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Unread 3 Nov 2006, 19:49   #1
Danners
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Engineering Priorities

Instead of having 1st, 2nd and 3rd priorities, how about allocating a percentage of the engineers to each task?

It could operate in a similar way to currently, splitting the engineers between up to 3 different tasks, say 10/30/60% or 40/60% or even 100% for just one task. It could maybe be set so each value has to be in 5 or 10% increments.

Any thoughts?
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Unread 4 Nov 2006, 01:18   #2
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Re: Engineering Priorities

No, NQP ?
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Unread 4 Nov 2006, 08:58   #3
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Re: Engineering Priorities

Quote:
Originally Posted by Judge
No, NQP ?
Perhaps if you elaborate more on the reasoning behind saying 'no', you might actually manage to contribute to the discussion.

I'm not sure that it is a fantastic idea right now as the rest of the game stands, as at least Covert Ops just requires the presence of Security as P1 P2 or P3 to take effect; thus if you have 100% on P1 Mining, then P2 as security the game's coding would recognise Security at P2 power, even though it should effectively be null.

Mind you, this could be fixed through changing everything that Engineering alters thoughout the game, but to do this i think it would be a good idea to explain why you want to do this. What improvements in the options of players to enjoy the game would result from this? What would the negative implications (such as abuse?) c/would arise?

Generally, i would be in favour of more planet-side micromangement in Planetarion. However, explaining why you want to change engineering like this and/or exploring some of the implications will result in far better feedback/approval.
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Unread 5 Nov 2006, 23:01   #4
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Re: Engineering Priorities

Allows more fine tweaking of the game - has more serious implications though.

If I know that a xan build ships at ETAs 5, 6 and 8 with the respective priorities, that is useful information. If they can spend resources at ETA 3,4 or 7 (or indeed even greater ETA) it becomes impossible to make gambles on whether to land, and when these ships can arrive.

It may also be too great a benefit to allow top planets to max mining, and gain say.. 20-25% income bonus on an already huge pile.

I like the idea of fine tweaking - but its probably too difficult to implement right now because the code isnt designed for it.
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Unread 12 Nov 2006, 17:54   #5
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Re: Engineering Priorities

maybe.. the micromanagement with engineers can have a lower and higher setting.. instead of a fix %. you could say the lowest you can have is 20%.. the highest 80%.. but you could assign any engineers 33% 33% and 34% if you wish.. allow for a greater variety of engineers application...
and to pounder things.. maybe put a hard code %, for exemple, on mining says at 50%.. so abuse could not be made..

just a thought to work with.. but a fluid engineer setting is a good idea...
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Unread 13 Nov 2006, 03:43   #6
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Re: Engineering Priorities

tbh, i wouldnt mind some research and/or construction towards improving the capacity of engineers to do whatever they're doing - it would provide more interesting protection type decisions whereby people have to decide whether doing engineer research to improve their research/construction times and gaining more cash from mining would be more beneficial than say, the "core resources" research or something...

But that's another discussion.
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