Quote:
Originally Posted by Chancellor
My 2 cents about infrastructure research.
Anyone got any other suggestions about the technology research?
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Though static, it puts pressure on the player. For example, if I'm at the limit of both my HCT and infra, I have to make a choice. The fewer research paths, the fewer of these choices we'll have.
Quote:
Originally Posted by MrLobster
The tech tree has been made simple for easier understanding by the new players.
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The tech tree is the way it is because it's always been this way (at least since PAX, probably longer), not because of some deep-seated game design principle.
Quote:
Originally Posted by MrLobster
The linear progression is pretty dull, and i would like to see a return to a type of R3 tech tree.
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I have not played the early rounds of PA, how was the tech tree in R3 different from the one we have now?