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9 Mar 2016, 06:32
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#1
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Teamviewer and Co - Workaround
Good day everyone.
Here is a suggestion to make the usage of teamviewer and other programms like that impossible. At least in my little world....
Every account is connected to 1 mobile number. Whenever you sent a fleet, be it defence or offence you get smsed/whatsapped/telegrammed a code.
Only if you sent that code back from your mobile number, the fleet gets launched.
Now i am no techie, and i am confident there can be some technical workaround to enable cheating again.
But maybe that workaround is a little bit harder to work out/use.
Discuss please
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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9 Mar 2016, 07:08
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#2
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Teamviewer and Co - Workaround
What if you don't have a mobile phone number? Not everyone has one. You cannot change the game to make a mobile a requirement when it isn't a mobile app game in the first place.
I'm highly skeptical that Team Viewer has even been used and if it has then is it any worse than the VNC days of rounds 30-50. We didn't change the game to remove this 'cheat' which was openly used so why change it to hamper a program that we aren't even sure is used.
We're probably at the point now in the merry go round of allegations and rebuttals where the whole matter should be dropped until actual evidence is provided to the community or there is a comment/announcement from PA team, otherwise this thread will just turn into the AD one.
One side says it happened but refuse to prove it, even though they have evidence to back up what they claim (allegedly) and the other side say they didn't and are asking for the proof to show they did. It's a stalemate so stop poking the bear.
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9 Mar 2016, 07:28
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#3
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Finally retired
Join Date: Mar 2007
Posts: 788
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by M0RPH3US
Good day everyone.
Here is a suggestion to make the usage of teamviewer and other programms like that impossible. At least in my little world....
Every account is connected to 1 mobile number. Whenever you sent a fleet, be it defence or offence you get smsed/whatsapped/telegrammed a code.
Only if you sent that code back from your mobile number, the fleet gets launched.
Now i am no techie, and i am confident there can be some technical workaround to enable cheating again.
But maybe that workaround is a little bit harder to work out/use.
Discuss please
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/me sees the price of his PA account multiply by 10. Besides it's fairly easy to integrate SMS services in irc bots so it wouldn't solve anything
__________________
don't be an arse, join [TiT]
In the absence of the good old TiT alliance, look me up in VGN
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9 Mar 2016, 07:35
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#4
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
VNC has always been a part of PA, and always will be a part of PA.
Its not a big widespread problem. Some gals are probly still using it, but in the bigger picture it does not matter much.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 07:44
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#5
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
VNC has always been a part of PA, and always will be a part of PA.
Its not a big widespread problem. Some gals are probly still using it, but in the bigger picture it does not matter much.
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Is Team viewer more widely used? Is it even used? As you say VNC has always been used and it's cheating but it's OK in your eyes? So it's OK to cheat in one way but not another?
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9 Mar 2016, 07:58
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#6
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Kaiba
Is Team viewer more widely used? Is it even used? As you say VNC has always been used and it's cheating but it's OK in your eyes? So it's OK to cheat in one way but not another?
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Correct me if im wrong, teamviewer is a VNC program?
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 08:03
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#7
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Teamviewer and Co - Workaround
The way the accusers explained it Team viewer allows you access to someone else's PC screen whereas VNC would allow you to log on to someone else's account from your PC without theirs being on.
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9 Mar 2016, 08:12
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#8
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Kaiba
The way the accusers explained it Team viewer allows you access to someone else's PC screen whereas VNC would allow you to log on to someone else's account from your PC without theirs being on.
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Who am i joking lol. Why am i even asking you.
https://en.wikipedia.org/wiki/Virtual_Network_Computing
I would strongly recommend you to stay out of any discussion on these forums, as you clearly dont have the historical knowledge, or anything else wich would make your opionions meaningfull to any discussion regarding anything.
VNC has been used for hiding account sharing since the very start of planetarion. Its hardly any shocking news if any of the top gals would be accused of this today.
Your computer, if your running windows, is comming pre-equipted with a VNC program, and people have been using this for a long long time.
You cant detect it, so its impossibole to get closed for using this form of cheating. All the "solutions" how to get rid of this problem is much like the one M0 suggested, just not doable.
It is a community responsibility to get rid of this, if the Ultores DCs has noticed anything fishy going on, they should name and shame the members using it, so we can exclude em from teh community for the time being.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 08:12
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#9
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Teamviewer and Co - Workaround
Bots can send and receive SMSes.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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9 Mar 2016, 09:00
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#10
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
Who am i joking lol. Why am i even asking you.
https://en.wikipedia.org/wiki/Virtual_Network_Computing
I would strongly recommend you to stay out of any discussion on these forums, as you clearly dont have the historical knowledge, or anything else wich would make your opionions meaningfull to any discussion regarding anything.
VNC has been used for hiding account sharing since the very start of planetarion. Its hardly any shocking news if any of the top gals would be accused of this today.
Your computer, if your running windows, is comming pre-equipted with a VNC program, and people have been using this for a long long time.
You cant detect it, so its impossibole to get closed for using this form of cheating. All the "solutions" how to get rid of this problem is much like the one M0 suggested, just not doable.
It is a community responsibility to get rid of this, if the Ultores DCs has noticed anything fishy going on, they should name and shame the members using it, so we can exclude em from teh community for the time being.
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No you are right I didn't know they were the same, I was under the impression they were different. The bit after made no sense (I have no idea what the Roman's have to do with vncs)
What puzzles me is in your first post you say VNC isn't a big problem and doesn't matter, giving the impression you are OK with the use of it. You then in your last post say it's not OK and the community should get rid of it. These seem like conflicting opinions. Also you said in the AD post that TeamViewer cheats should be banned but then explain that TeamViewer and VNC are the same thing and that VNC are OK.
Please clarify your position
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9 Mar 2016, 09:03
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#11
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Dictator
Join Date: May 2007
Posts: 634
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Re: Teamviewer and Co - Workaround
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9 Mar 2016, 09:48
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#12
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Kaiba
No you are right I didn't know they were the same, I was under the impression they were different. The bit after made no sense (I have no idea what the Roman's have to do with vncs)
What puzzles me is in your first post you say VNC isn't a big problem and doesn't matter, giving the impression you are OK with the use of it. You then in your last post say it's not OK and the community should get rid of it. These seem like conflicting opinions. Also you said in the AD post that TeamViewer cheats should be banned but then explain that TeamViewer and VNC are the same thing and that VNC are OK.
Please clarify your position
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The usual suspect of "VNC" users would be titghtly knotted groups of maybe 5 people at most.
They will use it for gal def, live launching attacks, recalling fleets and what not.
If im not wrong, this has been the case for the alledged VNC users in Ultores aswell, and by trying to expand their monkey buisniss further someone that did not want to play with VNC was invited into the gang, and told the rest of the community.
Most of the alliances out there is using SMS/whatsapp/calling for gathering defence fleets, and if someone who is suppose to be asleep suddently wakes up night after night when theyve not been called/smsed, and send their defence fleets people will get suspicious. So a widespread use of VNC on a allie level is more or less impossibole to manage without getting caught by someone.
If that dosnt clarify my position on it:
a: MHs cant detect VNC use
b: All the suggestions wich ive heard wont solve the problem.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
Last edited by BloodyButcher; 9 Mar 2016 at 09:56.
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9 Mar 2016, 09:50
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#13
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Munkee
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Basicly thats saying that "OUR VNC SOLUTION IS EASIER AND BETTER".
MSN messenger even had a VNC built into it back in the early 2000ish
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 09:50
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#14
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Registered User
Join Date: Jun 2007
Location: Ireland
Posts: 1,143
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
If im not wrong, this has been the case for the VNC users in Ultores aswell, and by trying to expand their monkey buisniss further someone that did not want to play with VNC was invited into the gang, and told the rest of the community.
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Do share what you know pal, we have no idea about any of this
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9 Mar 2016, 09:55
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#15
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by eksero
Do share what you know pal, we have no idea about any of this
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Sorry for my wording, was meant to be saying like "alleged" VNC users or something.
Forgot to add it
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 12:05
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#16
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Registered User
Join Date: Mar 2013
Posts: 517
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Re: Teamviewer and Co - Workaround
No search for safeness should kill the game.
__________________
mxy
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9 Mar 2016, 12:13
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#17
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Teamviewer and Co - Workaround
I do agree what m0rpheus is saying .... I would either somehow neutralise the disadvantage or give all the same advantage. I do like the new implimentation of the ally def fleet access introduced for the new round. I would certainly welcome this feature for ingal also.
__________________
Missing Subh (r15-r18)
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9 Mar 2016, 13:20
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#18
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Paisley
I do agree what m0rpheus is saying .... I would either somehow neutralise the disadvantage or give all the same advantage. I do like the new implimentation of the ally def fleet access introduced for the new round. I would certainly welcome this feature for ingal also.
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What will this do to the stats?
Looking at the ones at xmas server, they cant be runned with this feature enabled.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 13:47
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#19
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Registered User
Join Date: Dec 2008
Posts: 40
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by M0RPH3US
Good day everyone.
Here is a suggestion to make the usage of teamviewer and other programms like that impossible. At least in my little world....
Every account is connected to 1 mobile number. Whenever you sent a fleet, be it defence or offence you get smsed/whatsapped/telegrammed a code.
Only if you sent that code back from your mobile number, the fleet gets launched.
Now i am no techie, and i am confident there can be some technical workaround to enable cheating again.
But maybe that workaround is a little bit harder to work out/use.
Discuss please
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I really agree on your thoughts here, and did think about this a few years ago. The technology didnt stop evolving and there are alot of options at hand.
Main problem is that it will cost alot of time and money to change the game, and we all know nobody is going to invest anythin in PA. They dont even invest time / money in making a normal app for Andriod / IOS (which should have been done like 4 years ago). I guess there is some1 that might make a little bit of money on PA atm, but clearly not enough to invest in it.
__________________
Good things come to those who wait
[HA]
[P3ng]
[FANG]
[Vikings]
[Faceless]
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9 Mar 2016, 13:48
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#20
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Anti-Paperboy
Join Date: May 2014
Posts: 174
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
What will this do to the stats?
Looking at the ones at xmas server, they cant be runned with this feature enabled.
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*ran
I thought you retired.
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9 Mar 2016, 14:27
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#21
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by ReaperSix
*ran
I thought you retired.
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indeed i did.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 15:06
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#22
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Teamviewer and Co - Workaround
I haven't fully woke up yet, so will someone please explain Teamviewer. I've never heard of it.
__________________
I'd rather be fishing.
Utterly useless since r3
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9 Mar 2016, 15:13
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#23
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
What will this do to the stats?
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IF the stats are defensive then it will be harder to land in short
__________________
Missing Subh (r15-r18)
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9 Mar 2016, 16:28
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#24
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Paisley
IF the stats are defensive then it will be harder to land in short
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R63 the average player sent out 35 defence fleets on a whole round.
R64 around 40.
This is WITHOUT the option where one person can guide all the defence fleets in the tag.
Who ever suggested this change this obviously has not thought this through.
Yeah, maybe Ultores def wont get much better than it allready is, but all the other less dedicated alliances will suddently be able to def much more efficient.
Wich means that the p3ng/ND/CT/FL blocks will not only target Ult, but big blocks will start targetting all the other alliances aswell, as they cant be soloed.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 16:52
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#25
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Anti-Paperboy
Join Date: May 2014
Posts: 174
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
R63 the average player sent out 35 defence fleets on a whole round.
R64 around 40.
This is WITHOUT the option where one person can guide all the defence fleets in the tag.
Who ever suggested this change this obviously has not thought this through.
Yeah, maybe Ultores def wont get much better than it allready is, but all the other less dedicated alliances will suddently be able to def much more efficient.
Wich means that the p3ng/ND/CT/FL blocks will not only target Ult, but big blocks will start targetting all the other alliances aswell, as they cant be soloed.
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Source of these numbers? Did you factor in the population change and style change? Or that Ult was a defensive shell half the round which would put an average higher.
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9 Mar 2016, 17:19
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#26
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Registered User
Join Date: Nov 2003
Posts: 898
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Re: Teamviewer and Co - Workaround
you cant prevent the use of VNC, RDP, Teamviewer... you have to hope people have morals and that they will do the right thing.... nae chance!
__________________
R4-5 DDK
R6 Vanx
R7-R10 FAnG
R10 Eclipse
R10.5-R13 FAnG
R20-23 CT
R23 (CT BG) ToF
R24-R82... CT
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9 Mar 2016, 17:22
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#27
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by [DDK]gm
you cant prevent the use of VNC, RDP, Teamviewer... you have to hope people have morals and that they will do the right thing.... nae chance!
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Is that speaking from experience?
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9 Mar 2016, 17:46
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#29
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Registered User
Join Date: Mar 2013
Posts: 517
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Re: Teamviewer and Co - Workaround
If there are working hours available to work on an anti-cheat like the one used in CS, that can work in every gadget, I would suggest to build a PA app first.
__________________
mxy
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9 Mar 2016, 18:15
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#30
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Anti-Paperboy
Join Date: May 2014
Posts: 174
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
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Holding Population at 600 to even out the rounds even though these numbers mean nothing.
R63: 40.25
R64: 44.83
R65: 39.96
Now I still don't see your point. Alliances will still be able to land solo on other alliances. This effects one fleet that can only get recalled by the player. I can see a lot of fleets getting wasted. Why do you think this will have such a negative implication?
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9 Mar 2016, 18:15
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#31
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Anti-Paperboy
Join Date: May 2014
Posts: 174
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by fortran
If there are working hours available to work on an anti-cheat like the one used in CS, that can work in every gadget, I would suggest to build a PA app first.
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I've been wanting a PA app for ages, only way to bring in a good flow of new players but I doubt it will be done.
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9 Mar 2016, 18:39
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#32
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by ReaperSix
Holding Population at 600 to even out the rounds even though these numbers mean nothing.
R63: 40.25
R64: 44.83
R65: 39.96
Now I still don't see your point. Alliances will still be able to land solo on other alliances. This effects one fleet that can only get recalled by the player. I can see a lot of fleets getting wasted. Why do you think this will have such a negative implication?
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population? wtf we on now?
I just added up all the fleets from the top alliances, and divided it on their members?
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Mar 2016, 18:47
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#33
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Registered User
Join Date: Nov 2003
Posts: 898
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by Kaiba
Is that speaking from experience?
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Yes, i have a degree in computer science, 10+ years experience in IT where we used such applications. you can block it via firewalls but from a PA point of view, there is nothing they can do.
__________________
R4-5 DDK
R6 Vanx
R7-R10 FAnG
R10 Eclipse
R10.5-R13 FAnG
R20-23 CT
R23 (CT BG) ToF
R24-R82... CT
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9 Mar 2016, 19:09
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#34
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Anti-Paperboy
Join Date: May 2014
Posts: 174
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Re: Teamviewer and Co - Workaround
Quote:
Originally Posted by BloodyButcher
population? wtf we on now?
I just added up all the fleets from the top alliances, and divided it on their members?
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Or you could aggregate all the def fleets sent by planet. Hold population to 600 players to even out the fluctuations between round. Yours neglects def sent ingal to non ally and Players who aren't allied as well as other things.
Repeating my question: Now I still don't see your point. Alliances will still be able to land solo on other alliances. This effects one fleet that can only get recalled by the player. I can see a lot of fleets getting wasted. Why do you think this will have such a negative implication?
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9 Mar 2016, 19:40
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#35
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Registered User
Join Date: Jun 2004
Location: Germany
Posts: 155
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Re: Teamviewer and Co - Workaround
If the game required mobile # attached to an account there would be 50% player less, because all multies are dead xD So i'm all in for it. If we have a functioning app it shouldnt be a problem :P
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