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Unread 28 Oct 2002, 16:59   #1
rhkhdh
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Lightbulb The Benifits and Problems With Xan

The Benifits
Xan are a very good race to be overall.
For the first half of the round they are great in every aspect and do not recive many attacks at all. (due to the fact that most of there ships are cloaked).
They have a high emp resistance against cath as well. They have very powerful ships even at the begining.
Also the ships are EXTREAMLY cheap in resources (until Kthal Fireblade they are all less than 5000 of each resources each!).
And last but not least.
There constructions. On the first one there is, you can create 3 types of ships that are all cloaked! then after Stealth Transmissions you can create Bomber Assembly Line which lets you create another 3 ships, and then after Energy Bolts Frigate Construction Site which lets you create another 3 ships! That means you can create powerful ships faster than the other races! Sweet or what?

The Problems
Now after all them benifits, what could be wrong with xan you were wondering. Well there is more than you think.

To start off with they have an expensive E cost (the most is 750 for the Valaerian Dreadnought).
Also there is there armor. the armor for xan is really quite bad in the long run. But the power does make up for it though but they might not get to use there power if another ship has a lower Init with the power to destroy it.
But the worst and horrible thing that xan's enemy is the construction/Research called Cloaked Signatures. This can tell how many cloaked ship are really attacking you so you can get defence or send your fleet away so that the xan attackers get nothing. :/
I am not sure but i think Cloaked Signatures can detect what kind of xan ships there are too. but i am not 100% sure on that!
If you know if it can detect what kind of cloaked ships, then post below!

Well there you have it!
My opinion on xan benifits and problems!
If you like can say what you think is good or bad about xan, but please dont judge what i say.
All of the above was my opinion and my opinion only.

Thank You!

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Unread 28 Oct 2002, 17:15   #2
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Re: The Benifits and Problems With Xan

Quote:
Originally posted by rhkhdh

Please dont post below saying "Thats not true!" or "Xan are also good/bad because...."!
All of the above was my opinion and my opinion only.
then why do you post it in here?
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Unread 28 Oct 2002, 17:33   #3
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Re: Re: The Benifits and Problems With Xan

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Originally posted by MrPubes


then why do you post it in here?
because he want to know our views on this subject?
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Unread 28 Oct 2002, 18:02   #4
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you usually don't tell people not to comment on your opinions if you want to discuss it, don't you?
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Unread 28 Oct 2002, 18:56   #5
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Isn't it a bit late to discuss this? Hell, anyways:

1) You forgot ETA advantage

2) You can see what ships are in what fleet, but you see only pods/vultures on galstatus/overview/newsscan, so you can't see the diffference between a fleet with only 250 pods and a fleet with 250 pods + tons of other ships
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Unread 28 Oct 2002, 18:58   #6
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1. Xan hardly have good emp res. Thats not an opinion, thats fact.
2. The fuel costs aren't really any different to other races
3. Cloaked signatures is a research that allows Military scans to be built. These are scans that show (exactly) what ships are in which fleet (in previous rounds they showed what the fleets were doing, but no longer...)

There's nothing in this post (that's correct) that can't be found elsewhere on the forums...
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Unread 29 Oct 2002, 12:04   #7
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In number based stats there are no opinions. Only facts....
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Unread 7 Nov 2002, 11:26   #8
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EMP resistance good for xans? w00t? EMP res is crap ppl!

To advantages:

- ETA advantage
- init advantage > armor disadvantage (calc vsharrak vs harpy for example)
- res/con-advantage is a bit different than u told. its main benefit is that u have to res/con only til CO in beginning to have flak for pods and afterwards u can go on with traveltime reducement
- alliance def
- no need to build DE/CR/BS

To disadvantage:

- can only be played by experienced player due to their att-style
- mayor probs against cathaar
- podclass is well targeted
- when u attack, u have to bash your target (not too much fleet at home when attacking, so u r buttnaked then)
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Unread 7 Nov 2002, 18:21   #9
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i go with the post above, except one point:

"can only be played by experienced player due to their att-style"

what style? bashing your target in the ground with a kill fleet and then send a few pods afterwards, if he runs - recall your kill fleet?

its a style, no doubt, but not a difficult one.
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Unread 7 Nov 2002, 19:50   #10
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Quote:
Originally posted by Hurz
i go with the post above, except one point:

"can only be played by experienced player due to their att-style"

what style? bashing your target in the ground with a kill fleet and then send a few pods afterwards, if he runs - recall your kill fleet?

its a style, no doubt, but not a difficult one.
I was gonna say that

Last round I was terran and it was definitely harder to play than xan. So long as you remember not to build bloody DE they're easy as pie
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Unread 7 Nov 2002, 21:02   #11
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The art of playing Xan is bashing target to minimize losses and keep the capture for roiding fleet considering there can be defenders for the 2nd, 3rd, 4th... tick u land and u only have 3 fleet spots. I really think keepin the cap has its difficulties...

Another point is that Xans usually play with tons of fighter, which makes it not easy for n00bs too, cause have a great init, but u need em in masses...
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Unread 7 Nov 2002, 21:04   #12
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Main advantage (imo) is the fear factor they inspire, your target knows that he stands to take a lot of punishment (unless he can emp you down). So there is a big temptation to run fleets rather than face the fighter swarms....

That applies all round, plus cloaking is still an advantage IF you use it right even after mil scans......

Mil scan shows....
Fleet 1 25 Gazillion Fighters, 1 Arrowhead
Fleet 2 1 Vsharak, 1 Arrowhead
Fleet 3 500 Vultures

You have.....
Incoming hostiles 0 eta 7
Incoming hostiles 500 eta 7

You gonna stay or run???????
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Unread 7 Nov 2002, 21:20   #13
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yesterday i thought that too, but I really had to shoot him 3,8 mio and in 2nd tick he decided to run...
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Unread 8 Nov 2002, 11:23   #14
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Quote:
Originally posted by Hardrada
Main advantage (imo) is the fear factor they inspire, your target knows that he stands to take a lot of punishment (unless he can emp you down). So there is a big temptation to run fleets rather than face the fighter swarms....

That applies all round, plus cloaking is still an advantage IF you use it right even after mil scans......

Mil scan shows....
Fleet 1 25 Gazillion Fighters, 1 Arrowhead
Fleet 2 1 Vsharak, 1 Arrowhead
Fleet 3 500 Vultures

You have.....
Incoming hostiles 0 eta 7
Incoming hostiles 500 eta 7

You gonna stay or run???????
er y not just three fleets all with some ships and same amount of pods
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Unread 8 Nov 2002, 16:34   #15
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Quote:
Originally posted by Hardrada
Main advantage (imo) is the fear factor they inspire, your target knows that he stands to take a lot of punishment (unless he can emp you down). So there is a big temptation to run fleets rather than face the fighter swarms....

That applies all round, plus cloaking is still an advantage IF you use it right even after mil scans......

Mil scan shows....
Fleet 1 25 Gazillion Fighters, 1 Arrowhead
Fleet 2 1 Vsharak, 1 Arrowhead
Fleet 3 500 Vultures

You have.....
Incoming hostiles 0 eta 7
Incoming hostiles 500 eta 7

You gonna stay or run???????
kewl tactic yeah ive seen that one b4,

but if u think logic u find the answer is lying there already.

In most cases the xan will have sent the big fleet (even if he hasnt it'd b better to get def for it ofc ) bcuz otherwise they'd be spending DAMN much E, which ofc is an easy choice to make if u get nice roids, but its a big gamble to spend that much E on illusion.
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Unread 8 Nov 2002, 17:23   #16
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Quote:
Originally posted by Silva baby


er y not just three fleets all with some ships and same amount of pods
Because this way you can recall Fi if he runs and not if he doesnt run or gets def.
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Unread 8 Nov 2002, 20:59   #17
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When i used to get attacked by an xan i would just send my fleet away. But now cause i have mil scans, i use em!!
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Unread 8 Nov 2002, 21:57   #18
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well....
actually xans (and ziks ofc) were and are my best targets...
even at the beginning when they had cloacked advantage I could very easily freezed their asses with a lot smaller fleet.

ofc xans have many advantages, but have also low EMP resistance witch makes them a prime target for me...
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Unread 9 Nov 2002, 07:18   #19
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Quote:
Originally posted by Outcast2k


Because this way you can recall Fi if he runs and not if he doesnt run or gets def.
true as BC i've seen alot of big 17 mil ppl cath team up and use this sorta tactic where

they both take 3 targets between them all xan
and then launch say two kill fleets and one fleet each with enough pods to match the other two
quite effective tbh cause it scares the **** out of me when i try covering all three targets
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Unread 9 Nov 2002, 19:20   #20
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put into fleet one 300 vultures

put into fleet two 30k fighters and 20k corvettes and 300 vultres

put into fleet three 1 arrowhead and 300 vultures


send fleet 1 eta 7 1 minute before tick

send 3 just after tick and see if he runs

most ppl assume u are out to kill them in two ticks and then roid them for 2 ticks with 15% cap

mind u the problem is if they dont run u have to recall and cap nothing.


so i tend to get meh cap upto 15% or as close to 15 as poss with fighters and corvettes and send that

although u often stand to take losses u would be surprised how many ppl still run
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Unread 9 Nov 2002, 21:36   #21
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i rather scare ppl with real numbers, not speculating xan ****e

soz if this might offend ppl but those xan tactics r just ghey
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Unread 10 Nov 2002, 02:01   #22
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Quote:
Originally posted by thomas4
i rather scare ppl with real numbers, not speculating xan ****e

soz if this might offend ppl but those xan tactics r just ghey

if u taste sour grapes and get caught out then dont take it out on all xans
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Unread 10 Nov 2002, 06:10   #23
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i peraosnali woudl rather use ur tactice and get some roids =p
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Unread 10 Nov 2002, 14:01   #24
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Quote:
Originally posted by bagg
put into fleet one 300 vultures

put into fleet two 30k fighters and 20k corvettes and 300 vultres

put into fleet three 1 arrowhead and 300 vultures


send fleet 1 eta 7 1 minute before tick

send 3 just after tick and see if he runs

most ppl assume u are out to kill them in two ticks and then roid them for 2 ticks with 15% cap

mind u the problem is if they dont run u have to recall and cap nothing.


so i tend to get meh cap upto 15% or as close to 15 as poss with fighters and corvettes and send that

although u often stand to take losses u would be surprised how many ppl still run
You could get around this by doing the following:

Fleet 1: 300 Vultures (or whatever)
Fleet 2: All your FI that you'd need to kill enemy
Fleet 3: Well calculated roiding fleet (largely, if not all CO) [Obviously, same number of Vultures as other fleet]

Launch fleet 1 & 2, and then if they are defended succefuly yo ucan recall and launch the 3rd fleet, with the added bonus of:
1) Knowing some of your defender alliance's co-ords
2) Causing confusion for the defender's alliance - as stopping all your FI and CO is alot harder than one or the other .
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Unread 11 Nov 2002, 10:30   #25
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hmmm gives the alliance BC nightmares =p
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Unread 11 Nov 2002, 12:24   #26
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if i may add a tip to the sending of fake huge xan fleets.

why not send a 2 fleets containing 1 fighter and recall 1, then u transfer all the ****loads of fighters to the recalled 1 fighter fleet and just let them stand in that fleet.

costs a little less E , and they still dont know which fleet will go their way.

Only thing they might notice ne difference on is mayb if they have scanned u on claimtime and then calc on how much E u should have spent on sending ure big ass FI fleet. But not everybody thinks about that ofc (trade the E with the fund temporarily to even cover that up )
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Unread 13 Nov 2002, 14:50   #27
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It is not so shocking but these tactics are hardly special for Xans:
As a terran you can use the nice fleet combo of:

2k peg, 200 demeters
1800 chimera's 400 pods
1800 harpies, 400 pods

You can send them to three planets even but also you can send one and do much cheaper overburns using the chimera's fleet or the harpies fleet on single planets as well. Also does wonders for doing fakes.

other options
2k peg, 1800 harpies 200 demeters
3600 chimera's and 400 pods
3800 harpies and 200 demeters

If you add you wyverns somewhere you can make for frightening kill fleets that you can leave home.

Must say that due to terrans being a rather weak race this round these tactics work better on cathaar or other terran players. Ziks and Xans generally have to much cover on most shipsclasses anyway.

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Unread 13 Nov 2002, 15:30   #28
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Re: The Benifits and Problems With Xan

There are so many holes in this I don't know where to start :-/ lets pick through it.

Quote:
Originally posted by rhkhdh
[b]The Benifits
Xan are a very good race to be overall.
For the first half of the round they are great in every aspect and do not recive many attacks at all. (due to the fact that most of there ships are cloaked).
That's actually correct to an extent. It usually comes down to score more than unit scans when attacking early on tho.
Quote:
They have a high emp resistance against cath as well.
Put down the crackpipe son.. Their emp resistance is only out-crapped by zik's FI and even then on a cost basis they're nearly identical.

Quote:
They have very powerful ships even at the begining.
Also the ships are EXTREAMLY cheap in resources (until Kthal Fireblade they are all less than 5000 of each resources each!).
And last but not least.
There constructions. On the first one there is, you can create 3 types of ships that are all cloaked! then after Stealth Transmissions you can create Bomber Assembly Line which lets you create another 3 ships, and then after Energy Bolts Frigate Construction Site which lets you create another 3 ships! That means you can create powerful ships faster than the other races! Sweet or what?
someone's been reading the manual! look out!

Quote:
The Problems
Now after all them benifits, what could be wrong with xan you were wondering. Well there is more than you think.

To start off with they have an expensive E cost (the most is 750 for the Valaerian Dreadnought).
Oh wait.. no they didn't. If you look at the ships that xand actually uses you'll see their E cost is by far lower than any other race's. (E was one of my key concerns r7 when i chose xand as my race)

Quote:
Also there is there armor. the armor for xan is really quite bad in the long run. But the power does make up for it though but they might not get to use there power if another ship has a lower Init with the power to destroy it.
and that is precisely why a good xand player should't give a **** about armor or 'flakking'. A xand kills, the more they kill the more likely the target is to run, and therefore free roids. Armor fits nowhere in that mentality - It's all about initiative and firepower.

Quote:
But the worst and horrible thing that xan's enemy is the construction/Research called Cloaked Signatures. This can tell how many cloaked ship are really attacking you so you can get defence or send your fleet away so that the xan attackers get nothing. :/
I am not sure but i think Cloaked Signatures can detect what kind of xan ships there are too. but i am not 100% sure on that!
If you know if it can detect what kind of cloaked ships, then post below!
oi... mil scans. yes they can tell what kind of ships you have. It shows fleet by fleet what there is. You can put this together with a news scan to try and guess what's coming at you.
I fail to see the 'bad' thing in this relating to xand tho because it applies to every race.
Quote:
Well there you have it!
My opinion on xan benifits and problems!
If you like can say what you think is good or bad about xan, but please dont judge what i say.
All of the above was my opinion and my opinion only.

Thank You!

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well lemme summarize my opion

Good:
low eta
low E cost
high firepower
Only have to build 2-3 classes of ships

Bad:
Poor emp resistance
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Unread 13 Nov 2002, 16:51   #29
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Re: The Benifits and Problems With Xan

Quote:
Originally posted by rhkhdh

Also the ships are EXTREAMLY cheap in resources (until Kthal Fireblade they are all less than 5000 of each resources each!).
Ship costs are nothing, unless you compare them with their efficiency.
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Unread 13 Nov 2002, 20:25   #30
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i personally couldnt give a flying toss bout the cost of ships

if there was one ship that cost 1 million of each resource but had the perfomance and efficency to warrant that cost then i would buy it...
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Unread 14 Nov 2002, 10:22   #31
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i agree
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