Roid mayhem?
With the spirit of freshening things up a little, I'd like to suggest a small change for a future round..
One random asteroid per tick for every planet or, if it's easier to code, one of each type every tick.
Lower research points for mining techs to counterbalance.
Meaning all inactives are still good targets, costly initiating will be minimised, smaller players will not be as disheartened..
Just an idea, any thoughts on improving this?
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All of my pilots are suicidal, I just help them get there..
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