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Unread 24 Jun 2003, 07:35   #1
CrazyConrad
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Best/worst implement in planetarion...

(Yes I am bored)

What do you guys think is the best implement by Spinner throughout the rounds since the start ??

And what do you think is the worst ??

Personally I think the race implement is one of the best things Spinner did.

Making planetarion private was one of the worst thing he did imo...
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Unread 24 Jun 2003, 10:39   #2
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Re: Best/worst implement in planetarion...

Quote:
Originally posted by CrazyConrad

Personally I think the race implement is one of the best things Spinner did.
probably the best yeah..
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Unread 24 Jun 2003, 10:59   #3
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the worst

can anyone say JUMPGATE
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Unread 24 Jun 2003, 11:33   #4
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Exclamation

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Originally posted by Cicada
the worst

can anyone say JUMPGATE
I'd say the Galaxy Defense Fleet was worse, actually. I'd rate the R4 roid capping formula (piggybacking galore) as a close second.

But it's a crowded field.
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Unread 24 Jun 2003, 11:33   #5
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Quote:
Originally posted by Cicada
the worst

can anyone say JUMPGATE
k you've got my vote there

JUMPGATE
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Unread 24 Jun 2003, 11:44   #6
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Races - best.

P2P - worst.
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Unread 24 Jun 2003, 11:52   #7
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P2P was more of a necessary evil, not a game implementation.

The jumpgate gets my vote for worst implementation ever. Sneak attacks (thank goodness they didn't make it out of testing) would come in a close second.

Best would be the varied races, but that wasn't all Spinner's idea.
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Unread 24 Jun 2003, 12:24   #8
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races - best

OverBurn - worst
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Unread 24 Jun 2003, 12:28   #9
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The MoW.
May as well have been called The Minister of 5% Bonus.
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Unread 24 Jun 2003, 13:07   #10
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Wouldn't say that the jumpgate is the worst implementation. It's just that it's a nearly useless feature of the game, but all in all it doesn't have a great impact on it.

Races was the best upgrade, even though it resulted in an overwhelming amount of stats, but that only added to the "easy to learn, difficult to master" factor of the game.

I can't think of anything REALLY bad that has been implemented. I never played the game with overburn (though it doesn't seem that bad) and never was affected by the piggybacking formula.
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Unread 24 Jun 2003, 13:13   #11
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Personally I quite liked overburn... It meant i could actually attack people without them getting several hundred defending fleets :-|

As for worst... well the Jumpgate has to be the black hole of all resources. I honestly don't know what they were drinking when they came up with it, but it must have been fairly strong ;-)
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Unread 24 Jun 2003, 13:33   #12
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Worst feature?
Overburn and changed initation cost together

Best feature?
Overburn

Races in itself wasn't really that groundbreaking; it was just the same idea done better (damn god work though)...
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Unread 24 Jun 2003, 13:53   #13
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best: different pod classes

worst: overburn
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Unread 24 Jun 2003, 14:40   #14
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best: idd the races

worst: the prize for exiling someon
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Unread 24 Jun 2003, 20:05   #15
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Best: Races and multiple pods.
Worst: R4 capping.
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Unread 24 Jun 2003, 20:10   #16
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Best: Races

Worst: r4 capping/salvage
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Unread 24 Jun 2003, 20:19   #17
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Best: Races

Worst: The huge amount of resources needed to start an exile vote.

The gal fund comes in in 2nd place.
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Unread 24 Jun 2003, 20:25   #18
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best - holo roids (if anyone here has been around long enough to remember them, I'm starting to doubt it nowadays :S )
worst - not letting me sleep properly :S FS run the game for 12 hours a day!
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Unread 24 Jun 2003, 22:02   #19
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Quote:
Originally posted by Tactitus
I'd say the Galaxy Defense Fleet was worse, actually. I'd rate the R4 roid capping formula (piggybacking galore) as a close second.

But it's a crowded field.
lol yeah that was nightmarsih. Made the whole universe unroidable. Jumpggate wouldn't have been that bad if Spinner had reduced tt as originally announced. After that was cut it simply made no sense at all any more.
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Unread 24 Jun 2003, 22:10   #20
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I agree on races as one of this most ingenious new concepts, not only it was a nice new feature and he managed to balance the races somehow which must have been nothing but obvious, but also he stopped all the whining and moaning of people who wanted to have their thieves and pirates back from round 2 and the like.

On the other hand i still would like to have my ghosts and daggers


Concerning blunders here's another one: r4 shipstats.

Btw, how comes in r4 there were so many stupid things introduced and still it was more fun than the more recent rounds ?
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Unread 24 Jun 2003, 22:36   #21
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Changing ship stats half way through the round was always popular.
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Unread 24 Jun 2003, 22:40   #22
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Best: Races but you have to add to that the way the ship stats were done by Petru and the beta crew. Spinner's orginal set were rubbish.

Worst: Round 4 capping/salvage, Round 8 Overburn
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Unread 24 Jun 2003, 22:45   #23
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Exclamation

Quote:
Originally posted by Le Mauvais Moine
Btw, how comes in r4 there were so many stupid things introduced and still it was more fun than the more recent rounds ?
It was free (ergo, lots of targets). :/
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Unread 24 Jun 2003, 22:46   #24
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hmm

both the Jumpgate and Galaxy defence fleet are stuff that sux, but could have if improved beena friggin fun thing. And they could make MoW job useful.

The best thing must be the races

the worst = the newsscan oh or the cargo ship
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Unread 24 Jun 2003, 22:46   #25
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Quote:
Originally posted by Le Mauvais Moine


Btw, how comes in r4 there were so many stupid things introduced and still it was more fun than the more recent rounds ?

200k planets that made each parallel a universe in themselves; possibly also the mind-numbingly basic fleet composition of Spider/Phoenix/Pod (did we build much of anything else? I can't seem to recall...) which made "playing" incredibly simple.
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Unread 25 Jun 2003, 00:06   #26
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Quote:
Originally posted by AlbinoSquirrel
P2P was more of a necessary evil, not a game implementation.
Maybe the way it was suddenly added in r5 killing 75% of the playerbase, then they added the free accounts in r6 which just allowed the existing players to cheat. Sort of a 'worst of both worlds' situation.

Oh, I'd have to be unoriginal and agree with the races for best implementation.
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Unread 25 Jun 2003, 03:38   #27
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worst thing ever in PA

the new propsed "Alliance intergration"

just another scheme for the creators to try and control the alliances witch have kept this game going for so long when will they learn

THE ALLIANCES HAVE KEPT THE GAME RUNNING PISSING THEM OFF IS NOT WISE ETC
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Unread 25 Jun 2003, 04:28   #28
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Re: hmm

Quote:
Originally posted by Jonas
both the Jumpgate and Galaxy defence fleet are stuff that sux, but could have if improved beena friggin fun thing. And they could make MoW job useful.

The best thing must be the races

the worst = the newsscan oh or the cargo ship
You kidding?? Actually the cargo ships was great flak!!

best thing spinner have done is the race pods not realy the races since alot of other games had at that time 12 races :P

anyway worst thing he have done is making the game p2p and thinking he gonna attract players. 2nd comes his ghey smile (-: <--

But if 10% of all the new planets stay for next round i think we should call it good
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Unread 25 Jun 2003, 07:23   #29
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Worst
r4 stats were hilarious.
But allowing private gals was still the worst idea yet.
Closely followed by p2p off course

Best
The races are kind of fun too play.
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Unread 25 Jun 2003, 07:37   #30
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Round 2 thieves were the best.

Taking them away was the worst.
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Unread 25 Jun 2003, 10:12   #31
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Unread 25 Jun 2003, 11:42   #32
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best - holo roids (if anyone here has been around long enough to remember them, I'm starting to doubt it nowadays :S )
AGREED , they should bring it back in rd10
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Unread 25 Jun 2003, 20:46   #33
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Quote:
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AGREED , they should bring it back in rd10
Ahhhhh someone else who's been around long enough to remember them

proper oldschool style (I was in cluster 3, before the creators started to refill empty galaxy slots).

Actually, that was the best implimentation, refilling player slots that had quit or been deleted for inactivity. Maybe even vacation mode, that was a good thing as well. Even moving away from the creators own forums to vbb/ubb (whatever) was another great implimentation Or perhaps moving away from 100 hours downtime a week and only having 1 or 2 hours downtime
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Unread 25 Jun 2003, 21:04   #34
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I'd have to say that the best improvement was with the races/multiple pods, however neither were Spinner's idea (lo Petru/Theamion :P)

I think the best idea spinner had was to let somone else make the stats

I think its easy to label p2p as the worst, though without it my little history down there would have ended in R4 (and that would have been sad). AS said above, it was a necessary evil. The up side was that it removed about 80% of the cheating .

but i think the worst idea was that i private galaxies. I am a stong believer in randomly placing two (or perhaps three to make it divisable into 15) planets together in a form of 'friendship bond' or some such. this way, you get to play with AT LEAST one mate, as well as getting to know others, minimising powerblocking etc.

As a sidenote, to whomever above who said that cargoes were the worst idea, THAT'S HERESY! HOW DARE YOU!!! .

Ghost / WF / Cargo / dagger 4 eva etc.
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Unread 25 Jun 2003, 21:29   #35
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Re: Re: hmm

Quote:
Originally posted by Domin
You kidding?? Actually the cargo ships was great flak!!

best thing spinner have done is the race pods not realy the races since alot of other games had at that time 12 races :P

anyway worst thing he have done is making the game p2p and thinking he gonna attract players. 2nd comes his ghey smile (-: <--

But if 10% of all the new planets stay for next round i think we should call it good
Yeah the cargo amoured bash fleet was one of the best fleets ever. Thanks to nod quite some people never had it
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Unread 25 Jun 2003, 21:46   #36
General1
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Quote:
Originally posted by Slinky


Actually, that was the best implimentation, refilling player slots that had quit or been deleted for inactivity.

Deleting inacvites \o/ My galaxy overvieuw of rd1 shows like 7 people under 10roids .
NEW PLAYERS, WE STARTED WITH 0000000000 ROIDS!!!!!!!!


7
yorkshire
airguitar
10 3.648

12
2k'ers
AG2K
10 9.193

14
theed
deathmaster
7 7.081
15
mad
madman
10 7.471
16
I am Crap aswell
Gool
0 30.349
17
Smoirftown
Smoirfette
7 7.021

20
Lapijoki
Mr.BisHop
10 3.181
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Rd1 ---> 2 26 9 Captain Stone Chance of Dalriada [WAC/Leviathan federation]
Rd2 ---> 53 25 20 The First General of P'holt [TFD]
Rd3 ---> 22 16 20 The First General of Posterholt [TFD]
Rd4 ---> 246 24 10 Silverwolf of Limburg [TFD] [Cell] [NFU]
Rd5 ---> 34 11 19 The great Returning of me [Cell] [NFU]
Rd6----> 6 25 10 Chappa'ai of NOX Homeland (Whitebull) [Silver BC]
Rd7----> 18 18 1 Klaj Demon of Gateway from Hell [RAH]
Rd8----> 36 5 6 1 More TIME of Free Traders Inc [RAH]
Rd9----> 16 2 10 Clan McIntosh of Stardust Guardian [RAH]
Rd9.5 ---> 15 9 9 Nightshade of Sherwood forest [RAH]
Rd10 ----> [RAH]
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Unread 25 Jun 2003, 23:08   #37
Dari
Just Gosu
 
Join Date: Jun 2002
Posts: 24
Dari is an unknown quantity at this point
best: races
worst: traveltime -1 in para/cluster for attack
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R4: 134:15:8 Cell
R5: Not really played
R6: 16:10:9 Deus
R7: 14:24:1 Wrath peon
R8: 16:9:10 FAnG and member of gôsu
R9 46:9:7 FAnG BC
R9.5 7:8:6 FAnG Tech Officer and gôsu
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Unread 25 Jun 2003, 23:55   #38
dabult
Ark-miner wannabe
 
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Location: Aug 2007
Posts: 1,005
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best: races
worst: overburn / 20% limit (fs!!! :P)
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Unread 26 Jun 2003, 02:25   #39
sinnamon xie
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Quote:
Originally posted by K-W
Round 2 thieves were the best.

Taking them away was the worst.
I was going to also so holoroids but the rd 2 theives were teh sexeh.

And taking them away was teh sux :/
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Unread 26 Jun 2003, 06:23   #40
General1
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Quote:
Originally posted by sinnamon xie
I was going to also so holoroids but the rd 2 theives were teh sexeh.

And taking them away was teh sux :/
Fleet donations AHOY!!!!!!!!!!!!!, it was fun while it lasted.
IT JUST SUCKED TBH
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Rd1 ---> 2 26 9 Captain Stone Chance of Dalriada [WAC/Leviathan federation]
Rd2 ---> 53 25 20 The First General of P'holt [TFD]
Rd3 ---> 22 16 20 The First General of Posterholt [TFD]
Rd4 ---> 246 24 10 Silverwolf of Limburg [TFD] [Cell] [NFU]
Rd5 ---> 34 11 19 The great Returning of me [Cell] [NFU]
Rd6----> 6 25 10 Chappa'ai of NOX Homeland (Whitebull) [Silver BC]
Rd7----> 18 18 1 Klaj Demon of Gateway from Hell [RAH]
Rd8----> 36 5 6 1 More TIME of Free Traders Inc [RAH]
Rd9----> 16 2 10 Clan McIntosh of Stardust Guardian [RAH]
Rd9.5 ---> 15 9 9 Nightshade of Sherwood forest [RAH]
Rd10 ----> [RAH]
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Unread 26 Jun 2003, 17:37   #41
HobbieRogue4
etc.
 
Join Date: Mar 2001
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Best: Planetary Exile
Worst: Personal Alliance Tags ([BlueTuba]x10,000)
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Unread 26 Jun 2003, 21:11   #42
Chax
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So hard to pick just 1 of each

Best:
1. r2 thieves - any of the versions
2. Private galaxies - great to play with friends in r4
3. Exiling - get rid of the inactives and get new players.
4. r2 Ghosts - love the cloaked wf
5. r8 stealers stats - stealing their own class as T1
6. The shuffle - really nice to stop stacking of clusters.

Worst:
1. Removal of the straight 10% roidcap we had in r2 - r4 piggybacking is a result of trying to solve something that isn't a problem.
2. Merging of movement and combat ticks - It was better when people could always run. Killing players off is detrimental to the game as a whole.
3. Removal of the r2 thief - less fun for the newbies when only one way of growing exists.
4. In cluster/para attack time bonus - For 2 reasons, doesn't let people sleep/work/study for 8h and randomly ruins peoples rounds based on where they are shuffled.
5. r3 Ghost stats - eta was 1 too fast, and it totally ruined DE class.
5. Exile costs - It's prhibitively expensive.
6. Disabling gal fund/donations during protexction - optimizing resources together with your galaxy is fun, I'll go 3C if you go 2C1E and let's share the E!
7. The 4 races - unnecessary complications for very little benefit.
8. Private galaxies - One round was enough, after that stagnation ahoy
9. the xandathrii vulture travel time - Let us sleep!
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Unread 27 Jun 2003, 14:18   #43
Bootlord
Baldy
 
Join Date: May 2003
Posts: 41
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Quote:
Originally posted by Scouse
Races - best.

P2P - worst.
yups jumpgate is also proven to be quite unusefull
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R3 8:4:1 Bootlord of Weetikveel [Defcon]
R4 293:20:2 Rzarector of the 6th Circle [Defcon]
R5 23:13:14 Ephemeron of The unbreakable [Wrath][Defcon]
R6 Cba of pa when i need to graduate [RL]
R7 27:16:25 The addiction and satisfaction of hearing you screaming for mercy [Titans][Defcon]
R8 41:7:3 The storyteller of the last Saga [Titans][Plush][Defcon]
R9 Cba of playing pa [RL]
R9,5 36:5:24 It's just one of Those days [LDK][Kamikaze]
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Unread 27 Jun 2003, 15:04   #44
Supernova9
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Location: Whenever Wherever
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Re: So hard to pick just 1 of each

Quote:
Originally posted by Chax
Worst:
6. Disabling gal fund/donations during protexction - optimizing resources together with your galaxy is fun, I'll go 3C if you go 2C1E and let's share the E!
Necessary though, I mean, the massive abuses possible due to cheating if this were to be removed.
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Unread 30 Jun 2003, 21:32   #45
LHC
J to the C to the A G E
 
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Worst: CrazyConrad

LOLHAHA

(oh. Hi.)
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Unread 30 Jun 2003, 23:56   #46
MadeMan
180º
 
Join Date: Dec 2001
Posts: 397
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worst: sounds like r10 will be the worst!
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Unread 1 Jul 2003, 10:38   #47
LordNieminen
Finn.. who's drunk.
 
Join Date: Apr 2001
Location: Finland
Posts: 285
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best thiefs/worst everything after them expect the ip rule, what's
good but not brilliant.

Everyone wants/should want to play r2/r3 again..
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r2 Thieves
r3: top100(p0rks0da rox) r4: top400(excadrix, pcmaster+me=gal 99th) r5: top150(before giving up, nocex didn't rock) r6:evu and drunk dwarf (top50)
r7: wasted c27 gal, sucky luck in clus. r8: In real Finnish infantry.. 270days r9: boring round as hell
r9.5: Top60(small playerbase=easy)
Few won R's in PIA, r26 top15 First/Last Pax round.
[OLMIT] / [TreKronor]
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Unread 5 Jul 2003, 02:43   #48
Coffee
Ensign
 
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Location: An intricate fantasy world.
Posts: 166
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Re: hmm

Best: Holo's.

Worst: Parallels, sine-roid, 'armour-salvage' - in fact anything to do with zokum -, rd2 tags, gal fleet, jumpgate, rd2 thiefs, hardcoding. Oh, and not listening to the players :)

No idea is bad in itself, no idea is good in itself, the combination and balance of ideas is the most important things. e.g. low grade salvage (5% def only) would have been good, but intead the retarded 'armour model' was used.

Unfortunatley, while 90% of ideas have the potential to be good they are either overpowered, underpowered or clash with a current idea to make them useful and instead of being balanced are just removed.

Hi btw (o:
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Unread 5 Jul 2003, 03:57   #49
Flame
[Illuminated]
 
Join Date: Jun 2003
Location: in the jungle
Posts: 5
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Quote:
worst thing ever in PA

the new propsed "Alliance intergration"

just another scheme for the creators to try and control the alliances witch have kept this game going for so long when will they learn

THE ALLIANCES HAVE KEPT THE GAME RUNNING PISSING THEM OFF IS NOT WISE ETC
agreed
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rnd 4 - n00b
rnd 5 - n00b
rnd 6 - NoS
rnd 7 - NoS
rnd 9.5 - NoS
rnd 10 - TBA
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Unread 6 Jul 2003, 03:14   #50
Entium
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Location: Confœderatio Helvetica
Posts: 323
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Best: Spinner's name in German.
Worst: Spinner's smilies.

And Cargoship = best ship ever.
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