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Unread 2 May 2010, 09:28   #1
HaNzI
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Changing ziks stealing capacity

Gaining value in attack should be hardcoded impossible. A stealer may have more then 100% efficiency against other ships, but this should only play a role when ziks selfcover themselves in order to break even on salvage. See this thread regarding zik in defense.


Edit: My argument is: I dont see any reasons for why gaining value should be possible, it encourages farming and fleetcatching of less active planets. It has also been abused to gain personal ranks several times, and often plays a role in the planet win.
This has nothing to do with ziks ability to steal other races ships, which obviously cant change.

Last edited by HaNzI; 2 May 2010 at 10:10.
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Unread 2 May 2010, 09:34   #2
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Re: Changing ziks stealing capacity

No. Have you looked at the race dynamics at all?
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Unread 2 May 2010, 09:51   #3
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Re: Changing ziks stealing capacity

Quote:
Originally Posted by Mzyxptlk View Post
No. Have you looked at the race dynamics at all?
Did you even read what i said? I am suggesting to remove ziks ability to gain value in attack.
Can you please come up with a reason for why this should still be allowed? if not dont post at all.
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Unread 2 May 2010, 09:55   #4
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Re: Changing ziks stealing capacity

You're a bit like the pot calling the snow black. Where are your arguments? My argument is the data that is publicly available for all to see. Might I recommend www.sandmans.co.uk?
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Unread 2 May 2010, 10:20   #5
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Re: Changing ziks stealing capacity

Im not sure I see the problem here, most big zik value jumps are done in defence.
If they were not very efficient they would be crippled for individual play, lets not forget they fire last so have to be efficient enough to make up for inevitable losses. Also, I dont play zik but it is my understanding that they even out the value stealing and stolen in any event and value steals only occur if there are no more zik ships to sacrifice to even out the values.
Quote:
Originally Posted by The Manual
Steal ships die when they steal other ships, losing as much as possible in value as they steal.
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Unread 2 May 2010, 10:29   #6
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Re: Changing ziks stealing capacity

For instance, launching a cath escort fleet, and a stealer fleet on a xan. The xan is emped, zik stealers will lose 1million value, but steal 1,5mill value. I think this should be made impossible.

If attackers lose 1,2mill value, they should be allowed to steal 1,2mill value tops. In many large battles this will mean that the ziks will gaine some value on it, while the others will lose on it.

cap the attackers option to gain value (return from a battle with more value then they launched), not zik as a race.
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Unread 2 May 2010, 10:32   #7
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Re: Changing ziks stealing capacity

It's very difficult to consistently gain fleet value while attacking as a Zikonian under the current format for it to be a significant problem, because (as mz says) of the way races are set up.

Defending is a different matter, of course.
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Unread 2 May 2010, 10:44   #8
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Re: Changing ziks stealing capacity

Quote:
Originally Posted by lokken View Post
It's very difficult to consistently gain fleet value while attacking as a Zikonian under the current format for it to be a significant problem, because (as mz says) of the way races are set up.

Defending is a different matter, of course.
Wishmaster won round 34 by doing this. A number of planets have had value removed as a result of doing this, because the admins made subjective opinions whether it was farming or not. It has been abused countless times, and every time this creates discussions whether it is farming or not. If an admin thinks its farming, they close the planet or take the valuegain away.

In theory, a planet can be created at tick 0 and then not be logged in for 1000 ticks. At tick 1000, this planet can build 1,5 million value in Xan fighters, then not log in for the rest of the round. Whoever steals these ships first, will get a hilarious valuegain, which in turn can decide who wins the round.

The commonly used abuse though, is that someone who plays xan and not doing so well, offer his/hers ships to be stolen by his friend. Or a planet racing for win asks a friend if he/she can steal the ships.

Why not remove the source of all problems? Which is allowing attackers to steal value in attack. At the same time implement capped salvage, so its impossible to gain hilarious amounts of value there aswell.
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Unread 2 May 2010, 11:07   #9
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Re: Changing ziks stealing capacity

Well come up with a way to do it then.
The arbitrary destruction of ships not involved in the stealing seems like a bad option to me and as it stands atm the ships doing the stealing do compensate as much as is possible.
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Unread 2 May 2010, 11:08   #10
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Re: Changing ziks stealing capacity

Frankly, with run and hide in play there's very little chance to steal anything on attack. Most people who do have made 'alternative arrangements'. I actually agree with Hanzi here, no valuegains on attack makes sense.

(Although removing run and hide in addition would still be better :S)
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Unread 2 May 2010, 11:15   #11
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Re: Changing ziks stealing capacity

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Originally Posted by [B5]Londo View Post
Well come up with a way to do it then.
The arbitrary destruction of ships not involved in the stealing seems like a bad option to me and as it stands atm the ships doing the stealing do compensate as much as is possible.
I did.

Gaining value in attack should be hardcoded impossible.

The ships will according to stats be allowed to gain value in attack, but because of code which overrides this in attacking, it is not possible.
I advice you to read the whole thread Londo. understand Gaining value, and the difference between shipstats and gamecode.
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Unread 2 May 2010, 12:45   #12
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Re: Changing ziks stealing capacity

Still no arguments, I see.
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Unread 2 May 2010, 12:46   #13
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Re: Changing ziks stealing capacity

What does that really mean in gameplay terms is what I was asking?
I understand what you want as an end result. You said if 1.2 mil val dies then 1.2 mil val is stolen, there are two ways for that to happen!
I fail to see why you would deliberately introduce a way for the zik to profit from escorters dieing, why build a loophole into the system? it should be all about the ziks own ships not the whole combat.
Thus either the zik will steal less than they could potentially have done in order to allow some non stealing zik ships of the same class to then die in compensation for the higher value ships they take.
I simply painted the other possible, and for the effect sillier, possibility that the ziks other ships might pay the price in a game of zikonian roulette, which would be far more fun btw!

This seems to me to be part of what is so wrong with planetarion: removing an interesting game aspect to stop a small amount of abusers to the detriment of the majority.
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Unread 2 May 2010, 13:16   #14
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Re: Changing ziks stealing capacity

Quote:
Originally Posted by [B5]Londo View Post
What does that really mean in gameplay terms is what I was asking?
I understand what you want as an end result. You said if 1.2 mil val dies then 1.2 mil val is stolen, there are two ways for that to happen!
I fail to see why you would deliberately introduce a way for the zik to profit from escorters dieing, why build a loophole into the system?
Quote:
Thus either the zik will steal less than they could potentially have done in order to allow some non stealing zik ships of the same class to then die in compensation for the higher value ships they take.
Ziks have benefited from escorts dying as long as i can remember. With my suggestion they can indeed valuecap from attackers. But if the only way for a zik to do this, is to sacrifice a lot of friendly value, then its an acceptable weakness in the system. Especially since it has been the outcome in many large battles, ziks have stolen the xans and returned with the same or more value.

Quote:
it should be all about the ziks own ships not the whole combat.
I can live with changing just the ziks in offence aswell. Whatever suits PA-team or the community. Both options are viable.

Quote:

I simply painted the other possible, and for the effect sillier, possibility that the ziks other ships might pay the price in a game of zikonian roulette, which would be far more fun btw!

This seems to me to be part of what is so wrong with planetarion: removing an interesting game aspect to stop a small amount of abusers to the detriment of the majority.
It however does not work against the idea of zikonians, stealing other races technology in order to survive as race. Where does it say that they have to steal value while they steal ships? This is in my opinion a flaw in the game, and the more logic approach would be to steal the same amount of value.
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Unread 2 May 2010, 13:20   #15
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Re: Changing ziks stealing capacity

Err, no.
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Unread 2 May 2010, 13:39   #16
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Re: Changing ziks stealing capacity

Quote:
Originally Posted by HaNzI View Post
if the only way for a zik to do this, is to sacrifice a lot of friendly value, then its an acceptable weakness in the system. Especially since it has been the outcome in many large battles, ziks have stolen the xans and returned with the same or more value.
What? Thats totally illogical. If the fact that it happened in the past is no justification for the old system why should it justify building an abuse into the new one? what is the point of this if not to remove these abuse opportunities?

Quote:
I can live with changing just the ziks in offence aswell. Whatever suits PA-team or the community. Both options are viable.
Good.

Quote:
It however does not work against the idea of zikonians, stealing other races technology in order to survive as race. Where does it say that they have to steal value while they steal ships? This is in my opinion a flaw in the game, and the more logic approach would be to steal the same amount of value.
I didnt really mean 'interesting aspect' to mean the rather limited race histories etc, after all they stole without their own destruction at all at the start. I really meant it was a tactical aspect. Although I admit I have no idea if people used it as such, since I have not played zik.
I dont see why valuestealling is illogical in the context of a game that is about accruing value. Would cargo ships be illogical because you benefitted from the attack? perhaps they are, maybe thats why they dont exist any more, but you might say the same of pods?
Why do we have a system where gains come from combat? because this game actually has very little combat and thus these things like salvage are there in order to make things more interesting by bringing about fights. Your logic here would ban gains from salvage too, but potential gains from salvage are a major motivator for a lot of defence, being gal raided would be a lot grimmer if there was not a slight possibility of gaining from it.
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Unread 2 May 2010, 15:35   #17
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Re: Changing ziks stealing capacity

In this thread i only proposed to change the ziks stealing capacity in attack.
If you want to make suggestions about ziks in defense, go here
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Unread 3 May 2010, 13:02   #18
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Re: Changing ziks stealing capacity

Wtf?!

How am I sposed to win another round of Planetarion then?

I was the first who started actively chasing inactive xans that round, and I got lucky 2/6 times or so. But ye, I somehow see ur point!
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Unread 3 May 2010, 16:03   #19
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Re: Changing ziks stealing capacity

In the past such a tactic was quite often used, but since people could do run and hide and such it really has become quite hard to find inactives to steal ships from. I don't particularily view this as a problem seeing as a zik has won, what, 2 rounds in total?
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Unread 3 May 2010, 16:29   #20
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Re: Changing ziks stealing capacity

3?
r13,r34 and r35?
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Unread 3 May 2010, 17:50   #21
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Re: Changing ziks stealing capacity

I've never understood why people felt a need to try and catching inactive planets fleets as zik. Imo it goes back to the misconception that you play zik to steal ships, which really you can't do. If your round strategy is based on a steady flow of X ship, you are either not in control of your own fate or you're shipfarming.

In reality, very few ziks ever find themselves in the kind of situation you describe. On the other hand, many ziks do benefit from the system as it works atm, and the race is balanced out with this in mind. If you remove the possibility to gain value in attack, you are essentially weakening Zik's as a race, and simply force other measures to be taken in order to bring them back into balance, imo. in a more boring fashion.

Please stay away from game mechanics Hanzi, you do not understand what you are on about.
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Unread 3 May 2010, 22:56   #22
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Re: Changing ziks stealing capacity

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Originally Posted by Sun_Tzu View Post
I've never understood why people felt a need to try and catching inactive planets fleets as zik. Imo it goes back to the misconception that you play zik to steal ships, which really you can't do. If your round strategy is based on a steady flow of X ship, you are either not in control of your own fate or you're shipfarming.
Because zik depend on stealing ships, and often its vital to their survival.
I want them to keep stealing ships, but not gain value from it.

Quote:
In reality, very few ziks ever find themselves in the kind of situation you describe. On the other hand, many ziks do benefit from the system as it works atm, and the race is balanced out with this in mind. If you remove the possibility to gain value in attack, you are essentially weakening Zik's as a race, and simply force other measures to be taken in order to bring them back into balance, imo. in a more boring fashion.
Here you are just contradicting your first post. You cant please everyone Mister wannabe Universe

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Please stay away from game mechanics Hanzi, you do not understand what you are on about.
ur not even worth insulting. Since you clearly have the knowledge in hand to tell me i dont understand the game mechanics, why dont you tell us what to do instead of trolling?
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Unread 3 May 2010, 23:01   #23
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Re: Changing ziks stealing capacity

He just did.
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Unread 4 May 2010, 06:07   #24
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Re: Changing ziks stealing capacity

I agree with Hanzi. Zikonian stealing is too powerfull now, which results in very poor stats. Zikoninan is too hard to play UNLESS you somehow steal other ships. Nowadays your success as a Zikonian depends too much on luck.
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Unread 4 May 2010, 06:25   #25
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Re: Changing ziks stealing capacity

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I agree with Hanzi. Zikonian stealing is too powerfull now, which results in very poor stats. Zikoninan is too hard to play UNLESS you somehow steal other ships. Nowadays your success as a Zikonian depends too much on luck.
Funny how a good player can do consistently well as zik. According to you, they are just really, really lucky. Or more likely, you are just really really shit.
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Unread 4 May 2010, 06:35   #26
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Re: Changing ziks stealing capacity

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Zikonian stealing is too powerfull now
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Originally Posted by Gerbie2 View Post
Zikoninan is too hard to play
Wait, what?
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Unread 4 May 2010, 06:46   #27
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Re: Changing ziks stealing capacity

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Wait, what?
I guess he tried to say that if their stealing was made worse, their stats could be made better and they would be easier to play, instead of relying on luck in stealing. Which is bullshit, I don't know any good zik player who actually relied on luck.
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Unread 4 May 2010, 07:34   #28
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Re: Changing ziks stealing capacity

There is always a little bit of luck involved in my opinion(will attackers on you crash or will they not f.ex), at least early on in the round. If a zik is able to steal certain ships he can become immune to certain types of incs and it can also improve his attack fleet meaning he can solo.

I am 100% opposed to zik not being able to value steal though, although, sometimes I do feel like some of zik ships are a tad too effective versus xan.
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Unread 4 May 2010, 08:19   #29
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Re: Changing ziks stealing capacity

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There is always a little bit of luck involved in my opinion(will attackers on you crash or will they not f.ex), at least early on in the round. If a zik is able to steal certain ships he can become immune to certain types of incs and it can also improve his attack fleet meaning he can solo.

I am 100% opposed to zik not being able to value steal though, although, sometimes I do feel like some of zik ships are a tad too effective versus xan.
Nobody would argue against taking advantage of the steals you do get, or playing to the strengths of your race i.e. focusing more on a strong defense fleet and being active in sending it out.

The point is, you don't rely on stealing x ship, and there really isn't a need to go hunting for specific fleets. At best, zik is a very dynamic race to play, where you are willing and able to constantly change your strategy if you do get lucky and steal a decent amount of any given ship.

Farming is already illegal, so there is no point to this thread.
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Unread 4 May 2010, 08:24   #30
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Re: Changing ziks stealing capacity

They don't rely on luck, they rely on cheating. Yes, it might be illegal, but it's why the 'good' zik players always manage to end up with big chunks of useful ships and the right pods early. on.
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Unread 4 May 2010, 08:49   #31
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Re: Changing ziks stealing capacity

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They don't rely on luck, they rely on cheating. Yes, it might be illegal, but it's why the 'good' zik players always manage to end up with big chunks of useful ships and the right pods early. on.
No they damn well do not, I spent nearly half the round hunting BS pods with booji. By 'good' you really mean a couple of very high ranked ppl.
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Unread 4 May 2010, 09:33   #32
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Re: Changing ziks stealing capacity

<JBG> elviz has capped more bs this round than the rest of the etds in the universe added together
<mz> he's just very good
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Unread 4 May 2010, 09:40   #33
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Re: Changing ziks stealing capacity

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No they damn well do not, I spent nearly half the round hunting BS pods with booji. By 'good' you really mean a couple of very high ranked ppl.
Sorry, I must have missed the part where I said "Londo is a massive cheat" in my post. Calm down. If you have spent most of the round hunting then booji is pretty obviously not one of the ones I'm referring to.

And yes mz, very apt.
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Unread 4 May 2010, 10:25   #34
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Re: Changing ziks stealing capacity

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Sorry, I must have missed the part where I said "Londo is a massive cheat" in my post.
Im terran obviously if Im stealing at all something is very wrong
I was just re-iterating my point that this is about a couple of people only.
And there ive done it again.
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Unread 4 May 2010, 10:49   #35
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Re: Changing ziks stealing capacity

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Originally Posted by Shev View Post
They don't rely on luck, they rely on cheating. Yes, it might be illegal, but it's why the 'good' zik players always manage to end up with big chunks of useful ships and the right pods early. on.
This might apply to some zik players(im not gonna contest the fact that certain individuals tend to get 'the right ships' surprisingly easy every round..), but far from everyone. I've played zik for quite a few rounds, a some rounds you get lucky and cap those elusive fico pods early on and other rounds you might go through more than half the round without capping anything... in my opinion a part of this quite simply comes down to luck.

And Tzu; in my opinion it has always been the way for zik that the best ships to cap is emp ships, so that you can loose less if a lone attacker crashes and lands become a lot less costly, and the various podclasses that you need to make the fleet you desire.
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Unread 4 May 2010, 11:10   #36
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Re: Changing ziks stealing capacity

Yay for teamups.
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Unread 4 May 2010, 12:11   #37
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Re: Changing ziks stealing capacity

I usually find them crashing on my planet, luck is involved most when getting those ships from other races.
That and fleetcatches
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Unread 4 May 2010, 12:27   #38
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Re: Changing ziks stealing capacity

What about giving all ships its own Steal resistance? This way all ships can be stolen at a 1/1 value ratio, regardless of armor
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Unread 4 May 2010, 13:07   #39
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Re: Changing ziks stealing capacity

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They don't rely on luck, they rely on cheating. Yes, it might be illegal, but it's why the 'good' zik players always manage to end up with big chunks of useful ships and the right pods early. on.
I call "bullshit".

Probability is a funny thing, in that even the least probable events, given enough repetition, will come to pass. The best players in general tend to send more fleets during a round than other players do, thus increasing their likelyhood of stealing important ships. What turn out to be the important ships is often determined in hindsight, for me during rnd25 it was terran fi early on and later it was bs I think, neither of which I predicted before the round.

Secondly, you can increase the probability of an event through your actions. Defend more and more selectively to try and cap the kind of ships you really need. Target specific races in your attacks and the likelyhood of capping said race ships increase many times over. Or you can go hunting for inactives, hoping to get your steals there.

Simply accusing everyone who ever outplayed you of being a cheater is, quite simply, hilarious.

ps. elviz, for all his faults, is primarily a lazy opportunist. Assuming he'd be arsed to set up fleetfarms each round is quite a stretch. Assuming he'll farm shitty alliances every round, thus increasing the likelyhood of stealing the ships off bad players and dc's, is however pretty much a sure bet. Also, I doubt anyone in the know would bother trying to claim he's not good at playing his planet, so being shocked when he does well is somewhat silly.
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Unread 4 May 2010, 13:21   #40
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Re: Changing ziks stealing capacity

I don't think anyone will deny that elviz is an effective score gatherer. However, even taking into account the ways in which players can influence their odds, when someone does better at something than everybody else combined, a bit of healthy scepticism would not be particularly misplaced, wouldn't you agree?

By the way, that the quote above is from August 2007.
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Unread 4 May 2010, 14:29   #41
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Re: Changing ziks stealing capacity

Although its probably more a result of luck than judgment Hanzi does make a point in the sense that this is just one of the many elements of basic game design which are open to abuse.

Yes the races have been set up to make it as hard as possible, but resourceful cheats will always find a way...
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Unread 4 May 2010, 14:33   #42
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Re: Changing ziks stealing capacity

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Originally Posted by Sun_Tzu View Post
I call "bullshit".

Probability is a funny thing, in that even the least probable events, given enough repetition, will come to pass. The best players in general tend to send more fleets during a round than other players do, thus increasing their likelyhood of stealing important ships. What turn out to be the important ships is often determined in hindsight, for me during rnd25 it was terran fi early on and later it was bs I think, neither of which I predicted before the round.

Secondly, you can increase the probability of an event through your actions. Defend more and more selectively to try and cap the kind of ships you really need. Target specific races in your attacks and the likelyhood of capping said race ships increase many times over. Or you can go hunting for inactives, hoping to get your steals there.

Simply accusing everyone who ever outplayed you of being a cheater is, quite simply, hilarious.

ps. elviz, for all his faults, is primarily a lazy opportunist. Assuming he'd be arsed to set up fleetfarms each round is quite a stretch. Assuming he'll farm shitty alliances every round, thus increasing the likelyhood of stealing the ships off bad players and dc's, is however pretty much a sure bet. Also, I doubt anyone in the know would bother trying to claim he's not good at playing his planet, so being shocked when he does well is somewhat silly.
For all the eloquence, you're a naif at heart. Lovely.
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Unread 4 May 2010, 14:49   #43
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Re: Changing ziks stealing capacity

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Just go away. Just reading your horrible suggestions make me feel sorry for anyone who'd have to deal with the results if they were implemented.
Why should i go away? All i am doing is to try working out a solution, on something that has been so heavily abused, for so long.

You come into these forums, with no respect for anyone, putting on this mask where you pretend you are a great player who has returned to point out what everyone is doing wrong. Lets be realistic, and look at what you have done for this game.

- What is your experience in running alliance military attacks?

- What is your experience in politics?

- What is your experience with planet managing?

I want you to answer these questions, because ever since you came into these forums you have been touching all of these areas with the utmost arrogance.

PS: We have a website with all galaxy,planet,alliance rankings, with many detailed summarys from all rounds. Dont lie, tell us your story.
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Unread 4 May 2010, 16:59   #44
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Re: Changing ziks stealing capacity

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For all the eloquence, you're a naif at heart. Lovely.
Shipfarming is rather obvious and rather laborious and most people can't be arsed to do it. It's a simple matter of low yield, high risk, quite high effort. Farming in such a small community is a way overblown problem, you simply can't go unnoticed when everyone knows everyone who is someone.

But sure, call it naiveté. I'll just refer to you as a conspiracy-theorist moron then.
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Unread 4 May 2010, 17:25   #45
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Re: Changing ziks stealing capacity

It's noticed all the time, and ignored. You're burying your head in the sand if you sit around all day saying "Noone cheats!".

Actually, scrap that, anyone who actually sits and decribes themselves as "in the know" and "someone" regarding an internet spreadsheet needs some serious help.
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Unread 4 May 2010, 17:38   #46
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Re: Changing ziks stealing capacity

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Originally Posted by HaNzI View Post
You come into these forums, with no respect for anyone, putting on this mask where you pretend you are a great player who has returned to point out what everyone is doing wrong. Lets be realistic, and look at what you have done for this game.

- What is your experience in running alliance military attacks?

- What is your experience in politics?

- What is your experience with planet managing?

I want you to answer these questions, because ever since you came into these forums you have been touching all of these areas with the utmost arrogance.

PS: We have a website with all galaxy,planet,alliance rankings, with many detailed summarys from all rounds. Dont lie, tell us your story.
I'll post my creds, you post yours, and the lesser one gets the **** off the forums, ok?

Starting with strategy, stats and game mechanics and what I've done for this game and others like it, since this is what I'm best known for:
-I'm one of the original PA Strategy Forum junkies, in fact the last one left afaik, after such names as Tacticus, UltimateNewbie(Sovereign), Kileman and at0mic_c0w have all left us.
-I was part of the forum team for UW. Strategy mostly. I used to be a nice, helpful guy back then.
-I was Strategy forum moderator, General moderator and finally Deputy Forum Admin for PIA. PIA Strategy forums turned me the surly bastard everyone knows today, mainly after having to answer the same questions for the n:th time.
-I was part of the PIA Admin team responsible for stats, game mechanics and future development. I wrote arguably the most balanced set of stats that PIA ever had.
-After leaving PIA me and Titus (ex-Fury, ex-Dragons HC) started work on a PA-clone called Kombat, the first to have such planned features as integrated bcalc and links to scan database for easier sharing of scans. It was also the first to start removing some redundancies from the stats, and in general served as a vehicle for me to try and put into practice several of the policies I'd been advocating for several years. Sadly due to our very different working schedules this project was never completed, however PA later started implementing many of the same ideas that I'd popularized while part of the PIA community/worked on with Kombat.
-I created the winning submission for the PaX marketing campaign that was to be used for UK PC Gamer! Sadly, Jolt went behind PA-Teams back and never used it :P
-I've written 2 sets of stats for Planetarion together with JBG, rnd26 and 27 I think, arguably some of the most balanced in PA's history. I also on occasion offer my input when Appoco/Monroe/JBG have something they're working on.

I'll tackle Military/Politics together since there's some overlap here:
-Started out running a small speedgaming group called Outbreak together with H_Bozz over at UW. OuB was one of the more successful alliances in early UW history, before the game was shut down for the first time.
-Invited by H_Bozz into what became known as TreKronor, one of the more famous speegaming collectives/recurring galaxies. Especially well known for our work as spearhead for Dragons in ********.
-I acted as a advisor to LordN during his time as Dragons Military HC and later worked with Tuhoaja and Titus when they were in charge of Dragons.
-Me and dezaster did much of the propaganda work for Dragons in PIA, especially under LordN.
-Served a brief stint as Military HC for Dragons while Titus was supposed to handle politics and general organization, however that was a bit of an fiasco due to Titus disappearing before the round.
-Served a brief stint as military advisor to Elysium.
-Ran BG's for Dragons, Elysium and Angels (that I can think of atm).
-Currently advisor/BC for ND.
-Been part of influencing the politics behind the scenes for various rounds/alliances.
-Arranged two OLMEET's for the members of Olmit/TreKronor ^^

As a player I'm not terribly obsessed with ranks, my most active times were with TreKronor and TK worked on a principle of trying to keep everyone fairly equal in ranks, which meant consistent top50 planets and a consistent competitor for rank1 galaxy.
My more recent rounds I've played in PA I've played with Asc:
-rnd25 I was 2nd biggest player in Asc and finished 28th (spent most of round in top10, jer overtook me the very last day to finish 26th). Gal was 3rd, top Asc gal.
-rnd26 I started out in NoX, horrible mistake. After some rather ugly moves by DeNoX me and LordN jumped to Asc and I finished the round 79th. Gal was 7th.
-rnd28, Asc, rank 24, gal 2nd.
-rnd30, Asc, spent my round effectively managing daku/lilboi/toot/safe planets, lilboi ending 33rd, toot pissed away his top100 planet at the end iirc. Gal was 6th.

Something like that. I've got a string of top50 planets in PIA, best rank was top20 something iirc, but I flew that planet into smdio last day in order to prevent him from winning the round (he'd been effectively VNC'd by his galmates all round, didn't deserve the win).

So, what's your story?
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Last edited by Sun_Tzu; 4 May 2010 at 17:52.
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Unread 4 May 2010, 17:50   #47
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Re: Changing ziks stealing capacity

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Originally Posted by Shev View Post
It's noticed all the time, and ignored. You're burying your head in the sand if you sit around all day saying "Noone cheats!".

Actually, scrap that, anyone who actually sits and decribes themselves as "in the know" and "someone" regarding an internet spreadsheet needs some serious help.
I didn't say no-one cheats. I said hardly anyone bothers to set up actual farms. A good attacking player has always been able to consistently perform as well as a roidfarmer, even during the start of a round. Good non-cheating ziks have always been able to consistently perform as well as those who have a dedicated ship-farm early on. The real problems are the crimes of opportunity, such as when some player quits a round and lets a friend in an opposing alliance farm him/attack his fleet, but these are rare and do not merit changing the game mechanics to combat.

The real common form of cheating is the use of VNC to log into other peoples computers in order to accountshare. This is completely impossible to detect, and has been going on since pretty much the conception of PA. There was also another form of this where people set up their home computers as essentially proxy servers and used a collective bot to manage planets through those proxies, but this bot is not in use anymore.

Oh, and lest I not forget, there's also the occasional accusations of someone using extra planets to escort/defwhore for themselves, but these accusations seldom turn out to be much and have been restricted to a very few people. Again, the effort of playing up a whole other planet for almost no gain simply isn't worth it.
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Unread 4 May 2010, 18:02   #48
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Re: Changing ziks stealing capacity

I've reported a planet that has made 3 extremely dubious attacks into my galaxy and has done precious little else all round. Two of those attacks happened to donate me and a galmate handy CR pod fleets. While I can't pinpoint the source the actual attacks look dodgy as hell.

I've seen plenty of news reports of similar attacks on other zik planets as well. It happens. I agree it's not everyone that does it and probably not gamechanging for the most part, and that there is far more involved than that to playing a good zik planet.
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Unread 4 May 2010, 18:08   #49
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Re: Changing ziks stealing capacity

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Originally Posted by Shev View Post
I've reported a planet that has made 3 extremely dubious attacks into my galaxy and has done precious little else all round. Two of those attacks happened to donate me and a galmate handy CR pod fleets. While I can't pinpoint the source the actual attacks look dodgy as hell.

I've seen plenty of news reports of similar attacks on other zik planets as well. It happens. I agree it's not everyone that does it and probably not gamechanging for the most part, and that there is far more involved than that to playing a good zik planet.
Share the info. Anecdotal evidence isn't worth anything unless you can back it up. Someone who's prone to see suspicious practices everywhere will most likely see them, where as someone who isn't won't. It's the same as acts of god or ghosts or lizardpeople who run the world through the illuminatis secret network of 2012 prophets.
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Unread 4 May 2010, 18:36   #50
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Re: Changing ziks stealing capacity

This is the history of the planet I referred to specifically, ticks 415 and 416 both being landings on zik planets in my gal with attack fleets that could never have landed for roids.

It's not really a personal crusade of mine so unsurprisingly I haven't kept the multitude of other suspicious breps that have been pasted in #ascendancy throughout the last 6 rounds.
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