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21 May 2003, 05:48
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#1
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Registered User
Join Date: Mar 2003
Posts: 145
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Bigger gals for r9.5
Should the creators increase the number of planets per gal on 15 or even 25 again for r9.5 ? Considering that we'll (hopefuly) have a bigger universe next round. Also that would give everyone a higher chance of having at least 1 more active player in his gal.
Discuss.
P.S. Maybe a creator could reply if that is actually possible to do without too heavy changes in code.
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21 May 2003, 06:56
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#2
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Retired?
Join Date: Mar 2003
Location: Norway
Posts: 289
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Yes, good idea. i miss round 7 with 25 in a random gal=)
and with free accoutns there will always be some inactives in a gal, and with only 10 in each gal it has a loth to say.. increase it to 15 please=)
__________________
Played since round 3 in various alliances: G-II, Elysium, The Brotherhood, NewDawn, VisioN & more
Current status: Will never play again ever!
I was 3:2:2 in round 10 \o/
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21 May 2003, 07:36
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#3
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G4MER
Join Date: Apr 2003
Location: Finland
Posts: 12
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No to bigger gals!! 10 in 1 gal is enough. Much nicer when there's more gals to attack And of spies and n00bs/inactives, there will be plenty of them in the bigger gals too. Just live with it
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I am weasel!!
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21 May 2003, 07:37
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#4
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Banned
Join Date: Jun 2001
Location: Hengelo, The netherlands
Posts: 383
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i prefer 1-5 persons a gal i think. (if the universe will stay this small, that is).
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21 May 2003, 07:44
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#5
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180º
Join Date: Dec 2001
Posts: 397
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Quote:
Originally posted by K03N
i prefer 1-5 persons a gal i think. (if the universe will stay this small, that is).
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yes, becasue r9.5 will be full of inactive planets from planets left in r9, and of new farms / scan accounts..
hopefully i dont get any off those in my gal.
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21 May 2003, 07:50
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#6
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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only positive things with farms in gal, is that u can close the farmers, which is a pure joy to the heart :|
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"Cry havoc and let slip the dogs of War"
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21 May 2003, 08:15
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#7
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ensign forever
Join Date: Jan 2001
Posts: 326
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15 seems a minumum for having a decently active galaxies in a random universe. 20 is better. A random gal with 10 people in it is almost incapable of keeping alive a galaxy channel on IRC which I think is very important to this game. If people do not communicate in a random round PA is very boring indeed.
For round 10 when they expect to get in new inexperienced players 20 would really be a minimum for a gal size that has decent communication. If they would really boost the numbers very high then 25 would even be a better option.
hAl
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21 May 2003, 08:33
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#8
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It is Pie.
Join Date: Mar 2001
Location: #real-life
Posts: 24
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10 planets per gal was too small, previous rounds with 25 planets meant much more communication in-gal, which as Al_zz just explained, is vital.
I feel 15-20 planets per gal would be better
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- CService Admin
- #Support op
- Professional Pie Hurler
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21 May 2003, 08:48
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#9
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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10 per gal was ok. It's easier to cover for the smaller alliances.
In a 25 people random gal it's hard to get to know everybody and keep an eye on them. This means that tracing spies is harder while due to the galsize you now almost for sure you will have at least 1 spy.
__________________
round 5 noob
round 6 noob
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round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
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round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
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round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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21 May 2003, 08:54
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#10
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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10ppl are to few, there are big chances ud end up in such a gal i spent my first 3 weeks in r8, be4 i managed to eile.
In that gal there were 2 account swappers, 1 farm, and 5 inactive buggers.
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"Cry havoc and let slip the dogs of War"
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21 May 2003, 09:38
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#11
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Sheep
Join Date: Jul 2001
Location: IRC
Posts: 563
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10 is good
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WP
Ðragons
eXilition
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21 May 2003, 09:50
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#12
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Registered User
Join Date: Aug 2001
Location: Finland
Posts: 214
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10 is too small. With really bad luck you might end up being the only really active player. Especially now when there is loads of free accounts flying around. Not funny....
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so not!
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21 May 2003, 09:53
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#13
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I play the double-bass.
Join Date: May 2002
Location: Germany
Posts: 2,198
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10 is enuff, especially in a random universe. there are still to many inactives around...
-Lupin
__________________
The music called Jaazzz..
Charlie Mingus, such nimble fingers
Droppin the bass, all over the place
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21 May 2003, 09:55
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#14
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I play the double-bass.
Join Date: May 2002
Location: Germany
Posts: 2,198
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Quote:
Originally posted by Ditcher
10 is too small. With really bad luck you might end up being the only really active player. Especially now when there is loads of free accounts flying around. Not funny....
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true, but thats why they should decrease the self-exile costs.
-Lupin
__________________
The music called Jaazzz..
Charlie Mingus, such nimble fingers
Droppin the bass, all over the place
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21 May 2003, 09:58
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#15
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Ark-miner wannabe
Join Date: Dec 2001
Location: Aug 2007
Posts: 1,005
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10 is to few in a random round, the risk of being 1,2-3 people idling in the galchan is a lot higher, and very boring.
Pretty sure nothing will change for 9.5 though, its not even a full-length round so i doubt they will bother with size of gals.
[edit, ty Gerbie]
Last edited by dabult; 21 May 2003 at 11:01.
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21 May 2003, 10:01
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#16
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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Quote:
Originally posted by dabult
10 is to few in a random round, the risk of being 1,2-3 people idling in the galchan is a lot higher, and very boring.
Pretty sure nothing will change for 9.5 though, its not even a full-length round and only thing thats changing we know are the quests. Doubt they will bother with size of gals.
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Won't quests be the same? Where was that anounced?
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round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
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round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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21 May 2003, 10:49
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#17
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(-: :-)
Join Date: Jul 2001
Location: At Home somewhere in Germany
Posts: 43
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Well, i went random r9, exiled once, so i've been in two gals but i was 95% of the round alone in galchannel. Bigger gals would be really better.
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R14 13:5 | R15 5:6 | R16 20:3 | R17 8:4 | R18 13:7 | R19 10:8 | R20 3:4
R21 15:4 | R22 4:4 | R23 7:5 | R24 12:8 | R25 11:5 | R26 11:9 | R27 1:9
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R36 9:2 | R37 5:6 | R38 12:1 | R39 14:8 | R40 10:6 | R41+ retired
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21 May 2003, 10:55
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#18
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Mercenary
Join Date: Jan 2003
Location: Todmorden
Posts: 1,192
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Quote:
Originally posted by SpaceLegend
Well, i went random r9, exiled once, so i've been in two gals but i was 95% of the round alone in galchannel. Bigger gals would be really better.
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Well, since r9.5 is full random then unless ur severly unlucky then i would say you will get more ppl active.
Not surprising that u were alone in rd9 due to the fact that most/nearly all active players would have joined a priv gal of some sort...
OH, n i think 10/15 is best..
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Ascendancy
Apprime
Ultores
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21 May 2003, 11:00
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#19
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Ark-miner wannabe
Join Date: Dec 2001
Location: Aug 2007
Posts: 1,005
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Quote:
Originally posted by Gerbie
Won't quests be the same? Where was that anounced?
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uh..i was gonna say CH, so i re-read to quote..only to find out i had misread that part, it was about r10
so ignore that and lemme edit fs ;p they will be 'real'.
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21 May 2003, 18:39
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#20
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Evil inside
Join Date: Nov 2001
Posts: 3,631
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15!!
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<Germania>but you called Fury a bully, and that is terribly unfair
<Hicks>Occassionally individuals do things without Executive consent
<Dreadnought>You cant whois on Eclipse server without a registered nic, which mr ****stirrer doesnt have.
<Almeida> well i like to grow fat myself too, and when i have enough ships then i can engage in big battles
<Nantoz> Zhukov for Lord Protector!
<Jakiri> (Windows)XP was fine on release
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22 May 2003, 23:32
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#21
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Registered User
Join Date: Sep 2001
Location: Norway
Posts: 109
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Quote:
Originally posted by G.K Zhukov
15!!
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23 May 2003, 15:47
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#22
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Quote:
Originally posted by G.K Zhukov
15!!
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/me agrees
I've always felt that 15 was around the right number of people - 25 was far too large, and 20 had never been tried before :P. Still, methinks 10 is a little bit small, for the reasons outlined in previous posts.
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23 May 2003, 17:19
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#23
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Just Gosu
Join Date: Jun 2002
Posts: 24
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15 people/gal and get rid of lowered eta in para/cluster for attacks, only for defence
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23 May 2003, 17:21
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#24
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Hamburger
Join Date: Apr 2002
Location: Hamburg
Posts: 221
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15 per gal
and as much clusters as paras \o/
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4S, Elysium, Madcows, ToT, LCH, Vision, NoX ... long break. then lately
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24 May 2003, 11:36
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#25
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Retired at the top
Join Date: Aug 2001
Location: Sheffield, UK
Posts: 749
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It's a tough figure to weigh up. On the one hand you're going to have inactives, agricultural planets and spies, on the other hand you're going to have players looking to have a decent game of R9.5 (regardless of their performance in R9). You could either accept that you're going to have inactive planets in your galaxy and ignore them, in which case galaxies of 15-20 would be good, or you could try to get to know all of your galaxy fairly quickly, get you all active, and exile ruthlessly.
Debate aside I very much doubt we'll see any unnecessary changes from the R9 code. The creators have their hands full with other things (hopefully).
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MISTU forever
Retired at the top.
"That's what the internet's for - slandering others anonymously." - Banky Edwards, J&SBSB
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