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28 Jul 2005, 11:38
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#1
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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Bigger ships should take longer to build
Does anyone else think it was better when bigger ships took longer to build? I quite miss that feature of the game.
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28 Jul 2005, 11:59
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#2
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Bigger ships should take longer to build
Nope, not really
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28 Jul 2005, 12:10
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#3
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Registered User
Join Date: Dec 2003
Posts: 327
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Re: Bigger ships should take longer to build
Quote:
Originally Posted by Ginga
Does anyone else think it was better when bigger ships took longer to build? I quite miss that feature of the game.
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says the xan??
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Rocko
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28 Jul 2005, 13:40
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#4
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King of The Fat Boys
Join Date: Feb 2001
Location: UK
Posts: 3,332
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Re: Bigger ships should take longer to build
I think it's fine as it is.
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29 Jul 2005, 06:16
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#5
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Bigger ships should take longer to build
i don't remember this feature
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29 Jul 2005, 06:50
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#6
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Bigger ships should take longer to build
Quote:
Originally Posted by furball
Nope, not really
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Says the Cath
Shipbuilding time used to depend on what class the ship was. Fighters used to take 4 ticks to build, corvettes 8, Frigates 12, Destroyers 16, Crusiers 20 and Battleships 24 iirc. However, this was from R1-5 when there were no races. I dont actually remember if R6-9.5 actually did this as well, however R10 onwards all production ETA's have been the same for all classes - the only differences have been race specific bonuses (like Xans -1 Production time, Zik -2 etc).
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29 Jul 2005, 10:26
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#7
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Ex-Visionary
Join Date: Aug 2004
Location: Manchester, Eng
Posts: 325
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Re: Bigger ships should take longer to build
hmmmm no
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29 Jul 2005, 13:53
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#8
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Bigger ships should take longer to build
Production times were on the same principles from round 1 through to round 9.5. It's only since PaX that all have been the same time.
I do kinda miss it, in a way...
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29 Jul 2005, 18:41
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#9
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: Bigger ships should take longer to build
There are a number of features from pre-PaX that I'm not sure why they removed. Perhaps it was a data base coding issue, who can say? But I agree, varried ship building times was not a bad thing.
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30 Jul 2005, 13:29
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#10
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Bigger ships should take longer to build
I think it was removed because it unbalanced the game in some way, perhaps...
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30 Jul 2005, 13:51
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#11
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Bigger ships should take longer to build
Quote:
Originally Posted by Neferti
I think it was removed because it unbalanced the game in some way, perhaps...
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I dont think it was because of that at all. Iirc, PaX was designed to be 'simpler' to play so the average random person could walk in and have fun - it was an attempt at reducing the steep learning curve that Planetarion has.
Whilst all that sounds good and noble, unfortunately it didnt have the desired effect.
As you all know, it merely made the game less interesting as everything was 'dumbed down' yet there was no increase in playerbase nor a reduction in the learning curve - rather now no-one knew what to do and it was thus alot more difficult on everyone. But new players didnt have the rough idea to succeed, so it didnt really help them at all.
I believe that the different ETA's for each class of ship fell victim to this general simplification. In a way, i prefer the way it is now - a complete order in an ETA that you can adjust through Engineering if you so desire. It would be a pain for Terrans who have to wait a full day to rebuild their losses from the previous night.
I think it should be revisted because tbh i havent thought about differing etas for such a long time. What sort of pros and cons did you envisage splitting the production ETAs up?
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30 Jul 2005, 14:38
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#12
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Bigger ships should take longer to build
If we can find a way to put back variable production ETAs without unbalancing the game I'd support it
Perhaps 12 or 16 should be the max (unaided by engineers) though, rather than 24.
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30 Jul 2005, 16:14
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#13
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Gifted
Join Date: Dec 2000
Location: Holland
Posts: 59
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Re: Bigger ships should take longer to build
Its pretty good as it is at the moment imho...
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31 Jul 2005, 09:10
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#14
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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Re: Bigger ships should take longer to build
IF we are talking about balace, you just need to balance the races. There are advantages and disadvantages to both. Xan are weeee little ships so dont take long to build, ter have big fat motherchunkers so they should take ages, but they take a bloomin poundin. It all balances. Just have to make it so all the races have equal advantages and disadvantages.
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1 Aug 2005, 00:06
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#15
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Bigger ships should take longer to build
Quote:
Originally Posted by Ginga
Does anyone else think it was better when bigger ships took longer to build? I quite miss that feature of the game.
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Awful idea
Xans build fighters to roid and there eta is faster and now they can build faster than a terran whos ships are slow eta and also take longer to build.
Don't be daft.
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1 Aug 2005, 03:26
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#16
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Bigger ships should take longer to build
Touch it and die. No fking way Im gonna wait 20 hours for my cruisers :P
Want old features, go play pl4netia
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