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Unread 30 Aug 2005, 01:52   #1
xtothez
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Scans suggestion

Can tech scans show the actual effect of each research level rather than numbers? It's quite easy to confuse players with the current system, one common mistake being people assuming that the max scan level is 7 because there are 7 types of scan.
i.e.
Quote:
Technology Analysis Scan on blah blah blah
Space Travel - ETA -4
Infrastructure - 100 Structures
Hulls - CR/BS
Waves - Fleet Analysis
Core Extraction - 5000 resources/tick
Covert Ops - None
Asteroid Mining - 750 Roids
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Unread 30 Aug 2005, 05:52   #2
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Re: Scans suggestion

Would be very nice imo, coz tech scan can sometimes be pretty confusing
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Unread 30 Aug 2005, 08:02   #3
Kal
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Re: Scans suggestion

I think thats an excelent idea, Its things like this that can make the game a lot easier for new players and veteran players alike
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Unread 30 Aug 2005, 09:36   #4
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Re: Scans suggestion

Its like one of them Ideas where you go "why didn't I think of that"
I love it nice simple and basic.
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Unread 30 Aug 2005, 10:07   #5
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Re: Scans suggestion

:-)
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Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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Unread 30 Aug 2005, 10:45   #6
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Re: Scans suggestion

its on the visionhq parser already , but i agree it should be added to the normal scans.
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Unread 30 Aug 2005, 11:59   #7
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Re: Scans suggestion

Quote:
Originally Posted by Wandows
its on the visionhq parser already , but i agree it should be added to the normal scans.
vsn parser has it wandows but it doesnt work

real scan :

Technology Analysis Scan on x:x:x in tick 950
Space Travel 4
Infrastructure 2
Hulls 3
Waves 6
Core Extraction 3
Covert Ops 6
Asteroid Mining 7

parsed :

Technology Analysis Scan on 0:0:9 in PT [950]
Space Travel 4 Hypergate (eta -4)
Infrastructure 2 Heavy Cargo Transfers III (200 Asteroids)
Hulls 3 Siege Weapons (Cruiser & Battleship class)
Waves 6 Warp Particle Detection (Fleet Scan)
Core Extraction 3 Magma Extraction (7500 of each resource a tick)
Covert Ops 6 Structural Integrity (Destroy structures)

---

you clearly mixed smth up there :-)
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Unread 30 Aug 2005, 12:17   #8
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Re: Scans suggestion

hmm, bad bad me, should be fixed now, thnx
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Unread 30 Aug 2005, 12:21   #9
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Re: Scans suggestion

Quote:
Originally Posted by Wandows
its on the visionhq parser already , but i agree it should be added to the normal scans.
It's also in the []LCH[] Parser
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Unread 30 Aug 2005, 12:29   #10
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Re: Scans suggestion

Quote:
Originally Posted by Remy
It's also in the []LCH[] Parser

Error inserting scan: Duplicate entry '1e2b7ff9e83f8490203797c248e8cc26' for key 1



my comp is fuxxored or ur parsers :-p
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Unread 30 Aug 2005, 14:13   #11
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Re: Scans suggestion

Nah, i never throw old scans away, so the hashing system is failing ^^. Next round the parser will have a total new scanid generator. In the meantime, adding some spaces to the unparsed scan will solve this issue :-)
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Unread 30 Aug 2005, 16:56   #12
noah02
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Re: Scans suggestion

We want it in game dont wanna have faf on with parser when it should just say on scan
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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