User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Unread 30 Jul 2010, 20:10   #1
Appocomaster
PA Team
 
Appocomaster's Avatar
 
Join Date: Oct 2003
Posts: 7,449
Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Round 38 Changes

There's a variety of changes for Round 38. I thought I'd explain a few of them!

Two of the more major ones are as follows:

Alliance Points System (APS)

For this round, we're going to trial a secondary system as a second way of scoring alliances. This will in no way influence the official ranking, but will be more a reflection of an alliance's comparitive influence. When an alliance does something to gain points, the points are calculated as follows:

Earnt points = base_points*target_alliance_counted_score/your_alliance_counted_score

This means that smaller alliances get a bigger bonus for attacking

Currently, there are 4 ways for an alliance to gain points:

1) Landing an attack
If an alliance lands an attack on another alliance, they get 10 points. If several alliance members land in the same tick on the same planet, they still only get 10 points.

2) Stealing asteroids
Related to 1), if an alliance steals asteroids, then they get 1 point per asteroid.

3) Getting an attacker to recall
If an attacker recalls, any alliances defending against that attack fleet that are allied with the target planet's alliance get 10 points. This means the target planet's alliance and any alliances allied to it. This is counted once per defending alliance.

4) Defending against an attacker
If an attacker lands an attack, all defenders present that are a member of the defending planet's alliance or any of its allies get 30 points. Again, this is only counted once per defending alliance.

The data is stored to make it possible to give alliances a breakdown on how they get their points and this will be available at the end of the round. During the round, it may be displayed in the alliance.

Alliance points will be dumped to the alliance_listing.txt file


Wave Amplifiers and Wave Distorters

Wave amplifiers and wave distorters have been reduced in price from 2000 of each resource to 1300 of each resource and 1200 of each resource respectively. Also, wave distorters now only cost 900 construction units to build.

There is also now information to be gained from having distorters.

If you don't block the scan, then the following applies:

Chance to discover you've been scanned = ( your distorters / (their amplifiers * 10) * 100 ) %

In other words, if you have almost as many distorters as they have amplifiers, you have a 1 in 10 chance of seeing you've been scanned.


If you do block a scan, the following applies:

Chance to discover the type of scan = ( your distorters / (their amplifiers * 3) * 100 ) %

Chance to discover their co-ordinates = ( your distorters / (their amplifiers * 20) * 100 ) %

These are calculated independently. This means that you have at least a 1 in 3 chance of seeing the scan type, and at least a 1 in 20 chance of seeing their co-ordinates.



Other changes include:


-Merged fleets / Missions pages
-Factories more expensive to build
-Alliance limit set to 80
-Constructions now worth 200 value not 1500 value each
-Galaxy status now shows eta reported
-NAPs renamed "Allied" as it better-reflects the relationship between the alliances.
-Login question now not asked every time you login (approximately 1 in 3 times)
-Alliance defence now able to specify classes for each incoming
-Waves page adjusted to remove "search" tab.
-Last active details now shown on alliance members page
-Signup now displays more user-friendly URLs
-Credits cheaper
-#bootcamp created
-new T&C / etc.
__________________
r8-10 RaH r10.5-12 MISTU

Last edited by Appocomaster; 30 Jul 2010 at 22:55.
Appocomaster is offline   Reply With Quote
 


Thread Tools
Display Modes

Forum Jump


All times are GMT +1. The time now is 07:36.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018