Wars have always been a important part of Plantetarion. But there is no real offical rules nor system to implement the wars into PA, usually this only happens when alliances starts targeting each others through intel collected, and mainly its highly inefficent.
The current game more or less removes the alliance fight factor cept for these random attacks made by alliances.
So why not introduce a system that can implement wars in Planetarion.
My suggestion for now is as follows: Wars can be declared by an alliance against another alliance.
Example: ROCK declares war against VGN, the ROCK HC goes to a the war page on the alliance page and selects VGN as target. VGN gets a message from the game where it says that ROCK have declared war on them and VGN is free to respond with a wardeclaration of their own.
When started a war can last a certain amount of time. (I cant really say how long, maybe someone has suggestions?) During this time, all attacks against the «enemy» alliance will gain the alliance alliancescore as double score from the attack itself.
Alliances does not gain score any other way than declaring war on an alliance, attacking planets without an alliance will not count towards the alliancescore. Individual score will go on as usual however.
Alliance bash limit. Any alliance being 50% or less than your own alliance cant be attacked. IF an alliance lower than 50% of your score declares war against you, you may reply and will gain score from attacking it.
IE: eXilition tries to declare war against the Penis allianz! but finds out that the penis is to small
Limits to the war system: There probably should be some limits to the war system. Maybe avoid having warblocks as have happend in some games i've seen this war system work. Avoid alot of alliances ganging up on one alliance should however be something we need to discuss, any suggestions?
What are the benefits of this system? You will get more benefits from wars. The wars will make the alliances more competetive and you will also avoid newbie bashing to some extent. (its not fruitful for an alliance to attack someone without an alliance)
One question we should ask is ofc: Should alliancetags be shown if PA chooses to use such a system?
Perhaps, if the alliancebash limit is implemented having showed tags might be good.
So, please read this suggestion with an open mind, and dont brush it away as a useless one, give some feedback as to how it can be made better, and/or what changes needs to be done.
PS: No alliances were harmed under the making of this thread.