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14 Jul 2003, 21:42
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#1
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Most unimportant guy...
Join Date: Oct 2000
Location: Kvinesdal
Posts: 1,393
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Do Spinner want/need the oldies??
To me it seems lots of old players(not talking age here ) are leaving. Many cause they played since r1-3, and perhaps even more of them due to all the changes being done. I am curious. Can PA continue without the old players, or do Spinner actually want fresh blood to take over, in a new and different game? To me it seems the old players wont be heard anyway(nor the new ones, but they should stfu anyway )
What do you think??
I think that PA = going down, ecpecially if the old players keep leaving like we see now and have seen for a few rounds. Its sad. They are legends. They are PA...
hope to se some discussion here
Jonas
__________________
When we discover the centre of the universe, alot of people will be shocked and dissapointed to know that they are not it!
Retired
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14 Jul 2003, 21:48
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#2
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ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
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oh come on, wait until you've seen PA X 1st, you might even like the changes.
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[ND]
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14 Jul 2003, 21:52
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#3
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: Do Spinner want/need the oldies??
Quote:
Originally posted by Jonas
nor the new ones, but they should stfu anyway
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Maybe this is a reason a good portion of the old players aren't particularly helpful in getting and keeping new members in.
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14 Jul 2003, 21:55
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#4
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Registered User
Join Date: Dec 2002
Location: Oslo
Posts: 279
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I think its 'GOOD', that some old p.a players leave.
They dont help in keeping new blood in the game, and quite some of them take this much too highly, and are 'powerplayers.
I hope there will be loads of new blood in planetarion round 10, so we get a change in both gameplay and players.
Maybe there will be some new faces on AD too
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14 Jul 2003, 22:00
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#5
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Rawr rawr
Join Date: Dec 2000
Location: Upside down
Posts: 5,300
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Spinner doesn't need the "oldies" to make the game a success.
Oldies are an annoyance anyway (for the games development) for they will always try to block major changes in the game. Just see what whinage you get from experienced players when they add a new spray-weapon to counterstrike. A spray-weapon will make it easier for n00bs to get a frag, but experienced players will be angry cause they got fragged by a n00b. It's an everlasting dilemma.
When you make the game inaccessible for newbies the game will die. Oldies leave. If they don't leave next week, then they will leave next year. That's a fact.
And let's face it... the game IS inaccesible for newbies simply because of the politics factor. Not every newbie KNOWS he has to get on IRC and work his way through numerous alliance channels only to be rejected BECAUSE he is new.
So, "ditching" (or challenging) old players to play a new game is better business wise. If the concept fails, then the game dies quickly... No need to put any more effort in it. But if they create a good game and it becomes a success, then they get the big bucks.
If the game continues to exist as it is, then the game will die slowly. No matter what.
PA isn't profitable at this moment (I think), so this gamble called "PA-X" is a good decision.
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14 Jul 2003, 22:03
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#6
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Most unimportant guy...
Join Date: Oct 2000
Location: Kvinesdal
Posts: 1,393
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well
I honestly think it will be harder for a newbie next round. The game gets too advanced. I dont say the changes wont be good, but atm I think they are too heavy. Expecially the part with alliance.
We'll see. I'm here to find out. Hopefully will be my last round tho
-Jonas-
__________________
When we discover the centre of the universe, alot of people will be shocked and dissapointed to know that they are not it!
Retired
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14 Jul 2003, 22:05
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#7
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Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
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Personally, I think more players have left because of the changes that haven't been made. The game has some major problems that haven't been adequately addressed in years. It's also gotten stale. Maybe some of that will be fixed in R10--I dunno.
Of course, it's always tempting to cater to the hardcore players, as they are now a large chunk of the ever-dwindling player base. Unfortunately, many of the things they want will tend to cement their dominance even further and make it still harder for new players to get into the game.
To answer your question, does Spinner want/need the oldies? Yes; but he wants/needs new players as much, if not more.
__________________
The Ottawa Citizen and Southam News wish to apologize for our apology to Mark Steyn, published Oct. 22. In correcting the incorrect statements about Mr. Steyn published Oct. 15, we incorrectly published the incorrect correction. We accept and regret that our original regrets were unacceptable and we apologize to Mr. Steyn for any distress caused by our previous apology.
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14 Jul 2003, 23:02
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#8
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True Gamer
Join Date: Apr 2000
Location: Northern Ireland
Posts: 382
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Quote:
Originally posted by Structural Integrity
Spinner doesn't need the "oldies" to make the game a success.
Oldies are an annoyance anyway (for the games development) for they will always try to block major changes in the game. Just see what whinage you get from experienced players when they add a new spray-weapon to counterstrike. A spray-weapon will make it easier for n00bs to get a frag, but experienced players will be angry cause they got fragged by a n00b. It's an everlasting dilemma.
When you make the game inaccessible for newbies the game will die. Oldies leave. If they don't leave next week, then they will leave next year. That's a fact.
And let's face it... the game IS inaccesible for newbies simply because of the politics factor. Not every newbie KNOWS he has to get on IRC and work his way through numerous alliance channels only to be rejected BECAUSE he is new.
So, "ditching" (or challenging) old players to play a new game is better business wise. If the concept fails, then the game dies quickly... No need to put any more effort in it. But if they create a good game and it becomes a success, then they get the big bucks.
If the game continues to exist as it is, then the game will die slowly. No matter what.
PA isn't profitable at this moment (I think), so this gamble called "PA-X" is a good decision.
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110% correct in every way
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"A TRUE Gamer"
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15 Jul 2003, 00:11
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#9
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ensign forever
Join Date: Jan 2002
Posts: 1,080
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Many of those so called 'oldies' make leaving threads because they have been caught cheating. Hardly a loss.
hAl
__________________
* Zeus recons a gal ic of yodo ontop of a roid saying "Steal my roid u will!"
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15 Jul 2003, 00:23
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#10
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Retired?
Join Date: Mar 2003
Location: Norway
Posts: 289
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Quote:
Originally posted by Zeus
110% correct in every way
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15 Jul 2003, 01:53
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#11
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[F.E.A.R.]
Join Date: May 2001
Location: Liverpool
Posts: 1,412
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If it brings in more new players than it forces old ones out then it's a winning formula.
I've seen very little of next round features. Hopefully, it will do this.
__________________
"And when people tell me what is ok and what is not it should not be an unexpected scene seeing I extend my middle right hand digit and say: 'Eyy, would you like lemon or lime with that piece of advice, mister?'"
Funny Film Reviews :: SWOS
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15 Jul 2003, 02:24
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#12
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Registered User
Join Date: Sep 2000
Location: In lala land
Posts: 109
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Problem is that many of the "old players" have heard the changes coming forever and basically they get a rehashed version of spinners idea.
Now it seems that PA 10 is copying many Utopia features to make it a new game. Whilst other games have copied PA they havent been successful and so copying Utopia will probably bring similiar comparison.
PA was an unique concept and so attracted large numbers. Like the early Model T-Ford it did a great job but advance in technology and product awareness have meant other games appeal more now. Bringing out a new ashtray or rearview mirror didnt bring many people away from Ferrari back to the Ford so it will be the same with PA imo.
"Old players" need a challenge and quite frankly PA is more a political and recruitment challenge than a game challenge. The concept never changed and the way cheating was disregarded since the game started had led many players to become cynical and abuse the same things every-one else was. Despite crew saying otherwise there were biases obvious for a long time and if you had the ear of the right crew member you got some-one deleted or restored for the most lame excuse.
I know for a fact that many of the "new players" learn the opes quite quickly and if they are clever they get away with doing what they blast others for.
If people remember this great round 10 was suppsed to be ready for a meet months ago but ofc wasnt. There will be bugs galore and abuses aplenty if you go on past history of the games coding despite "beta-testing" or alpha testing etc
So why would an "old-player" spend countless hours playing a game that lost the fun. I cannot justify spending those hours again on a game that lost its edge and neither can the rest of the old player I know who have quit.
So let the new players play it.... I doubt they will enjoy it and they too will leave once some-one who gets closed then restored become apparent. The flaw lies in crew and they refuse to accept it as they like to keep their jobs
If they were my employees they would be looking for a new job by now
__________________
Baptised in Roids, Returned to Chaos, Always Evil
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15 Jul 2003, 02:39
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#13
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Quote:
Originally posted by Fred of Bedrock
So why would an "old-player" spend countless hours playing a game that lost the fun.
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Because for some unfathomable reason he still likes to be bitter on the boards
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15 Jul 2003, 03:01
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#14
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Mista JZ
Join Date: Jun 2001
Posts: 49
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i think fresh blood might bring in some new idea's towards the games
right now the old crew is sofar evolved that they know pretty much everyone & know what to expect. result that they kill each other quite efficient
i think LDK proves that new can be refreshing as we never seen alliances pushing up as good as they do and will make us think for next round
yet by loosing the old stabil crew i'm not sure if your doing best as they know how this game is going to be runned & by ex's leaving you will loose players to
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the nameless [ViruS]
\Ex`i*li"tion\ A sudden springing or leaping out.
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15 Jul 2003, 03:56
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#15
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Muppet
Join Date: Dec 2002
Location: Under Your Bed
Posts: 301
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erk Jonas mate you have lower score than me and i havent played this round ...much
on topic..
i think some of the old blood is bad blood in this game, its clearly gotten very bitter rther than fun, it does need a huge injection of new to move it on, problem is and maybe this goes to the hoping the old blood do disappear part is that the old players will continue to lead/be part of l33t groups that rape the new never playrs without giving them chance to become something in the game, lets be realistic here what top alliance would admit brand new players into their ranks, seems since pa died (which it has really since r6) what little that held on now seems to be more than half hardened pure pa players that wiull stick together, you'll never get the challenge or equality back in the game, the same groups/people will always own this game now, which to me, cant really be a good thing!
Just my humble opinion ladies and gents..
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ex... [Ministry][LCH][Ascendancy]
Retired.
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15 Jul 2003, 06:46
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#16
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'Useless'
Join Date: Mar 2003
Location: Wellington, NZ.
Posts: 357
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Well I started round 3, and I'm not playing round 10.
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Clearly.
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15 Jul 2003, 07:04
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#17
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baka.
Join Date: Apr 2001
Location: now and then, here and there
Posts: 227
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There are some things that make the game "boring" or "no fun" for new players.
One is, that PA isn't playable in an enjoyable way without investing a hillarious amount of time in it. Staying away for the weekend most likely results in being bashed to pieces. This realized, most ppl I know who just tried this game, left with the words "such a silly waste of time". A big amount of potential customers were lost by that. (Besides the fact that a new player gets not into a decent alliance to be helped)
The other is that there are a lot of "godlike" old players (mostly young ppl) whos biggest fun is seemingly to bully them around, make fun of them and/or abuse them as flak. The usual "stfu u n00b" does the rest.
Since r5, most rounds were a hell for new/lesser players since the rounds were dominated by a overwhelming force (whichever ally it was) and bloodlusty BGs roiding the rest to hell. Not that this "per se" is a problem - but in combination with a massively shrinked universe in comparison to the former rounds this resulted in getting into the game, playing 2 weeks, then watch crumble down what was built up.
The things so far did not repell every new player. But a huge amount of them. Some stayed and kept "fighting" and made their way into the ranks of the alliances. But most I personally knew could not be bothered to invest this stupid amount of time the game demands - on a regular basis! Not just spend a weekend playing, but keep this up each and every day while having to work and other stuff. They realized that PA is a game for "no-lifers" or lets say ppl with "different priorities".
Many old players got fed up with the same crap around for each and every round. Bugs stayed and weren't fixed, "stagnation" is known since the start of PA and alliances (not every round in the same amount), cheating on a large scale also is present and sometimes (depening on some non-objective factors) known cheaters stay and "win". Last but not least, many ppl are bored and move on to other things or focus more on RL after missing out for some months/years, realizing how incredibly stupid it is to care more for PA than for their lifes.
I could write just some more, but I know that the usual PA-forum reader "cba" to read more than a 5-line flaming containing the usual acronyms or 1337age. But finally, what scares me the most, is that really young ppl (yes - most here are young ppl compared to me) are so afraid of new things to be implemented. Young ppl - afraid of changes... that's really really scary...
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baka. completely.
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15 Jul 2003, 18:30
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#18
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lippy bint
Join Date: Apr 2001
Location: #cootie
Posts: 162
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Quote:
Originally posted by Lerxst
All true stuff
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I just wanted to comment about new players and alliances. Those of us "old-timers" who have been in nothing less than Legion/Fury/Xanadu etc. caliber alliances for ages tend to forget just how good the lesser-known alliances can be. I've joined UV/VGN for some rounds now, always posing as an ultimate newbie, and get in without vouches etc., only by showing a willingness to learn and a good attitude. These smaller alliances often are quite active and not only dedicated to covering members' incoming, but actually succeeding in running excellent defenses. (Though I have to say, VGN, you guys WAAAY overcover ) They support and nurture their more naive members and do a pretty good job taking care of them and giving them a PA "home".
But all in all, no one totally virgin to PA would ever in their right mind jump in and begin to play the way it is now. Here's hoping UtopiaPA™ is a success.
__________________
12:17 AM: Cochese: if PA team was a liquor, they'd be that plastic-half gallon for $8 stuff
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15 Jul 2003, 18:42
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#19
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Bitch
Join Date: Jun 2002
Location: North Yorkshire
Posts: 3,848
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Quote:
Originally posted by Parthos
I've joined UV/VGN for some rounds now, always posing as an ultimate newbie, and get in without vouches etc., only by showing a willingness to learn and a good attitude. These smaller alliances often are quite active and not only dedicated to covering members' incoming, but actually succeeding in running excellent defenses. (Though I have to say, VGN, you guys WAAAY overcover ) They support and nurture their more naive members and do a pretty good job taking care of them and giving them a PA "home".
But all in all, no one totally virgin to PA would ever in their right mind jump in and begin to play the way it is now. Here's hoping UtopiaPA™ is a success.
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I don't know whether to smile at the compliments or cry :/
We know this happens (and I have no doubt you're not the only one) but faced with a choice between closing the door on newbies or having the odd person slip through the cracks I'll keep the newbies every time. We're one of the few alliances that gives them any chance at all and every person that abuses it means that much less defence available for them :/
As for overcovering, quite a few people are arrogant enough to assume some of our little planets won't get defence so don't bother checking before landing. Given that situation I'd rather overkill and wipe the attacking fleet out quickly than assume they'll see the defence and recall. Ask the guy who lost 15 million in fleet score at one of our 4 mill planets
__________________
ACHTUNG!!!
Das machine is nicht fur gefingerpoken und mittengrabben. Ist easy
schnappen der springenwerk, blowenfusen und corkenpoppen mit
spitzensparken. Ist nicht fur gewerken by das dummkopfen. Das
rubbernecken sightseeren keepen hands in das pockets. Relaxen und vatch
das blinkenlights!!!
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15 Jul 2003, 19:04
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#20
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The [Fury] of the [z0r]
Join Date: May 2002
Posts: 130
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Quote:
Originally posted by Parthos
I've joined UV/VGN for some rounds now, always posing as an ultimate newbie, and get in without vouches etc., only by showing a willingness to learn and a good attitude.
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You've done this ?
/me faints...
-whoop
__________________
<@whoop> it was zik pds too...
<@Sugar> zik pds kicks ass
<@whoop> yeah
<@whoop> I know
#milo
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15 Jul 2003, 19:45
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#21
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TeraHertz? Who's that?
Join Date: Mar 2003
Location: Behind you! B00!
Posts: 106
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Well, I am technicaly an old returning player, though I returned in r9, and I'm sorry to say I won't be playing r10.
The reasons are:
1) Scheduled launches. Great, give inavtive n00bs the ability to launch on me at 3am in the morning. woohoo. When it was just the best who launched at unsociable hours, it was ok, but this is too much.
2) Random galaxies. I don't gamble, and I'm not wiling to wager £10 on getting into a decent galaxy with more than 3 active members who know what the hell they are doing.
3) Alliance fund. Abuse Ahoy!
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16 Jul 2003, 21:58
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#22
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Most unimportant guy...
Join Date: Oct 2000
Location: Kvinesdal
Posts: 1,393
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eh
Quote:
erk Jonas mate you have lower score than me and i havent played this round ...much
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ElAlan, first of all how would you know? Sectond, wtf does score got to say now? I suicided my fleet on sliekas so that I could get to enjoy the good weather, and why do you think that score makes a player what he is? I know real sucky players whos been huge, and extremely good people who hardly beat the top 10. Something about the time they put into it, but mostly what they scarifice for their friends. I lost lots of score cause I deffed a guy, and he was scared and sent his own fleet away, leaving me and another defender to die...
Well, v off topic anyway.
ANd WTF?? Are you sure there will be Schedulded launches. How lame can it get?? The guys not active enough to wake up to attack can attack anyway, but the poor bastards who get attack gotta be up and get def, however noone will be on to send def, cause htye dont need to. They scheduled their attacks...FS. A multi with 10 accounts can work as a bot now ...
I dunno wether there will be or wont be scheduled launches,b ut if there are3...PLZ SPINNER!
-Jonas-
__________________
When we discover the centre of the universe, alot of people will be shocked and dissapointed to know that they are not it!
Retired
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17 Jul 2003, 06:48
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#23
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Homesick
Join Date: Oct 2000
Location: Australia
Posts: 399
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Quote:
Originally posted by Lerxst
...realizing how incredibly stupid it is to care more for PA than for their lifes...
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Basically the only thing that counts.
__________________
Don't hate yourself in the morning. Sleep till noon.
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17 Jul 2003, 09:30
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#24
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*idle*
Join Date: Sep 2002
Location: SevenSeas, liter or poet name for seven oceans
Posts: 44
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Old players leaving?
Some are and some aren't. Old players is a cathegory with several different people in it. We have the nice old players. Those who played the game hardcore and now idle about for the sake of the community. Teaching new players their way and introducing them to good morale on the playing. I think the game is better off with some old players but too much exploition of the weaknesses will eventually lead to a situation where the contest for the .1 spot isn't too real
I think we need old players, but I think the old players need to behave and care for the new ones
The game is at it's peak when you're playing it all the time. The fun of being online to watch your every fleet and to build ships every tick
That said, the game could perhaps have an option to save the ships of players not willing to be around 24/7.
Perhaps a safehaven, just a wish
The Seal
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SevenSeas, providing roids for the universe since r2
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17 Jul 2003, 10:29
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#25
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U've been Moderated
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
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heh too many changes too fast after each other... (or too slow, depending on how you look at it)
and giving n00bs ability to launch whenever they want sucks yes.. as it's just too easy.. and other aspects are too hard again... pa used to be one of the best games online because of its simplicity.. login, pick target, launch and build some ships in between if needed...
now you have to check soooo many things it's not fun anymore.
old players leaving will probably kill this game. and yes maybe some new ones will come back instead of them. but let's face it.. they won't be nearly as active and they won't organise anything as alliances or attacks so you NEED the old players... newbies don't organise fights on top planets as they tend to stay away from them etc etc etc..
__________________
Titans forever and ever.
<Forest> i fuc*ing hate password sharers, i will log into macs bros account and get scans every 2 mins
<Tempestuous> cypher just happens to be the world's cutest creature
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18 Jul 2003, 00:05
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#26
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Comrade LENIN
Join Date: Apr 2001
Location: Looking For Scouse with pump action shotgun
Posts: 331
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Re: Do Spinner want/need the oldies??
no they dont listen to us anyway so we retire and idle around insulting the n00bs trying to do as was done before
LENIN DISGRUNTED RND 1 VET
__________________
it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger.
Herman Goering
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18 Jul 2003, 00:54
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#27
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Imposter?
Join Date: Aug 2000
Location: UK / Canada
Posts: 717
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Quote:
Originally posted by The_Fish
oh come on, wait until you've seen PA X 1st, you might even like the changes.
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If people don't know how to play it they won't know how to cheat. Thus most of them leaving \o/
__________________
Æ - from the ashes of good intentions come forth lasting friendships... the Æternals.
R2: XXV
R3: Æternals
R4: Fx9/Wolfpack
R5: Legion
R6: Legion BC
R7: Legion BC
R8: RaH BC
R9: RaH HC
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18 Jul 2003, 02:50
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#28
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wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
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Some old players will stick around whether Spinner needs or wants them anyway, so the entire question is moot. What is needed is new players, and I'm not really sure that a web-based space game, even one ten times better than PA as it is now, will necessarily draw such a huge audience these days. Broadband connections and a proliferation of other online games really do make PA look old-fashioned and out-dated.
__________________
“They were totally confused,” said the birdman, whose flying suit gives him a passing resemblance to Buzz Lightyear in Toy Story. “The authorities said that I was an unregistered aircraft and to fly, you need a licence. I told them, ‘No. To fly, you need wings’.”
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20 Jul 2003, 18:46
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#29
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SHW
Join Date: Dec 2001
Location: @home
Posts: 228
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Quote:
Originally posted by Lerxst
One is, that PA isn't playable in an enjoyable way without investing a hillarious amount of time in it. Staying away for the weekend most likely results in being bashed to pieces.
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Very good post . I agree.. PA takes far to much time, and will be a part of your life, and not just a game. A dedicated and active PA player will often be playing when he is at work, school or even sleeping (SMS: Incoming!), and that simply is too much for many after some rounds.. I wonder how many have lost their gf/bf or had problems with work/school because they have been playing PA..
__________________
Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.
SHW, ReBorn, Wolfpack, NoS, Eclipse, Ascendancy
Last edited by -CP-; 20 Jul 2003 at 18:51.
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20 Jul 2003, 19:32
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#30
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Rawr rawr
Join Date: Dec 2000
Location: Upside down
Posts: 5,300
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Quote:
Originally posted by ComradeRob
Some old players will stick around whether Spinner needs or wants them anyway, so the entire question is moot. What is needed is new players, and I'm not really sure that a web-based space game, even one ten times better than PA as it is now, will necessarily draw such a huge audience these days. Broadband connections and a proliferation of other online games really do make PA look old-fashioned and out-dated.
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I'm not 100% sure about that. Ofcourse you can get prettier games on every corner of the interweb, but these usually require a client that has to be run on the players computer. PA's strength still is that it can be run in any office cubicle without the boss really knowing.
And DETO PA versions or other browser based tick-based strategy games usually don't have the coummunity, nor the game (as we know it at this moment) as PA has.
If PA polishes up the graphics, adds a few new eye-candy features, and does some pretty marketting it's technically and userfriendly-wise on top again.
From a business perspective I DO see problems on the horizon. As you said the target audience is becoming smaller, and the amount of games like PA are growing. I think PA can draw more players than it does now but it has to have some very good marketting.
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21 Jul 2003, 16:25
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#31
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Flame Attraction
Join Date: Oct 2001
Location: detroit
Posts: 70
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I really don't think anyone with any amount of a real life, a job or school can play PA for more than 5 rounds.....
__________________
Ex [Templar-HC][Silver-BC][Adelante-BC][RedBULL] rawr
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22 Jul 2003, 08:27
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#32
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Homesick
Join Date: Oct 2000
Location: Australia
Posts: 399
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I seriously doubt if you could play even one at the top level and have anything remotely like a life.
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Don't hate yourself in the morning. Sleep till noon.
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22 Jul 2003, 09:56
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#33
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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I doubt many old players who actually have something positive to add would want to betatest considering the 'success' of past betas.
In my view, keep it simple, stupid. With lots of players this game could be treated as a bit of fun and played for a laugh. I mean people still play snake nowadays fs.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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22 Jul 2003, 10:02
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#34
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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PA is being replaced with immature twats... like me
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PEACE.
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22 Jul 2003, 10:20
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#35
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Well I think round 10 will bring new challenges. Personally I hope all the old good players leave... then I have a chance at doing well.... Will this be bad for the game? maybe maybe not - it all depends on the marketing and wether pa can grab a nice load of inactive players for me to kill and roid. Dos it count as farming if I but their accounts and then roid them without telling them?
I actually like the idea of being able to launch without being awake it gives us europeans a big advantage. It also gives thoose under attack a nice advanateg as well... as counters are more likely to be succesful as many attackers won'be online. And anyway in my opinoin what makes a good player/alliance ius not that he attaks late at night as anyone can stay up late to attack - its the people who are waitng online at night for the def calls who are the real heros.
I would rant more but apparently i'm at work and meant to be doing things
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22 Jul 2003, 18:55
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#36
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Monkey in a Wheel
Join Date: May 2000
Location: Stockholm
Posts: 41
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Naturally we want as many as possible to play, experiences back to R3 and the early days says the more the merrier!
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<<Konsul>>
Ex Moderator on Suggestions forum.
Also available on IRC, #planetarion or #ipc-alliance
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24 Jul 2003, 14:14
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#37
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Romanian Warrior
Join Date: Jul 2003
Location: romania
Posts: 61
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pa was a great game played by thousands of players....congratulations spinner & co. for ruining it
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Fragile...handle with care
Victuri Te Salutant
ex: glx/legion/eclipse/daous dava
current: random
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24 Jul 2003, 14:33
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#38
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Commodore
Join Date: May 2000
Posts: 337
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Quote:
Originally posted by Gayle29uk
I don't know whether to smile at the compliments or cry :/
We know this happens (and I have no doubt you're not the only one) but faced with a choice between closing the door on newbies or having the odd person slip through the cracks I'll keep the newbies every time. We're one of the few alliances that gives them any chance at all and every person that abuses it means that much less defence available for them :/
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I know this is technically the wrong place for that, but i'd still like to pay my respect to alliances having such newbie-friendly policies. I know how frustrating it can be to work with newbies and less active players from my time as SL HC, and every HC somewhat competently running a newbie friendly alliance has my highest respect simply for the huge amount of work this requires (being Deus HC was almost a holliday in a 5 star hotel in the caribean compared to being SL HC)
(since i'm also one of those mainly paying attention to the large elite alliances i felt the need to use this chance to pay some respect to these other alliances)
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If you want to survive in a world of wolves you have to be a wolf. If you want to change a world of wolves you need to be a lamb
r1: n00b
r2: 7:11 - T7C HC, WaC(Jr), Sedition HC
r3: 31:25 - Sedition, Century, SL HC
r4: 95:21 - BlueTubas'
r5: 30:5 - BlueTubas, VtS
r6: 33:24:1 - Deus Ex Machina HC, politically retired
r7: 38:22 -> 26:11 - RaH peon
r8: 12:3:4 - Defended by 1:1
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24 Jul 2003, 19:38
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#39
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Join Date: Jun 2002
Location: Not Banned!!
Posts: 270
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Quote:
Originally posted by Zeus
110% correct in every way
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heh, i seem to remember one of the oldies making a suggestion about alliances being an integral part of the game back in r5 and i think i remember you agreeing with it back then too...
5 rounds later it's finally being tried i hear so maybe it's a case of the oldies could make a better success out of PA without the creators
[/cheek]
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DarkJedi - The Nelson Mandela of PA (Freed Mon 2nd Dec 2002)
<@JonnyFive> well there you go, dj's ego really is mightier than ships
<@Hevonen> DarkJedi, thank god
[00:02] <Iniluki> self glorfying sigs are ****ing childish
[00:04] <DarkJedi> arrogance is bliss
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25 Jul 2003, 15:59
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#40
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Registered User
Join Date: Aug 2001
Location: France
Posts: 80
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there is still many legends, dont panic.
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Ad Mortem Festinamus -Gorynytch- The Ðragon(ex-scanner) / ex-Xanascanner
Top scanner.
Top cooper.
0 pods; I never attack.
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26 Jul 2003, 05:10
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#41
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Bunny Lover
Join Date: Mar 2001
Location: Forgotten Realms
Posts: 13
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Quote:
Originally posted by Konsul
Naturally we want as many as possible to play, experiences back to R3 and the early days says the more the merrier!
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--
Very true
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"If PA is a crime, may God forgive me."
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