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11 Jun 2014, 15:52
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#1
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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In-game Attack Page
Can we please change the layout of this? Currently it doesn't show you your current claims and you have to go through the whole list just to find them - it's very annoying! Which is probably why most alliances doesn't use them.
Maybe have a similar setup to the Merlin attack page?
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12 Jun 2014, 13:47
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#2
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Registered User
Join Date: Jul 2013
Posts: 52
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Re: In-game Attack Page
Agreed. The design of the in-game attack page is disturbing. Perhaps set it up similar to Merlin as Clouds said. I would also be interested in having a feature added for releasing targets. Say your alliance wants to put up targets at exactly 20:00 game time. Create a feature where you can set a time that you want your attack to become available to the alliance for claiming. This will be helpful for alliance BCs. If they cant be around for 20:00 they can set the attack earlier and it will automatically release at the time they intended.
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12 Jun 2014, 14:11
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#3
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Quote:
Originally Posted by WillyNilly
Agreed. The design of the in-game attack page is disturbing. Perhaps set it up similar to Merlin as Clouds said. I would also be interested in having a feature added for releasing targets. Say your alliance wants to put up targets at exactly 20:00 game time. Create a feature where you can set a time that you want your attack to become available to the alliance for claiming. This will be helpful for alliance BCs. If they cant be around for 20:00 they can set the attack earlier and it will automatically release at the time they intended.
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It's already does that depending on access allowed. You guys probably have it set wrong. The in-game page is better than Merlin that respect.
Tbh there is nothing wrong with the attack page if people use it right. If you can't remember what targets you picked then that is your fault.
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12 Jun 2014, 14:33
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#4
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: In-game Attack Page
Quote:
Originally Posted by Kaiba
Tbh there is nothing wrong with the attack page if people use it right. If you can't remember what targets you picked then that is your fault.
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People tend to claim, calc up, check, then unclaim later. Also people tend to refer to their targets later on to launch. I know I always double check my claims so we don't mis-launch etc.
It's not about being logical, it's about convenience, and the in-game attack page is not convenient.
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12 Jun 2014, 14:35
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#5
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Registered User
Join Date: Jul 2013
Posts: 52
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Re: In-game Attack Page
The design is terrible, any scan you want will open up a new tab or web page. You have to drop down each target to see who is claimed. Merlin it's all in one page, much cleaner.
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12 Jun 2014, 16:03
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#6
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Then use Merlin. Stop bitching cos its different
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12 Jun 2014, 17:46
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#7
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Registered User
Join Date: Jul 2013
Posts: 52
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Re: In-game Attack Page
Pretty sure this is "Planetarion Suggestions" and what Clouds and I are talking about are "suggestions". Take your grumpy a$$ out of here if you're going to be counter productive
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12 Jun 2014, 17:55
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#8
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: In-game Attack Page
Quote:
Originally Posted by Kaiba
Then use Merlin. Stop bitching cos its different
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It would be more convenient to use the in-game system rather than the Merlin webbie thus my suggestion.
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12 Jun 2014, 19:28
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#9
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Quote:
Originally Posted by Clouds
It would be more convenient to use the in-game system rather than the Merlin webbie thus my suggestion.
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Yes because overhauling the entire ingame attack system to make it work like something that already exsists and you can use for free is so much more convienent than just using Merlin. Tard.
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12 Jun 2014, 19:53
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#10
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Registered User
Join Date: Jul 2013
Posts: 52
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Re: In-game Attack Page
Once again...clearly states "Planetarion Suggestions".....
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12 Jun 2014, 20:17
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#11
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Quote:
Originally Posted by WillyNilly
Once again...clearly states "Planetarion Suggestions".....
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Yes and as with every other thread in 'Planetarion Suggestions' people reply with why its a unworkable, pointless, retarded idea.
Dont cry that you and your pal Clouds got shot down, maybe you are tired from DCing or something... and your brains have stopped working
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12 Jun 2014, 20:44
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#12
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: In-game Attack Page
It's ok WillyNilly, Kai's only social life is on the forums.
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13 Jun 2014, 13:47
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#13
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Registered User
Join Date: Jul 2013
Posts: 52
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Re: In-game Attack Page
Lol i know, it's quiet pathetic he has to flame every forum post.
Just cause you think it's retarded Kai doesn't mean it's not a good "SUGGESTION", im sure a lot of people would enjoy a revamped in-game attack page so we wouldn't need to rely on outside sources.
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13 Jun 2014, 15:05
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#14
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: In-game Attack Page
Jesus, Kai. Chill out.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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14 Jun 2014, 17:28
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#15
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Right so lets go through this...
I started by stating that the issues/fix that WillyNilly had/wanted with the attack page were actually fixable by changing access.
Clouds then said about not seeing claims, tbh this quite a naggy comment about his laziness to not make an extra click to check his targets.
The they start waxing lyrical about Merlin and how ingame attack page should look like this free source webby. The amount of coding that this would take for PA team to convert is quite high for what is a niggly issue and really very low on the list of 'shit to fix'. Plus when you already have something that does all this and doesnt cost you money why should it be a suggestion to clone it across to ingame.
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14 Jun 2014, 18:12
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#16
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: In-game Attack Page
Quote:
Originally Posted by Kaiba
Clouds then said about not seeing claims, tbh this quite a naggy comment about his laziness to not make an extra click to check his targets.
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It's not just one click though, you have to go through the entire target list, and it's a pain if you TA for a BG of 11.
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14 Jun 2014, 19:46
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#17
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Quote:
Originally Posted by Clouds
It's not just one click though, you have to go through the entire target list, and it's a pain if you TA for a BG of 11.
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Im trying to think of an alliance who would possibly have the members for a BG of 11 currently that would use the ingame attack page.
From my knowledge CT, ND, Spore and HR have their own webbies including attack pages.
Ult, p3n, Vikings and Faceless used Merlin.
So with greatest respect its more down to lack of preperation by your alliance than the fault of the ingame attack page.
The point i will try and get across is why waste resources recoding something that at best 2 of the t10 alliances uses.
In an ideal world it would be done but people stick with what they know and most these alliances have had their setups for many rounds now and wouldnt change to ingame even if it was revamped. From experience both HR and ND's personal attack pages are very dated and confusing but they would never swap to Merlin so if you cloned Merlin into ingame they wouldnt use it still. Plus everyones bots are linked to these webbies so that would be another reason not to change.
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15 Jun 2014, 17:34
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#18
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Registered User
Join Date: Dec 2013
Posts: 245
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Re: In-game Attack Page
To explain what Kaiba was saying regardless access in response to WillyNilly:
When you create an attack you can add waves and for each wave you can add: 'Release Tick' and 'Landing Tick'.
'Release Tick' is when the wave will/should become visible (never had a chance to test it tho).
So if you set up your access levels so that everyone can see the attacks but only a few can edit/create them then you should be able to use the 'Release Tick' to release the targets.
As a further comment: during the xmas round and during the havoc of round 56 I did use the in-game attack page to a certain extent, using it to it's fullest was unfortunately not possible because it's only available for the own alliance members(*)..
When using it I came up with some suggestions to improve it - see http://pirate.planetarion.com/showpo...&postcount=240
Appocomaster listed these in the summary as 'May fix'
*: just to explain this for those that are curious: in the xmas round there were galaxies alliances but teaming on attacks happened with the cluster, in havoc r56 it were cluster alliances but teaming on attacks happened with other clusters
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18 Jun 2014, 21:29
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#19
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☆ ♥
Join Date: Jan 2003
Posts: 3,489
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Re: In-game Attack Page
Attack page sucks. Would be nice if Merlin was integrated or completely replaced the attack page.
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18 Jun 2014, 22:12
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#20
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: In-game Attack Page
Quote:
Originally Posted by Androme2
Attack page sucks. Would be nice if Merlin was integrated or completely replaced the attack page.
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Or just carry on using Merlin as you do now.
What would ACTUALLY be good is if Merlin had the ability to pre make attacks which could be released at later ticks. The fact it has to be live kind of makes Merlin a bit sucky imo, plus its also very easy to screenshot Merlin to leak attacks to another ally as its all concise with nicknames on claims.
I believe ingame attack access can be set to stop this plus the expanding thing makes its a faff to copy and leak and it CAN premake/release later attacks.
Actually ingame attack page has all the stuff that makes Merlin annoying, lets integrated the ingame attack page into Merlin
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