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15 Jul 2004, 07:19
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#1
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Registered User
Join Date: Jan 2004
Posts: 11
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Round reset?
I personaly am tired about this round.
The ides with payed and unpayed mixed isnt quite the best thing
The buddy code is ok but with all these inactives and unexperienced players in gals with experienced players this wont work.
So do ou guys want a rest and make a 11.5 like 9.5 or not?
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15 Jul 2004, 08:04
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#2
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Registered User
Join Date: May 2004
Location: Behind you.... Too slow
Posts: 37
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Re: Round reset?
If you have unexperianced players in your gal Teach them
Its the only way people learn
if you cant be bothered let us do it at #Mentors
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R10.5 The Coalition
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R40 Special appearance for rock
HEROES WILL SMURF YOU UP
ROCK FTW!!!
<3 Orbit
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15 Jul 2004, 08:33
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#3
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#planetarion
Join Date: Feb 2002
Location: Birmingham, UK
Posts: 1,538
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Re: Round reset?
I'm confused about why this is in the "departing PA" forum - so it's moved to PD.
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- A2
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15 Jul 2004, 14:10
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#4
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Retard0r
Join Date: Apr 2001
Location: Norway
Posts: 1,164
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Re: Round reset?
whats wrong with this round? because you had bad luck with galaxy i dont think a reset will be in the best of interest for the rest of the players considering this round is still very open regarding winners... just my opinions tho.
(ps. i could have had better luck with gal too, but its semi-random, cant expect 9 überleet galmates)
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-Chimpie
* We do not exist *
* G-II * NoS * VsN * Ascendancy * Osiris * xVx * Ultores *
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15 Jul 2004, 18:34
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#5
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Round reset?
I think this is one of the best round for playibility, in both game mechanics and politics.
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16 Jul 2004, 00:49
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#6
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Eclipse 4 Life
Join Date: May 2003
Posts: 119
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Re: Round reset?
Quote:
Originally Posted by Forest
I think this is one of the best round for playibility, in both game mechanics and politics.
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Deffinatelly playability.
*Hi jerome`!!!*
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<cheerios> waffle, the more you talk the more stupid you make yourself look
<[DC]waffle> liar cheerios
<[DC]waffle> who names themself after a breakfast food
<cheerios> just a heads up if you're drunk or summit
<[DC]waffle> fkin n00b
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16 Jul 2004, 05:51
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#7
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This is bat country
Join Date: Nov 2003
Location: Norway
Posts: 1,693
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Re: Round reset?
Quote:
Originally Posted by MOTANU
The buddy code is ok but with all these inactives and unexperienced players in gals with experienced players this wont work.
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care to explain why it wont work ?
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Burárum!
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16 Jul 2004, 08:37
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#8
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legion pe0n
Join Date: Nov 2001
Location: Greenland =)
Posts: 52
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Re: Round reset?
whats wrong with this round? because you had bad luck with galaxy i dont think a reset will be in the best of interest for the rest of the players considering this round is still very open regarding winners... just my opinions tho.
(ps. i could have had better luck with gal too, but its semi-random, cant expect 9 überleet galmates)
^^
Unless u exploited the exiling bug in the start
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<EnterZ> what do you call a Roman soldier with a Pubic Hair inbetween his teeth?
<EnterZ> Glad he ate her
<Azuth> I've done alot of Crazy things for PA
<Azuth> Telling a nekkid girl I can't stay over anyway as I have to go home and save my gal is right up there with spraining my foot with my bare hands to up my activity
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16 Jul 2004, 18:01
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#9
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Registered User
Join Date: Jul 2003
Posts: 2
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Re: Round reset?
heh, see. people already cheated this round ...
...using bugs! nasty freaks
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16 Jul 2004, 18:13
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#10
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Property of merle
Join Date: Aug 2001
Location: Sunny Scotland :P
Posts: 174
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Re: Round reset?
This round is fine, apart from the few gals in the higher clusters that used the exile bug before it was fixed, which was a little lame : /
but hey the round is still going nicely, no large blocks or anything, and everyone seems to be attacking everyone.
im actually enjoying it, im normally bored by now, and go idle
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[1up]
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16 Jul 2004, 20:40
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#11
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Round reset?
This round is fun*
Challenge of being/staying high-ranked in a crap gal, is refreshing, In addition to which being in the alliance which is targetted the most, just makes it more interesting . Not to mention extra dishes on the side to make it better**
Furthermore, I quite like losing enough rounds throughout the round, to a number which is enough to be top10 on roids itself, but also the simplicity of roiding your way back.
* = Fun/Annoying
** = Hi Waffle!
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21 Jul 2004, 16:59
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#12
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Lieutenant Colonel
Join Date: Aug 2003
Location: My world
Posts: 135
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Re: Round reset?
personally I have a great galaxy, but I tend to agree.
I could title this post as "Return to the classic, please!"
Mainly ima just say that it was funner when fighters were eta 6 universe, Co's eta 7, FR's eta 8, DE's aswell, CR's were eta 9 and BS were slowest things.
Having 3 different etas isnt exactely... well, what it used to be
I mean thinkíng about it... planetarion has taken a course of heading to a completely different game.
Games evolve, yes. I agree with that, but you cant make it a completely DIFFERENT game just because it has to keep evolving.
Couldnt you keep the old structure of the game, with some new add-ons?
it would defenately benefit the game, and make the player base increase once again.
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Retired? no... just temporarily out of order....
Community for community - join #PA
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21 Jul 2004, 17:08
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#13
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Registered User
Join Date: Jun 2003
Location: somewhere
Posts: 130
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Re: Round reset?
the player base is already increasing again.... the difference between eta with now and what it used to be (r9.5 and lower) isn't really differetnt imo
only thing that this round misses are good unit stats tho
they favor the attacker a bit 2 much
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[18:45] <Helix> if two wrongs dont make a right its twice as wrong to do something wrong to right it
[00:22] <Doom> Where as in most cases it appears multing is an individual thing, LDK organises it and uses it. Making it an effective unit with a small number of players. It makes sense just not part of the rules. They just organised cheating =-)
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21 Jul 2004, 18:19
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#14
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Registered User
Join Date: Jun 2004
Posts: 69
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Re: Round reset?
I miss the times galaxies had 25 planets, clusters had 25 galaxies and there were like 140 clusters (87,500 planets total)
Now we are playing with 4,361 planets only (according to Pilkara @T790) half of which is inactive
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21 Jul 2004, 18:41
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#15
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Round reset?
I like the eta-system myself. Personally, I think it goes very well with how the ship stats are set-out etc.
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21 Jul 2004, 21:22
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#16
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This is bat country
Join Date: Nov 2003
Location: Norway
Posts: 1,693
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Re: Round reset?
Quote:
Originally Posted by Fernando
Couldnt you keep the old structure of the game, with some new add-ons?
it would defenately benefit the game, and make the player base increase once again.
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Nothing but cutting out p2p will increase the player base significantly. ever.
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Burárum!
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22 Jul 2004, 10:30
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#17
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Registered User
Join Date: Jun 2003
Posts: 253
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Re: Round reset?
idd, only making it free, with no limitations will increase the player base, but I dont think Jolt wants the hassle of adds etc to try and just make ends meat.
The game is still the same Fernando. You make it sound like they have taken away all space combat, and now you play a friendly hand of poker, if you win you kill the other person and take away his chair (since we dont have planets anymore cause the game has changed so much). The game has not changed very much, yes there have been changes, but by all means the core mechanics of the game are the same.
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22 Jul 2004, 15:02
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#18
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I AM OSCAR WILDE
Join Date: Jun 2002
Posts: 364
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Re: Round reset?
After being in like 12 or 13 gals this round due to self-exiles, I can honestly say, that many people in the higher clusters simply aren't very active, and being in those gals generally suck. I mean, how can you be #1 in a cluster when you're ranked 1200?
In other news, looks like I won't be winning any lotteries anytime soon.
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[The Illuminati] [ LeetLiekJeffK!!111]
[Naked Oral Sex] | Self Exile Count in Round 11: 12
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23 Jul 2004, 06:19
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#19
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: Round reset?
and its totaly possible to do well in the smaller gals, i have seen some 2 millers in like gals with a 3 to 5 mil score. you just have to make the best of the round
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Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
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23 Jul 2004, 06:33
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#20
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Registered User
Join Date: Jul 2004
Posts: 35
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Re: Round reset?
My opinion may not mean much considering I signed up all of 25 hours ago but compared to previous rounds of PA I've played this thing round is much better. There is no reason to reset it at all. Clusters are balanced, galaxies are helping themselves instead of bolstering one or two planets to protect the rest while they build, etc. This round is far from in need of reset especially since it just hit the half way point (see Round End thread)
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The subconscious is a state in which reality is just a visitor.
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23 Jul 2004, 11:06
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#21
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Round reset?
Quote:
Originally Posted by Doorsdown
and its totaly possible to do well in the smaller gals, i have seen some 2 millers in like gals with a 3 to 5 mil score. you just have to make the best of the round
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Yes, but surely they deserve to be better than that. They probably have waves of incoming, heh. Which they ofcourse wouldn`t as much if they had a gal to a] cross-def b] put off attackers.
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23 Jul 2004, 15:32
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#22
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Registered User
Join Date: Jul 2004
Posts: 35
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Re: Round reset?
Quote:
Originally Posted by _ryzekiel_
Yes, but surely they deserve to be better than that. They probably have waves of incoming, heh. Which they ofcourse wouldn`t as much if they had a gal to a] cross-def b] put off attackers.
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*shrugs* some people play when they get the chance, I know a buddy of mine who plays and checks every other to every third day. He likes to play yet doesn't have time everyday. There shouldn't be an issue with people who are bigger then others in a galaxy because if communication between said galaxy members and/or cluster members is good then does it matter? Defense is defense no matter who gives it to you.
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The subconscious is a state in which reality is just a visitor.
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23 Jul 2004, 17:05
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#23
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Lil_Timmy
Join Date: Mar 2001
Location: Oxford Crumpet Factory
Posts: 23
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Re: Round reset?
TBH my gal sucks a** i would rather play in a gal on my own.
Though i quiet enjoy this round all the same.
I think round set up for next round should be same as this. It works fine, maybe change the excile part a bit.
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Round 3-5 [LOST]
Round 6 [heh cant remember]
Round 7 [WRATH/FURY]
Round 8 [Cows]
Round 9 [Retired]
Round 9.5 -11 [HR]
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3 Aug 2004, 23:31
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#24
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Registered User
Join Date: Aug 2004
Location: England
Posts: 16
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Re: Round reset?
lets stay onto the right lines please, this thread is about round reset. Now every1s gone off blabing about which galaxy there in, if your in a pants gal with inactives and stuff who cares, part from the person in it. just get on wiv it, u dont always get the best. its a game......
Fortunatly im lucky and my gal is super, not rubin it in or anything lol :P
:gollum:
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