrit
Level - 1
Experience (exp) - 0
Race - Ogre-Mage
Class - Mage (duh)
Hit points (hp) - 20
Magic Points (mp) - 20
Specific Power - Race Powers
Invisibility - 10mp - duration 1 round per level - you can go invisible only a blurred outline appears (like in predator) if you attack the invisibility ceases straight away
Magic Missile - 10mp - causes a magic bolt that homes in on the target and causes minor damage when it hits - the higher the level of the caster the more missiles are fired.
Fly - 15mp - duration 5 rounds per level of the caster - causes the caster to fly like a very slow bird
Cone of Cold - 20mp - this is a powerful magic attack that freezes a number of opponents and causes major cold damage.
you have 400 glory to spend on skills the above cost 600 glory
Attack - 10
Defence - 10
Magic Attack - 20
Magic Defence - 15
Speed - 8
Evasion - 8
Magic Evasion - 9
Skills - see above
Element - Earth - Stoneskin - 1 per battle - duration 1 round per level - this allows your skin to take on the very essence of the rock and allows no normal melee and normal missile attacks to harm you, however you become very slow in combat
Equipment
- Clothes
- Sandals
- Weapon of choice - yes you do (do I get this?) (quarterstaff)
- 1 set of Mage Robes (do I get this? I'm a mage...?)
- Backpack
- Bedroll
- Tinder box
- Cloak or robe
- Pouch
Purchasing
- Double Damage
Background: Will do soon. Where exactly is the arena in relation to where ogre-magi come from?
Appearance: As above.
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 21:55
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#16
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by KraKto$is8
Hawk, I've never been in any of your threads before, but I couldn't help noticing: the names for the elves are in Sindarin, are they not?
Name - Vôkttrit
Level - 1
Experience (exp) - 0
Race - Ogre-Mage
Class - Mage (duh)
Hit points (hp) - dependent on class and race
Magic Points (mp) - as above
Specific Power - dependant on race and class
Attack - 10
Defence - 10
Magic Attack - 20
Magic Defence - 15
Speed - 8
Evasion - 8
Magic Evasion - 9
Skills - How are these calculated?
Element - Earth
Equipment
- Clothes
- Sandals
- Weapon of choice (do I get this?) (quarterstaff)
- 1 set of leather armour (do I get this? I'm a mage...?)
- Backpack
- Bedroll
- Tinder box
- Cloak or robe
- Pouch
Purchasing
- Double Damage
Background: Will do soon. Where exactly is the arena in relation to where ogre-magi come from?
Appearance: As above.
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yes and the names are sindarin based
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 22:03
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#17
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Gokan
Name: Gokan
Race: Human
Level: 1
Class: Mage
Experience: 0
Dragon Level: 0
Hit points (hp): 15
Magic Points (mp): 50
Specific Power:
Mage Spell Ability - costs 3 points - allows the casting of mage spells - but cannot cast priest spells
Magic Missile - 5mp - causes damage to one enemy - you can fire 2 missiles per shot
Shield - 10mp - duration 1 round per level - provides 25% armour bonus for melee and missile attacks
Fog - 10mp - duration 1 rnd per level - blinds one enemy with a 10ft x 10ft x 10ft cloud of fog
you have 400 glory to spend on skills
Attack 5
Defence 7
Magic Attack 20
Magic Defence 15
Speed 10
Evasion 15
Magic Evasion 8
Background: Will do soon.
Description: Again, will do soon.
Alignment: Neutral
Element: Thunder - can cause your staff/weapon to burst to life with electricity - costs 5 mp to do this.
Equipment:
clothes
boots
Mages Robes
Hardwood Mages Staff
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
robe
pouch
100 gp
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 13 Jul 2003 at 22:10.
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13 Jul 2003, 22:09
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#18
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Crazyboy
Name: Caledor
Race: Edhel (light elves)
Class: Fighter
Sub-Class: Kai Lord.
Level: 1
Experiance: 0
Dragon Level: 0
HP: - 20
MP: - 20
Specific Power: - Kai Abilities
Camoflage - cost 10 mp - duration 1 rnd per level - allows to you sneak up on an opponent and make a flank attack - however you may be spotted
Heal - 10mp - allows you to heal wounds (1 - 20 hp)
you have 800 glory to spend on skills
Attack: 15
Defence: 10
Magic Attack: 5
Magic Defence: 5
Speed: 15
Evasion: 20
Magic Evasion: 10
Element: Thunder - allows your blade to burst to life with electricty - 5mp per use
Equipment:
Clothes
Boots
2 Handed Great Sword
Leather Armour
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Cloak
Pouch
- 100 gp
Buying:
- Breast Plate - 45 Gp
- +1 Damage - 20 Gp
- Armour Piercing - 25 Gp
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 22:15
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#19
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Re: Legend of the Dragon - Tournament Arena
quakes in fear as ur-quan begins to ask questions
LH - in corner - .... gibber gibber gibber
1 - char v char v Npc v monsters
2 - if you get to 0hp then you are removed from the arena and can heal up and yes you can lose items and gold
3 - no its not a or a its what ever race you choose
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 22:18
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#20
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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krak - the ogre magi come from a land called Akatsurai the same land that ND's char comes from
its far across the Sea of Hydras. the Arena is in a Land called SOKARA, this is about 1 months journey from the lands of GOLNIR that LoTD veterans may be familiar with and the Capital of CASTLE RAVAYNE
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 22:36
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#21
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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The Age of the Dragon
The Lands known as Legendra was born 10000 years ago, and began with the Creator known only as the "One". It is said that this massive yet graceful entity gave birth to all living things. One after another races of plants, animals and unique beings appeard across the lands.
One of the races created by the "one" were the powerful dragons. These towering winged destroyers would strike terror into all that behld thier awsome might. In time two forms of dragon worship evolved - The Dragon Spirit and the Divine Dragon "Astea".
Another of the races that was created was that of the Humanoid races. These peacful beings lived a quiet agrarian life, in harmony with the world and the environment that each race lived in.
The Last race to be created was the "Drakken" (dragon - kin) these flying creatures set out to build huge and vast floating cities and castles and to gain dominance over all living things. In time their aggression and acceptance of the Dragon Spirit enslaved the passive Humanoid races.
The Divine Dragon Astea despaired.
But the lust of the drakken could not hide the ugly blemish in the lands of legendra - the birth of Evil.
The Drakken reigned supreme, the humanoids were enslaved, divided by what to do next and the corruption of Evil and the everlasting hope of the Divine Dragon Astea a war was fought over the freedom of the humanoids. All races thought that their very survival depended on final lasting victory over the other. The Humanoids enlisted the help of the dragons, drawing on ancient magical forces, the humanoids gained great power.
The humanoids eventaully overpowered the Drakken in a final bloody confrontation, the humanoids prevalied but at a great cost. But the dragons claimed a price for their aid, they laid the prophecy on all living races
LOVE
REVENGE
DEATH
& DESTRUCTION
THE BLACK MONSTER WILL RISE
AND THE FINAL RACE WILL EMERGE
With this the dragons departed.
Who knows what this prophecy meant - Eternal peace or the darkest evil.
Soon all was forgot in the mists of time.......until now!!!!!!!!!!!!!!
(if you want the full story then read/look at Legend of The Dragon - Quest for Glory)
Now the lands are ravaged by war and the Historic town of DELPTON was under attack by a large DRAKKEN force, it survived.
It has been a long time but the LEGENDS have proven true, DRAGONS do exist and whats more they are now working on their own they are now working with the DRAKKEN.
And also the mighty SORCEROR OF DARKNESS - HEXIS has revealed himself, again the legends have proven true, what now for the LANDS OF HARKUN.
Even war has broken out in the lands of AKATSURAI far to the EAST.
At this time in the Lands of SOKARA, the rulers of the CITADEL OF VELIS CORIN, the Corin family decided to train warriors and also provide entertainment to the inhabitants of the city. Thus the Arena was re - opend.
this was a two fold operation to train new warriors and allow others to train and try their luck in the arena. the mightiest mages of Corin summon creatures to fight in the areana and the priests of Astea provide the healing.
You now stand in the Great Citadel, signing up for one of the 2 arenas
1 - the arena of 1 on 1 combat - this is a random 1 on 1 battle, no one can interfere and you have no choice on what or who you battle. the glory and gold in these battles is very random.
Usually the opponent is about the same as you
2 - The free for all - this is the one that the citizens love, all the chars (you lot) are placed in huge areana based on different landscapes (jungle, mountains, hills, etc) and you go up against other NPC's and monsters - this is all random but the dangers are riskier but the rewards are higher.
and whats more unlike areana 1 there are NO RULES!!!!!!
Sign up Now!
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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13 Jul 2003, 22:48
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#22
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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and the role of the die says I'm in Arena #2
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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13 Jul 2003, 22:51
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#23
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Basic Rules
ok I lied there are some basic house rules to follow
these WILL be enforced by me.
1 - in each arena the battle is finshed for the char when you or your opponent reach 0hp. or you are too wounded to continue.
2 - you can rob the bodies - if they have anyhting to take, this even means other players if they are down and you are within range of them
3 - in your post you can only do the following
move
1 attack option (or more but only if you have the skills/spells/items to do this)
1 defence option
4 - there are no one post kills unless i have said that you can
5 - glory is awarded on the folloing basis
the incapacity/kill/win over your opponent (this can be shared if 2 or more team up)
post quality
- may post more rules if i think they are needed.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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14 Jul 2003, 08:44
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#24
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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Updated Stats:
Name - Hewitt
Level - 1
Experiance 0
Race - Lizardman
Class - Fighter
Hit points (hp) - 20hp
Magic Points (mp) - 0
Attack - 9
Defence - 8
Magic Attack - 0
Magic Defence - 5
Speed - 20
Evasion - 15
Magic Evasion - 15
Skills
- Move Fast: 4
- Dodge: 4
- Evade: 4
- Resist fear: 3
- Blur: 3
Element - Fire - Fireblade - once per battle you can cause your blade to burst into flame causing extra damage
Equipment
- Clothes
- Boots
- Weapon of choice (Longsword)
- 1 set of leather armour (Backup)
- Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
- Cloak
- Pouch
Purchasing
- Hardened Leather Armour, lightweight - 50gp
- +1 to Hit - 30gp
- +1 to Damage - 20gp
Background: Orphaned at a young age, Hewitt was picked up by a travelling circus where he spent many of his years on the flying trapeze. Unusual for a lizardman, Hewitt became a natural acrobat and was a successful crowd puller.
However a little over a year ago Hewitt's life changed when the caravan was set upon by bandits and himself kidnapped. He was sold to a SOKARA gladiatoral master who quickly put Hewitt's talents to use in the backwater arenas. Having survived long enough to gain small fame as a trained gladitator he now spends his days either fighting for entertainment, training the new hapless slaves that usually die on their first day and generally improving his technique along with the other experienced gladiators.
Hewitt's goal in life is to earn his freedom like his owner before him. The CITADEL OF VELIS CORIN promises to become a large contributing factor in realising that dream.
(So what if I stole some of the plot from the movie 'Gladiator'. )
Appearance: About 5'10", medium build, emerald green outer and light yellow/brown inner scales. Apart from his agility and speed the other unusual attribute is a pair of icy blue eyes.
Oh, and I would like to sign up for arena #2 please.
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14 Jul 2003, 08:50
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#25
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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Quote:
Originally posted by Fluffie
1 Light Warhorse (TULIP, the MAN eating horse)
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Oi! Who said you could pinch meh horsey?
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14 Jul 2003, 12:07
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#26
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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Name: Caledor
Race: Edhel (light elves)
Class: Fighter
- Sub-Class: Kai Lord.
Level: 1
Experiance: 0
Dragon Level: 0
HP: 20
MP: 20
Skills:
- Cause Fear: 2
- Move Fast: 2
- Fast Attack: 2
- Evade: 2
Specific Power: - Kai Abilities
Camoflage - Cost 10 mp - duration 1 rnd per level - allows to you sneak up on an opponent and make a flank attack - however you may be spotted
Heal - 10mp - allows you to heal wounds (1 - 20 hp)
Attack: 15
Defence: 10
Magic Attack: 5
Magic Defence: 5
Speed: 15
Evasion: 20
Magic Evasion: 10
Element: Thunder - allows your blade to burst to life with electricty - 5mp per use
Equipment:
Clothes
Cloak
Boots
2 Handed Great Sword (+1 Damage, Armour Piercing)
Leather Armour (Equiped)
Breast Plate (Equiped)
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Pouch
- 0 gp
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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14 Jul 2003, 20:54
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#27
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Lurker
Join Date: Mar 2001
Location: Escosía
Posts: 623
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Uodated Stats
Name - Vôkttrit
Level - 1
Experience (exp) - 0
Race - Ogre-Mage
Class - Mage
Hit points (hp) - 20
Magic Points (mp) - 20
Specific Power - Race Powers
Invisibility - 10mp - duration 1 round per level - you can go invisible only a blurred outline appears (like in predator) if you attack the invisibility ceases straight away
Magic Missile - 10mp - causes a magic bolt that homes in on the target and causes minor damage when it hits - the higher the level of the caster the more missiles are fired.
Fly - 15mp - duration 5 rounds per level of the caster - causes the caster to fly like a very slow bird
Cone of Cold - 20mp - this is a powerful magic attack that freezes a number of opponents and causes major cold damage.
Attack - 10
Defence - 10
Magic Attack - 20
Magic Defence - 15
Speed - 8
Evasion - 8
Magic Evasion - 9
Skills -
Move Fast - 1
Evade - 2
Heal - 1
Element - Earth - Stoneskin - 1 per battle - duration 1 round per level - this allows your skin to take on the very essence of the rock and allows no normal melee and normal missile attacks to harm you, however you become very slow in combat
Equipment
- Clothes
- Sandals
- Quarterstaff
- 1 set of Mage Robes
- Backpack
- Bedroll
- Tinder box
- Cloak or robe
- Pouch
Purchasing
- Double Damage
Background: From the distant land of Akatsurai, Vôkttrit Ka-pât is a wise and learned Ogre-Mage. He was taught under the watchful eye of Zasâ Nnetran. He is fluent in the ancient tongue of Tzølakkå, and his native tongue of Sepa is likewise at his powerful command. Travelling to Sokara to get away from some "unfinished business" in Akatsurai, and hopes to find a land full of oppertunities.
Appearance: At eight feet tall, Vôkttrit is often teased by other Ogres for his short stature. His skin is a dull beige, his eyes a deep, penetrating purple. His body is completely hairless (a practice taught by Zasâ Nnetran, to assist freeing the mind) save for a long ponytail from the back of his head. His feet are flat and wide, his hands large but nimble.
__________________
Requiescat In Pace Methuselah
"Keep The Faith"
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15 Jul 2003, 03:53
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#28
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Registered User
Join Date: Oct 2002
Location: Behine the computer!!!
Posts: 49
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Name - Orski
Race - Black Orc
Level - 1 Fighter
Experiance (exp) - 0
Dragon Level - 0
Hit points (hp) - LH Duty lies here(Eww)
Magic Points (mp) - LH Duty lies here(Eww)
Specific Power - LH Duty lies here(Eww)
Attack - 25
Defence - 25
Magic Attack -0
Magic Defence - 5
Speed - 10
Evasion - 10
Magic Evasion - 5
~ ~ ~Equipment~ ~ ~
Clothes
boots
Duel Axes
1 set of leather armour
backpack
bedroll
tinder box
cloak(Black)
pouch
100 gp (all gone)
Plate & Chain
Any'ting' im missing?
__________________
Gotta love Fruitopia, The passion of Poison
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15 Jul 2003, 03:56
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#29
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Registered User
Join Date: Oct 2002
Location: Behine the computer!!!
Posts: 49
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AND ORSKI ROARED "ARENA 2 WILL TEAR YOU APART!!!!! RAAAAAAAAAAAAA
(He's an Ork, A Black one)
if anyone wants to team then i will. i think we should all team against the NPCs, but hay thats just my opinion.
"ORSKI GOING TO TEAR YOU A NEW ARTIRY< THAT ONES BLEADING!!!!"
__________________
Gotta love Fruitopia, The passion of Poison
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16 Jul 2003, 19:28
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#30
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Quote:
Originally posted by Lady Hawk
please post your character here -
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Alright then, as you wish...
I've not yet spent any glorypoints (800 right?) on any skills, because I want to see what other skills/abilities/special powers (if any) the DM goddess will bestow on me.
Name: Ughar Razortooth
Race: half ogre and half black orc
Age: 21
Class: fighter (male)
Subclass: -
Level: 1
Experience: 0
Dragon Level: someday maybe...
Hit points (hp) - dependent on class and race
Magic Points (mp) - dependent on class and race
Specific Power - dependent on class and race
Attack: 25
Defence: 22
Magic Attack: 1
Magic Defence: 5
Speed: 12
Evasion: 10
Magic Evasion: 5
Element: Wind
Alignment: Neutral
Equipment:
clothes (according to the latest ogre fashion)
sandals
weapon of choice: large trident (pike class weapon)
1 set of leather armour
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
cloak or robe
pouch
5 gp (95 spent on masterworked items)
plus other class related equipment.
Masterwork:
25gp per weapon - Armour Piercing
20 gp per Weapon- +1 damage (non magical)
30gp per weapon - +1 to Hit
10gp - light weight (enhanced movement) for my weapon
10gp - light weight (enhanced movement) for my armour
Appearance:
Ughar is a mean, big, bald and fearsome looking half ogre. He is about 12ft tall with a very muscular body, just like a normal ogre, except for the fact that, due to his heritage, he has a dark skin (like the bark of an oak). He doesn't wear a lot of clothes, because his tough skin usually protects him from even the nastiest types of weather (natural or unnatural) that can be found in the land of Harkun. Besides, clothes only tend to get in the way during battles. Ughar has dark red eyes that make him look as if he's under an everlasting bloodlust spell which has inspired many an enemy with dread. He also has a set of remarkably wellkept teeth in his mouth of which he is rather proud.
Background:
When Ughar's father and mother got together they had only one thing in mind. However, they soon faced the consequences of their actions when a few months later Ughar was born. It was only then that they decided that they would train Ughar as best they could and turn him into the ultimate warrior.
Apart from being the inventor of such recipes as "elf-on-a-stick", "knights 'n spices" and "stuffed lizard" as well as being the author of the bestseller "mages & druids: 100 dinner tips", Ughar's father was a famous and powerful ogre that devoured many a hero during his days of glory. It's from him that Ughar inherited his physical strength and endurance as well as his apetite. Ughar's mother was a smart black orc assassin that taught him how kill with a minimum effort by using his own strengths to their full potential while ruthlessly exploiting other people's weaknesses, and also how a little poison on your weapon can have a large effect on your enemies. It's from her that Ughar got his tactical insights as well as most of his combat experience.
Ughar's training began at a very young age and it became soon apparent that there would be a promising career as a fighter for him. When there was no more that they could teach him, Ughar left his parents and went to the fighting arenas in the land of SOKARA that had just been re-opened. There would be pain, there would be suffering, there would be blood, there would be cracked skulls and there would be a cheering crowd as he'd crush all his opponents.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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17 Jul 2003, 12:15
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#31
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grote boze rocker
Join Date: Oct 2001
Location: somewhere close .... *3v0hl grin*
Posts: 175
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Name: Zappa Tenderleaf En-Vec the third
Race: Slamoredhel
Class: Priest
Sub-Class: druid.
Level: 1
Experiance: 0
Dragon Level: 0
HP: -
MP: -
Specific Power: - dependant on race and class
Attack: 6
Defence: 5
Magic Attack: 19
Magic Defence: 8
Speed: 15
Evasion: 7
Magic Evasion: 20
Element: Thunder
Equipment:
Clothes
Boots
Spear
Bark Armour (druid armour, if allowed, +2)
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Cloak
Pouch
- 100 gp
Buying:
armour +2 (100gp)
__________________
I am the drip of sober despair trapped in a world built on misplaced faith and naive false hopes
Sakra says:
I know you're just an angel in disguise...
... disguised as a very evil person for that matter
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19 Jul 2003, 14:45
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#32
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Hewitt
Updated Stats:
Name - Hewitt
Level - 1
Experiance 0
Race - Lizardman
Class - Fighter
Hit points (hp) - 20hp
Magic Points (mp) - 0
Attack - 9
Defence - 8
Magic Attack - 0
Magic Defence - 5
Speed - 20
Evasion - 15
Magic Evasion - 15
Skills
- Move Fast: 4
- Dodge: 4
- Evade: 4
- Resist fear: 3
- Blur: 3
Element - Fire - Fireblade - once per battle you can cause your blade to burst into flame causing extra damage
Equipment
- Clothes
- Boots
- Weapon of choice (Longsword)
- 1 set of leather armour (Backup)
- Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
- Cloak
- Pouch
Purchasing
- Hardened Leather Armour, lightweight - 50gp
- +1 to Hit - 30gp
- +1 to Damage - 20gp
Background: Orphaned at a young age, Hewitt was picked up by a travelling circus where he spent many of his years on the flying trapeze. Unusual for a lizardman, Hewitt became a natural acrobat and was a successful crowd puller.
However a little over a year ago Hewitt's life changed when the caravan was set upon by bandits and himself kidnapped. He was sold to a SOKARA gladiatoral master who quickly put Hewitt's talents to use in the backwater arenas. Having survived long enough to gain small fame as a trained gladitator he now spends his days either fighting for entertainment, training the new hapless slaves that usually die on their first day and generally improving his technique along with the other experienced gladiators.
Hewitt's goal in life is to earn his freedom like his owner before him. The CITADEL OF VELIS CORIN promises to become a large contributing factor in realising that dream.
(So what if I stole some of the plot from the movie 'Gladiator'. )
Appearance: About 5'10", medium build, emerald green outer and light yellow/brown inner scales. Apart from his agility and speed the other unusual attribute is a pair of icy blue eyes.
Oh, and I would like to sign up for arena #2 please.
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apwooved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 14:46
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#33
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Crazyboy
Name: Caledor
Race: Edhel (light elves)
Class: Fighter
- Sub-Class: Kai Lord.
Level: 1
Experiance: 0
Dragon Level: 0
HP: 20
MP: 20
Skills:
- Cause Fear: 2
- Move Fast: 2
- Fast Attack: 2
- Evade: 2
Specific Power: - Kai Abilities
Camoflage - Cost 10 mp - duration 1 rnd per level - allows to you sneak up on an opponent and make a flank attack - however you may be spotted
Heal - 10mp - allows you to heal wounds (1 - 20 hp)
Attack: 15
Defence: 10
Magic Attack: 5
Magic Defence: 5
Speed: 15
Evasion: 20
Magic Evasion: 10
Element: Thunder - allows your blade to burst to life with electricty - 5mp per use
Equipment:
Clothes
Cloak
Boots
2 Handed Great Sword (+1 Damage, Armour Piercing)
Leather Armour (Equiped)
Breast Plate (Equiped)
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Pouch
- 0 gp
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appwooved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 14:47
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#34
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by KraKto$is8
Uodated Stats
Name - Vôkttrit
Level - 1
Experience (exp) - 0
Race - Ogre-Mage
Class - Mage
Hit points (hp) - 20
Magic Points (mp) - 20
Specific Power - Race Powers
Invisibility - 10mp - duration 1 round per level - you can go invisible only a blurred outline appears (like in predator) if you attack the invisibility ceases straight away
Magic Missile - 10mp - causes a magic bolt that homes in on the target and causes minor damage when it hits - the higher the level of the caster the more missiles are fired.
Fly - 15mp - duration 5 rounds per level of the caster - causes the caster to fly like a very slow bird
Cone of Cold - 20mp - this is a powerful magic attack that freezes a number of opponents and causes major cold damage.
Attack - 10
Defence - 10
Magic Attack - 20
Magic Defence - 15
Speed - 8
Evasion - 8
Magic Evasion - 9
Skills -
Move Fast - 1
Evade - 2
Heal - 1
Element - Earth - Stoneskin - 1 per battle - duration 1 round per level - this allows your skin to take on the very essence of the rock and allows no normal melee and normal missile attacks to harm you, however you become very slow in combat
Equipment
- Clothes
- Sandals
- Quarterstaff
- 1 set of Mage Robes
- Backpack
- Bedroll
- Tinder box
- Cloak or robe
- Pouch
Purchasing
- Double Damage
Background: From the distant land of Akatsurai, Vôkttrit Ka-pât is a wise and learned Ogre-Mage. He was taught under the watchful eye of Zasâ Nnetran. He is fluent in the ancient tongue of Tzølakkå, and his native tongue of Sepa is likewise at his powerful command. Travelling to Sokara to get away from some "unfinished business" in Akatsurai, and hopes to find a land full of oppertunities.
Appearance: At eight feet tall, Vôkttrit is often teased by other Ogres for his short stature. His skin is a dull beige, his eyes a deep, penetrating purple. His body is completely hairless (a practice taught by Zasâ Nnetran, to assist freeing the mind) save for a long ponytail from the back of his head. His feet are flat and wide, his hands large but nimble.
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appwooved
and which areana?
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 14:50
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#35
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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[quote]Originally posted by Jesse
[b]Name - Orski
Race - Black Orc
Level - 1 Fighter
Experiance (exp) - 0
Dragon Level - 0
Hit points (hp) - 25
Magic Points (mp) - 0
Specific Power - what element do you follow ?
Skills
you have 1000 glory to spend on skills see the list on how this works
Attack - 25
Defence - 25
Magic Attack -0
Magic Defence - 5
Speed - 10
Evasion - 10
Magic Evasion - 5
~ ~ ~Equipment~ ~ ~
Clothes
boots
Duel Axes
1 set of leather armour
backpack
bedroll
tinder box
cloak(Black)
pouch
100 gp (all gone)
Plate & Chain
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:02
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#36
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Held Back
Join Date: Mar 2001
Location: Ankaa Millers
Posts: 799
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Name: Kama
Level: 1
Experiance: 0
Dragon Level: N/A
Race: Moredhel
Class: Thief
Element: Water
Hit points: dependent on class and race
Magic Points: dependent on class and race
Specific Power: dependant on race and class
Skills:
Dodge - 3
Blur - 3
Archery - 2
Eagle Eye - 2
Attack: 18
Defence: 12
Magic Attack: 4
Magic Defence: 4
Speed: 22
Evasion: 12
Magic Evasion: 8
Clothes
Boots
Cloak
Leather Armour
Whip - +1 to Hit - 30gp
Throwing Dagger - 20gp
Light Crossbow - Armour Peircing - 50gp
Backpack
Bedroll
Tinder box
Pouch
0 gp
Arena #1
\o\ \o/ /o/
__________________
The dark wind howls...
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19 Jul 2003, 15:02
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#37
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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Before you ask, I'll start in arena 2, but if I want to I can switch between arena 1 and 2 throughout the thread right?
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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19 Jul 2003, 15:03
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#38
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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[quote] Originally posted by Ur_Quan
Alright then, as you wish...
I've not yet spent any glorypoints (800 right?) on any skills, because I want to see what other skills/abilities/special powers (if any) the DM goddess will bestow on me.
Name: Ughar Razortooth
Race: half ogre and half black orc
Age: 21
Class: fighter (male)
Subclass: -
Level: 1
Experience: 0
Dragon Level: someday maybe...
Hit points (hp) - 25
Magic Points (mp) - 0
Specific Power - Wind - Tornado Attack - this can be used 1 per level - this allows you to launch a devastaing series of attacks on 1 or more opponent - the down side is when used it leaves you exhasuted and vulnerable for 1 post/attack
you have 1000 glory to spend on skills
Attack: 25
Defence: 22
Magic Attack: 1
Magic Defence: 5
Speed: 12
Evasion: 10
Magic Evasion: 5
Element: Wind
Alignment: Neutral
Equipment:
clothes (according to the latest ogre fashion)
sandals
weapon of choice: large trident (pike class weapon)
1 set of leather armour
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
cloak or robe
pouch
5 gp (95 spent on masterworked items)
plus other class related equipment.
Masterwork:
25gp per weapon - Armour Piercing
20 gp per Weapon- +1 damage (non magical)
30gp per weapon - +1 to Hit
10gp - light weight (enhanced movement) for my weapon
10gp - light weight (enhanced movement) for my armour
Appearance:
Ughar is a mean, big, bald and fearsome looking half ogre. He is about 12ft tall with a very muscular body, just like a normal ogre, except for the fact that, due to his heritage, he has a dark skin (like the bark of an oak). He doesn't wear a lot of clothes, because his tough skin usually protects him from even the nastiest types of weather (natural or unnatural) that can be found in the land of Harkun. Besides, clothes only tend to get in the way during battles. Ughar has dark red eyes that make him look as if he's under an everlasting bloodlust spell which has inspired many an enemy with dread. He also has a set of remarkably wellkept teeth in his mouth of which he is rather proud.
Background:
When Ughar's father and mother got together they had only one thing in mind. However, they soon faced the consequences of their actions when a few months later Ughar was born. It was only then that they decided that they would train Ughar as best they could and turn him into the ultimate warrior.
Apart from being the inventor of such recipes as "elf-on-a-stick", "knights 'n spices" and "stuffed lizard" as well as being the author of the bestseller "mages & druids: 100 dinner tips", Ughar's father was a famous and powerful ogre that devoured many a hero during his days of glory. It's from him that Ughar inherited his physical strength and endurance as well as his apetite. Ughar's mother was a smart black orc assassin that taught him how kill with a minimum effort by using his own strengths to their full potential while ruthlessly exploiting other people's weaknesses, and also how a little poison on your weapon can have a large effect on your enemies. It's from her that Ughar got his tactical insights as well as most of his combat experience.
Ughar's training began at a very young age and it became soon apparent that there would be a promising career as a fighter for him. When there was no more that they could teach him, Ughar left his parents and went to the fighting arenas in the land of SOKARA that had just been re-opened. There would be pain, there would be suffering, there would be blood, there would be cracked skulls and there would be a cheering crowd as he'd crush all his opponents.
what areana?
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:09
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#39
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by Ur_Quan
Before you ask, I'll start in arena 2, but if I want to I can switch between arena 1 and 2 throughout the thread right?
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yes you can
but you must finish the fight in one areana before moving to the other one
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:14
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#40
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by J-Kama-Ka-C
Name: Kama
Level: 1
Class: Thief
Experiance: 0
Dragon Level: N/A
Race: Moredhel
Element: Water
Hit points: 15
Magic Points: 10
Specific Power:
Backstab - this allows you to do x 2 damage on one opponent you have surprised
critical strike - this allows you to do x 2 damage with your weapon, however fail to hi leaves you open to a free counter attack
Hide - as it says
Pick pocket - this allows you to try to nick something at random of a target whilst you attack in combat - however if used this means that you only cause minimum damage
you have 600 glory to spend (please adjust the skills below)
Skills:
Dodge - 3
Blur - 3
Archery - 2
Eagle Eye - 2
Attack: 18
Defence: 12
Magic Attack: 4
Magic Defence: 4
Speed: 22
Evasion: 12
Magic Evasion: 8
Clothes
Boots
Cloak
Leather Armour
Whip - +1 to Hit - 30gp
Throwing Dagger - 20gp
Light Crossbow - Armour Peircing - 50gp
Backpack
Bedroll
Tinder box
Pouch
0 gp
Arena #1
\o\ \o/ /o/
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:16
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#41
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Held Back
Join Date: Mar 2001
Location: Ankaa Millers
Posts: 799
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Name: Kama
Level: 1
Class: Thief
Experiance: 0
Dragon Level: N/A
Race: Moredhel
Element: Water
Hit points: 15
Magic Points: 10
Specific Power:
Backstab - this allows you to do x 2 damage on one opponent you have surprised
critical strike - this allows you to do x 2 damage with your weapon, however fail to hi leaves you open to a free counter attack
Hide - as it says
Pick pocket - this allows you to try to nick something at random of a target whilst you attack in combat - however if used this means that you only cause minimum damage
Skills:
Dodge - 2
Blur - 2
Archery - 1
Eagle Eye - 1
Attack: 18
Defence: 12
Magic Attack: 4
Magic Defence: 4
Speed: 22
Evasion: 12
Magic Evasion: 8
Clothes
Boots
Cloak
Leather Armour
Whip - +1 to Hit - 30gp
Throwing Dagger - 20gp
Light Crossbow - Armour Peircing - 50gp
Backpack
Bedroll
Tinder box
Pouch
0 gp
Arena #1
\o\ \o/ /o/
Adjusted
__________________
The dark wind howls...
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19 Jul 2003, 15:19
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#42
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Arena Roll Call
Arena 1
J-Kama-Ka-C vs Gnoll Cheiftan
terrain - DUNGEON
Glory - 300
gold - 150
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:24
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#43
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Quote:
Originally posted by [IV-CL]Zappa
Name: Zappa Tenderleaf En-Vec the third
Race: Slamoredhel
Class: Priest
Sub-Class: druid.
Level: 1
Experiance: 0
Dragon Level: 0
HP: - 15
MP: - 40
Specific Power: -
Druid Spells
Druid Spell Ability - costs 3 points - allows the casting of nature spells - but cannot cast priest/mage/summoner spells
Entangle - 10mp - duration 2 posts per level - causes one enemy or group of enemies (10ft x 10ft) area to be grappled and become immoblie (save negates this)
Bark Skin - 10mp - duration 1 post per level - provides 25% armour bonus vs all attacks (execpt spell attacks)
Fog - 10mp - duration 5 posts per level - blinds one enemy
skills - you have 600 glory to spend on skills
Attack: 6
Defence: 5
Magic Attack: 19
Magic Defence: 8
Speed: 15
Evasion: 7
Magic Evasion: 20
Element: Thunder -
Equipment:
Clothes
Boots
Spear
Bark Armour (druid armour, if allowed, +2) is allowed and you get a +10 bonus to your magic defence
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Cloak
Pouch
- 100 gp
Buying:
armour +2 (100gp)
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__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 19 Jul 2003 at 15:34.
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19 Jul 2003, 15:37
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#44
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Held Back
Join Date: Mar 2001
Location: Ankaa Millers
Posts: 799
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*Attempting to protest as he's lowered into a rather dank looking chamber. Kama gets a nervous chill, looking around the corridoors seem to be littered with chains and shackles, he turns to look up at the 'captor'
"But I paid for those apples!!"
*He's quickly silenced as the dungeon portculis slams down blocking the enterance
"...what do you mean arena... fight for money? what?"
*Pointed off in the direction of the first corridoor by the mean ol' dungeon master, Kama is left to his own devices and trecks on for the crowds infernal amusement, muttering something to himself
"Damn you Fluffie... this is all your fault..."
__________________
The dark wind howls...
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19 Jul 2003, 15:39
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#45
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Arena Roll Call
Arena 2
Combatents
Crazyboy
Urquan
Jesse
Hewitt
Opponents
6 Skeletons
6 Zombies
1 Ghast
Terrain - Graveyard at Night (arena size 1000 sqaure feet) on the side of a Hill - Graveyard is old and has a number of Bronze age type burial mounds
Difficulty - Medium
Glory
each skeleton 50 glory
each zombie 100 glory
ghast is 200 glory
rewards - Random Treasure + 200 gold
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:41
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#46
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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as for those who have not posted you can join just post which areana you want
Krak
Gokan
ND
Zappa
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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19 Jul 2003, 15:47
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#47
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some induhvidual
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
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updated character
Name: Ughar Razortooth
Race: half ogre and half black orc
Age: 21
Class: fighter (male)
Subclass: -
Level: 1
Experience: 0
Dragon Level: someday maybe...
Hit points (hp) - 25
Magic Points (mp) - 0
Specific Power - Wind - Tornado Attack - this can be used 1 per level - this allows you to launch a devastaing series of attacks on 1 or more opponent - the down side is when used it leaves you exhasuted and vulnerable for 1 post/attack
Skills:
1x Tactics - allows the hero to make snap decisions on the battlefield that may enable him/her to gain that vital edge
1x Heal - again an inate skill that allows the hero to heal whilst in combat
1x Magical Resistance - skill that resists some magical spells
1x Cause Fear - this means the hero is so fierce they can cause fear in an opponent
2x Move Fast - this allows the hero to move faster and thus may be able to dodge an attack or even make an extra attack
2x Fast Attack - this allows the hero to attempt to make an attack before the other person can react
1x Dodge - this allows the hero to try to take less damage
1x Evade - this allows the hero to try to evade an attack completely.
Attack: 25
Defence: 22
Magic Attack: 1
Magic Defence: 5
Speed: 12
Evasion: 10
Magic Evasion: 5
Element: Wind
Alignment: Neutral
Equipment:
clothes (according to the latest ogre fashion)
sandals
weapon of choice: large trident (pike class weapon)
1 set of leather armour
backpack (can hold 10 items of upto medium size)
bedroll
tinder box
cloak or robe
pouch
5 gp (95 spent on masterworked items)
plus other class related equipment.
Masterwork:
25gp per weapon - Armour Piercing
20 gp per Weapon- +1 damage (non magical)
30gp per weapon - +1 to Hit
10gp - light weight (enhanced movement) for my weapon
10gp - light weight (enhanced movement) for my armour
Appearance:
Ughar is a mean, big, bald and fearsome looking half ogre. He is about 12ft tall with a very muscular body, just like a normal ogre, except for the fact that, due to his heritage, he has a dark skin (like the bark of an oak). He doesn't wear a lot of clothes, because his tough skin usually protects him from even the nastiest types of weather (natural or unnatural) that can be found in the land of Harkun. Besides, clothes only tend to get in the way during battles. Ughar has dark red eyes that make him look as if he's under an everlasting bloodlust spell which has inspired many an enemy with dread. He also has a set of remarkably wellkept teeth in his mouth of which he is rather proud.
Background:
When Ughar's father and mother got together they had only one thing in mind. However, they soon faced the consequences of their actions when a few months later Ughar was born. It was only then that they decided that they would train Ughar as best they could and turn him into the ultimate warrior.
Apart from being the inventor of such recipes as "elf-on-a-stick", "knights 'n spices" and "stuffed lizard" as well as being the author of the bestseller "mages & druids: 100 dinner tips", Ughar's father was a famous and powerful ogre that devoured many a hero during his days of glory. It's from him that Ughar inherited his physical strength and endurance as well as his apetite. Ughar's mother was a smart black orc assassin that taught him how kill with a minimum effort by using his own strengths to their full potential while ruthlessly exploiting other people's weaknesses, and also how a little poison on your weapon can have a large effect on your enemies. It's from her that Ughar got his tactical insights as well as most of his combat experience.
Ughar's training began at a very young age and it became soon apparent that there would be a promising career as a fighter for him. When there was no more that they could teach him, Ughar left his parents and went to the fighting arenas in the land of SOKARA that had just been re-opened. There would be pain, there would be suffering, there would be blood, there would be cracked skulls and there would be a cheering crowd as he'd crush all his opponents.
STARTING IN ARENA 2
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
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19 Jul 2003, 16:20
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#48
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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*Caledor slowly walked into the graveyard arena. His boots crunching some dead leaves as he paced slowly forward. He took in a deep breath, and let it out again, then took another pace forward.
Caledor looked around the graveyard. There were 13 undead opponents in this arena, and he meant to get at least some of them. He stood still, in the shadow of a large, dead looking tree, scanning around the graveyard looking for signs of movement, that would signal an opponent.
Spying some movement off to his left, Caledor crouched down and started moving off towards what was going to be his first target of the day*
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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19 Jul 2003, 16:27
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#49
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Registered User
Join Date: Oct 2002
Location: Behine the computer!!!
Posts: 49
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[quote] Originally posted by Lady Hawk
[b]
Quote:
Originally posted by Jesse
Name - Orski
Race - Black Orc
Level - 1 Fighter
Experiance (exp) - 0
Dragon Level - 0
Hit points (hp) - 25
Magic Points (mp) - 0
Specific Power - Earth
Skills-
Tactics
Heal
Move Fast
Fast Attack
Dodge
Evade
Diplomacy
Eagle Eye
Magical Resistance
Casue Dismay
Attack - 25
Defence - 25
Magic Attack -0
Magic Defence - 5
Speed - 10
Evasion - 10
Magic Evasion - 5
~ ~ ~Equipment~ ~ ~
Clothes
boots
Duel Axes
1 set of leather armour
backpack
bedroll
tinder box
cloak(Black)
pouch
100 gp (all gone)
Plate & Chain
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__________________
Gotta love Fruitopia, The passion of Poison
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19 Jul 2003, 16:32
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#50
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grote boze rocker
Join Date: Oct 2001
Location: somewhere close .... *3v0hl grin*
Posts: 175
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Name: Zappa Tenderleaf En-Vec the third
Race: Slamoredhel
Class: Priest
Sub-Class: druid.
Level: 1
Experiance: 0
Dragon Level: 0
HP: - 15
MP: - 40
Specific Power: -
Druid Spells
Druid Spell Ability - costs 3 points - allows the casting of nature spells - but cannot cast priest/mage/summoner spells
Entangle - 10mp - duration 2 posts per level - causes one enemy or group of enemies (10ft x 10ft) area to be grappled and become immoblie (save negates this)
Bark Skin - 10mp - duration 1 post per level - provides 25% armour bonus vs all attacks (execpt spell attacks)
Fog - 10mp - duration 5 posts per level - blinds one enemy
Move Fast - this allows the hero to move faster and thus may be able to dodge an attack or even make an extra attack x1
Fast Attack - this allows the hero to attempt to make an attack before the other person can react x1
Dodge - this allows the hero to try to take less damage x2
Evade - this allows the hero to try to evade an attack completely. x2
Attack: 6
Defence: 5
Magic Attack: 19
Magic Defence: 8 +10 (Bark Armour)
Speed: 15
Evasion: 7
Magic Evasion: 20
Element: Thunder -
Equipment:
Clothes
Boots
Spear
Bark Armour +2 basic defence +10 magic defence
Backpack (can hold 10 items of upto medium size)
- Bedroll
- Tinder box
Cloak
Pouch
- 100 gp
Buying:
armour +2 (100gp)
Arena 1
__________________
I am the drip of sober despair trapped in a world built on misplaced faith and naive false hopes
Sakra says:
I know you're just an angel in disguise...
... disguised as a very evil person for that matter
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