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Unread 9 Jun 2007, 08:59   #1
vd3a
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Talking ship stats

well, loads of ppl dont like that shitloads of ships, i think that ideea with cheap ships isnt good. i suggest, those game admins to change it back like is the other rounds, like in R13, that was the great round in hitory of PA.

thanks
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Unread 9 Jun 2007, 09:28   #2
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Re: ship stats

Why dont 'people' like it? What's wrong with the cheaper ships? What benefits are there to reverting to the old system?
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Unread 9 Jun 2007, 10:54   #3
SpookyVince
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Re: ship stats

Buh... It's only a matter of proportions... What's the difference with 10 times more or less ships if all is in the same proportions? I personnally don't mind having 10 times less or more...
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Unread 9 Jun 2007, 12:30   #4
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Re: ship stats

Quote:
Originally Posted by Ultimate Newbie
Why dont 'people' like it? What's wrong with the cheaper ships? What benefits are there to reverting to the old system?
The only real difference is that structure killers and asteroid pods are more powerful. And that there's less variability in the first couple of attacks' battle reports.
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Unread 9 Jun 2007, 12:35   #5
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Re: ship stats

Should make ships even cheaper.
Atleast it then seems like there are lots of things happening in the universe with the 140ish players pa got
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Unread 11 Jun 2007, 15:42   #6
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Re: ship stats

vd3a and Keizari are right.

Not only were more asteroids added to the universe by reducing the init cost from 250 to 150, but for no given reason the ship costs were also reduced heavily.

While many said "Oh its the same, just with 10 times bigger numbers" (and what a pointless change that would be), the strength of pods rose greatly.
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Unread 11 Jun 2007, 15:56   #7
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Re: ship stats

Quote:
Originally Posted by Shyne
but for no given reason the ship costs were also reduced heavily.

While many said "Oh its the same, just with 10 times bigger numbers" (and what a pointless change that would be), the strength of pods rose greatly.
The reason for the decrease in the cost of the ships was because rounds this year are shorter then rounds last year and I wanted to give people the chance to still have significant number of ships. To some extent what you say is right, in that 10 times the number of ships really doesn't change anything in terms of how combat works out, but I think there is a physcological bonus of having more ships.

You are quite right however about pods, I did the best I could within the game engine limits to cut them back, but was only able to reduce the effectiveness of pods by a factor of 7 rather then the full factor of 10 (the problem was the Illusion), making them more powerful. I suggested off setting this by increasing the damage required to steal a roid, but that idea was not implimented by the PA Team. I have not heard really any outcry to go back to the more expensive ships before this thread, but if it is something the community wants it is easy enough to multiply ship costs by 10 again and be back where we were.
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Unread 11 Jun 2007, 16:36   #8
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Re: ship stats

I guess now that I think about it, the other thing that could be done is we could increase the cost of pods by 30%, so they would be out of proportion with the rest of the ships (other then structure killers) but it would put them at the same relative effectiveness level as every other ship.
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Unread 11 Jun 2007, 17:37   #9
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Re: ship stats

You shouldn't have tried to fix that which wasn't broken, and when you did try, you should have realised that you were actually breaking, not fixing it. I vote for reverting to the previous costs.
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Unread 11 Jun 2007, 20:06   #10
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Re: ship stats

I vote against reverting to the previous costs, just caus i like to have alot of ships (even if 50 of them are as effective as 1 in the old costs)
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Unread 11 Jun 2007, 20:20   #11
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Re: ship stats

i liked more ships
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Unread 11 Jun 2007, 20:41   #12
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Re: ship stats

well, seems like im gonna quit PA, i hate to have a bunch of ships, thats sux.
th ideea is, in the game ppl need to fight for keep the ships alive. this round, loads of nubs goes to land even they lost loads of ships.. with 200k wach they rebuild the fleet. we need them to keep up for fight, with more launches and recalls... not bild landing ... thats sux


thx
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Unread 11 Jun 2007, 22:46   #13
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Re: ship stats

Sorry, what? You're leaving because you get too many ships? You're kidding right? Please tell me you're kidding. :\
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Unread 11 Jun 2007, 22:55   #14
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Re: ship stats

lol vd3a don't leave n0b0
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Unread 11 Jun 2007, 22:58   #15
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Re: ship stats

more ships is good, people likes to have more ships.
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Unread 14 Jun 2007, 15:02   #16
vd3a
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Re: ship stats

doh, ill quit ... tons of ships sux

i sorry for my friend shyne, he will be forced to play alone for now!

im sorry shyne, i dont like the game anymore if they let him like that ..

c`ya when the game will be like the other rounds
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Unread 14 Jun 2007, 15:40   #17
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Re: ship stats

Dear god, beyond the pods thing there is actually no non-aesthetical difference.
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Unread 14 Jun 2007, 18:25   #18
Tietäjä
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Re: ship stats

It's a bit like money illusion in economical terms, JBG. The fact that it doesn't make a difference doesn't mean people wouldn't think/react as if it did make a difference.
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Unread 15 Jun 2007, 00:02   #19
Shyne
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Re: ship stats

I don't understand why people find bigger numbers more fun/exciting/useful. It's just POINTLESS.
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