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Unread 15 Oct 2006, 14:05   #1
Shyne
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Auto Exile of 'zero' planets to c200

Ok, so we have this 48 tick/protection rule now.

I actually believe the game is working a little better now with planets given a bit more chance to prove themselves.

Just one quibble - the planets that sign up and then do NOTHING. They never init a roid, or build a construction - I assume they sign in and then don't like it.

Can we get these guys moved sooner ?
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Unread 15 Oct 2006, 16:42   #2
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Re: Auto Exile of 'zero' planets to c200

when they sign up they start in c200 - so they must have at least logged in to get into the main universe.
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Unread 15 Oct 2006, 16:46   #3
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Re: Auto Exile of 'zero' planets to c200

but they log in init a few roids then leave the account...its quite gay
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Unread 15 Oct 2006, 16:53   #4
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Re: Auto Exile of 'zero' planets to c200

no matter what system is introduced, this will always be a problem.

The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.

The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal
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Unread 15 Oct 2006, 16:55   #5
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Re: Auto Exile of 'zero' planets to c200

Quote:
Originally Posted by Timeline
no matter what system is introduced, this will always be a problem.

The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.

The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal
This is a good idea but aint that basically just like the gal before shuffle takes place??

and why cant they just stay in c200 until 72 ticks is up?
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Unread 15 Oct 2006, 19:03   #6
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Re: Auto Exile of 'zero' planets to c200

Can't we have a free exile of planets which don't meet certain conditions? Some very basic limits which nearly all planets should achieve once they start the game, if they don't then it shouldn't count towards the amount of exiles and shouldn't cost any resources (but still requires all ministers to vote).

Something like:
  • 2 constructions
  • 2 researches
  • Has voted for a GC
  • Has initiated roids more than once

Surely all new planets should be able to get this done within 48 hours? If they haven't done all of the objectives then the planet should be considered worthless and eligable for a free exile.
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Unread 15 Oct 2006, 19:06   #7
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Re: Auto Exile of 'zero' planets to c200

OK, I didn't realise they stayed in c200 until they logged in, but still, they never do anything subsequently - some never go past the overview. After 24 ticks an auto moval back to c200 would be useful.
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Unread 15 Oct 2006, 19:25   #8
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Re: Auto Exile of 'zero' planets to c200

the problem with such a low removal time is that its not always possible for a person to log in everyday. At least with 48 hours a new planet is given as much chance as is viable.
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Unread 15 Oct 2006, 19:28   #9
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Re: Auto Exile of 'zero' planets to c200

Quote:
Originally Posted by Shyne
OK, I didn't realise they stayed in c200 until they logged in, but still, they never do anything subsequently - some never go past the overview. After 24 ticks an auto moval back to c200 would be useful.
Quote:
Originally Posted by GReaper
Can't we have a free exile of planets which don't meet certain conditions? Some very basic limits which nearly all planets should achieve once they start the game, if they don't then it shouldn't count towards the amount of exiles and shouldn't cost any resources (but still requires all ministers to vote).

Something like:

* 2 constructions
* 2 researches
* Has voted for a GC
* Has initiated roids more than once


Surely all new planets should be able to get this done within 48 hours? If they haven't done all of the objectives then the planet should be considered worthless and eligable for a free exile.
yep both these ideas...if the planet hasnt met certain basic requirements in those 24 hours then they are moved back into c200
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Unread 15 Oct 2006, 19:43   #10
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Re: Auto Exile of 'zero' planets to c200

Quote:
Originally Posted by Death666
yep both these ideas...if the planet hasnt met certain basic requirements in those 24 hours then they are moved back into c200
i think this is great idea, but with a 36 hour limit (or something like), but if they do decide to be active it then moves them back to the normal universe, also a poilte mail telling them why they were moved.
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Unread 24 Oct 2006, 16:02   #11
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Re: Auto Exile of 'zero' planets to c200

Quote:
Originally Posted by Timeline
no matter what system is introduced, this will always be a problem.

The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.

The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal

Plz Pa Team do an update with at protection cluster and after that protection time planets actually have to login and then they get exiled to a normal gal where they can be exiled again in 48 ticks (I'd prefer 24 ticks)

Because atm i looks like this: In most of the gal there are these called "rotation spots" Its just like a machine, a planets pop in, doesnt login and whoops out again after 48/72 ticks, next planet gets the spot, does 2 roids and nothing more, then kicked and next planet fills the spot, and so on. Only if your lucky with a chance of 5% you get a player that is active. We dont even call for experienced players or something, just that they are active. But most of them aren't. So why have a dumb tick protection, if theres nothing to protect, but an inactive account? Plz Pa team do an update to the running game.
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Unread 24 Oct 2006, 17:53   #12
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Re: Auto Exile of 'zero' planets to c200

i wold like the see exil cost for solo ppl go down as they stay in a gal longer as some times you exil 7-8 times the exil cost it so high you can not exil any more and if your in a **** gal your *****
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Unread 25 Oct 2006, 01:23   #13
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Re: Auto Exile of 'zero' planets to c200

I'll translate. Its relatively cheap to exile people from your galaxy, but once your value reaches any great height, it becomes rather expensive to self exile.
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Unread 25 Oct 2006, 01:50   #14
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Re: Auto Exile of 'zero' planets to c200

Quote:
Originally Posted by Kal
when they sign up they start in c200 - so they must have at least logged in to get into the main universe.
this is either buggy or wrongly designed though. How else comes that for example my gal had by now 5 planets which signed up and then did absolutely nothing during their 72 tick period?
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