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Unread 31 Jul 2016, 07:40   #1
Kaiba
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Opinions on the def xp change

Why cap it?

Surely that is the worst way to try and solve the issue.. and the laziest.

So now if someone lands a defence a tick after midnight and gets 2k defence XP then for the next 24 hrs the option is to send out defence for a guaranteed 0 XP or use fleets to attack for a potential <insert number> xp.

This gonna make it very awkward for alliances to ground and continue to grow and to enforce 2 fleet def or def in general when there is zero incentive to do so.


So I guess I have to ask will the PA team also be capping other strategies to increase fairness or will they just be picking on defence because 1 guy dedicated 7 weeks to 24/7 fleet sending?

I would like to put forward an equal 2k per day cap on attacking XP to bring XP in line across bother styles. Also 25% personal increase in roids per day via attacking or iniating. 2k xp cap on covoping and scanning to ofc, we don't want those strats to be the next target of Bennehs crew! Maybe 10% personal value growth via production and roid gain too. I'm really worried that if one area is left uncontrolled that the forums will explode in complaint at those ppl using that method to play and I would hate to see more ppl abused and ridiculed over a round again.


If anyone else can think of more restrictions the PA team could enforce rather than having balls and telling the whiners to f off then please add them here. We need the game to be completely controlled and all unique thought on play style must be quashed!!!
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Unread 31 Jul 2016, 08:27   #2
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Re: Opinions on the def xp change

You're insane. No one lands(!) 6 legitimate defense fleets a day.

[edit] In fact, I'll go one step further: I bet no one has ever landed 6 defense fleets containing 100+ ships each in 1 day. Not once. In 67 rounds. 800 players a round. 48 days a round.
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Last edited by Mzyxptlk; 31 Jul 2016 at 11:21.
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Unread 31 Jul 2016, 11:08   #3
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Re: Opinions on the def xp change

Are you seriously calling lasts rounds abuse a strategy?
Or thought the game could survive if they didnt fix it?

Oh and if you are in an alliance that only defends eachother because it gives xp, its time to switch.
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Unread 31 Jul 2016, 11:39   #4
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Re: Opinions on the def xp change

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Originally Posted by Shhhhhhh View Post
Are you seriously calling lasts rounds abuse a strategy?
Or thought the game could survive if they didnt fix it?

Oh and if you are in an alliance that only defends eachother because it gives xp, its time to switch.
Actually it was a strategy. They set themselves up specifically to achieve the goal that they achieved, that is strategical.

I also never said it didn't need fixing, I said it needed tweaking, 75% of the current xp would have been fine. Hardcapping just sets a top level that no other xp area has and means that defence is ganked.
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Unread 2 Aug 2016, 08:47   #5
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Re: Opinions on the def xp change

It needed doing. End of really..
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Unread 2 Aug 2016, 11:06   #6
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Re: Opinions on the def xp change

Quote:
Originally Posted by Kaiba View Post
2k xp cap on covoping and scanning to ofc, we don't want those strats to be the next target of Bennehs crew!
Scanning is already capped around 500xp per day. But why let facts get in the way of your rant? :P
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Unread 2 Aug 2016, 12:23   #7
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Re: Opinions on the def xp change

The XP in def should reward only defs with intention to stop the atk, not 1 ship defs. The way it was nerfed was the laziest, but will reach the end that this feature will not be abused in the future.

But I would suggest something like that:
2000 x %Atk_Fleet_destroyed/emped x (Atk_fleets_value / Defense_fleets_firing_value) x (2 x Atk_fleets_value / Atk_planets_value)

%Atk_Fleet_destroyed/emped would measure effectiveness of the defense
Atk_fleets_value / Defense_fleets_firing_value to measure quality of the combat
2 x Atk_fleets_value / Atk_planets_value to try to contain abuses
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Last edited by fortran; 2 Aug 2016 at 13:25.
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Unread 2 Aug 2016, 12:43   #8
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Re: Opinions on the def xp change

People can send 1 cloaked ship with the intention of stopping the attack.
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Unread 2 Aug 2016, 13:23   #9
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Re: Opinions on the def xp change

Quote:
Originally Posted by Makhil View Post
People can send 1 cloaked ship with the intention of stopping the attack.
And if the attack lands, it turns to be a complete failure and should not be rewarded.
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