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19 Jan 2006, 04:25
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#1
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the Sacred Pervert
Join Date: Nov 2004
Location: San Diego, CA
Posts: 1,492
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XP points for being roided and attacked
This way, being roided/attacked has "some" advantages. This also could be a cure for fencesitting.
Besides, it only makes sense realistically, that if you're on the receiving end of an offense, you should still earn more combat experience for being on the defense.
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19 Jan 2006, 07:05
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#2
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Beoyotch
Join Date: Mar 2005
Location: Ontario, Canada
Posts: 361
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Re: XP points for being roided and attacked
I concurr.
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19 Jan 2006, 07:22
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#3
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Insomniac
Join Date: May 2003
Posts: 3,583
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Re: XP points for being roided and attacked
could lead to blocks xp-farming internally by sending fleets which have no consequence or wont be targetted
as with everything else - you have to work out how it can be abused as odds are, someone will
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19 Jan 2006, 08:42
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#4
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: XP points for being roided and attacked
It might work if you let the XP also depend on losses taken, but the abuse thing is too risky indeed
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19 Jan 2006, 09:57
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#5
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U've been Moderated
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
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Re: XP points for being roided and attacked
it would basically be the same as oldschool salvage farming :P too damn easy to abuse
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19 Jan 2006, 11:32
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#6
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: XP points for being roided and attacked
there's just too much chance of abusing this
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19 Jan 2006, 11:35
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#7
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: XP points for being roided and attacked
I concur, abuse is just too easy.
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Finally free!
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19 Jan 2006, 11:47
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#8
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Hibernating
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
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Re: XP points for being roided and attacked
Some amount of compensation for defending would be cool though.
A sort of formula like there is for xp on attack but then with nr of saved roids, attacker shiploss, defender shiploss, ...
Not too much though so it won't be abused much, maybe like 10-20% of xp you normally gain on attack.
Haven't really thought it through that much though tbh
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19 Jan 2006, 12:00
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#9
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: XP points for being roided and attacked
Quote:
Originally Posted by demiGOD
This way, being roided/attacked has "some" advantages.
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You get salvage don't you? Besides, being roided already IS advantage enough if you're an XP-whore
The XP-system is fine enough as it is.
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21 Jan 2006, 00:40
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#10
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doo doo dah
Join Date: Oct 2004
Posts: 58
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Re: XP points for being roided and attacked
You could initate 800 roids then log off for a day or two and come back with 120 roids and lots of XP?
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21 Jan 2006, 00:47
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#11
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Registered User
Join Date: Apr 2003
Location: Swansea
Posts: 798
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Re: XP points for being roided and attacked
much too easy to abuse, so no!
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21 Jan 2006, 01:24
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#12
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LDK
Join Date: Feb 2002
Location: Norway
Posts: 2,220
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Re: XP points for being roided and attacked
some fkers will just abuse it
hehe
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23 Jan 2006, 06:29
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#13
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Bona Fide Jesus Freak
Join Date: Jan 2005
Location: In the Word of the Lord
Posts: 765
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Re: XP points for being roided and attacked
And what if you send def and then the attacker does not land? No XP, no salvage, and a wasted fleet which is what happens now.
This would be too easy not to take everything into account and be abused. The benefit to defending is that others in your gal or alliance are more likely to defend you. Instead how about a def point counter for the galaxies each time you send def. Could be viewed by all on the politics page.
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23 Jan 2006, 13:30
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#14
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Jazz Man
Join Date: Jan 2003
Posts: 1,494
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Re: XP points for being roided and attacked
Quote:
Originally Posted by Phil^
could lead to blocks xp-farming internally by sending fleets which have no consequence or wont be targetted
as with everything else - you have to work out how it can be abused as odds are, someone will
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As Phil^ says the potential for this to be abused is imense. This would then bring up more new "rules" such as the ones that were brought in regarding support planets, thus making the multihunters job even more of a nightmare.
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Marv
Ex ROCK HC & PA Team Head of Support.
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23 Jan 2006, 15:27
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#15
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ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
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Re: XP points for being roided and attacked
One way of implementing it might involve the amount of XP gained by the attacker.
IE, if the attacker gets max XP, the defender gets nothing. However, if the attacker is hiting someone smaller the defender gets more XP.
It encourages people to attack people bigger than themselves.
However, still open to abuse.
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[ND]
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23 Jan 2006, 15:54
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#16
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: XP points for being roided and attacked
Yeah, open to abuse etc.
'CONGRATS ON HAVING A SHIT FLEET COMP, HAVE SOME XP'
'YOU'RE ALLIANCE SUCKS AT DEF, HAVE SOME SCORE!11'
Don't like it personally. It doesn't need you to do anything, except perhaps build a very unbalanced fleet...
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23 Jan 2006, 18:23
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#17
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Kwaak
Join Date: Mar 2002
Location: Netherlands
Posts: 296
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Re: XP points for being roided and attacked
I think the big alliances will profit the most. If you get XP by succesfully defending someone (big alliances tend to do such things) the big players with a lot of roid will grow enormous amounts.
But i do like the idea, it will give that extra push in the back to actually defend other people in your galaxy (or alliance). When it's an inactive galaxy it really isn't profitable or even useful to defend your galaxy. But when you get something in return for your effort besides the salvage. It would give the small guys in the heavily attacked galaxies another chance to actually grow.
Then we'd have a defensive round for a chance
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