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Unread 13 Dec 2004, 20:05   #1
Smashed
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Attacks Ratio for future rounds

I beleive that In future rounds attack ratios should be more fair, I think you should only be able to attack someone if they are at least 75% of you own size (25% Ratio), this will help keep Noobies in this game and help it grow. I also think there should be a limit on how times in any 24 hour period you can be hit and that you can only be hit by one planet at anyone time. The reason behind this is I have seen 1 guy in my gal this round on 2 seperate Occasions have 11 continus attacks on him and we are only 13 mil in size so are not big players.
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Unread 13 Dec 2004, 20:26   #2
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Re: Attacks Ratio for future rounds

Quote:
Originally Posted by Smashed
I beleive that In future rounds attack ratios should be more fair, I think you should only be able to attack someone unless they are at least 75% of you own size (25% Ratio), this will help keep Noobies in this game and help it grow. I also think there should be a limit on how times in any 24 hour period you can be hit and that you can only be hit by one planet at anyone time. The reason behind this is I have seen 1 guy in my gal this round on 2 seperate Occasions have 11 continus attacks on him and we are only 13 mil in size so are not big players.
The problems with this are:

1) Top players can't hit *anybody*.
2) If there is a limit on the number of times in a 24 hour period you can be hit it can be abused. Not to mention that it would be a completely arbitrary means to cancel somebody's attack, which is incredibly annoying.
3) The point in 2) applies to only being able to be hit by one planet at a time. I could just have some friends keep a fleet launched at me at all times and avoid actual hostile incoming that way.
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Unread 13 Dec 2004, 20:29   #3
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Re: Attacks Ratio for future rounds

Also, if you can only hit one planet at a time, most top players would be completely untouchable, even without defence being sent.
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Unread 13 Dec 2004, 20:32   #4
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Re: Attacks Ratio for future rounds

Point Taken ppl, But there must be a more fair way for the smaller guys out there to grow and actually enjoy this game like us without being gunned by the bigger planets.
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Unread 13 Dec 2004, 22:41   #5
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Re: Attacks Ratio for future rounds

The problem is not just that small planets are attacked that often, but also the fact that some galaxies are small. A small planet in a high ranked galaxy is not likely to be attacked that often. An attempt is being made to make galaxies more equal in the future.
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Unread 13 Dec 2004, 23:03   #6
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Re: Attacks Ratio for future rounds

I always thought that allowing a better cap from better value targs, and reducing damage to structures vs. lower value targs may help. I think I got slapped down though.

XP is a great thing, and the increased bash limit (to 40% now) makes things not-that-bad (well, improved)...
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Unread 14 Dec 2004, 06:23   #7
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Re: Attacks Ratio for future rounds

I think there should be some difference in roid cap based on respective values. This might not work very well with the current XP formula's (since XP gained is related to the roids you take, this would lead to an unstable formula again). It's worth a try in my opinion though if you set good limits to this function.

The roid cap is currently first calculated and then devided over each fleet: the method of calculation would have to change.

I would go for a roidcap between 0 (valueratio 0) and 30% (equal values). The minimal cap would then effectively be 12% (40%*30%).
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Unread 11 Jan 2005, 19:59   #8
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Re: Attacks Ratio for future rounds

declining the original suggestion but variable roid cap might come bakc at some point
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