Quote:
Originally Posted by Wandows
i'm still for the return of dying steal ships combined their initiative being between the normal ships (kill/emp) and pods, thus init 20 or so. This would make Zik a tad harder to roid (as swapping ships for roids won't work anymore), and at the same time make it harder for Ziks to get ships levelling the value playing field for quite nice.
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I'd rather we just got the armour/cost ratio right for stealers to make sure its not *too* easy to steal, but not impossible either. but thats a different thread imo
Quote:
Originally Posted by add100
well did XP not make alot of ppl unhappy and thats why PA is geting less and less ppl playing it now ?
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Sadly XP is a necessary evil. before xp people were being fleet caught and going from first place to 2000th, and that wasn't that fun when it happened to you, which is bad for the game as it makes people quit
Quote:
Originally Posted by Mighteh
ohnoes. not another XP thread =(
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hmm I had a quick scroll through thread names and I didnt see any about XP apart from Wandows thread about XP being like XP in MMO's, so you're ships kinda level up with xp (which i dont like as an idea btw :P). Apologies if this has been discussed to death already
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Every dark cloud has a silver lining,
But Lightning kills hundreds of people each year who are trying to find it.