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Unread 23 Jan 2005, 21:12   #1
Bakan
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Doom

DOOM

[ooc]Disclaimer: This thread is heavily based on the Doom 3 PC game. Some plot will be followed, some will be created by myself.[/ooc]

The Union Aerospace Corporation is the largest military hardware supplier to the nations of Earth. Ranging from small-arms to the latest gunships and spacecraft, they hold a virtual monopoly over all military hardware. Since becoming the principle military supplier, they have branched off in space travel, colonization of the other planets in the solar system, archeological research of ruins on Earth, and increasing their weapons technology.

One of their most public stations is the Mars Base. The 1st permanent base set up on the planet Mars, it is a hodgepodge of various levels of technology. There are even rumors floating about that ancient alien ruins have been found on Mars. In any case, lots of groundbreaking research has been done recently on the planet of Mars.

Your Role

You are a UAC Marine assigned to security detail for the Mars Base. You can pick the following equipment to use, along with your specialization. Also please provide the standard details, such as name, age, history, etc. If you come up with a piece of equipment that you would like to see, suggest it and I’ll debate about adding it. Finally, new items will become available throughout the thread. You can choose to start already on base, or be part of the new detachment of Marines just arriving to the Mars Base.
  • Standard Marine – Can use Light and Standard Armors, Weapons under 5 Equipment Slots, and Equipment under 2 Equipment Slots. Can utilize 12 Equipment Slots.
  • Heavy Marine – Can use All Armors, All Weapons, but only 1 Equipment Slot pieces of equipment. Can utilize 18 Equipment Slots.
  • Medical Marine – Can use Light Armor, Weapons under 4 Equipment Slots, and all Medical Equipment. Can utilize 12 Equipment Slots.
  • Specialist Marine – Can use Light Armor, Weapons under 4 Equipment Slots, and all Equipment Items (excluding Advance Medical Equipment). Can utilize 12 Equipment Slots.
  • Armor
    • Light Combat Armor – 3 Equipment Slots – Standard light armor, covers the torso, upper arms and pelvic area. Designed to allow the maximum amount of freedom of movement as possible. The armor itself can resist small arms fire for a bit, but its primary purpose is to deflect incoming fire away from vital organs.
    • Standard Combat Armor – 5 Equipment Slots – Covering the entire body, with a optional helmet, this armor is designed to resist most small-arms fire. Mobility is mildly limited, but the a skilled user, one would barely notice a difference.
    • Heavy Combat Armor – 10 Equipment Slots – This full-body suit of armor is nearly invincible to small-arms fire and can take even a Rocket blast with minor damage. In addition it enhances its users base strength through the use of servomotors. However the power demands for the servos is high, and the built in power units can only last for a day of nominal use before being depleted, and once depleted, the person inside the armor is unable to move.
  • Weapons
    • Pistol – 1 Equipment Slot – A fairly simple weapon, containing standard 9mm armor piecing explosive rounds, these pistols hold 12 shots per clip. Highly accurate, they are a standard weapons for all Marines. Can be duel-wielded if needed.
    • Machine Gun – 3 Equipment Slots – Standard weapon of choice among Marines, this weapons carries 60 shots per clip, with the rounds consisting of standard 5.56mm armor-piercing explosive rounds. Accuracy is best with single shot mode, with is decreasing exponentially the more shots are fired. Can be duel-wielded if needed.
    • Chaingun – 6 Equipment Slots – Considered a heavy weapon, this chaingun can fire its 60 clip magazine of 10mm explosive armor-piercing rounds in 10 seconds. Heavy and cumbersome, the chief advantage of this weapon is its capacity to spray an area with fire in a short amount of time. Only Marines wearing Heavy Combat Armor could possibly hope to duel-wield this weapon.
    • Flamethrower – 5 Equipment Slots – A short range weapon, this weapon fires off a burst of flame approximately 10 meters in front of it. Chief problem is its limited fuel supply.
    • Shotgun – 4 Equipment Slots – A short range weapon, the standard shotgun is the double-barreled UAC model, designed to fire either one barrel or both at the same time. Excellent at short range, horrible anything beyond medium range. Can be duel-wielded.
    • Grenades – 2 Equipment Slots – Coming in package of 3 grenades, one flashbang, 2 explosive, these have both proximity and timer on them. The grenades, once activated can not be disarmed, thus be careful when you are about to throw them.
  • Equipment
    • Flashlight – 1 Equipment Slot – Due to the age of some of the parts of the Mars Installation base, power is sometimes cut off, thus in order to see, a flashlight is needed. Most weapons have slots on them to attach a flashlight to, and all armors have slots on their shoulders to attach flashlights.
    • Portable Power Generator – 3 Equipment Slot – These tiny generators can provide temporary power to sections to restore computer activity in a section, doors, elevators, lights, and can be used to recharge Heavy Combat Armor.
    • PDA – 1 Equipment Slot – The PDA provides real-time uplink to the Mars Base computer network, allowing one to access their messages, maps of the installation, work orders, and communicate with others.
    • Security PDA – 3 Equipment Slots – This PDA is equipped with enhanced processing to allow it to access secured systems.
    • Ammo Clips – 1 Equipment Slot – Containing ammo for weapon, these containers hold 2 spare clips.
    • Power Crowbar – 2 Equipment Slot – This crowbar is equipped on one end with a powered multitool, the other end the standard heavy metal end that can open a variety of objects.
    • Basic Medical Kit – 1 Equipment Slot – Containing a variety of bandages, bio-foam and stimulants, this kit is designed to be used by Marines to get their wounded back on their feet and fighting, or retreating depending on the situation.
    • Enhanced Medical Kit – 3 Equipment Slot – Only usable by Marines trained in first aid, these kits contain more advance medical equipment that can seal off severed limbs, patch internal organs, practically something in the kit can bring one back from near-death.
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Unread 23 Jan 2005, 21:55   #2
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Re: Doom

chain gun
heavy armour
dual wielding






damn rite. for the moment
i need to think and day dream before i decide permanently. stuff. k? bye~!
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Unread 23 Jan 2005, 22:35   #3
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Re: Doom

Name: Slick Summer
Age: 37
Rank Corpral (Spl?)
Weapons: Shotgun (duel weilding)
Machine gun
Grenades
Armour: standard
Equipment: Flashlight
PDA
2 ammo clips

Don't know how u want me to come out, so i'll wait for you
OOC: also, where the hell is the plasma gun??? its the greatest weapon!!!
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Unread 23 Jan 2005, 23:58   #4
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Re: Doom

name: Flapjack
age: 26
rank: How should I know?
class: Specialist Marine
equipment:
Light armor -3
Pistol -1
portable power generator -3
security PDA -3
flashlight -1
medkit -1

Your basic man to open up any door, switch on any light, patch up the lightly wounded and have no fricking usefull combat abilities whatsoever
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Unread 24 Jan 2005, 03:17   #5
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Re: Doom

Name: Cid Killer
Rank: Lance Corporal
Class: Heavy Marine
Equipment:
Heavy Armour (10)
Chaingun (6)
Pistol (1)
PDA (1)

History:
Being a part of the UAC, Cid has helped the scientists around Mars City with their findings for some time, although never being promoted above Lance Corporal. Apart from being a general marine, Cid has not done much.
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Unread 24 Jan 2005, 07:39   #6
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Re: Doom

Name: Hewitt
Rank: Corporal
Class: Heavy Marine
Equipment:
- Heavy Armour (10 slots)
- Chaingun (6 slots)
- Ammo Clips (1 slot)
- PDA (1 slot)

History:
Later...
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Unread 24 Jan 2005, 12:09   #7
Spritely Zombie
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Re: Doom

Name: Gokan
Rank: Gunnery Seargent
Class: Specialist Marine
Equipment:
- Ligt Armour (3 slots)
- Pistol (1 slot)
- Pistol (1 slot)
- Ammo Clips (1 slot)
- Security PDA (3 slot)
- Flashlight (1 slot)
- Power Crowbar (2 slots)

History:
Coming soon to a post near you...
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Unread 24 Jan 2005, 19:00   #8
Fluffie
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Re: Doom

i just found out i can't be what i'd really want to be




which means bakan didn't take my advice and put in the equipment slots.
he don't listen to me
so i tell ye
this thread is doomed, in the non-Doom kind of way
more in the Dachi-kind-of-way.
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Unread 24 Jan 2005, 23:12   #9
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Re: Doom

Have ye not realised yet? Bakan's threads are always Doomed in a No Dachi kind of way. how many aborted onslaught threads will it take for you to realise this
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Unread 25 Jan 2005, 00:04   #10
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Re: Doom

Oh, well in that case I'm in too; I can cope with threads where the dm is as absent minded as I am.

Name : Richard Draηir
Rank : Private
Class : Standard

Armour :
- Standard Armour - 5 slots
Weapon :
- Machine Gun - 3 slots
Equipment :
- Ammo Clips (x2) - 2 slots
- Flashlight - 1 slot
- PDA - 1 slot
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Unread 25 Jan 2005, 00:14   #11
Bakan
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Re: Doom

Damnnit, my secret is out :-p
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Unread 25 Jan 2005, 02:56   #12
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Re: Doom

ooc/ First off I know of every doom BUT doom 3, yes feel free to hound/maim/beat me.

Name: Duke Dunesworth
Age: 24
Rank: Lt.
Class: Medic

Armor: Light-3
Weapon: Shotgun-4
Gear: 1x Ammo clips-1
Enhanced Medkit-3
PDA-1

ooc/ you people need a medic, ill patch you all up after something "fun" cuts you down .
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Unread 25 Jan 2005, 11:52   #13
Richpur
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Re: Doom

I've played the original, but nothing since then... so I'm even more clueless than you are.
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Unread 25 Jan 2005, 15:44   #14
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Re: Doom

doom eh?


hmm...


*scratches chin *

ill get back to you on this....


*wanders off to play doom 2 at work*
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Unread 25 Jan 2005, 16:35   #15
AcidK
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Re: Doom

Get the game, play it with all lights off when it is dark outside and all that can be heard is the game, also make sure you have had a few cans of beer or whatever you like for alcohol. It can get you jumping scared in some points (like when you have to go through the pitch pblack generator room with Imps appearing from the darkness).
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Get mad!
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Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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Unread 25 Jan 2005, 17:02   #16
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Re: Doom

yup, it's the scariest game I've ever played (bits of).

I mean, HL2 can get you on your toes on a whole bunch of places, but Doom3 damned near had me stuck in the ceiling...
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Unread 25 Jan 2005, 17:42   #17
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Re: Doom

lol, yeah, it made me jump off my seat enough times (ofc I had more cans than should have had at the time) when I was nearing the last bits to gain the Soul Cube
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Unread 25 Jan 2005, 18:44   #18
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Re: Doom

Quote:
Originally Posted by AcidK
Get the game, play it with all lights off when it is dark outside and all that can be heard is the game, also make sure you have had a few cans of beer or whatever you like for alcohol. It can get you jumping scared in some points (like when you have to go through the pitch pblack generator room with Imps appearing from the darkness).
I played it once in a vaguely similar spot and bodily situation


don't think i saw much aliens. the "humans" were enough to scare me though



i also remember once.. i was playing avp2... as a marine.. in some tunnel/cellar thing.. some dust fell from the ceiling



i emptied my clip into it :
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Unread 25 Jan 2005, 18:50   #19
Dunin Hemm
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Re: Doom

Name: Cali Roxborough (taken name)
Class: Heavy Marine
Rank: Corporal
Age: 24
Nationality: Moldovan


Desc: Cropped black hair, sinewy build, stringy muscles and pale skin. Small scar on right upper lip and a similar one across the nose ridge.

History: Cali was born in Moldova, under another name, where her childhood was marked by sexual abuse and later trafficking. At 14, now relocated to far more unstable areas, she became a child soldier and at 18 she was imprisoned. Her childhood has led to her developing several mental disorders such as mood swings (from smug and confident to silent or even aggressive), a hate-fear view on men and a sexual interest in young boys.
Shortly after she was released from prison at the age of 21, she joined UAC and has since served in many arctic regions, where she is most at home.

Situation: Cali deals with a small number of mental issues, but has proven well adapt at hiding these from psychologists. She speaks Romanian, Russian, English and is a novice to Mandarin. Also, she is currently stationed on Mars already.

Armour:
Standard Combat Armor – 5 Equipment Slots

Weapons:
Flamethrower – 5 Equipment Slots
Shotgun – 4 Equipment Slots

Equipment:
Flashlight – 1 Equipment Slot
PDA – 1 Equipment Slot
Ammo Clips – 1 Equipment Slot (Shotgun)
Ammo Clips – 1 Equipment Slot (Napalm)

I would really like to petition that the flamethrower's distance be made longer. Already during WW1 the flamethrowers could fire 15 meter flames. During WW2 they increased to 25 meters.

Last edited by Dunin Hemm; 25 Jan 2005 at 19:23.
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Unread 25 Jan 2005, 19:01   #20
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Re: Doom

lol teach that dust to fall on you

who here other then Eath has played Final Doom?
both TNT and Pluntonia?
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Unread 25 Jan 2005, 19:05   #21
Bakan
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Re: Doom

Quote:
Originally Posted by Dunin Hemm
Name: Cali Roxborough
Class: Heavy Marine
Rank: Corporal

Desc: Cropped black hair, sinewy build, stringy muscles and pale skin. Small scar on right upper lip and a similar one across the nose ridge.

History: Cali grew up in a poor backwater area where her childhood was marked by sexual abuse and later trafficking. At 14 she became a child soldier and at 18 she was imprisoned. Her childhood has led to her developing several mental disorders such as mood swings (from smug and confident to silent or even aggressive), a hate-fear view on men and a sexual interest in young boys.
She was drafted shortly after she was released from prison at the age of 21 and has served in mant arctic regions, where she is most at home.

Situation: Cali deals with a small number of mental issues, but has proven well adapt at hiding these from psychologists. Also, she is currently stationed on Mars already.

Armour:
Standard Combat Armor – 5 Equipment Slots

Weapons:
Flamethrower – 5 Equipment Slots
Shotgun – 4 Equipment Slots

Equipment:
Flashlight – 1 Equipment Slot
PDA – 1 Equipment Slot
Ammo Clips – 1 Equipment Slot (Shotgun)
Ammo Clips – 1 Equipment Slot (Napalm)

I would really like to petition that the flamethrower's distance be made longer. Already during WW1 the flamethrowers could fire 15 meter flames. During WW2 they increased to 25 meters.
Petition Granted. Range extended to 50 meters.
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Unread 25 Jan 2005, 19:08   #22
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Re: Doom

Quote:
Originally Posted by Bakan
Petition Granted. Range extended to 50 meters.
Smooches on ya. I updated the sheet a little, and I probably will be for a while as I flesh her out.
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Unread 26 Jan 2005, 16:52   #23
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Re: Doom

Quote:
Originally Posted by Fluffie



i also remember once.. i was playing avp2... as a marine.. in some tunnel/cellar thing.. some dust fell from the ceiling



i emptied my clip into it :

I also played and was cryingh in the first marine mission, I don't like airducts and aliens.

Name: Dylan Reed
Class:Speacilist Marine
Rank:What ever the Heck invloves little responsiblity
Age:19

History: From a lower middle class family. He got through school without suspicous grades. However after high he went to the carrer that offered the highest payout for the lowest effort, hacking.

Shortly after he left high school he tried a UAC mainframe. This just wasn't done no one could profit from UAC secrets, so why try to break in. He was reasonably scussesful. Unfortunatley reasonably sucssesful means nothing to the UAC. Inside of a month he was caught and tried in his home country. He was about to be put away when the UAC intervined, they were probably intrigued by someone who acctually got through the firewall. Any way the UAC convinced the goverment to turn him over to them.

The UAC trained him and stuck him at Mars Base as a Specialist Marine.


Equitment:
Light Armour-3
2x Pistol -2
Securtiy PDA-3
FlashLight-1
2x Ammo containers-2
Basic MedKilt-1


Summary-Hacker anyone
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Unread 27 Jan 2005, 20:54   #24
Fluffie
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Re: Doom

Mr. Fluffie

Heavy Marine
Heavy Armour
Chaingun
PDA
Extra Clips

There to kill stuff and make heroic last stands.
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Unread 28 Jan 2005, 02:30   #25
Bakan
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Re: Doom

Chapter 1 - The Beginning

Installation Plans
Alpha Levels: Low security levels, these are accessiable by all occupants of the Mars Base.
  • Section A1 – Hanger Deck – This is where spacecraft land and unload before being transferred to the Hanger Bay for storage, repairs and refueling.
  • Section A2 – Communication Control & Administration Offices – Location of the control systems for long-range communications. In addition the administration offices for new personal are located here.
  • Section A3 – Personal Quarters – Location of the quarters for the administration staff, along with a mess hall, recreation areas, and conference rooms.
  • Section A4 – Marine Barracks – Location of the Barracks for all Marines. There are 4 barracks, one for each shift, with a common shower/washroom area. Officers have their own personal quarters and facilities. In addition section holds the mess hall, recreation areas and workout facilities. Finally at the end of the Barracks hall is the armory where all marine weapons are held.
  • Section A5 – Hanger Bay – Where all spacecraft are stored and refueling and repairs.
Beta Levels: The primary conventional scientific labs and storage for materials.
  • Section B1 – Primary Medical Bay – This section is essentially a full-fledge hospital, able to treat practically any injury that may occur. Staff by a full medical team that is ready to respond at a moments notice.
  • Section B2 – Security Offices – The heart of the security of the installation, these offices are where Marines are deployed from, with the officers issuing orders from it.
  • Section B3 – Public Science Labs – These labs do a wide-range of conventional scientific research, accessible to any visitors as long as they have a security escort.
  • Section B4 – Workshop – Location of the main workshop, where all repairs of equipment are done.
Delta Levels: The location of the power generators & monorail station. Also the old hanger bays used to be located in this section. Some science labs are also located in this area, doing classified research. No other information is given to standard Marines.
Gamma Levels: Top-Secret Science Labs – No Details issued to standard Marines. Only accessible via mono-rail down 2 Kilometers into the ground.
?????? Level - Unknown

November 14th, 2142 – 05:12 Solar Standard Time
  • ALL:It is the beginning of another day at the UAC Mars Base. During the past few days, rumors had been circulating of a experiment going on, rumors fueled by the near-constant power-outages that had been occurring. In addition, the bulletin system has been asking near-constantly for volunteers for Delta labs. Finally, due to the various power-failures, the heating system has been operating at less than full efficiency, leaving the air chilly.
  • Slick: – You are currently on patrol in section A1, the hanger deck. You are obviously bored, mostly because your partner got Mars Sickness the other night, and was will in the medical bay. As you pace around your station, which overlooks the closed hanger doors that lead out to the very thin atmosphere of Mars, you watch the lights flicker once and die and hear the fans within the ventilation system shut down as the power cuts out. This has happened before, and your calls to the repair technicians never got through before power was restored. As you wait for the power to be restored, you realize it is taking a lot longer than normal.
    Age: 37
    Class: Standard Marine
    Shift A: 00:00 – 06:00 Hours
    Equipment
    -Standard Armor
    -Shotgun
    -Shotgun
    -Machine gun
    -Grenades
    -Flashlight
    -PDA
    -2 ammo clips
  • Flapjack: – Having woken up a little while ago, you are going through the motions of preparing for your shift. Current you are in the shower, rinsing off as the lights flicker then fail and the water goes terribly cold before cutting out. Backup lights activate, leaving you cold, wet and naked. Grabbing your towel, you join the other Marines in the area wondering what the hell was going on.
    Age: 26
    Class: Specialist Marine
    Shift B: 06:00 – 12:00 Hours
    Equipment:
    -Light armor
    -Pistol
    -Portable power generator
    -Security PDA
    -Flashlight
    -Medkit
  • AcidK: – You are asleep in your barrack. Your previous shift was long and tiresome, for you were called to help move some heavy cargo around. However, despite your exhaustion, your dreams were not peaceful. Dreaming of monsters and demons, you shoot up screaming in your bunk, smashing your head on the bunk above yours. Rubbing your eyes, you are a little embarrassed, but almost every Marine has woken up screaming these past for days at least once, thus you are not too worried about the teasing. Looking around, you see only the backup lights are activated.
    Class: Heavy Marine
    Shift C: 12:00 – 18:00 Hours
    Equipment:
    -Heavy Armour
    -Chaingun
    -Pistol
    -PDA
  • Hewitt – Asleep in your barrack, you toss and turn, unable to fall into a deeper sleep, for whenever you do, you keep hearing screams. Waking up on your own again, you see the lights in the barrack flicker and die completely, with the ventilation system also stopping.
    Class: Heavy Marine
    Shift D: 18:00 – 00:00 Hours
    Equipment:
    - Heavy Armour
    - Chaingun
    - Ammo Clips
    - PDA
  • Spritely Zombie – You are asleep in your barrack. Your previous shift was very boring, patrolling the hanger bay for any invaders. You are happily dreams of dozens of nude, well-build women in greek outfits serving you when the dream vanishes, replaced by a scream. Opening your eyes, you awaken, seeing AcidK rubbing his head, the source of the scream apparently. You also notice that the backup lights are activated, and you don’t hear the noise of the ventilation system.
    Class: Specialist Marine
    Shift C: 12:00 – 18:00 Hours
    Equipment:
    - Light Armour
    - Pistol
    - Pistol
    - Ammo Clips
    - Security PDA
    - Flashlight
    - Power Crowbar
  • Richpur – Awake, you had just finished showering and were in the mess hall, having a bite to eat when without warning the power dies, leaving the mess hall in the dark. The backup lights activate, but the dull noise of the air ventilation system is missing. Shivering at the coldness in the room, you look around at the other Marines.
    Rank : Private
    Class : Standard
    Shift B: 06:00 – 12:00 Hours
    Equipment
    - Standard Armour
    - Machine Gun
    - Ammo Clips (x2)
    - Flashlight
    - PDA
  • Disrupter – You are currently on call in the medical bay (Section Ba). You yawn and sip a cup of very bad coffee, for the past few days had been hectic with people coming down with what the Marines were calling Mars sickness, but what was officially known as stress. However, you wonder at why stress was causing people to start randomly yelling, try to claw out their eyes, mutilate themselves, attempt to kill themselves, and in some cases others. Best the medical staff so far was able to do was tranq those who fell ill, and wait. Most of the time they would come out of it on their own, but there were others who never did. After a few days, those who were still screaming were taken away somewhere. Taking another sip, an alarm goes off. Chief Riley, the senior officer on duty, looks at you and starts barking orders.

    “Hey, we got another one. Some egghead in the mess just started stabbing himself with his knife. Get your ass there!”

    Age: 24
    Class: Medic
    Shift A: 00:00 – 06:00 Hours
    Equipment:
    -Light Armor: Light
    -Shotgun
    -1x Ammo clips
    -Enhanced Medkit
    -PDA
  • Dunin Hemm – Having showered already, you are sitting by yourself in the corner when the power fails for the instillation. Being aloof, you just look in contempt at the others as the backup lights activate, then look back to your food.
    Class: Heavy Marine
    Age: 24
    Shift B: 06:00 – 12:00 Hours
    Equipment
    -Standard Combat Armor
    -Flamethrower
    -Shotgun
    -Flashlight
    -PDA
    -Ammo Clips (Shotgun)
    -Ammo Clips (Flamethrower)
  • Mrmao – Awake and preparing for your shift, you are currently in the showers. Grumbling how cold the air is, you have the heat all the way up, but the water also remained cold. Without warning, the lights fail, along with the shower, with the backup lights activating shortly thereafter. Grabbing a towel, you see the other Marine do the same, and notice the lack of the ventilation system working.
    Class: Specialist Marine
    Age:19
    Shift A: 00:00 – 06:00 Hours
    Equipment:
    -Light Armour
    -Pistol
    -Pistol
    -Security PDA
    -Flashlight
    -Ammo Clip
    -Ammo Clip
    -Basic MedKilt
  • Fluffie – Being cool and l33t, you were lying back in your barrack, skimming your PDA when it explodes in your face, causing you terrible pain, and you die :-P
    Now for the real DM: Working out in the gym, the lights fail without warning, with the backup lights activating shortly thereafter. You also hear the lack of the ventilation system working.
    Class: Heavy Marine
    Shift B: 06:00 – 12:00 Hours
    Equipment:
    -Heavy Marine
    -Heavy Armour
    -Chaingun
    -PDA
    -Extra Clips

Last edited by Bakan; 28 Jan 2005 at 21:19.
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Unread 28 Jan 2005, 02:38   #26
Bakan
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Re: Doom

Notes: Okay people, welcome to DM post #1. You may notice that it has the layout of the facility. Being all Marines of the same rank, you all have limited access to the various areas of the base (for now). Also, you may notice there are several shifts.

Also, once 4-5 people have posted, I will DM again.

Late-comers: You can still join for a short period of time, but make it SOON!
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Unread 28 Jan 2005, 03:12   #27
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Re: Doom

"God damnit!"

Duke throws his cup to the ground, spilling coffee everywhere, and picks up his awaiting medkit and other gear. He runs through the door and hurries down the hallway. Jogging towards the main Alpha corridors, Duke decides to step it up as he hears faint screams of pain and slight horror.

"Great" He mutters to himself. "Another psycho from Delta or somewhere going over the deep end and attacking himself. I really hate having to resuce these bastards."

Duke bursts through the doors of the hospital, bumping into somone, who shouts, but he rushes off. Jogging up the corridor and making various turns and going through two security checkpoints, Duke finally makes it to the mess hall and rushes in to survey the situation.
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Unread 28 Jan 2005, 03:32   #28
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Re: Doom

" I messed up hacking a UAC mainframe and they save me from jail just to give me a freezing cold shower." Dylan mumbels this under his breath as he wraps the towel around himself and decides to go to his barracks to get dressed for the day. " D*m bueacracy of corperrations."

He notices some marines gathering around and looking a little confused at the sudden loss of power. As he heads out the door he cat calls at them and says. " Come on you suckers the lab rats are just running another experiment lets just get ready and go."
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Unread 28 Jan 2005, 05:04   #29
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Re: Doom

Bloody power-cuts again...

*Cid got out of bed and got himself in his gear, wishing he had a flashlight on him as he got dressed. After a while, when he was fully equiped, Cid looked around to see what exactly had gone on before having a sneak-peak out of the room to see if the corridor had their emergency lights on.*
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Unread 28 Jan 2005, 08:35   #30
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Re: Doom

*Flapjack carefully stumbled back into the barracks, almost tripping over a variety of items that shouldn't be on the floor, but where there anyways, before reaching his bunk. They didn't keep their weapons in the barracks, but at least he'd have his PDA and his flashlight, as well as some decent clothing*

*Quickly putting his clothes, Flapjack started wondering why the power went out this time, the last couple of times he never had enough time to get his generator hooked up and running, but he grabbed the reasonably small box anyways and headed into the messhall, where a small fusebox was located*

"Okay, let's see if I'm fast enough this time"

*With that, Flapjack cracks the fusebox open as he had done several times before and started connecting the wires of his generator to the barrack's powergrid, hoping to at least be done before the power came on this time*

ooc/ How big are these 'portable' power generators? Obviously my stating that they're reasonably small is rather relative (obviously a full scale generator is ever so slight a lot bigger) so it'd be usefull if I had some more info /ooc
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Unread 28 Jan 2005, 09:13   #31
Dunin Hemm
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Re: Doom

Seemingly, Roxborough has skipped her shift and decided to take a shower and some breakfast instead.

Roxborough's eyes turn upwards to the dead lamps as the extra light filters through. That's all the reaction the power failure recieves and she reaches for a cup of water which she drained in a swift swig before standing up. Clad in only pants and a tank top she pads barefoot over the cold floor, wanting to get away from the commotion, and makes her way into her barrack. She sits down on her bed, looking down into the floor.

She is possibly the only woman around here and she doesd her best to stay away from the men, not finding any of them to be pleasant company. Showering isn't a problem - she doesn't care what the guys see or think - but the lack of people to talk to gets straining sometimes; especially when there are people all around her.

She lies down on the bed, her eyes closing, not fearing the possibility of sleep: The nightmares some of the men - the sane people - had experienced hadn't struck her. And if they did, she'd most likely just feel annoyed at the disturbance of her sleep.
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Unread 28 Jan 2005, 10:14   #32
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Re: Doom

Eightteen year old Fluffie put the weights away and got up, looking about. (Assuming I'm alone in the gym due to some miracle ) This wasn't normal. (Assuming Ν only have my PDA with me due to working out.) He reached for his PDA and got it working, trying to communicate with the boss people. Making sure to speak loud enough and clearly, he wondered if he should've been walking around somewhere, patrolling, instead of working out on his shift.

*tgggk*

"This is Fluffie... Should I be reporting anywhere?"
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Unread 28 Jan 2005, 13:12   #33
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Re: Doom

Slick, walking on his patrol, watches the lights die yet again, and the backup lights turn on, "great! i wish those damn scientists would do their job properly....."

Slick continues to walk around holding his shotguns, and trying to focus on the coridoors with only backup lights, he takes his PDA out and puts one shotgun away. Turning it on, he looks at his patrol route again on the map and sighs. "I should have stayed in the Earth army...."

Slick puts his PDA away and grabs for his flashlight, he switches it on, giving minimal extral lighting, he carries on down the hangar till he reaches a door, flashing his light over it, he sees the security system is also down. "Goddamn, you'd think they'd put this on backup, anything with enough strength can get these doors open" He places the emergency pads onto the door sides and pulls the doors open. He then walks through and looks with his flashlight
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Unread 28 Jan 2005, 15:58   #34
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Re: Doom

Gokan pulls on what few pieces of gear he wasn't already wearing, and secures his flashlight in it's shoulder-mount.

He looks over at Cid.

"I hope this just means someone plugged a toaster into the socket by the molecular flux inhibitor again..." He stands, yawns and stretches, subconsciously patting down his vest and holsters as he does so. He reaches a large pocket that clearly should have something in it. He glances down, squinting slightly as though it would help with the poor lighting.

"Aha!" He reaches down and retrieves the power-crowbar. He presses the catch and the 'bar' extends like an old 20th century police baton, once fully extended the tip flips over and it is immediately recognisable as a crowbar.

"Just in case any of the doors have lost power..." he presses the button again and the tool retracts down somewhat, making it more portable. He grabs his helmet and tucks it under one arm as he returns the crowbar to it's rightful home.

[ooc]One question: What exactly can one do with a "power multitool"? Deus Ex style multitools? Or what?

Oh and should Fluffie really have a Heavy Marine in his equipment list? I mean, where does he keep it? [/ooc]
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Unread 28 Jan 2005, 21:26   #35
Bakan
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Re: Doom

DM #1 (While bored at work)

Disruptor - Running through the halls, you flash your ID at the reader at the guarded entrance to the Alpha area. As the door beeps, you run in, and notice that the Alpha area is running on backup generators. Reaching the mess, you see 2 marines trying to hold down the scientist, who's one wrist is gushing blood. With superhuman strength, the scientist, looking scrawny, throws off one of the Marines, and slashes at the other, cutting him across the face. Pulling out a tranq, you rush up an inject the scientist. The scientist looks at you with a crazed look, then mutters something before slapping you away. As you fall, you see the scientist waver, look at his knife, then before anyone can react, stab himself in the eye as he falls forward unconscious.

Mrmao - Reaching your barracks, you see some other Marines looking confused, for the lack of power was going on far longer than normal. Getting dressed, you notice that the power systems are still not coming back online. The door to your barracks open and your C.O. comes storming in, fully dressed and armed.

"Alright ladies, we got ourselves a early mission. The eggheads overloaded one of the generators, and they need some help, namely heavy lifting to get it back online. So get dressed, and double-time it to the workshop. Mrmao, there are reports of a security bot not showing up on the security network, with it's patrol route being near the hanger bay, see what's up with it."

AcidK - Grabbing your gear and clothing, you quickly get dressed before checking the corridor. Checking out the corridor, you see various marines running about. Hearing a beeping noise, you follow it to your PDA. Pulling it out, you see a message from your C.O., ordering you to gear up and prepare for deployment and to meet in the armory.

Flapjack - (Portable Power Generators are about 30cm high, 60cm wide and 30cm deep.) - Even though it was somewhat against regulations to keep a Portable Power Supply, you decide to hook it up to the fusebox. Quickly connecting it, you flip the switch. Instantly the lights reactive in the barracks room, but you still don't hear the ventilation system working. Checking the indicator, you see that for some strange reason, a lot more power is being drawn from the generator than should be.

Dunin Hemm - As you eat your breakfast, you notice an egghead, eating alone and muttering to himself, jump up, screaming and start slashing himself with his knife. While you are disinterested in helping at first, you remember your orders to protect the eggheads. Running over, you see another Marine (Richpur) also run over. You two pin down the egghead, but then somehow the egghead heaves, gaining strength and throws you away. You go flying and land hard. The doors to the mess hall open and a medical marine (Disruptor) runs in, preparing a tranq. The egghead then slashes at Richpur, cutting his face, before Disruptor is able to hit the egghead with the tranq. The egghead then knocks Disruptor away, before mumbling something, waver, then stabs himself in the eye before falling unconcious.

Fluffie - Checking your PDA, you see that you have a full-signal to the base network, however a indicator indicates the the communications system is overloaded at the moment. A few seconds later your PDA beeps at you, and a message to your entire squad appears on it, ordering you to gear up and prepare for early deployment and meet in the armory.

Slick - Having 2 shotguns on patrol makes you feel a little better, but for praticality sake, you are currently only carrying one. With the power not reactivating, you go through the door looking for any other marines to see what should be done. As you walk about, you look and see some kind of liquid on the ground. Examining it, you see that it is blood, and there appears to be more up ahead. You think back, and remember there was suppose to be another marine patrolling this area, but there is no sign of him. As you think, you start to hear a ticking sound, like metal on metal up ahead.

Spritely Zombie - (Power Crowbar - Think of it as Deus-Ex multitool, useful for bypassing damaged systems, locked doors, smashing headcrabs, etc etc) - Getting dressed, you check your powercrowbar, an entire toolkit in a easy to carry design. Seeing the other Marine (AcidK) check the corridor, you hear your PDA beep. Checking it, you see it is from your C.O., ordering you to gear up and prepare for early deployment, and to meet in the armory.
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Unread 28 Jan 2005, 21:28   #36
Bakan
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Re: Doom

Okay, I noticed I screwed up some of the shifts with your locations/environment. Follow what I posted description wise.

As for moving between sections, Alpha -> Beta and vise versa take some time to do, so it is unlikely you can move between them in a single post (Disruptor [Hence why I ignored some of what you said]). When going to the other sections, those take even longer.

Transport between Alpha -> Beta - There are 2 security checkpoints that govern access to Beta area. These are staffed and have turret chainguns for defence.

Also, for the first few posts, your actions may be altered to better fit the plot atm. Partially cause I'm lazy, partially cause I made a few minor errors, partially cause I improvise :-p.

Last edited by Bakan; 28 Jan 2005 at 21:43.
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Unread 28 Jan 2005, 21:55   #37
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Re: Doom

Current Locations & Health
  • Fluffie - Section A4 - Gym - Sore and stiff From Working Out
  • Mrmao - Section A4 - Barracks #1 - In Good Health
  • Dunin Hemm - Section A4 - Mess Hall - Minor Bruising of Jaw
  • Disrupter - Section A4 - Mess Hall - Minor Bruising of Jaw
  • Richpur - Section A4 - Mess Hall - Minor face wound
  • Spritely Zombie - Section A4 - Barracks #3 - In Good Health
  • Hewitt - Section A4 - Barracks #4 - In Good Health
  • AcidK - Section A4 - Barracks #3 - In Good Health
  • Flapjack - Section A4 - Barracks #2 - In Good Health
  • Slick - Section A5 - Corridor to Section A4 - In Good Health
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Unread 28 Jan 2005, 23:23   #38
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Re: Doom

Flapjack quickly glanced around him to see if there where any C.O.s in the area, after all, the power usage of just this small grid shouldn't have been that big, before saying/yelling (depending the proximity of the closest C.O.) "Sir, the powergrid is acting weird, I'm gonna pop the fuses for the barracks and bypass them for the back-up generator to full power restored to this area, hopefully anyways."

With that, Flapjack quickly toggled all of the fuse switches to the off position, dropping the room into darkness once more, before rewiring his portable generator to provide power after the fuses (thus isolating the barracks powergrid from the rest, in the assumption that the powerdrain is outside of the baracks area)

Following procedures had ment he had turned the generator off before unhooking it and setting up on the barracks grid, thus Flapjack flipped the switch on the generator again, then mutter something about this better working now
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Unread 29 Jan 2005, 00:05   #39
Dunin Hemm
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Re: Doom

/OOC: I really don't want to cause you any fuss, and I know you have your reasons, but my character is my own, and you must let me role-play her as I see fit. What you described is nothing that Roxborough would do, especially since there are many others around.
We'll say that another marine did the holding, while Roxborough was in the barracks, gearing up for next shift.

Anyway, since she's left for another section, I guess she's out for the time being. /OOC

She sits up after a while, planting both hands on the matress to prop herself up. She just sits there and thinks for a while, before shrugging and getting up on the floor, figuring that she might as well join next shift as her standard one had been cancelled or whatever.

She drags out her coffer from under her bed, in which the smell of napalm rests. She pulls out her uniform, getting dressed, before she begins donning armour, weapons and miscellaneous equipment.

Standing fully armed, face obscured by the gasmask (I presume?), she makes her way out to the Armoury.

Last edited by Dunin Hemm; 29 Jan 2005 at 05:54.
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Unread 29 Jan 2005, 00:08   #40
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Re: Doom

Question: shall i go back and divide up that post into sections and tamper with it so it fits ur dm or just make a new one fitting ur dm and change the other so its just me walking?
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Unread 29 Jan 2005, 01:29   #41
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Re: Doom

MrMao got his light armour on and attached his flashlight to his shoulder. Now he had at least some light. As he strapped the basic medkit most marines carried with them the rest of the shift was heading off to go do the heavy lifting.
"Blasted nerds and there security bots, this base would run a whole lot smother if the security bots were useds for heavy lifting and the marines do the guard job like they were supposed too." Mrmao say aloud as all most all his shift was out of the room.

He grabed his Security PDA as he was heading out. He was heading to the armopury to check out his pistols, in the past few weeks violence amoung the personal had been on the rise and he didn't want to be unequiped in case some wacko decides to pick on him. Plus a security bot that has cut itself off from the network would most likley engage any person it came across.
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Unread 29 Jan 2005, 03:22   #42
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Re: Doom

Deployments, why do they always scare the hell out of people with deployments...

*Cid preoceeded to the Armoury with a fast march, not bothering to run as he saw no major rush and his PDA never mentioned it as an emergency nor to be there ASAP. This kind of confused others that were rushing past him as if there was an emergency or as if it was first come first serve. Cid knew his chaingun and was never given out to anyone else, mainly because he had graffiteed it during bored flights or during operations. Instead of the military standard, it was now Cid standard.*
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Unread 29 Jan 2005, 04:11   #43
Bakan
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Re: Doom

Quote:
Originally Posted by Dunin Hemm
/OOC: I really don't want to cause you any fuss, and I know you have your reasons, but my character is my own, and you must let me role-play her as I see fit. What you described is nothing that Roxborough would do, especially since there are many others around.
We'll say that another marine did the holding, while Roxborough was in the barracks, gearing up for next shift.

Anyway, since she's left for another section, I guess she's out for the time being. /OOC

She sits up after a while, planting both hands on the matress to prop herself up. She just sits there and thinks for a while, before shrugging and getting up on the floor, figuring that she might as well join next shift as her standard one had been cancelled or whatever.

She walks to the armoury, opening her own coffer, in which the smell of napalm rests. She drags out her uniform, getting dressed, before she begins donning armour, weapons and miscellaneous equipment.

Standing fully armed, face obscured by the gasmask (I presume?), she makes her way out to the Personal Quarters, if that is where the shift starts out from.
Due to my error about dates/times/whatnot, I'll let it slide this time. You are in the barracks atm, follow the same orders as AcidK in terms of being deployed.
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Unread 29 Jan 2005, 11:14   #44
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Re: Doom

Fluffie does as he is ordered to. He doesn't take a shower, his guess was that they wouldn't dig him being like. And those up high people looked like they liked their Marines unwashed and sweaty anyhow... Fluffie felt lucky for having a Heavy Armour thing. Gearing up, he makes his way to the Armoury, secretly hoping for more goodies.

(Do I gear up in the ways of Armour and Weaponry back at the gym (as in, is that shit in my locker), or at the Armoury?)
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Unread 29 Jan 2005, 15:36   #45
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Re: Doom

Quote:
Originally Posted by Fluffie
Fluffie does as he is ordered to. He doesn't take a shower, his guess was that they wouldn't dig him being like. And those up high people looked like they liked their Marines unwashed and sweaty anyhow... Fluffie felt lucky for having a Heavy Armour thing. Gearing up, he makes his way to the Armoury, secretly hoping for more goodies.

(Do I gear up in the ways of Armour and Weaponry back at the gym (as in, is that shit in my locker), or at the Armoury?)
Armoury your lazy bum.
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Unread 29 Jan 2005, 16:40   #46
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Re: Doom

Quote:
Originally Posted by Bakan
Chapter 1 - The Beginning
  • Hewitt – Asleep in your barrack, you toss and turn, unable to fall into a deeper sleep, for whenever you do, you keep hearing screams. Waking up on your own again, you see the lights in the barrack flicker and die completely, with the ventilation system also stopping.
    Class: Heavy Marine
    Shift D: 18:00 – 00:00 Hours
    Equipment:
    - Heavy Armour
    - Chaingun
    - Ammo Clips
    - PDA
*Muttering a string of curse words over the crappy work conditions, continuous power faults and his own inablity to fall asleep despite being mentally and physically exhausted from his previous shift, Hewitt slowly and wearily climbs out of his bunk and shuffles around in the dark for a place where he can get a glass of water. Hopefully, he thinks to himself, it might help him get some proper rest.*
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Unread 29 Jan 2005, 16:51   #47
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Re: Doom

Name: No Dachi
Role: Specialist Marine (12 slots, light armour only, weapons under 4 slots only, all equipment save medical)

Armour: Light Combat Armour (3 slots)
Weaponry: Machine Gun (3 slots)
Equipment: Flashlight (1 slot)
Ammo (1 slot)
Security PDA (3 slots)
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Unread 29 Jan 2005, 17:46   #48
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Re: Doom

Duke leaps to his feet and catches the scientist seconds before he hits the ground. Had he hit, the knife would have pushed clear through the back of his head. Duke flips the scientist on his back and rips open his advanced met kit. The man's face is gushing blood, but the man himself is quiet and passive. Duke injects the tranquilizer and then injects a heavy dose of morphine.

"Duke to base! Duke to base! We have a code blue up here in the mess. The crazy guy stabbed himself in the eye. We need a paramedic team up here to move him back to the hosiptal. He's losing blood fast, I will try to stop the blood and ease whatever pain he may be experiencing. Subject is currently unconscious."

Duke continues to wipe the blood away but doesn't remove the knife, fearing that the knife is inside the man's brain and removal could very well kill him. After wiping away a good deal of blood, and getting a good deal all over himself, Duke puts a patch around the man's eye to stop further bleeding. He takes the man's pulse and then realizes that his own jaw is quite sore. 'I must ice that later' he thinks. Duke stays with his patient and awaits the arrival of the medteam to transport the sceintist.
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Unread 30 Jan 2005, 07:17   #49
Bakan
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Re: Doom

Knights of the Old Republic 2 + Alcohol + Girlfriend over all day = Me unable to DM till Sunday :-p
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Unread 30 Jan 2005, 12:19   #50
slick
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Re: Doom

OOC: Just saying, but i tend to carry on from my last post, i'll always incorparate whats in my story you write tho.... just sayin

Slick walks through the door and finds a puddle on the floor. Walking over to it he see's its slowly moving towards a small drain, so quickly he shines his flashlight towards it and sees it's red, He gently puts his finger into it and tastes it. "Jesus H Christ, this is blood!" He gets up, remembering that there was supposed to be a marine in here, and carries on walking forward.

As he reaches the bottom of some stairs, he notices a slight ticking sound, almost as if some robot happened to be walking around, but that was impossible, as the last mechanoid was dismatled around here after it went crazy....

Slick walks up the stairs carrying his shotgun close to him. He opens up the cartridge to check everything is in order. OOC: i don't know the other marinees name, so for now, i'll just call him Marnine....

"Marnine!" Slick shouts as he walks up the stairs "Are you there? Your injured, we have to get you to the infimary as quick as possible" There is no reply. Slick carries on walking up the stairs until he reaches the top, where there is a long corridoor, He walks cautiously down the corridoor holding his shotgun in front of him as he walks. He removes his PDA from his pocket, knowing that the marine will have a tracer on him and searches for it.

The Tracer Shows that he is in the room ahead of him, and he is badly injured....
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