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Unread 29 Jun 2010, 00:55   #1
Cowch
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Join Date: Nov 2003
Location: Pennsylvania
Posts: 143
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Encourage Landing on Defense

One of the things I think is lame about the game is teaming up three to four times the number of ships you need to land on a planet, and then landing on no def. So, I came up with this idea to encourage solos and landing on def.

First, roids recently capped should have a temporary bonus to help you recover from losses on a land. The bonus should be tied to the amount of xp you earned. So, if you land on a planet and earn 200xp, you get a 20% bonus on those roids for 24 ticks (or whatever a good percent and length would need to be to make it worth crashing a few ships). It may also be best if xp no longer counted toward score. Earn your xp bonus through a temporary resource bonus.

Then, salvage may need to be raised. No point in leaving ships there to bash your opponent if you're not going to earn anything from it.

It is occasionally worth crashing a few ships to cap a large amount of roids under the current system. It's just not that often where the calculus works out so that both the defender and the attacker gain by leaving ships in the battle. This is unfortunate, because good battles with interesting reports are one of the more fun parts of the game.
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