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Unread 4 Oct 2010, 18:55   #26
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Re: Alliance Points Breakdown

Quote:
Originally Posted by neroon View Post
having smaller tags might also courage to a way of playing without huge blocks
'huge blocks', they tend to be 1-2 big alliances with the smaller alliances joining in.

Blocks tend to form when one alliance has more quality than the other alliances and starts to pull away (or in some cases, they're deemed good enough that they arnt allowed to get strong). How exactly is blocking up to beat the better alliance through numbers as you cant beat them through skill a bad thing? If we didnt have blocks, the round would be over in 2 weeks.

The only time blocks are bad, is when ND is on the winning side. As they wont break the block to try and go for #1 when theyre #2, so it stagnates. However, even then.. the round has been prolongued due to blocking as there was an actual war.

As far as blocks go, its nothing to do with ingame mechanics, its just alliances and the only time they're bad is when they're extremly uneven but thats a player thing not a game thing.

Reducing the tag limit, actually makes blocks much stronger as they can massively overpower a smaller tag and it becomes much easier to launch a co-ordinated attack on 40 planets than on 100.

The other thing which isnt being talked about, is how the hell can a 40man tag hit a big galaxy mid-late round? Its already extremly hard for a 80man alliance to successfully hit a top galaxy alone at the middle-end of the round, with 40man it becomes impossible. So no, lowering the tag limit will not reduce blocking, it will make it mandatory. It will also encourage fence galaxys which isnt exactly a good thing, as that stagnates politics more than blocks (as blocks can change).
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