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Unread 20 Nov 2005, 07:20   #1
PlutonianEmpire
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Question about PAN

I read the news about the new "planetarion: next" thing, and read that there would be an absolutely free 5 week round. Does that mean, that after that, I would have to pay money to play the game after the 5 week period?
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Unread 20 Nov 2005, 07:46   #2
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Re: Question about PAN

i doubt it, i think they mean a completely free round of a 5 week duration
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Unread 20 Nov 2005, 07:57   #3
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Re: Question about PAN

Quote:
Originally Posted by Phil^
i doubt it, i think they mean a completely free round of a 5 week duration
I am *almost* certain that this is the meaning as well. The free 5 week round is to permit players to have a bash with the "old" gameplay prior to the introduction of PAN, plus it is an excuse for people to get their mates into the PA community again (after the round finishes and they learn about PAN may also be willing to try it etc), and also to keep players amused whilst final coding and testing of PAN takes place.

Should all be fluffy.
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Unread 20 Nov 2005, 10:17   #4
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Re: Question about PAN

Quote:
Originally Posted by Phil^
i doubt it, i think they mean a completely free round of a 5 week duration
Correct
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Unread 20 Nov 2005, 15:56   #5
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Re: Question about PAN

Does anyone know if the exception system will be up and running for the code for the free round or will it be like this round?
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Unread 20 Nov 2005, 16:32   #6
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Re: Question about PAN

well, the recode is because perl is not a easy code to work in so you fill in the blanks
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Unread 20 Nov 2005, 17:38   #7
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Re: Question about PAN

but we had a working one in perl before no? what happend to it?
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Unread 20 Nov 2005, 17:48   #8
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Re: Question about PAN

The original PA was actually written in C++ using FastCGI. This lasted until r9.5, where it was replaced by the current Perl code for PAX.
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Unread 20 Nov 2005, 19:39   #9
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Re: Question about PAN

the old exception system had a fairly critical bug in it when removing planets from an exception pair ( it potentially could corrupt the other exception ids a planet belonged to ), and such isnt useable as a result for this round.
They're recoding it so it doesnt have this problem last i knew
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Unread 20 Nov 2005, 22:32   #10
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Re: Question about PAN

Quote:
Originally Posted by xtothez
The original PA was actually written in C++ using FastCGI. This lasted until r9.5, where it was replaced by the current Perl code for PAX.
i knew this i was refferring to the exception code which was new to last round


Quote:
Originally Posted by Phil^
the old exception system had a fairly critical bug in it when removing planets from an exception pair ( it potentially could corrupt the other exception ids a planet belonged to ), and such isnt useable as a result for this round.
They're recoding it so it doesnt have this problem last i knew
i see that would be a good one

something like this to fix it maybe?
Code:
on makeing an exception

add(int id[])
{
	if(checkOld(id[])//checks to see if id's are already in an expection
	{
		exception pa = new exception;
		pa.add(id[]);//adds a list of ID's to a new exception
	}
	else
	{
		printf("already in an exception");
	}
}

on removing an acception

remove(int expID)
{
	if(exists(expID))
	{
		exception pa = new exception;
		pa.remove(expID);
	}
	else
	{
		printf("there is no exception");
	}

}
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Unread 20 Nov 2005, 22:55   #11
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Re: Question about PAN

if only it was just that one problem doorsdown, in fact there were numerous problems to the extent that we thought recoding ti was the best option, unfortanatly as allways seems to be the case we get bogged down with other more ciritcal issues, though hopefully things will get going properly in the near future.
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