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Unread 19 Oct 2004, 05:54   #1
elandrial
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roid bug? or mayb unusal coding

this may be perfectly normal but i noticed that when i went over my limit on roids i got the usual 250 "penalty" per roid but when i had multiples it didnt quiet add up, some of the calculations were out

eg.. i have a limit of 200 roids, when i had 200( 65 metal, 65 crystal, 70 eonium) there is no penalty.

when i had 201( 65 m, 65 c, 71 e) there was penalty of 250 per type(-250 m, -250 c, -250e)

when i had 206 (67,67, 72) there was a penalty of (-500 m, -500 c, -750e

can anyone make any sense of this?
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Unread 19 Oct 2004, 19:20   #2
Gerbie
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Re: roid bug? or mayb unusal coding

Yes.
You can mine a relative amount of each type, but rounded down. So mining from M roids is 250*Round.down(Mroids*200/totalroids). Same for the other types.

It fits perfectly. The round.down is used consistently in this game.
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Last edited by Gerbie; 19 Oct 2004 at 22:32.
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