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Unread 19 Mar 2015, 23:32   #1
Remy
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Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

So,

I thought about this change when i learnt about it and thought: wth, why?

WHY?????

What is the benefit? YOu want to spread out ships over the different types you think of? Why would you ? Why does PA Team insist on making things up to make the game more and more static? Why on earth would you encourage ppl to move away from a perfectly valid strategy?

Same with the galaxy fund. Please just LET them! Why ruin another strategy?

Please PLEASE come to your senses and allow ppl their freedom! Ditch this stupid new feature.
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Unread 20 Mar 2015, 00:08   #2
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I actually quite like the idea. It prevents allys from just spamming 1 or 2 ships. It also makes people think of Different strats because they will ultimately have a 5-7% value increase over the allys that all have the same strat.
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Unread 20 Mar 2015, 03:07   #3
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I'm fairly indifferent to the ship cost variance, but I fail to see how encouraging people to build different ships would make the game more static.

The galaxy fund has been abused for long enough now and I'm glad something has finally been done.
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Unread 20 Mar 2015, 09:11   #4
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

One the one side you dont like them removing a strategy(quite abusive one) and on the other side you dont like that they add something that adds a strategic element to the game ?
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Unread 20 Mar 2015, 21:19   #5
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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Originally Posted by Remy View Post
What is the benefit?
Ships that are recognized as better than others becoming slightly more expensive (and thus worse) as a result seems like a fairly reasonable change to me. Not a huge deal. I'm not sure why you're so upset about it.
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Unread 20 Mar 2015, 22:51   #6
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Its actualy a pretty good change.
Some alliances can gain from being "abnormal"
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Unread 21 Mar 2015, 13:15   #7
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

i personally like these changes
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Unread 21 Mar 2015, 19:57   #8
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

i can't understand how this limits people's freedom however
it's not like you can't build some ship or someone's forcing you to build another
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Unread 21 Mar 2015, 20:38   #9
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

well atm the formula is ****ed up and needs fixing or you can ditch it. rollback
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Unread 21 Mar 2015, 21:26   #10
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

That might be something that happens but I do like the idea of it. Although it might be wise for it not to start till like tick 72 or something because +5% value on attack ships the first few days really favors the def.
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Unread 21 Mar 2015, 23:36   #11
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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Originally Posted by Tiamat101 View Post
That might be something that happens but I do like the idea of it. Although it might be wise for it not to start till like tick 72 or something because +5% value on attack ships the first few days really favors the def.
You shouldve rushed CR/BS
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Unread 22 Mar 2015, 01:04   #12
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Who's to say i didnt
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Unread 22 Mar 2015, 10:22   #13
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I find it utterly shit, amongst several/all of the last changes.
I thought planetarion was in dire need of an upgrade, but this is just several steps backwards.
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Unread 22 Mar 2015, 11:45   #14
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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I find it utterly shit, amongst several/all of the last changes.
I thought planetarion was in dire need of an upgrade, but this is just several steps backwards.
how is this change shit?
in recent rounds stats been under critism, and this surely should have a impact on bad stats
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Unread 22 Mar 2015, 16:52   #15
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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how is this change shit?
in recent rounds stats been under critism, and this surely should have a impact on bad stats
in what sense does this change impact bad stats?
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Unread 22 Mar 2015, 17:41   #16
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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in what sense does this change impact bad stats?
Last round there was basicly no ziks, having this feature would made it more lucrative
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Unread 22 Mar 2015, 18:09   #17
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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Last round there was basicly no ziks, having this feature would made it more lucrative
how is this relevant to race selection?
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Unread 22 Mar 2015, 18:41   #18
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Quote:
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how is this relevant to race selection?
Going something diffrent pays off?
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Unread 22 Mar 2015, 20:15   #19
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

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Going something diffrent pays off?
not really, as it's on a per race bases, so races that only have 1 viable fleet option are worse off than races that have multiple, making it harder to balance stats as all races 'need' a second viable option or they have a permanent value penalty.
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Unread 22 Mar 2015, 20:41   #20
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I was under the impression after looking at the forumula that it wasnt race specific and that it accounted for all the ships in universe and those built less are going to be -% that being said if that is the case then yes going something different is quite lucrative also going Zik is quite lucrative because when your ships die to steal the % should drop and making the rebuy cheaper.
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Unread 22 Mar 2015, 21:02   #21
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Actually, nm me, it's not race specific, i misread it. Races that have less value do generally have cheaper ships.

current stats [PT49]

Race - Average Cost
Terran - 98.72%
Cathaar - 97.94%
Xandathrii - 97.08%
Zikonian - 98.33%
Eitraides - 100%

Class - Average Cost
Fighter - 102.39%
Corvette - 102.50%
Frigate - 97.36%
Destroyer - 97.86%
Cruiser - 95.00%
Battleship - 95.00%

also, currently there are only 3 ships that aren't at the far edge of the cost modifier, being:
Harpy - 104.78%
Viper - 101.49%
Phantom - 99.53%


DISCLAIMER: ships currently in production are not included in this calc.

P.S. I'll try to re-do this calc periodically, hopefully it will result in a nice chart at the end of the round
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Unread 22 Mar 2015, 22:10   #22
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Yes, that would be interesting information to have. Please do!
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Unread 23 Mar 2015, 14:41   #23
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

for those that are interested in seeing the 'live' calculations for all ships. I've published a beta version of the results from my calc here

please keep in mind that updating is a manual process and that i am still working on improving the way the calc works internally so data isn't always 100% correct. Also, it's a calc based on the universe ship overview so it does not include ships in production, while the actual formula does.
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Unread 23 Mar 2015, 15:40   #24
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Don't put to much work into theese numbers yet at the function isn't implemented as intended.
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Unread 23 Mar 2015, 18:53   #25
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Why not simply do it based on total value ranking? For example, the 4 most built ships would be 5% extra, the next 4 4% extra, etc. down to the 4 least built ships which would be 5% cheaper.

It's not a perfect solution but it's much better than its current installment.
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Unread 23 Mar 2015, 21:22   #26
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

It would be very flawed to have it that way if there are many ships on about the same value level. But yeah it would be way better than what it is now, but I reckon its better to have it the way it was meant to be instead.
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Unread 24 Mar 2015, 05:31   #27
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I know, which is why I said it's not the perfect solution - it's a bandaid fix for this round that should be (relatively) easily implemented. I've yet to hear any ship be anything other than 5% up or down.
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Unread 24 Mar 2015, 06:36   #28
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

its just as hard to implement that as the real thing tho :P
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Unread 24 Mar 2015, 08:59   #29
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

I'd argue that the 'real thing' would be a much more complex formula.
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Unread 24 Mar 2015, 09:17   #30
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

already gave him the formulas
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Unread 26 Mar 2015, 01:50   #31
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Updated the calc with the new formula. keep in mind the calc does not include ships in production, and as such the ouputvalues isn't the actual cost. Especially early round, ships in production can have quite a bit of impact on the calc.
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Unread 26 Mar 2015, 01:54   #32
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

yeah finally working as intended good it got fixed this early before it gives a real impact on the round.
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Unread 27 Mar 2015, 18:09   #33
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Davidsr .. I really do not care what they do. I will still play.

Good luck
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Unread 27 Mar 2015, 18:50   #34
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

they fixed it
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Unread 27 Mar 2015, 22:25   #35
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

Unrelatedly, every time I skim the title of this thread I think it's spam. :(
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 29 Mar 2015, 01:09   #36
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

If only, then it would be deleted.
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Unread 29 Apr 2015, 19:24   #37
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

As this feature was first introduced this round, I must say I enjoyed it.
There's your feedback.
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[]LCH[] ..lets change history
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Unread 30 Apr 2015, 07:32   #38
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

i wouldn't mind seeing a +/-10% for next round
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Unread 30 Apr 2015, 08:40   #39
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Re: Production cost variance -5% to +5% new in R61 - Ditch it (Its a suggestion!)

after it got fixed it worked great. 10% is too much imo
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