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Unread 31 Jul 2017, 08:59   #1
lurchleaf
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Bounties and extras

While travelling through space on new explorations you're bound to come across space junk and vagabonds/pirates/slave traders.

I propose an addition that at random intervals (maybe never, depending on your luck) you:
  1. encounter space junk which your scientists could reverse engineer, giving either bonus research points OR merely research points towards a specific technology (if technology previously unlocked, 50% of those points turn into research points toward any tech).
  2. encounter pirates who have a low chance of attacking and hijacking pods only fleets.
  3. run into slave traders who, at the site of your fleet, give a tribute (persons) to your workforce earning you a construction unit bonus available to be spent how you see fit.
  4. run into vagabonds who, at the site of your fleet, give a tribute (resources) earning you a resource bonus to be spent as you see fit for right of safe passage as fast as possible in the opposite direction.


Advantages: rewards users who regularly fly fleets. Rare chance to cut down on pods only landings. More interesting and adds a little more fun to those constant defence recalls!

Disadvantages: we all love moaning so please discuss below, build on this idea if you can?
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Unread 31 Jul 2017, 09:17   #2
Mzyxptlk
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Re: Bounties and extras

Not sure what this is supposed to achieve other than an occasional 'oh, guess my next construction/research finishes a bit faster'. People who launch their fleets already get huge advantages, this won't make people launch even more.

That said, other than #2, I think these are fine.
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