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Unread 23 Feb 2005, 00:25   #1
Robgreen19
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Suggestion for round 14

what about (if it is possible) for round 14 to be back to basics
ie back to the earlyer days of planetarion with one race same ships etc
it could be just like the old rounds before races with no tactical advantages anywhere
it could mirror the 2nd 3rd 4th rounds perhaps
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Unread 23 Feb 2005, 00:27   #2
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Re: Suggestion for round 14

I think this is the wrong place for this kind of post - try Planetarion Suggestions - and I think you'll find that suggestion has been made 100 times before...
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Unread 23 Feb 2005, 00:39   #3
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Re: Suggestion for round 14

i dont think it would be suitable for a whole round to be played in that way, maybe a speedgame or something, for the fun
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Unread 23 Feb 2005, 01:03   #4
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Re: Suggestion for round 14

yeah not bad idea could it be run seperate to round 14
like a minigame to play between ticks of full game
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Unread 23 Feb 2005, 01:06   #5
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Re: Suggestion for round 14

Does PA really want to go back it terms of development?
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Unread 23 Feb 2005, 01:47   #6
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Re: Suggestion for round 14

i love people who have havoc and speedgame ranks in their sigs.
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Unread 23 Feb 2005, 02:02   #7
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Re: Suggestion for round 14

and I love whiners about the "Good old days"
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Unread 23 Feb 2005, 02:57   #8
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Re: Suggestion for round 14

Quote:
Originally Posted by Waku
and I love whiners about the "Good old days"

your not being sarcastic are you Waku, i cant tell
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Unread 23 Feb 2005, 03:12   #9
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Re: Suggestion for round 14

Quote:
Originally Posted by ronnie
your not being sarcastic are you Waku, i cant tell
i suggest a :sarcasm: feature on PA forums where when you type :sarcasm:, a big red boxing glove pops out of your computer screen and clocks you square in your goddamn nose, and stars start spitting out of your speakers and with a mickey mouse voice that will say "~~~if you can't tell sarcasm, you should be shot in the head~~~"

ofcourse these suggestions aren't going anywhere because they're on the wrong forums

i do suggest anna kournikova, naked and with her tennis racket
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Unread 23 Feb 2005, 10:33   #10
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Re: Suggestion for round 14

Pah leave the old days alone
I been there done that and liked the unmarked memorys.
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Unread 23 Feb 2005, 12:58   #11
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Re: Suggestion for round 14

Quote:
Originally Posted by Robgreen19
what about (if it is possible) for round 14 to be back to basics
ie back to the earlyer days of planetarion with one race same ships etc
it could be just like the old rounds before races with no tactical advantages anywhere
it could mirror the 2nd 3rd 4th rounds perhaps
Can't do it, we dont have the code. For this to happen it would have to be recoded from scratch.
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Unread 23 Feb 2005, 14:27   #12
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Re: Suggestion for round 14

Quote:
Originally Posted by sniborp
Does PA really want to go back it terms of development?
I don't think that is our aim.

It would perhaps be nice to go back, but it would not be the same. There are no plans for this suggestion.
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Unread 23 Feb 2005, 15:59   #13
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Re: Suggestion for round 14

here's an idea, let's play round 13 first, otherwise we're sorta putting the cart in front of the horse
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Unread 23 Feb 2005, 16:14   #14
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Re: Suggestion for round 14

Quote:
Originally Posted by aNgRyDuCk
here's an idea, let's play round 13 first, otherwise we're sorta putting the cart in front of the horse
hell yea
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Unread 23 Feb 2005, 18:01   #15
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Re: Suggestion for round 14

Quote:
Originally Posted by Marv
Can't do it, we dont have the code. For this to happen it would have to be recoded from scratch.
I hope that is just your personal opinion - because a "it would have to be recoded from scratch" admission is one of the worst statements you can do about the current codebase regarding modularity and flexibility.
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Unread 23 Feb 2005, 18:04   #16
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Re: Suggestion for round 14

round 10 was a complete recode for a completely different type of database with a lot of the parts being in a different language from previous setup. Hence there is no chance of using old code.
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Unread 23 Feb 2005, 18:07   #17
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Re: Suggestion for round 14

Quote:
Originally Posted by Ramihyn
I hope that is just your personal opinion - because a "it would have to be recoded from scratch" admission is one of the worst statements you can do about the current codebase regarding modularity and flexibility.
Omg ur right.. The code sucks omfg :eek: !!!!!1111oneoneoneone
It doesnt even have quatum paronostix init..!! LINUX!!!


who cares..
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Unread 23 Feb 2005, 18:09   #18
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Re: Suggestion for round 14

Quote:
Originally Posted by aNgRyDuCk
here's an idea, let's play round 13 first, otherwise we're sorta putting the cart in front of the horse
Now would be fine as R13 code seems to be basically "fixed" now (at least thats the impression i got from #planetarion lately). You could possibly argue that "now" is already a bit late since the discussion about changes may need quite some time of finetuning but all the future planning seems to be a bit foggy to us peons due to Spinners illness now ...
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Unread 23 Feb 2005, 18:15   #19
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Re: Suggestion for round 14

expect round 14 to be relativly minor changes and for there not to be a giant gap between round 13 and 14
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Unread 23 Feb 2005, 18:15   #20
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Re: Suggestion for round 14

Quote:
Originally Posted by Kal
round 10 was a complete recode for a completely different type of database with a lot of the parts being in a different language from previous setup. Hence there is no chance of using old code.
If that was in reply to my remark about flexibility and modularity of the current codebase, i dont know how your reply is supposed to be related to my remark?

I wasnt talking about using old code as i know the "we dont have old sources anymore" discussion all too well
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Unread 23 Feb 2005, 18:25   #21
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Re: Suggestion for round 14

Quote:
Originally Posted by Alessio
Omg ur right.. The code sucks omfg :eek: !!!!!1111oneoneoneone
It doesnt even have quatum paronostix init..!! LINUX!!!


who cares..
I do - and everybody who realises that having a clean modular and flexible codebase means that you can actually create derived versions with old rules/interface or special versions or the next round version much easier without having to re-invest the 60-75% core work over and over again. That means nearly everybody should care - from the developer(s) who waste less lifetime and can focus on actual progress, the owners who see more/quicker changes and the players who instead of getting told "no can do - it would need a recode from scratch" actually have a chance of getting their long requested "old school pa" round in between.

I know its not as easy as it seems and nobody of us lives in a perfect world but i would say that the "recode from scratch" approach has in the past clearly shown how much of a time and effort waster it is...

oh and even you cared enough to "reply"
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Unread 23 Feb 2005, 23:38   #22
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Re: Suggestion for round 14

dude - 13 beta isnt even up yet
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Unread 24 Feb 2005, 09:22   #23
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Re: Suggestion for round 14

If you want a game with stats from r4/5 PA gimme a pm either on here or IRC + il b more than happy to giv u quite a few URL's with 30s ticks, 30m ticks + 1hr ticks.

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Unread 24 Feb 2005, 10:02   #24
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Re: Suggestion for round 14

Quote:
Originally Posted by exblade
dude - 13 beta isnt even up yet

well actually the first private beta is today
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Unread 24 Feb 2005, 11:22   #25
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Re: Suggestion for round 14

I know everyone lets uninvent the wheel.

In my opinion the races are what makes this game good now. People to go on about how good it was before but now their is a lot more to it rather than who is the most active. Before with only one race tactics bairly came into it. All it would mean is that anyone with half a brain can do very very well (As long as he has the alliance support needed ofc).

What we should be hinking about for round 14 is how to improve on the current set up and not going back to the days of yor
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Unread 24 Feb 2005, 13:27   #26
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Re: Suggestion for round 14

Quote:
Originally Posted by ReligFree
If you want a game with stats from r4/5 PA gimme a pm either on here or IRC + il b more than happy to giv u quite a few URL's with 30s ticks, 30m ticks + 1hr ticks.

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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

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Unread 24 Feb 2005, 14:40   #27
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Re: Suggestion for round 14

Good idea
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Unread 25 Feb 2005, 02:11   #28
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Re: Suggestion for round 14

Quote:
Originally Posted by Kal
well actually the first private beta is today

And who was invited to play the private beta? And how were they chosen?
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Unread 25 Feb 2005, 02:53   #29
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Re: Suggestion for round 14

4 from each alliance who has its representitives in a reps channel
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Unread 25 Feb 2005, 09:26   #30
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Re: Suggestion for round 14

damn I should have made my own alliance
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 25 Feb 2005, 13:53   #31
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Re: Suggestion for round 14

I think it would be a good idea to improve the user interfaces to do with alliances, such as making it easier to merge alliances and communicate between all alliances ingame. It would be a better game if all the little guys could join together to make a more recogniseable alliance... and that would probably help get new people to the game more involved too. Provide links to download irc clients and help guides, and perhaps even a simplistic forum ingame for alliance recruitment and diplomacy.

Just thoughts
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Unread 25 Feb 2005, 14:09   #32
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Re: Suggestion for round 14

HMMM Phil^ can you not close this thread now as its going completly of topic should be in suggestions and think the question was answered reference going back to the darkages.
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

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Unread 25 Feb 2005, 14:35   #33
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Re: Suggestion for round 14

Quote:
Originally Posted by noah02
HMMM Phil^ can you not close this thread now as its going completly of topic should be in suggestions and think the question was answered reference going back to the darkages.
I didnt move the thread for 2 reasons:
  • It wasnt really a suggestions thread to start with. More just someone having the same old 'i want the old days back' argument.
  • PD is dead at the mo and i wanted something to read on here .
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Unread 25 Feb 2005, 15:14   #34
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Re: Suggestion for round 14

Quote:
Originally Posted by JC
I didnt move the thread for 2 reasons:
  • It wasnt really a suggestions thread to start with. More just someone having the same old 'i want the old days back' argument.
  • PD is dead at the mo and i wanted something to read on here .
Fair one
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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Unread 25 Feb 2005, 18:48   #35
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Re: Suggestion for round 14

Quote:
Originally Posted by Phil^
4 from each alliance who has its representitives in a reps channel
reps channel? and who from sin? i wanna bug em...
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Unread 2 Mar 2005, 09:16   #36
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Re: Suggestion for round 14

Quote:
Originally Posted by sniborp
reps channel? and who from sin? i wanna bug em...
not me guv
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline   Reply With Quote
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