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Unread 16 May 2003, 13:38   #1
Ultimate Newbie
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A Request for Help...

hiyas

I have finally decided to bite the bullet and design some unit matricies for my ship stats (most recent version that is uploaded is at: http://home.iprimus.com.au/rourkek/Production46.html ).

As i am simply a formula junkie and not a mathmatician (i am actually failing my maths at school, though i am getting A's & B's in all my other subjects... go figure :\) Would it be possible for somone / many people to give the following formulae:

1) A Formula that displays how many resources of attacker it takes to kill 1 resource of defender using conventional weapons.

2) A Formula that displays how many resources of attacker it takes to kill 1 resource of defender using EMP weapons.

The help will be muchly appreciated, and you get to have your name plastered on a webpage that only the crew in #strategy get to see :P

thanks for you time,
UN :P

[Edit: crtl + c & v is bad when you want two different questions :\ ]
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Unread 16 May 2003, 13:49   #2
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what kind of stats are that anyway?
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Unread 16 May 2003, 14:06   #3
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Unread 16 May 2003, 14:23   #4
Ultimate Newbie
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Quote:
Originally posted by HRS
what kind of stats are that anyway?
They were proposed R7/8/9/10 stats. but they obviously werent good enough.

R10 stats have to be really l337 imo...
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Unread 16 May 2003, 14:56   #5
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Exclamation Re: A Request for Help...

Quote:
Originally posted by Ultimate Newbie
hiyas

I have finally decided to bite the bullet and design some unit matricies for my ship stats (most recent version that is uploaded is at: http://home.iprimus.com.au/rourkek/Production46.html ).

As i am simply a formula junkie and not a mathmatician (i am actually failing my maths at school, though i am getting A's & B's in all my other subjects... go figure :\) Would it be possible for somone / many people to give the following formulae:

1) A Formula that displays how many resources of attacker it takes to kill 1 resource of defender using conventional weapons.
Let wts be the weapon targeting speed of the attacking unit.
Let agility be the agility of the defending unit.
Let armor be the defending unit's armor.
Let power be the gun power of the attacking unit.
Let hitprob be the probability of an attacking shot hitting the defending unit.
Let hts2kll be the number of successful shots required to kill the defending unit (on average).
Let shts2kl be the total number of shots (counting hits and misses) to kill the defending unit (on average).
Let ships be the total number of ships required to kill the defending unit (on average).

Code:
hitprob = (25.0 + wts - agility) / 100.0
hts2kll = ceil(armor / power)
shts2kl = ceil(hts2kll / hitprob);
ships   = shts2kl / guns;

Note: the ceil function takes the ceiling of a number; that is, the smallest integer greater than or equal to the number.
This gives you how many attacking ship(s) to kill 1 defending ship, on average (e.g., 1.75 attacking ships to kill 1 defending ship).

From there, you can calculate costs. If you want the cost to kill 1 ship, then multiply ships by their cost (e.g., 1.75 ships times 4000 resources yields 7000 resources per kill). If you want to normalize by resources, then divide that by the cost of the defending ship (e.g., if each defending ship costs 2000 resources then 7000/2000 = 3.5 attacking resources required to kill 1 defending resource).
Quote:
2) A Formula that displays how many resources of attacker it takes to kill 1 resource of defender using EMP weapons.
I presume you mean freeze? EMP is much easier:

Let empr be the EMP resistance of the defending ship.
Let guns be the number of EMP guns on the attacking ship.
Code:
ships = (100.0 / (100.0 - empr)) / guns
This gives you the number of ships to freeze 1 defending ship, on average (typically, this will be less than 1--e.g., 0.4 ships needed to freeze 1 ship). From there, proceed as above.

You can see some coded examples (in C) in my unit table generator:

http://www.geocities.com/Tactitus2000/PA/tables.c
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Unread 16 May 2003, 15:24   #6
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Never thought to see this post from UN. Another Illusion gone I guess.
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Unread 16 May 2003, 16:54   #7
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Quote:
Originally posted by Evil_Fear
Never thought to see this post from UN. Another Illusion gone I guess.
he doesn't use that board nick for nothing...
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Unread 17 May 2003, 00:14   #8
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Re: Re: A Request for Help...

Quote:
Originally posted by Tactitus
conventional formula


Rightio, as i am using excell i have to merge those steps but that's cool - thanks tac mate. (anyway, i thought the razor wire around your retirement home was meant to keep you in mate )

Quote:
I presume you mean freeze? EMP is much easier:
its nice to know that i got something right at least .


thanks tac for your comprehensive (as always ) answer .

Quote:
Originally posted by Evil_Fear
Never thought to see this post from UN. Another Illusion gone I guess.
Mate, i have 3600 cells to fill, and i want my matricies to be correct - there would be ablsolutely no point in doing a matrix if it was wrong, would it?

and i couldnt be arsed to do them 3 or four times just for the sake of point-and-click :\
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Last edited by Ultimate Newbie; 17 May 2003 at 00:21.
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Unread 18 May 2003, 02:23   #9
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As i am doing these calculations in Excel, i have to mkae them all once line (thus heaps of brackets).

I've done all the EMP calculations (\o/ etc) usign this formula:

=((((100/(100-EMPres))/#guns)*AttackerResCost)/DefenderResCost)

I think the conventional weapons can wait till next weekend :P
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Unread 18 May 2003, 12:58   #10
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Re: Re: Re: A Request for Help...

Quote:
Originally posted by Ultimate Newbie
i thought the razor wire around your retirement home was meant to keep you in mate ) [/b]
We let him out on parole once/round. We're not inhumane.
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