|
2 Jul 2003, 15:16
|
#1
|
Winker
Join Date: Aug 2001
Location: IOW
Posts: 319
|
Handy hints and tips
Just thought this handy tip would come in useful to some of the new players.
When sending 3 fleets from three different planets at a target with all their fleet at home, whilst a good tactic which should make your target run away, It is also a good idea that at least one of the attacking fleets contains something to steal roids.
__________________
prestel
Yeah so what Im an Original Pr0nstar
some of us have serious jobs
|
|
|
2 Jul 2003, 15:30
|
#2
|
Commander etc
Join Date: Jan 2001
Location: Amsterdam
Posts: 436
|
Re: Handy hints and tips
Quote:
Originally posted by Little Timmy
Just thought this handy tip would come in useful to some of the new players.
When sending 3 fleets from three different planets at a target with all their fleet at home, whilst a good tactic which should make your target run away, It is also a good idea that at least one of the attacking fleets contains something to steal roids.
|
doh!
__________________
Daevyll
Ostraka: It's a Social Club with guns (and K-Y)
|
|
|
2 Jul 2003, 15:33
|
#3
|
Internal Error
Join Date: May 2002
Location: the Netherlands
Posts: 696
|
you could also defend against those 3 fleets ofc..
__________________
Nitros
[]LCH[] ..lets change history
|
|
|
2 Jul 2003, 15:53
|
#4
|
Winker
Join Date: Aug 2001
Location: IOW
Posts: 319
|
Quote:
Originally posted by Nitros
you could also defend against those 3 fleets ofc..
|
good point. Or I could retal against all three at the same time
__________________
prestel
Yeah so what Im an Original Pr0nstar
some of us have serious jobs
|
|
|
2 Jul 2003, 15:58
|
#5
|
Winker
Join Date: Aug 2001
Location: IOW
Posts: 319
|
Instead I chose the "erm im sorry but you seem to have forgotten your pods " in game message facility to one of the planets.
Im sure its a coinsidence that the three recalled at 14:47, 14:48 & 14:49.
They are obviously new people cause their planets are all in the 16-25 position catagory.
At least I have done my bit to help them learn how to play the game. I feel refreshed and renewed.
__________________
prestel
Yeah so what Im an Original Pr0nstar
some of us have serious jobs
|
|
|
2 Jul 2003, 16:00
|
#6
|
Internal Error
Join Date: May 2002
Location: the Netherlands
Posts: 696
|
Quote:
Originally posted by Little Timmy
good point. Or I could retal against all three at the same time
|
also possible
__________________
Nitros
[]LCH[] ..lets change history
|
|
|
2 Jul 2003, 22:11
|
#7
|
ensign forever
Join Date: Jan 2002
Posts: 1,080
|
Re: Handy hints and tips
Quote:
Originally posted by Little Timmy
Just thought this handy tip would come in useful to some of the new players.
When sending 3 fleets from three different planets at a target with all their fleet at home, whilst a good tactic which should make your target run away, It is also a good idea that at least one of the attacking fleets contains something to steal roids.
|
or steal ships, especially pods.
__________________
* Zeus recons a gal ic of yodo ontop of a roid saying "Steal my roid u will!"
|
|
|
3 Jul 2003, 00:39
|
#8
|
Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
|
i forgot to send pods the other night but after tick 1 the dem's i stole got me loads of roids for the last 2 ticks
sometimes being a newbie or acting like 1 helps
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
|
|
|
3 Jul 2003, 01:05
|
#9
|
I AM OSCAR WILDE
Join Date: Jun 2002
Posts: 364
|
"What? Astropods have one gun each? Hell no I'm not building them."
__________________
[The Illuminati] [ LeetLiekJeffK!!111]
[Naked Oral Sex] | Self Exile Count in Round 11: 12
|
|
|
3 Jul 2003, 02:39
|
#10
|
in your ass
Join Date: Jun 2001
Location: On a farm in Germany
Posts: 66
|
its realy annoying whan you forget to add pods or launch the wrong fleet.
been there, done that..
__________________
Too many freaks, not enough circuses
Round 2 - 4:18 [C4E] #9
Round 3 - idle, played a few weeks
Round 4 - semi-idle somewhere in p19 [TGS] + [p19a]/[R0CK]
Round 5 - idle, played a few weeks
Round 6 - 15:12 [Iliad] then no allie
Round 7 - 12:16 [Blackice]for a few weeks + [VtS] #46
Round 8 - 15:5 [Adelante] + [DTA] + [ETY]
|
|
|
3 Jul 2003, 08:05
|
#11
|
Pr0nstar
Join Date: Feb 2002
Location: Look at Galstatus
Posts: 1,006
|
Quote:
Originally posted by Fist
its realy annoying whan you forget to add pods or launch the wrong fleet.
been there, done that..
|
yea, especially when 3 attackers it does, those 3 must have been really tired.......
__________________
Ascendancy FTW !!!!!!
Reunion FDS !
Proud to be Founder and Member of VisioN
Honoured to have been [1up] Member
VfL Bochum >*
|
|
|
3 Jul 2003, 10:14
|
#12
|
Winker
Join Date: Aug 2001
Location: IOW
Posts: 319
|
Heres another one.
When doing the old "send your fleet away before the tick so that the attacker thinks youve run and when the attack recalls one of his two attacking fleets before he lands recall your fleet so you catch and kill his pods " trick.
You must make sure that the game time is in complete syncronization with your pc clock or you will miss the tick and only get back in time for tick three
__________________
prestel
Yeah so what Im an Original Pr0nstar
some of us have serious jobs
|
|
|
3 Jul 2003, 12:33
|
#13
|
Registered User
Join Date: Jul 2003
Posts: 2
|
Re: Handy hints and tips
Quote:
Originally posted by Little Timmy
Just thought this handy tip would come in useful to some of the new players.
When sending 3 fleets from three different planets at a target with all their fleet at home, whilst a good tactic which should make your target run away, It is also a good idea that at least one of the attacking fleets contains something to steal roids.
|
Thank you. I am sure you have now dispelled the vast fog of confusion that has been lingering about the perceptive capabilities of 90% of ppl.
__________________
"Could do better"
|
|
|
3 Jul 2003, 23:13
|
#14
|
ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
|
Quote:
Originally posted by Little Timmy
Heres another one.
When doing the old "send your fleet away before the tick so that the attacker thinks youve run and when the attack recalls one of his two attacking fleets before he lands recall your fleet so you catch and kill his pods " trick.
You must make sure that the game time is in complete syncronization with your pc clock or you will miss the tick and only get back in time for tick three
|
And also make sure his kill fleet is recalled
__________________
[ND]
|
|
|
3 Jul 2003, 23:34
|
#15
|
No, really...
Join Date: Nov 2001
Location: Out of my mind
Posts: 399
|
Quote:
Originally posted by Little Timmy
good point. Or I could retal against all three at the same time
|
or you could get defense for the in para/cluster attackers you will likely get next tick, because s/he just launched their multi escort planets at you.
__________________
Stomp ten peasants to achieve burnination
|
|
|
|
All times are GMT +1. The time now is 10:54.
| |