Hi guys.
This was my first round back in a couple of years. I thought I would give some feedback to see what you guys think. I know some of my thoughts/suggestions will not appeal to some of the long term players but my aim is to highlight issues for getting new players to join.
Firstly I have been lucky this round I think. Been in a alliance which is doing well and was in the top 100 planets most of the round and top 20 galaxies.
The biggest problem with PA for beginner, solo or player who can't be on 100% is it is near impossible. All the solo planets out there have less than 300 roids normally and if the sneak up they just get raided over and over. Therefore your only option is to join an alliance... so hear leads to the next problem... to be in an alliance you need to be very active (which is fine if you want to push top 100) but if you can only play part time you are not wanted.....
So being in an alliance and being active is great but with such massive divides in ally numbers plus silly agreements (allys 1,2,3,4 all working together for example) means the smaller allys just get picked on (great fun for only top 4-5 allys) I understand having a great alliance and lots of people is good tactics but its takes any possible competition out of the game.... My suggestion is that alliance limits are dropped a great deal. I know allys would align with each other but it would stop mass defence and make it more of a challenge.
A long time ago when I used to play gal defence was the key.. This works if you are in a buddy pack but not if you are solo. If you happen to be in a gal who has a ally buddy pack your ally are fighting against you end up with no def again (happened to me this round). Ally def always takes importance over gal def now. Therefore for beginners and part time players you have no back up and just get exiled all the time!
Structure Killers are a big problem I think.. There is nothing a smaller planet can do when 10x covered on a massive wave by an ally including SKs. I had a 4 wave att against me including SKs with x10 def.. only the top 3 allys have the ability to stop that type of inc.. So having SKs just adds more to the unfairness. I lost over 900 roids in those 4 waves and lost a load of ships (my fault
). Is that enough to lose all that as it takes a number of days to replace? Having lost 900 roids I also lost around 25 structures! and there was nothing I could do about it!
I know there are a lot of people who play that will disagree, and I guess most will be established players for a number of rounds who sit in the biggest alliances. I have spoken to many players throughout the round who feel the same and are frustrated with the current set up.
My suggestions would be as follows.... (and some very radical I know)
1. reduce ally limits to 30 max (I would remove them and play gal on gal)
2. remove SKs or make them only target amps and dists.
3. look at BPs so solo planets aren't so alienated.
There has to be a way for players to be able to play still if they can't be on 24/7?
Sorry I know this is long. The point was to highlight where I think the game can improve to gain new players and to make the game more balanced. The current set up in my opinion only favours the big alliances.
Please comment and let me know your thoughts.. there maybe a lot I have missed off.