User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Suggestions
Register FAQ Members List Calendar Arcade Today's Posts

Closed Thread
Thread Tools Display Modes
Unread 29 Oct 2004, 16:09   #1
higginz
||Dude||
 
higginz's Avatar
 
Join Date: Oct 2004
Location: wigan, england
Posts: 119
higginz will become famous soon enoughhigginz will become famous soon enough
Space wars, not near ur planet

Dunno if this would work much, but might be worth a think

What if we could meet an attacker in space, like before they get to our planet, if we win then we lose no roids as they are not there to win. If they get thru, then whatever fleet we have at home can av a try, but ofc there would be less at home so wed prob lose more roids

might make a new twist to defence, could be good, maybe like u can send defenders to meet em, but as it takes a tick for the attack it means the eta for when they get to the planet is one later, meanin you could get defence from further away....

might be worth a try

Feel free to destroy my idea, or build on it....jus thinkin anyway
__________________
[APA] - The monkeys will come back eventually
higginz is offline  
Unread 29 Oct 2004, 18:02   #2
Linkie
fanboy
 
Join Date: Feb 2003
Location: Trondheim, Norway
Posts: 492
Linkie is a splendid one to beholdLinkie is a splendid one to beholdLinkie is a splendid one to beholdLinkie is a splendid one to beholdLinkie is a splendid one to beholdLinkie is a splendid one to behold
Re: Space wars, not near ur planet

I'm quite sure this has been suggested several times before, and been shot down each and every time.
First of all, define what makes you 'win' a battle far away, not losing all your ships? usually, even with these stats, it will take more than one tick to lose all your ships (especially with 50% bash limit). If attacker(s) loose more than 1 tick it makes defending way too easy. Even if attacker looses 1 tick it makes defending too easy imo.
__________________
Ascendancy, former [1UP] & Ministry.

FOUNDER OF THE OFFICIAL ASCENDANCY LADY GAGA FAN CLUB

ASCENDANCY DEMOLITION MAN
Linkie is offline  
Unread 29 Oct 2004, 21:08   #3
Forest
Don't make me declare war
 
Forest's Avatar
 
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
Forest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet society
Re: Space wars, not near ur planet

You could always make it more basic (pa is too compliacted these days).

Defenders could fly at say, -1 eta but only with small fast fleets, with the aim of disrupting an attacker, but not kill. Could be useful, if for instance, the battle is even and u want to put some odds in your favour.

You would have to make sure that the battle report for eta -1 attacks come after main attack lands, or else ppl will send 1 ship as scouts so they know what to run, but this idea isn't a completely uesless one.
Forest is offline  
Unread 29 Oct 2004, 21:36   #4
cypher
U've been Moderated
 
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
cypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant future
Re: Space wars, not near ur planet

it's completely useless and big people would get nice advantages most likely

__________________
Titans forever and ever.
<Forest> i fuc*ing hate password sharers, i will log into macs bros account and get scans every 2 mins
<Tempestuous> cypher just happens to be the world's cutest creature
cypher is offline  
Unread 30 Oct 2004, 11:01   #5
Shaithess
Registered User
 
Join Date: Sep 2003
Location: Stoke-on-Trent, England
Posts: 235
Shaithess is an unknown quantity at this point
Re: Space wars, not near ur planet

I think the battles as they are represent this quite fairly. First, in order to travel between galaxies so quickly, the warships must be transcending light speed which is theoretically impossible in normal space... huge warships are far too massive to be a tachyon.

So that leaves trans-dimensional travel (Wormholes, 'ether' travel and the like). Combining either immense speed or trans-dimensional travel with the incalculable vastness of space, it would be pretty much impossible to find out where the enemy are in open space. Again, theoretically, light speed is the highest you can manage in our universe/dimension, and it would take hundreds of years before you'd even see someone coming, never mind finding where they are.

Best you could hope for is a fight in the star system away from your planet, and besides, the way the game mechanics work, the combat as it is could easily represent a battle at the edges of a system. There are no PDS involved, there is simply the battle, if the attackers have the ships to batter through the outter defences, they take roids and can even get close enough to bombard structures. If the roiders/structkillers are destroyed or stunned or subverted in the battle, they simply can't break through the defensive line to cause their damage

Do I make sense?
Shaithess is offline  
Unread 30 Oct 2004, 16:40   #6
Cayl
Registered User
 
Join Date: Apr 2004
Posts: 346
Cayl has a spectacular aura aboutCayl has a spectacular aura about
Re: Space wars, not near ur planet

What Shaithess said plus

Whats to stop someone from sending 1 fighter off to defend and delay the attacker by an hour? Whats to stop similar abuse from any system you come up with to close the loophole?
__________________
[1up]
Cayl is offline  
Unread 30 Oct 2004, 23:38   #7
Forest
Don't make me declare war
 
Forest's Avatar
 
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
Forest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet societyForest is a pillar of this Internet society
Re: Space wars, not near ur planet

Delay ships?

Its just to disrupt ships, fk knows how im just following an idea.

And i already stated there must be b report after normal attack lands to stop it being a 1 ship scout.

etc etc
Forest is offline  
Unread 4 Nov 2004, 02:14   #8
WhenOxyAttacks
Forever Newb
 
Join Date: Nov 2004
Posts: 5
WhenOxyAttacks is an unknown quantity at this point
Re: Space wars, not near ur planet

Why isn't there PDS anymore? they've removed so much, I'm so lost.
WhenOxyAttacks is offline  
Unread 4 Nov 2004, 14:05   #9
arbondigo
Registered User
 
Join Date: May 2004
Posts: 386
arbondigo is a jewel in the rougharbondigo is a jewel in the rougharbondigo is a jewel in the rougharbondigo is a jewel in the rough
Re: Space wars, not near ur planet

I think the PDS was removed to try and stop bashing, though i might be completely and utterly wrong there
arbondigo is offline  
Unread 4 Nov 2004, 20:58   #10
barney
Ex-Visionary
 
barney's Avatar
 
Join Date: Aug 2004
Location: Manchester, Eng
Posts: 325
barney is a jewel in the roughbarney is a jewel in the roughbarney is a jewel in the rough
Re: Space wars, not near ur planet

could you not just send one ship in 2 fleets to meet the attacker and gain 2 ticks and still have a fleet to flee ships?
__________________
r2 noob
r3 TSU, Leech
r4-10 RL stuff
r11 NoS (16:9:10)
r12 VsN (22:2:1)
r13 VsN BC (10:10:10) - R.I.P.
r14 xVx Head BC (2:8:3)
barney is offline  
Unread 5 Nov 2004, 19:15   #11
flapjack
crashed computer
 
Join Date: Jan 2001
Posts: 2,257
flapjack is infamous around these parts
Re: Space wars, not near ur planet

Now I might be wrong, but the arguement of you can't find them doesn't fly here.

After all, you know where they're coming from, you know that they're coming and most importantly, you know where they're headed, thus it's going to be reasonably easy to see where they are, especially since you can actaully detect them leaving their homeplanet and starting towards you, you're telling me it'd be impossible to find them with the same sensors....

Now you could say that it's impossible to disrupt their hyperspace travel or something similar
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
flapjack is offline  
Unread 21 Nov 2004, 16:30   #12
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: Space wars, not near ur planet

space battles get discussed a lot, but would require a major game change in more ways than one, and in a way combat as it is is similar anyway - u have combat if your pods survuve they get through and cap.
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline  
Closed Thread



Forum Jump


All times are GMT +1. The time now is 14:18.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018