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Unread 31 Oct 2014, 09:18   #1
Hunterrrr
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A question

Why the **** is Tia allowed to make stats?
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Unread 31 Oct 2014, 10:05   #2
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Re: A question

Everyone's allowed to make stats. Tia was the only one who took the opportunity. You should make some for next round!
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Unread 31 Oct 2014, 11:34   #3
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Re: A question

Its not only Tia, the comnunity asked for these stats.
They DONT suit PA how it is today with the current tag sizes and mil centers/xp formula
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Unread 31 Oct 2014, 13:11   #4
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Re: A question

If the stats and some features are supposed to change every round, then it is expected that the player base adjust itself to the new characteristics. If the aim isn't to add diversity to the game, then it would be better to select a good set from a previous round and keep with it.
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Unread 31 Oct 2014, 13:29   #5
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Re: A question

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Originally Posted by Hunterrrr View Post
Why the **** is Tia allowed to make stats?
Why are you crying? This is a perfect round for trolling, which is what Apprime enjoys doing!
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Unread 31 Oct 2014, 14:57   #6
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Re: A question

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Originally Posted by fortran View Post
If the stats and some features are supposed to change every round, then it is expected that the player base adjust itself to the new characteristics. If the aim isn't to add diversity to the game, then it would be better to select a good set from a previous round and keep with it.
Well i think what most people are complaining about that the stats are far to open.
Diversity from round to round is good, as long as its a doable strategy for a good alliance to stay on top of the lesser active/organized ones.
If the tag limits was say 80 or 100 instead of 60, it would be a lot easier for the bigger alliances to guard themself against smaller/less organized tags.
Its 2 million seperating the #1 and the #6 tag this round, so its likely that the winner will be decided on random events than actualy strategic knowledge and dedication.
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Unread 31 Oct 2014, 15:17   #7
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Re: A question

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Originally Posted by BloodyButcher View Post
Well i think what most people are complaining about that the stats are far to open.
Diversity from round to round is good, as long as its a doable strategy for a good alliance to stay on top of the lesser active/organized ones.
If the tag limits was say 80 or 100 instead of 60, it would be a lot easier for the bigger alliances to guard themself against smaller/less organized tags.
Its 2 million seperating the #1 and the #6 tag this round, so its likely that the winner will be decided on random events than actualy strategic knowledge and dedication.
The top 6 allies are also all practically full tag, what reason should there be for them to be more than 2m apart at PT330? higher tag limits would in no way protect the top 6 alliances from the smaller alliances with these stats, nor should they in any way be protected from the smaller alliances regardless. What kind of crap is it that smaller alliances shouldn't be allowed to have an impact on the meta-game anyway? One of the great assets this game has had in recent rounds is the fact that everyone could be involved if they wished. Imho that should be protected, not acted against. Believe me, in the end (STILL 800 TICKS AWAY) there will be a rightful #1. The closer the race is until then, the better it is for the enjoyment of everyone.


Seriously you frustrate the **** out of me with your crap. When there are 2 clear leaders by this time you complain about stagnation, and now when there are 6!!!! alliances in close competition you claim it will be decided by a random event? jeez ****, make up your mind allready! Or rather yet, go find yourself a job/girl/some other shit, where you can vent all that utter bullshit that you bore us with.
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Unread 31 Oct 2014, 15:24   #8
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Re: A question

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Originally Posted by Influence View Post
The top 6 allies are also all practically full tag, what reason should there be for them to be more than 2m apart at PT330? higher tag limits would in no way protect the top 6 alliances from the smaller alliances with these stats, nor should they in any way be protected from the smaller alliances regardless. What kind of crap is it that smaller alliances shouldn't be allowed to have an impact on the meta-game anyway? One of the great assets this game has had in recent rounds is the fact that everyone could be involved if they wished. Imho that should be protected, not acted against. Believe me, in the end (STILL 800 TICKS AWAY) there will be a rightful #1. The closer the race is until then, the better it is for the enjoyment of everyone.


Seriously you frustrate the **** out of me with your crap. When there are 2 clear leaders by this time you complain about stagnation, and now when there are 6!!!! alliances in close competition you claim it will be decided by a random event? jeez ****, make up your mind allready! Or rather yet, go find yourself a job/girl/some other shit, where you can vent all that utter bullshit that you bore us with.
This is biblical..
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Unread 31 Oct 2014, 15:54   #9
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Re: A question

If you continuously keep producing shit stats at what point do you no longer get a shot?
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Unread 31 Oct 2014, 16:40   #10
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Re: A question

Roidswaptarion ftw!
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Unread 31 Oct 2014, 17:12   #11
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Re: A question

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Originally Posted by bass View Post
If you continuously keep producing shit stats at what point do you no longer get a shot?
There's no harm in people making bad stats. The round's fine as long as at least one of the sets on offer is good. As I keep saying, if literally anyone else would have presented another set of stats for PA Team to choose from, we would not be in this situation. It's pretty clear that Appoco is no fan of XP play, so a more value oriented set would almost certainly have been chosen.

If you dislike the stats, the people you should be blaming are all the ones that didn't make a set, not the one person who did.
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Unread 31 Oct 2014, 17:27   #12
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Re: A question

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Originally Posted by Influence View Post
The top 6 allies are also all practically full tag, what reason should there be for them to be more than 2m apart at PT330? higher tag limits would in no way protect the top 6 alliances from the smaller alliances with these stats, nor should they in any way be protected from the smaller alliances regardless. What kind of crap is it that smaller alliances shouldn't be allowed to have an impact on the meta-game anyway? One of the great assets this game has had in recent rounds is the fact that everyone could be involved if they wished. Imho that should be protected, not acted against. Believe me, in the end (STILL 800 TICKS AWAY) there will be a rightful #1. The closer the race is until then, the better it is for the enjoyment of everyone.


Seriously you frustrate the **** out of me with your crap. When there are 2 clear leaders by this time you complain about stagnation, and now when there are 6!!!! alliances in close competition you claim it will be decided by a random event? jeez ****, make up your mind allready! Or rather yet, go find yourself a job/girl/some other shit, where you can vent all that utter bullshit that you bore us with.
Im not saying you should rule out small tags from making an impact on the meta game, just look at last round where brasil was able to snatch 2/3 top3 planets.
You should have to give before you can take, if you choose to go for a small tag there should be options in the stats to do this to some extent, but it should also be options for bigger alliance to not be roided by a 30 man 3 fleeting PLing tag.

That there are 2 millions apart from the #1 to #6 alliance is basicly the Whole point in what im aiming at, there is not the tactics or activity that matters, so far atleast.

RainbowS as a alliance would love to continue recruiting and training new players, and i did contact appocomaster about this last round, and he said the tags limits was to be increased.
You could say that there are still free space in p3ng, faceless and black-flag, but they are all alliances known to previously not having open recruitment.

When i complain about the game being stagnating is due to #1, #2 and often #3 being Allied to each other. Get a grip
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Unread 31 Oct 2014, 17:52   #13
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Re: A question

As a solo player not in a big alliance, I would just like to point out the obvious...this round is pointless.

It is so hilarious the amount of xan inc I get, that I think, even if I had played with 0 roids this round, I would have still gotten incoming.

What I don't understand, however, is this: ignoring the typical everyround complaints, why are we letting PA continue on this path of retardedness, and not demanding some extreme changes? At this point, I see no sense, as a player, in ever paying for PA again. Especially with stats like these, there is no incentive to have your incomings auto reported, as im sure most alliances are not even bothering (Thus resulting in the closeness in ranks)
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Unread 31 Oct 2014, 18:02   #14
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Re: A question

Quote:
Originally Posted by BloodyButcher View Post
Im not saying you should rule out small tags from making an impact on the meta game, just look at last round where brasil was able to snatch 2/3 top3 planets.
You should have to give before you can take, if you choose to go for a small tag there should be options in the stats to do this to some extent, but it should also be options for bigger alliance to not be roided by a 30 man 3 fleeting PLing tag.

That there are 2 millions apart from the #1 to #6 alliance is basicly the Whole point in what im aiming at, there is not the tactics or activity that matters, so far atleast.

RainbowS as a alliance would love to continue recruiting and training new players, and i did contact appocomaster about this last round, and he said the tags limits was to be increased.
You could say that there are still free space in p3ng, faceless and black-flag, but they are all alliances known to previously not having open recruitment.

When i complain about the game being stagnating is due to #1, #2 and often #3 being Allied to each other. Get a grip

If there is a grip that needs to be got, its not by Influence.

You moan about the same things on here and peddle out the same ideas that you have proposed and have been rejected multiple times.

Alliance wise the game is working well now, there is a nice mixture of full tags and smaller tags. If the small tags wanted to compete they would be a bigger tag, its called progression. The better you perform the more people want to be part of it.

Regarding the yet again OP who moaned about the stats, they are the same stats for everyone. They arent unfair or biased or weighted towards anyone in particular, the only thing that has made them awful for you is incompetence when picking what race you and your alliance would be.

When the stats are too defensive we get shouts of 'Simtarion' now they arent defensive people moan about 'Roidswaptarion'. You cannot have it both ways, the day the stats are actually balanced (never with 5 races) the game will not be worth playing.

Over 60% of the playerbase is from Europe and therefore most of them dont DC. Its not suitable for them to be up most the night making calcs and spam calling/texting people to send ships. This is now a job left to a few overly keen Europeans (hi agar3s) and Americans/Australians and the odd Asian.

You will never change the way and time people attack unless you hardcode it into the game. The whole point is to attack people and take their roids so people will naturally want to attack when their victim (or most of his alliance) is asleep.

These stats allow you to forget the stresses of defending and just enjoy the attacking element of the game, making it less time intensive and a little bit crazy. And still you moan.

As a final point a lot has been made of how the only viable defence ships are +1 on defence (ie Pegs against Xan Fi). If your so displeased with the lack of activity now required and want the game to be more time intensive and work hard to cover your incomming then you would be letting ingalaxy deal with first waves and cover the rest of your incs with prelaunch defence. But no you havent even entertained this idea because it requires activity and despite what you say 90% of the time incommings show on your planet you will be snoring away, regardless of whether you saw on a j scan before bed or not. Barely anyone has the drive to run proper defence anymore and these stats are allowing you to live that dream with no penance.

You should be praising them, not bemoaning them.
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Unread 31 Oct 2014, 18:19   #15
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Re: A question

When the stats are bad enough to make defence impossible (or at least extremely difficult) the game becomes pointless. Any idiot can PL 3 attacks and go to bed - the teamwork (and fun) in this game is in the defending.
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Unread 31 Oct 2014, 19:10   #16
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Re: A question

Who said the only viable def against FI is pegs? Have you even looked at the stats kaiba?

And Amnion is right, but atleast bigger tags would counter the 3 fleet PLers
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Unread 31 Oct 2014, 20:16   #17
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Re: A question

I think this is all moot. Your all arguing over whether or not the game allows big tags or little tags to prosper, or if people are active enough to def or not, or if its stagnatarion or roidswaptarian, but what about your players as individuals?

If the game is a waste to play for anyone not in a large, active ally, you'll find yourself with even less players next round. And the round after, etc. At what point will the community stop insisting on forcing people into certain modes of play and realize the most popular games around are the ones that allow people to choose how to play, and still get to enjoy the game?
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Unread 31 Oct 2014, 22:15   #18
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Re: A question

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What I don't understand, however, is this: ignoring the typical everyround complaints, why are we letting PA continue on this path of retardedness, and not demanding some extreme changes?
Because changes require development, and development requires money, and there is no money.
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Unread 31 Oct 2014, 23:09   #19
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Re: A question

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Because changes require development, and development requires money, and there is no money.
I thought PA donated their profits to charity?
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Unread 31 Oct 2014, 23:27   #20
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Re: A question

lol @ profits
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Unread 31 Oct 2014, 23:58   #21
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Re: A question

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lol @ profits
From EORC R53

<Lunar_Lamp> Firstly, a quick thanks to everyone who's played this round, and extra special thanks to everyone who upgraded their account!
<Lunar_Lamp> Whilst the majority of the money from this round is being put straight back into the game, e.g. hosting costs and advertising (yes, advertising!), it looks like this could end up being a mildly profitable venture.
<Lunar_Lamp> So, to that end, I've decided that most of the profits should be going to charity. Whilst I already have one particular charity in mind, I'd welcome suggestions from the community for a second.
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Unread 1 Nov 2014, 00:25   #22
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Re: A question

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Originally Posted by Kaiba View Post
When the stats are too defensive we get shouts of 'Simtarion' now they arent defensive people moan about 'Roidswaptarion'. You cannot have it both ways, the day the stats are actually balanced (never with 5 races) the game will not be worth playing.
I would have thought it is pretty clear that these are two different groups. There are some people in this game who like to play defensively and some who like to play offensively. A 'balanced' set in this context would mean there is a good opportunity for both groups to play how they like.
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These stats allow you to forget the stresses of defending and just enjoy the attacking element of the game, making it less time intensive and a little bit crazy. And still you moan.
Except of course that it simply makes it much more stressful for those who do like to play defence. And this is the problem with stats like these that are too offensive (or those that are too defensive) that those who like this playstyle may well simply give up and stop playing so shrinking our already small playerbase.
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Unread 1 Nov 2014, 01:28   #23
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Re: A question

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Originally Posted by BloodyButcher
From EORC R53

<Lunar_Lamp> Firstly, a quick thanks to everyone who's played this round, and extra special thanks to everyone who upgraded their account!
<Lunar_Lamp> Whilst the majority of the money from this round is being put straight back into the game, e.g. hosting costs and advertising (yes, advertising!), it looks like this could end up being a mildly profitable venture.
<Lunar_Lamp> So, to that end, I've decided that most of the profits should be going to charity. Whilst I already have one particular charity in mind, I'd welcome suggestions from the community for a second.
Sounds like they were talking about the profits from that round..
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Unread 1 Nov 2014, 01:36   #24
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Re: A question

I think these stats suck. Props to Tia for at least bothering to make stats, but I think it sucks. When i get incs now (every single night that is), I dont even bother looking for defence anymore. There are so much incs in ally and gal that covering it all is impossible anyway. One are better off just 3 fleet attack instead.
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Unread 1 Nov 2014, 01:58   #25
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Re: A question

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Originally Posted by BloodyButcher View Post
From EORC R53

<Lunar_Lamp> Firstly, a quick thanks to everyone who's played this round, and extra special thanks to everyone who upgraded their account!
<Lunar_Lamp> Whilst the majority of the money from this round is being put straight back into the game, e.g. hosting costs and advertising (yes, advertising!), it looks like this could end up being a mildly profitable venture.
<Lunar_Lamp> So, to that end, I've decided that most of the profits should be going to charity. Whilst I already have one particular charity in mind, I'd welcome suggestions from the community for a second.
Hum, missed that entirely. Probably because I don't follow the EORC.

2nd thread this evening where BB has posted something useful, hopefully not a trend!

Back to the quoted post...profits?!?
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Unread 1 Nov 2014, 09:11   #26
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Re: A question

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Originally Posted by BloodyButcher View Post
I thought PA donated their profits to charity?
Wasn't that just the first round Lunar ran? I don't think it's a permanent thing.
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Unread 1 Nov 2014, 10:27   #27
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Re: A question

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Originally Posted by Mzyxptlk View Post
Wasn't that just the first round Lunar ran? I don't think it's a permanent thing.
Permanent thing that there is profits? Nooo, never said that.
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Unread 1 Nov 2014, 12:00   #28
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Re: A question

Well mz. As I remember it there were some other stats on offer, but Tia's were decided on pretty early. However, that is not my point. If you keep delivering shit stats, at what point does that person get denied regardless?

Meaning if there are no alternatives, an old set gets used. 3 shit rounds? 5?

This is not specifically directed at Tia, although I clearly don't like his stats ever. The point is at some point there should be no more chances. I also think that if you don't get an early frontrunner more stats pop up.. although I suppose that's besides the point as well as a guess^^
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Unread 1 Nov 2014, 13:46   #29
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Re: A question

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Originally Posted by bass View Post
Well mz. As I remember it there were some other stats on offer, but Tia's were decided on pretty early. However, that is not my point. If you keep delivering shit stats, at what point does that person get denied regardless?

Meaning if there are no alternatives, an old set gets used. 3 shit rounds? 5?

This is not specifically directed at Tia, although I clearly don't like his stats ever. The point is at some point there should be no more chances. I also think that if you don't get an early frontrunner more stats pop up.. although I suppose that's besides the point as well as a guess^^
These stats are not Tiamatas work alone.
A lot of people demanded ST and xan Heavy stats, they think they are great.
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Unread 1 Nov 2014, 21:18   #30
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Re: A question

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roidswaptarion ftw!

and you are playing!?!?
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Unread 1 Nov 2014, 21:44   #31
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Re: A question

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Originally Posted by Mzyxptlk View Post
There's no harm in people making bad stats. The round's fine as long as at least one of the sets on offer is good. As I keep saying, if literally anyone else would have presented another set of stats for PA Team to choose from, we would not be in this situation. It's pretty clear that Appoco is no fan of XP play, so a more value oriented set would almost certainly have been chosen.

If you dislike the stats, the people you should be blaming are all the ones that didn't make a set, not the one person who did.
Or the ones flaming a more defensive set of shipstats.
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Unread 1 Nov 2014, 22:16   #32
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Re: A question

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Originally Posted by Shhhhhhh View Post
Or the ones flaming a more defensive set of shipstats.
Yes Shhhhh, you are on to something here, but the community in general are too narrow minded too see this imho
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Unread 1 Nov 2014, 22:25   #33
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Re: A question

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Originally Posted by BloodyButcher View Post
Permanent thing that there is profits? Nooo, never said that.
Donating to charity has no lower limit. Funding serious development does.

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Originally Posted by Shhhhhhh View Post
Or the ones flaming a more defensive set of shipstats.
This is not a black or white issue. Both your and Tia's stats fail to get it right. Yours by being far too defensive, Tia's by being far too offensive.

However, I agree (and said so at the time) that the response to your stats was unnecessarily harsh and personal. That, unfortunately, is a problem with the PA community in general, and PAF moderating specifically.
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Unread 2 Nov 2014, 01:37   #34
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Re: A question

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Originally Posted by Mzyxptlk View Post
Donating to charity has no lower limit. Funding serious development does.
You prolly have more knowledge than me of what it cost to fund serious Development, and what funds PA could actualy get from running rounds, cus i got no clue about it.
But, saying that there is no fund would be factualy incorrect, i just tried to point out that there was money being made at the game, and that the PA crew either didnt want to use it on Development, OR knew that it was enough to ever save up to fund any Development.
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Unread 2 Nov 2014, 08:32   #35
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Re: A question

Serious development is really needed for pa yes, some months ago i made small suggestions which mainly rely on changing current variables in the existing code but implementing those already seems to be a prob ;p

You need to consider that 'if' they hire someone to write / change pa code it will easily cost $100 an hour. With the current income pa generates it means they can hire a developer 1 hour a month. That's not gonna be much help.

If we really want changes to pa it has to come from the community who want to invest their spare time without getting paid for it! What we need is the pa team to ask for some f***ing help because they are not able to do it alone.
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Unread 2 Nov 2014, 10:08   #36
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Re: A question

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Originally Posted by BloodyButcher View Post
But, saying that there is no fund would be factualy incorrect
It's about as correct as saying you're broke even though you still have a couple of dimes left in your pocket. Yes, technically your balance is not exactly 0.00. However, in practice, if someone were to ask you to pay for a round, you would not be able to.
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Unread 7 Nov 2014, 09:44   #37
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Re: A question

Just shove the code on github and let me pick the best fork to play!
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