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7 Apr 2005, 15:58
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#1
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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[Discuss] Self Destruct Button
Its really annoying when your attack/defend someone, and end up with a fleet of 1 or 2 ships that takes 12 ticks to return home.
What would be handy is a self destruct button which you could use to destroy all the ships in a fleet. Thus removing the long wait for such few ships to return.
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7 Apr 2005, 15:59
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#2
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Fat *******
Join Date: Dec 2004
Posts: 271
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Re: Self Destruct Button
yeah its annoying, but isnt it worth it when u do it to an enemy???
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<Keglomaniac> something u remember, but dont remember remembering
<Keglomaniac> u know it happened, but u dont know y,where,when or how
<Rocko> so reincarnation is like getting ABSOLUTLEY wankered when u die
[F-Crew] - You known when youve been [FC]ucked
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7 Apr 2005, 15:59
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#3
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: Self Destruct Button
I like the idea
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7 Apr 2005, 16:51
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#4
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Self Destruct Button
i fear all the instances where people, who are tired high on caffinee drunk or up for 98 hours straight, accidentally click the self destruct button and loose millions of points worth of ships - and the associated complaints to admin: "oi, i killed all my fleet again, can you wish it back for me please, no? why not, you are an admin..." etc :\.
so i think it should only display at a certain threshold - like under 5% of the original fleet sent having survived, THEN it becomes available - but lost ships should also contribute to the salvage at the defender's planet.
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#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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7 Apr 2005, 16:52
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#5
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Rebellion Rebelleader
Join Date: Nov 2004
Location: Apeldoorn / Amsterdam
Posts: 330
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Re: Self Destruct Button
its a good idea ye. i cant see any flaws in it so far
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NiNEONE
we look a lot tougher then we are
<zhil|reportwrit> Rikard - I dont know you
<zhil|reportwrit> so you're insignificant
eXilition - LCH - Destiny - Conspiracy - Night Witches - eXcessum
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7 Apr 2005, 16:53
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#6
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Rebellion Rebelleader
Join Date: Nov 2004
Location: Apeldoorn / Amsterdam
Posts: 330
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Re: Self Destruct Button
Quote:
Originally Posted by Ultimate Newbie
i fear all the instances where people, who are tired high on caffinee drunk or up for 98 hours straight, accidentally click the self destruct button and loose millions of points worth of ships - and the associated complaints to admin: "oi, i killed all my fleet again, can you wish it back for me please, no? why not, you are an admin..." etc :\.
so i think it should only display at a certain threshold - like under 5% of the original fleet sent having survived, THEN it becomes available - but lost ships should also contribute to the salvage at the defender's planet.
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ofcourse there should be confirm buttons before the self destruct button actually starts working. another way to prevent accidental destructions can be to put the button in the preference page instead of missions
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NiNEONE
we look a lot tougher then we are
<zhil|reportwrit> Rikard - I dont know you
<zhil|reportwrit> so you're insignificant
eXilition - LCH - Destiny - Conspiracy - Night Witches - eXcessum
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7 Apr 2005, 16:54
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#7
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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Re: Self Destruct Button
Quote:
Originally Posted by Ultimate Newbie
i fear all the instances .... accidentally click the self destruct button and loose millions of points worth of ships
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A simple confirmation script may be in order then!
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7 Apr 2005, 17:30
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#8
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Just like science!
Join Date: Jul 2003
Location: Cabinet of the Glorious Leader
Posts: 158
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Re: Self Destruct Button
Quote:
Originally Posted by Ginga
A simple confirmation script may be in order then!
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We've never lost a man in space and we're sure not gonna lose one on my watch!
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Injelititis - Incompetance and jealousy interacting according to the formula I^3J^5
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7 Apr 2005, 20:39
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#9
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Self Destruct Button
can we just have the 5 ships come home quicker via that lil tiny tunnel that only 5 ships can fit in :P
I dont wanna blow up the survivors of a suicidal defence/attack just seems evil :P
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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7 Apr 2005, 21:01
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#10
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Self Destruct Button
No. I really don't feel like stating why, because it's been done a million times before. But anyway, no.
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Finally free!
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7 Apr 2005, 21:09
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#11
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This is bat country
Join Date: Nov 2003
Location: Norway
Posts: 1,693
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Re: Self Destruct Button
Quote:
Originally Posted by Rikard
its a good idea ye. i cant see any flaws in it so far
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have you been drinking paint ?
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Burárum!
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8 Apr 2005, 12:07
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#12
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Pimpin Spoon
Join Date: May 2001
Location: Holland
Posts: 223
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Re: Self Destruct Button
Don't agree on the function. In RL you wouldnt have some of you fleet explode, just because you cant wait till they get back to base.
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Street-Illusions.nl
Quote:
Originally Posted by Desse
<Desse> go away
<Desse> you are retired
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8 Apr 2005, 13:26
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#13
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: Self Destruct Button
Quote:
Originally Posted by CrazySpoon
Don't agree on the function. In RL you wouldnt have some of you fleet explode, just because you cant wait till they get back to base.
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in RL you have more than just 3 fleetspots ... and if you are a very bad and unpatient dictator why not. and we shouldnt forget ... it's just a game not RL and not even close to RL!
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#Reunion
[Ascendancy] - While you were trying, we were sleeping
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8 Apr 2005, 15:51
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#14
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Pimpin Spoon
Join Date: May 2001
Location: Holland
Posts: 223
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Re: Self Destruct Button
True about the fleetslots hehehehe.
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Street-Illusions.nl
Quote:
Originally Posted by Desse
<Desse> go away
<Desse> you are retired
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9 Apr 2005, 13:28
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#15
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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Re: Self Destruct Button
Quote:
Originally Posted by CrazySpoon
In RL you wouldnt have some of you fleet explode, just because you cant wait till they get back to base.
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Never heard of Japanesse suicide bombers then? Or Palestine suicide bombers? Never actually read anything on military history? Oh, and I dont really recall anything in RL so far envolving space battles with fleets and asteroids. Maybe we should all stop playing the game, its all too unrealistic for you, clearly.
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10 Apr 2005, 12:54
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#16
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Self Destruct Button
i think it's stupid, wheres the fun in the game if u keep adding in all these little shortcuts when the fact of the matter is... your just too fat and lazy to play properly???
ffs guys, come on!!
self destruct..... why the **** don't we just create "death stars" so u can destroy a planet in an instant......
self destrcut my arse
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Unity is the Greatest Strength
[INS]Goafer
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10 Apr 2005, 16:45
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#17
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: Self Destruct Button
Quote:
Originally Posted by Nonentity
No. I really don't feel like stating why, because it's been done a million times before. But anyway, no.
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"I have with me two gods, Persuasion and Compulsion."
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11 Apr 2005, 01:00
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#18
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Self Destruct Button
Well, i wasnt too fond of the idea myself, but a recent battle at my planet is a prime example of when such a feature could be useful (i dont mind showing my co-ords here because every muppet and his parrot knows my co-ords - though i would appreciate you haolding back on the random incoming :P).
http://jpaweb01.planetarion.com/show_news.pl?id=3799
The only survivors were 2 Pirates from a fleet of 2500 ships (btw the attacker must have been a newbie, and i did mail him... )
Food for thought, anyway.
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#Strategy ; #Support - Sovereign
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"The Cake is a Lie."
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13 Apr 2005, 11:50
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#19
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Self Destruct Button
imagine:
you've just come from an attack. your ships are going down, it gets to roiding time, u steal say 50 roids
then some Zik steals all of your roiders
all that returns home is a lone harpy
if that was me i would welcome home the hero with open arms and award him a medal, but what do u do?
self destrct his worthless ass, there he is, on autopilot on his way home, with his feet up and a beer in his hands, and all of a sudden *red light flashes* "WARNING... SELF DESTRUCT SEQUENCE INITIATED, SELF DESTRUCT IN 5... 4... 3... 2... 1... SELF DESTRUCT" *radio static, follwed by silence*
HOW IS THAT HONOURABLE!??!?!?!?!
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Unity is the Greatest Strength
[INS]Goafer
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13 Apr 2005, 12:15
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#20
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Self Destruct Button
Quote:
Originally Posted by Goafer LX
HOW IS THAT HONOURABLE!??!?!?!?!
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His/(her?) death permits another Glorius fleet to launch to re-engage the enemy and achieve victory through strategic surprise.
"the needs of the many..."
__________________
#Strategy ; #Support - Sovereign
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"The Cake is a Lie."
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13 Apr 2005, 14:06
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#21
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Self Destruct Button
no... still don't think that this is right tbh
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Unity is the Greatest Strength
[INS]Goafer
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10 Jun 2005, 12:04
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#22
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Self Destruct Button
one interesting idea... might be to say - if you loose more than 95% of the ships in a fleet, the remaining ships become property of the target - i.e. they were captured due to being heavilly outnumbered.
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11 Jun 2005, 02:21
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#23
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Reassuringly Expensive
Join Date: Mar 2005
Location: Redditch, UK
Posts: 76
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Re: Self Destruct Button
Quote:
Originally Posted by Kal
one interesting idea... might be to say - if you loose more than 95% of the ships in a fleet, the remaining ships become property of the target - i.e. they were captured due to being heavilly outnumbered.
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That is a top notch idea.
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11 Jun 2005, 03:30
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#24
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Self Destruct Button
Quote:
Originally Posted by Kal
one interesting idea... might be to say - if you loose more than 95% of the ships in a fleet, the remaining ships become property of the target - i.e. they were captured due to being heavilly outnumbered.
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Kinky, but I don't feel as if I want that. It just seems like a random cut-off point to me to free up slots, which I don't think we need to do.
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Finally free!
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11 Jun 2005, 11:07
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#25
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NewDawn
Join Date: Oct 2003
Location: Stavanger, Norway
Posts: 468
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Re: [Discuss] Self Destruct Button
One flaw i can see with it, is that if a person is fleetcaught, he will surely* blow his fleet up, so the attackers has no gain of it really..
* If he is sure they will kill him anyway...
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Proud to be Newdawn
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11 Jun 2005, 11:49
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#26
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Self Destruct Button
Quote:
Originally Posted by Kal
one interesting idea... might be to say - if you loose more than 95% of the ships in a fleet, the remaining ships become property of the target - i.e. they were captured due to being heavilly outnumbered.
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wouldn't that allow races to get other race's ships? In however small amounts
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r8-10 RaH r10.5-12 MISTU
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11 Jun 2005, 11:51
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#27
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Self Destruct Button
Quote:
Originally Posted by Appocomaster
wouldn't that allow races to get other race's ships? In however small amounts
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There is stealing for all 4 races next round anyway. But I still think this is a bad idea.
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Finally free!
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11 Jun 2005, 13:32
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#28
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: [Discuss] Self Destruct Button
not necc, furball. its becoming a pain to balance...
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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