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Unread 28 Oct 2009, 08:11   #1
MrLobster
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Scanning Chance... again

I've many times stated that i dislike the way scanning works, either yes or no (amps v dists).

I always liked the early rounds of chanced based, where by everyone had a chance to use their own scans and scanners were used sparingly.

I propose that we being back the formulas for chance based scanning, but with a slight change.

Its easier to scan a planet, if a planet has a fleet coming to you (perhaps even prelaunch).

So with no fleet launched at you, you would more than likely need a scanner (if high enough dist amount).

To balance out the fact dists and amps take the same time to build, I would suggest that Dists are twice as effective. So if one planet build dists and one planet build amps, then it would always be 50% chance to scan (at a basic level, but the value could be a lot lower 25% or worse).

Pros
1) Xans cloaking ability get a little less massive.
2) Joe Bloggs can try and scan people (but it may take a lot of resources to do it).
3) People may build less dists, because of the gap in the cloaking armor.

Cons
1) The 100% dist route would be less used, but that would help out with general scanning.
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Unread 28 Oct 2009, 11:20   #2
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Re: Scanning Chance... again

Random chance is bad in a competitive environment.
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Unread 28 Oct 2009, 14:49   #3
Heartless
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Re: Scanning Chance... again

Quote:
Originally Posted by Linkie View Post
Random chance is bad in a competitive environment.
Not necessarily. If the game is too predictable, then adding some randomness is good in ensuring that people do not get bored to death.

However, scan system needs a serious revamping anyway, so my only reason against this suggestion is to rather take the time and redesign this part of the game properly.
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Unread 28 Oct 2009, 14:50   #4
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Re: Scanning Chance... again

And at what point would one be unscannable by another planet it's attacking? Still amps+1=dist?
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