Quote:
Originally Posted by Judge
No, NQP ?
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Perhaps if you elaborate more on the reasoning behind saying 'no', you might actually manage to contribute to the discussion.
I'm not sure that it is a fantastic idea right now as the rest of the game stands, as at least Covert Ops just requires the presence of Security as P1 P2 or P3 to take effect; thus if you have 100% on P1 Mining, then P2 as security the game's coding would recognise Security at P2 power, even though it should effectively be null.
Mind you, this could be fixed through changing everything that Engineering alters thoughout the game, but to do this i think it would be a good idea to explain
why you want to do this. What improvements in the options of players to enjoy the game would result from this? What would the negative implications (such as abuse?) c/would arise?
Generally, i would be in favour of more planet-side micromangement in Planetarion. However, explaining why you want to change engineering like this and/or exploring some of the implications will result in far better feedback/approval.