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11 Jun 2005, 17:45
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#1
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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CTF speedgames with private galaxies
You know you want to.
Hell, screw speedgames, get another box and run proper tick length CTF games with private galaxies.
Last edited by Banned; 11 Jun 2005 at 17:52.
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11 Jun 2005, 18:09
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#2
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: CTF speedgames with private galaxies
CTF wouldnt be good with full length ticks. But private gals in CTF speedgames sound cool
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11 Jun 2005, 18:45
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#3
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: CTF speedgames with private galaxies
Under the current system I dont think it would be that good. To me with the scoring system as it is theres little incentive to get the flags until closer to the end.
Now with a scoring system where you got points for capturing a flag, for holding the flag for a set period and then for having the flag at the end would imho make it a great deal better.
What I'm thinking is the current scoring system for ending with a flag, a point everytime you steal a flag and a point for every 5 ticks you hold a flag (not counting your own)
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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11 Jun 2005, 18:53
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#4
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by wakey
Under the current system I dont think it would be that good.
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Then address the system rather than the concept.
Quote:
To me with the scoring system as it is theres little incentive to get the flags until closer to the end.
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Fair point.
Quote:
Now with a scoring system where you got points for capturing a flag, for holding the flag for a set period and then for having the flag at the end would imho make it a great deal better.
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Probably a good idea.
Quote:
What I'm thinking is the current scoring system for ending with a flag, a point everytime you steal a flag and a point for every 5 ticks you hold a flag (not counting your own)
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But none of this addresses how CTF speedgames are a bad idea...
Quote:
Originally Posted by _Kila_
CTF wouldnt be good with full length ticks.
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Why not?
Quote:
But private gals in CTF speedgames sound cool
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The CTF concept does indeed lend nicely to the pace of speedgames.
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11 Jun 2005, 18:59
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#5
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: CTF speedgames with private galaxies
thinking outloud here under the current galaxy system private gals are possible - assuming:
they work like buddy packs but with a higher max size
they are created by a shuffler at tick 36
the shuffler creates the galaxy and deletes all non-private planets
signups are closed after tick 36
a more complex system closer to old style private galaxies would be possible as well (with some galaxies private and some random) but would require signficant code changes/reversions.
I personally would quite like a private gals system as described for a long CTF round - i.e. totally private so it really is the best of the best competing.
The one problem would be if we didn;t have enough people wanting to do it.
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11 Jun 2005, 19:07
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#6
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by Kal
thinking outloud here under the current galaxy system private gals are possible - assuming:
they work like buddy packs but with a higher max size
they are created by a shuffler at tick 36
the shuffler creates the galaxy and deletes all non-private planets
signups are closed after tick 36.
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That sounds like a great way to do it. This also allows for randomers banding together and trying to compete.
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11 Jun 2005, 19:12
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#7
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by Banned
But none of this addresses how CTF speedgames are a bad idea...
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Well if you take a second to actually read what I wrote I didnt say the idea was bad just under the current system it would be. I'm hardly going to start posting "What a fab idea lets do it at once" when theres a flaw in the current setup that weakens the whole premise of the idea. As such I posted what I think needs changed to imho make the idea viable.
The point of the suggestions forum is to help build on peoples ideas and to work out problems not to blindly start raving about an idea just because theres a small part of it we agree with, after all it was people doing that that helped force features like private galaxies through in a half baked implementation that probally did more harm to this game than it did good
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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11 Jun 2005, 23:41
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#8
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-Back Again-
Join Date: Feb 2001
Location: Hitchin, Hertfordshire
Posts: 707
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Re: CTF speedgames with private galaxies
How fast are we talking about in speed games? Because the ticker really isn't good enough for anything more than about 15 minutes on the 4k planets we have. Assuming, say, 1k planets, we'd still only be able to do 5 minute ticks. Nothing like the 1 min ticks I fondly remember enjoying in the old days. We -could- look to dragging the optimised ticker from R14 development and seeing if that helps though.
But is this thread suggesting we do the upcoming speed game as CTF? Modifications to the scoring and anything else related can be discussed and changed, of course. I'm happy to organise, maintain and run CTF as a speedgame, I think it'd be quite exciting.
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12 Jun 2005, 04:28
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#9
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: CTF speedgames with private galaxies
5 min ticks are fine. i dont know about other people but when a page takes like 15 seconds to load, you could get incoming and not being able to do anything about it till it was ETA 6 due to your 1337 connection .
5 min ticks are ideal, come to think of it.
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#Strategy ; #Support - Sovereign
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12 Jun 2005, 12:01
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#10
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: CTF speedgames with private galaxies
Hopefully, post speedgame the ticker will work more efficiently as maintance is planned in the near future. For this upcoming speedround some version of CTF looks to be a popular option. Remember the point of this was we did it as much to see if the idea needed refining (and if it did, how) as to enjoy it, which most people seem to have done.
I'm all for private speedgames though, as that's what my origional idea intended (although this could obviously lead to blocking)
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r8-10 RaH r10.5-12 MISTU
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12 Jun 2005, 12:10
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#11
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: CTF speedgames with private galaxies
Personally I love the 1-2 minute ticks from private betas. 5 minute ticks would balance connection problems with speed perfectly
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Finally free!
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12 Jun 2005, 14:31
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#12
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home wrecker
Join Date: Jan 2001
Location: The other side of the galaxy ;)
Posts: 1,041
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Re: CTF speedgames with private galaxies
private gals and CTF
I;m cuming in my pants :/
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#pr0nstars - a pimp is for life, not just for christmas
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12 Jun 2005, 17:34
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#13
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Non directed and witty
Join Date: Nov 2001
Location: #ascendancy
Posts: 814
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Re: CTF speedgames with private galaxies
I love CTF, so much better than a normal rd.
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CATHAAAAAARGH
I've won 4 rounds.
I'm kinda a big deal.
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12 Jun 2005, 17:41
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#14
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: CTF speedgames with private galaxies
This CTF game is really fun, for me atleast, and definitely adds variety to the 'normal' PA which may have been getting stale for some people. Works best as a speedgame though IMO, as you often need multiple caps on a single targ to get a flag and the intensity and speed of speedgames should/could allow this.
But, this is just from theory, I've never played a speedgame and don't intend to due to teh fact I Can't bear the idea of sitting at a screen for days straight :|
Last edited by Gate; 12 Jun 2005 at 17:48.
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12 Jun 2005, 19:48
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#15
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: CTF speedgames with private galaxies
How big were you thinking of for galaxies? 10 I assume? I wonder if it would be better to have even smaller galaxies...
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Is this the real life?
Is this just fantasy?
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12 Jun 2005, 20:11
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#16
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: CTF speedgames with private galaxies
private galaxies for the coming SG would be more trouble than its worth unfortunatly as it would need a fair few code changes.
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12 Jun 2005, 23:18
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#17
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by Neferti
How big were you thinking of for galaxies? 10 I assume? I wonder if it would be better to have even smaller galaxies...
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I was thinking around 15, with limitations on alliances. So that galaxies would be the actual teams. Obviously there are ways to get around the alliance limitation, but without alliance def you'd have to think up new ways of doing it.
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12 Jun 2005, 23:39
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#18
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: CTF speedgames with private galaxies
CTF speedgames would have to have private galaxies.
Only reason it works in havoc is cos we exiled so many people in the proper round to get active people playing.
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13 Jun 2005, 07:43
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#19
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Beoyotch
Join Date: Mar 2005
Location: Ontario, Canada
Posts: 361
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by _Kila_
CTF speedgames would have to have private galaxies.
Only reason it works in havoc is cos we exiled so many people in the proper round to get active people playing.
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...and that is only the case in like 30 galaxies. In my gal in the round it was very active, though now that we've hit CTF havoc the only other active person exiled. I think this is the case in many galaxies though.
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Peekaboo!
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13 Jun 2005, 08:45
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#20
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[TGV] Wots It
Join Date: May 2005
Posts: 135
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Re: CTF speedgames with private galaxies
My gal has been very active during CTF - with only a few planets not playing....it's definitely made the whole concept more fun, and if anything has increased the comraderie of our gal which was already great during the main round.
TBH, I found myself mainly doing defence during the main round, both due to the needs of my alliance, and my timezone meant that I had to be up at ungodly hours to claim alliance targets...with the speed of CTF, and it being gal centred, I'm having a lot more fun.
The speed also means I find myself taking more risks - after all lose a few ships - and I can have them rebuilt in a couple of hours (resources permitting ofc), means I'm more likely to attack planets I would have passed on during the round - the whole ctf concept also facilitates this....
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TGV Wots It
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13 Jun 2005, 10:07
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#21
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by Banned
I was thinking around 15, with limitations on alliances. So that galaxies would be the actual teams. Obviously there are ways to get around the alliance limitation, but without alliance def you'd have to think up new ways of doing it.
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You'd have to make clusters very small or nonexistant too, surely? Otherwise you could see cluster alliances springing up for the duration.
And yes, removing bash limit on flag bearers for an actual game of this is good IMO.
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13 Jun 2005, 11:39
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#22
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by Gate
You'd have to make clusters very small or nonexistant too, surely? Otherwise you could see cluster alliances springing up for the duration.
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Yeah, because cluster alliances are bad!
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14 Jun 2005, 19:44
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#23
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Reservoir Dog
Join Date: Jun 2003
Location: Down South,England
Posts: 613
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Re: CTF speedgames with private galaxies
I think CTF Speedrounds would be good. With Priv gals. Even with Random gals tbh.
But system does need to be changed. So like :
1 Point for every roid stolen.
5 Points For your own roid being in gal.
2 Points for having Flag's at end of rnd.
etc
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14 Jun 2005, 19:51
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#24
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by coffee-
...and that is only the case in like 30 galaxies. In my gal in the round it was very active, though now that we've hit CTF havoc the only other active person exiled. I think this is the case in many galaxies though.
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hehe I stole Seal from you
This is why it wouldn't work without private gals. You will just end up in a random gal with those annoying randoms who sign up but do not play.
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14 Jun 2005, 19:58
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#25
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.
Join Date: Mar 2004
Posts: 3,382
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Re: CTF speedgames with private galaxies
why the hell would people pay for a speedrnd account and not play actively?!
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14 Jun 2005, 20:11
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#26
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: CTF speedgames with private galaxies
people don't pay for speedround accounts... paying for a speedround is not cool
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14 Jun 2005, 23:06
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#27
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..comeback kid
Join Date: Apr 2005
Location: The Netherlands
Posts: 41
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by _Kila_
people don't pay for speedround accounts... paying for a speedround is not cool
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Paying for a speedround is nigh impossible if details are released *late*
(Aka, the wednesday before, or even later)
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14 Jun 2005, 23:29
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#28
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.
Join Date: Mar 2004
Posts: 3,382
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Re: CTF speedgames with private galaxies
Quote:
Originally Posted by _Kila_
people don't pay for speedround accounts... paying for a speedround is not cool
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welcome to pa.
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14 Jun 2005, 23:46
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#29
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This is bat country
Join Date: Nov 2003
Location: Norway
Posts: 1,693
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Re: CTF speedgames with private galaxies
well
CTF with 10man alliance Galaxies
(Alliance count limited to say.. 50 members to make everyone competetive in a speedgame where activity is lower).
Its the very basic concept of CTF and should really be the norm.
Lets just call it a alliance CTF tournament
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