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15 Mar 2005, 22:08
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#1
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Explaining the Round XIII Galaxy Setup
Initially when signups open there will be 20 galaxies and a cluster size of 5.
This means there will be 19 non PATeam galaxies. We hope that in each of theese there will be a mentor type person to help answer any questions.
Up until tick 36 it will be possibl to join or create a buddy pack on the preferences screen. When you do this you will not move to a new galaxy with them, but it will tell you who else is in your pack.
Then at tick 36 we shuffle.
The first stage in this is finding out the number of galaxies we want. This is done by divding the number of buddy packs by 2 (becuase we want 2 packs in each gal) and adding 1 (for 1:1).
Then we put the buddy packs into theese galaxies.
Next we put in the paid randoms. Theese are selected and shuffled in randomly.
Then we put in any free planets. Theese are shuffled in in order of score (highest first) and placed across the galaixes in a backwards anf forwards way. e.g. 1:2,1:3... 1:6, 1:7, 1:7, 1:6 ... 1:3, 1:2 (assuming 6 galaxies). This ensure a fair score distribution. We also make sure no single galaxy can have more than 1 planet more than another.
Then within each galaxy we randomise the z coord.
Then we randomise the x and y coordinates.
Next we decide on clusters - we will have a target cluster size of 10 galaxies per cluster. The shuffler then works out how many clusters we can form with our number of galaxies then shuffles the galaxies into the clusters randomly making sure that no single cluster can have more than 1 galaxy more than another.
Finally we remove any GC/minister statuses.
So thats the shuffle done
Now we have all the galaxies that will ever be created made. Any new signups will join existing galaxies. The are put into a galaxy in the bottom 25% by number of planets (this is also how the 1 time self exile works). What this means is that there is no limit to the galaxy size, if there are lots of signups during the round we will get big galaxies. It also means that new signups will hopefully be placed with active players and as such they are more inclined to be active themselves.
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15 Mar 2005, 23:08
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#2
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Explaining the Round XIII Galaxy Setup
So if I understand this correctly, in the initial stages, EVERY planet will be placed randomly across those 20 galaxies, and then moved into the buddy packs later?
__________________
Is this the real life?
Is this just fantasy?
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15 Mar 2005, 23:12
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#3
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Neferti
So if I understand this correctly, in the initial stages, EVERY planet will be placed randomly across those 20 galaxies, and then moved into the buddy packs later?
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yep
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15 Mar 2005, 23:17
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#4
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PA Ancient
Join Date: Oct 2003
Location: Ventnor, Isle Of Wight
Posts: 1,060
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Re: Explaining the Round XIII Galaxy Setup
Sounds fair enough
__________________
Played: Round 1-13. PA Team: Round 13-17. The Return: Round 18-19. PA Team: Round 20. Return.. Again: Round 21-37 Retired: Round 38 Returned: Round 39-45 Retired: Round 45 Returned: Round: 56
Ever been attacked by a p3nguin? You get left a bit black and white!
p3nguin Founder
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16 Mar 2005, 09:30
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#5
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
so like if i join in the last part of the game i could be 2:5:16 ?
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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16 Mar 2005, 09:54
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#6
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: Explaining the Round XIII Galaxy Setup
yes
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16 Mar 2005, 12:03
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#7
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
cool
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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16 Mar 2005, 15:37
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#8
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Reject False Icons
Join Date: Jul 2002
Location: Your Hotel.... Fee:$999
Posts: 896
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Re: Explaining the Round XIII Galaxy Setup
if this system results in creating gals with 20 + players then im happy
__________________
The Illuminati- NoS
[]LCH[]- dc
-=Destiny=-
Wolfpack - Dc
xVx - DC
Apprime -_-
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16 Mar 2005, 15:49
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#9
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: Explaining the Round XIII Galaxy Setup
And what about when we get a huge influx of players? 40+ gals, here we come
Also we'll be quite screwed if there's 2 buddy packs
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16 Mar 2005, 16:09
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#10
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by The Real Arfy
Also we'll be quite screwed if there's 2 buddy packs
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hmm?
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16 Mar 2005, 19:58
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#11
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
i hope i am in a gal with like 15 players rather than 5
Defence is gonna be a right pain in the arse.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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16 Mar 2005, 20:00
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#12
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
there would never be that much of a difference
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17 Mar 2005, 04:56
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#13
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
lol i am hoping it wont get to like 20 players a gal, attacks barley land as it is and double the galmates means double the ingal def... lol it will be interesting.
__________________
yeah ok dudes i dont need your memoirs...
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17 Mar 2005, 05:48
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#14
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Black Power MotherF*ckas!
Join Date: Jan 2004
Location: JAPAN
Posts: 1,812
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Re: Explaining the Round XIII Galaxy Setup
this is so going to be mishandled.
__________________
Ascendancy
When Doves Cry
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17 Mar 2005, 05:50
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#15
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Guest
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Re: Explaining the Round XIII Galaxy Setup
A quick off topic question, im new to this, well sorta, i played like 5 or 6 years ago... with a buncha friends, but is it possible to sign in late? or is the time given for sign-ups the only time you can sign in?
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17 Mar 2005, 05:54
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#16
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Lando
A quick off topic question, im new to this, well sorta, i played like 5 or 6 years ago... with a buncha friends, but is it possible to sign in late? or is the time given for sign-ups the only time you can sign in?
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Yes, you can sign up late. You're placed in one of the 20% smallest* galaxies afaik.
*by number of planets
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17 Mar 2005, 06:32
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#17
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Explaining the Round XIII Galaxy Setup
Let me paint a pretty picture, completely hypothetical.
Lets say we get 100 buddy packs, resulting in 50 galaxies. Now for some reason, we get 4k randoms. A quick calculation, says 4000/50=80. Add the 6 players from the buddypacks, and you have 86 players per gal.
If you wanna arrange a gal raid next round, put your hand in the air!
/me shakes his head in frustration.
__________________
Of all the things I've lost I miss my mind the most
-Elysium Officer
[1up] Senior MO
Retired
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17 Mar 2005, 06:39
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#18
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by TheRat
Let me paint a pretty picture, completely hypothetical.
Lets say we get 100 buddy packs, resulting in 50 galaxies. Now for some reason, we get 4k randoms. A quick calculation, says 4000/50=80. Add the 6 players from the buddypacks, and you have 86 players per gal.
If you wanna arrange a gal raid next round, put your hand in the air!
/me shakes his head in frustration.
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I too can arrange problematic hypothetical scenarios. For example, presume that you do get out of bed tomorrow, you slip on a wank stain from the night before and break your neck. Ergo, never get out of bed.
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17 Mar 2005, 09:01
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#19
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Banned
you slip on a wank stain from the night before and break your neck
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rofl couldnt have put it better myself
__________________
yeah ok dudes i dont need your memoirs...
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17 Mar 2005, 09:24
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#20
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Banned
I too can arrange problematic hypothetical scenarios. For example, presume that you do get out of bed tomorrow, you slip on a wank stain from the night before and break your neck. Ergo, never get out of bed.
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Or, you could fall asleep drunk on your bed face down and choke to death. Ergo, never get in bed.
__________________
If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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17 Mar 2005, 09:59
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#21
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
We will count the number of complete buddy packs before shuffling - if its going to do something silly then there may need to be some minor changes (its not hard to set the number of galaxies manually in the shuffler)
Also I don;t think big galaxies will cause that big a defence problem - remember the only reason a galaxy is likely to be big is becuase of new signups - theese will be free planets unless their galaxy can convince them to be active and upgrade - and even then they will be behind thoose who were there from the start
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17 Mar 2005, 10:09
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#22
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
yeah i mean wed all like to believe that this rounds gonna be the one where like 1k new random ppl join but i suppose its not that likely. thats a different story tho
__________________
yeah ok dudes i dont need your memoirs...
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17 Mar 2005, 10:41
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#23
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Iceman
yeah i mean wed all like to believe that this rounds gonna be the one where like 1k new random ppl join but i suppose its not that likely. thats a different story tho
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There was several k's of new planets signed up after tickstart last round ^^
__________________
Of all the things I've lost I miss my mind the most
-Elysium Officer
[1up] Senior MO
Retired
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17 Mar 2005, 10:56
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#24
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
heh how many played
__________________
yeah ok dudes i dont need your memoirs...
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17 Mar 2005, 14:10
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#25
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Re: Explaining the Round XIII Galaxy Setup
hehe, true enough ;-)
Well I'm all for a good change in the game, going back to larger galaxies adds another random fun element. Whether it would work or not, well I'm not sure. But hey...its beta, better to **** it up now rather than in round, oh how we loved the last shuffle <sigh>
__________________
Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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17 Mar 2005, 14:20
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#26
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Kal
Also I don;t think big galaxies will cause that big a defence problem - remember the only reason a galaxy is likely to be big is becuase of new signups - theese will be free planets unless their galaxy can convince them to be active and upgrade - and even then they will be behind thoose who were there from the start
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Every little helps
10 Freebies is 1k ships per freebie and you got your self 10k defence.
Hmmm interessting how things are going to work as big players are going to defend these little n00bs to so n00bs arent going to grow very fast unless they get in an alliance sharpish.
Its all going to be an excellent learning curve so i aint bothered
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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17 Mar 2005, 14:31
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#27
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by noah02
Hmmm interessting how things are going to work as big players are going to defend these little n00bs to so n00bs arent going to grow very fast unless they get in an alliance sharpish.
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Biggies do alliance def.
__________________
Of all the things I've lost I miss my mind the most
-Elysium Officer
[1up] Senior MO
Retired
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17 Mar 2005, 15:06
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#28
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
would you not defend a little guy for some xp and salvage from some terran bs?
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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17 Mar 2005, 15:17
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#29
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by noah02
would you not defend a little guy for some xp and salvage from some terran bs?
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And for what reason would defending give me xp?
__________________
Of all the things I've lost I miss my mind the most
-Elysium Officer
[1up] Senior MO
Retired
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17 Mar 2005, 15:44
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#30
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home wrecker
Join Date: Jan 2001
Location: The other side of the galaxy ;)
Posts: 1,041
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Re: Explaining the Round XIII Galaxy Setup
I'd do it if I were zik.......
__________________
May the Farce be with you...
#pr0nstars - a pimp is for life, not just for christmas
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17 Mar 2005, 15:45
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#31
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Retired
Join Date: Dec 2000
Location: Rogaland, Norway
Posts: 642
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by MAdnRisKy
I'd do it if I were zik.......
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Yes, but only then ^^
__________________
Of all the things I've lost I miss my mind the most
-Elysium Officer
[1up] Senior MO
Retired
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20 Mar 2005, 13:00
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#32
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Womble
Join Date: Dec 2002
Location: Amsterdam, The Netherlands
Posts: 250
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Re: Explaining the Round XIII Galaxy Setup
So Kal...
it is
( 2*2 or 1*2+1*3 or 2*3 ) + 1/2/3 paid randoms + 1/2/3 free randoms where total must be 9 or 10.
Doesnt that mean.. i'd better miss out the bonus and pay right after tick 36 ?
coz that would mean i've got higher chances to get 1 more paid player which are relatively more active Ô_ô
and...
those buddy packs; your not mentioning anything about 2 buddies in a pack... is it so that there might be 3 packs of 2 people aswell in a gal? And the number of galaxies to be decided; isnt it more realistic if u do the number of 'total planets in buddy packs, divided by 6' ? or am i totally getting confused here :P
__________________
[12:17] <Gitchin> Rember your a womble!
[16:53] <SYMM> Rember your a womble! | [10:17:57] <Squidly> Rember, you're a womble
[19:28] <Filth> Rember your a womble! | [16:25] <remy|afk> Rember, you are a womble
[14:04] <Colt> Rember your a womble! | [16:22] <TVFreak> Rember U are a womble
[15:18] <Darkness> Rember U are a womble | [15:21] <Xerm|away> Rember U are a womble
[13:39:44] <illmatics> Rember your a womble
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20 Mar 2005, 13:05
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#33
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Rember
So Kal...
it is
( 2*2 or 1*2+1*3 or 2*3 ) + 1/2/3 paid randoms + 1/2/3 free randoms where total must be 9 or 10.
Doesnt that mean.. i'd better miss out the bonus and pay right after tick 36 ?
coz that would mean i've got higher chances to get 1 more paid player which are relatively more active Ô_ô
and...
those buddy packs; your not mentioning anything about 2 buddies in a pack... is it so that there might be 3 packs of 2 people aswell in a gal? And the number of galaxies to be decided; isnt it more realistic if u do the number of 'total planets in buddy packs, divided by 6' ? or am i totally getting confused here :P
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its 2 packs of 3 people and there is no limit to the number of paid randoms or free randoms in a gal
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20 Mar 2005, 17:21
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#34
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There is a better answer
Join Date: Jun 2004
Posts: 247
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Kal
The first stage in this is finding out the number of galaxies we want. This is done by divding the number of buddy packs by 2 (becuase we want 2 packs in each gal) and adding 1 (for 1:1).
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What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
__________________
Conall - Rds 2-5, 11-?
I am Still.......
A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly.
Sir Winston Churchill
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20 Mar 2005, 17:54
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#35
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Conall
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
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And as someone else said, what about packs of 2 people?
__________________
Is this the real life?
Is this just fantasy?
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20 Mar 2005, 18:30
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#36
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by TheRat
And for what reason would defending give me xp?
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Thought defending gave you xp as long as they land.
And from looks of beta, zik are defending anyone for ships
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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20 Mar 2005, 18:39
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#37
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Planetarion Developer
Join Date: Jan 2005
Posts: 18
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Conall
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
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Less than full buddy packs will be deleted as part of the shuffle and the members treated as if they'd never signed up to the buddy pack. It's a lot easier for me to shuffle in a way that's fair (but still seemingly random for the most part!) when you know that that buddy packs will be the same size.
As things stand, each galaxy will get two buddy packs unless an odd number of buddy packs exist. That last buddy pack will be placed in a galaxy alone but it will be the first to be filled with paid users . Hope that clarifies things.
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20 Mar 2005, 20:05
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#38
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
extar note base don some things people have said - u only get XP from combat for capping roids
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21 Mar 2005, 05:04
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#39
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: Explaining the Round XIII Galaxy Setup
It seems a litle unfair to me to force buddy packs of 3, not 2.
__________________
Is this the real life?
Is this just fantasy?
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21 Mar 2005, 05:25
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#40
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Neferti
It seems a litle unfair to me to force buddy packs of 3, not 2.
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Me too
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21 Mar 2005, 08:05
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#41
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Less than full buddy packs will be deleted
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yeah i definitly find that unfair, what if you only play with one other dude, or if like you play with 4 other dudes and 3 of them have a buddy back already lol. im pretty sure that origionally it was said that buddy packs with 2 ppl in them would join up with two other 2 man buddy packs.
__________________
yeah ok dudes i dont need your memoirs...
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21 Mar 2005, 09:34
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#42
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
originally the plan was to allow pack sof 2 yes, but it starts to get annoyingly complicated to then shuffle in a fair way, this way we can ensure a nice even distribution of planets in the universe
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21 Mar 2005, 10:00
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#43
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
hmmm i have to find one more mate then...
__________________
yeah ok dudes i dont need your memoirs...
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21 Mar 2005, 12:53
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#44
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Planetarion Developer
Join Date: Jan 2005
Posts: 18
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Iceman
yeah i definitly find that unfair, what if you only play with one other dude, or if like you play with 4 other dudes and 3 of them have a buddy back already lol. im pretty sure that origionally it was said that buddy packs with 2 ppl in them would join up with two other 2 man buddy packs.
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I'm sure that through IRC, forums, alliances you'll find people to join a buddy pack :-) You could even introduce a friend new to the game?
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21 Mar 2005, 19:13
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#45
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Explaining the Round XIII Galaxy Setup
come on, it cant be that difficult to get a third person, jus say in your alliance, "who wants to join a pack" and pick somone!
__________________
Unity is the Greatest Strength
[INS]Goafer
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21 Mar 2005, 19:45
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#46
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Goafer LX
come on, it cant be that difficult to get a third person, jus say in your alliance, "who wants to join a pack" and pick somone!
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true but you may not want to have 3 people of the same alliance in 1 pack. This will make it harder for that allie to cover there members if too many are being targeted at once. the more spread out you are the better chance you have of surival and getting alliance defence.
__________________
Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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21 Mar 2005, 20:09
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#47
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Idle Git
Join Date: Aug 2001
Location: Wandering
Posts: 1,550
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Re: Explaining the Round XIII Galaxy Setup
ROLL UP!! ROLL UP!! Get your lazy shuffle coding here!
Come on pish/Kal, 2 man buddy packs would not be hard to code in. You just couldn't be arsed. I am sure you can come up with a better excuse than that. It's simple enough, you seperate the buddy packs into 2's and 3's. You then add number of 3's divided by 2 to the number of 2's divided by 3. Then you have your number of galaxies bit fixed. You then shuffle the 2's into galaxies, and then the 3's into a seperate set of galaxies (or vice versa). It really is VERY simple code.
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21 Mar 2005, 22:24
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#48
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Doorsdown
true but you may not want to have 3 people of the same alliance in 1 pack.
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exactly what i was gonna say
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yeah ok dudes i dont need your memoirs...
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21 Mar 2005, 23:13
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#49
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Bashar
ROLL UP!! ROLL UP!! Get your lazy shuffle coding here!
Come on pish/Kal, 2 man buddy packs would not be hard to code in. You just couldn't be arsed. I am sure you can come up with a better excuse than that. It's simple enough, you seperate the buddy packs into 2's and 3's. You then add number of 3's divided by 2 to the number of 2's divided by 3. Then you have your number of galaxies bit fixed. You then shuffle the 2's into galaxies, and then the 3's into a seperate set of galaxies (or vice versa). It really is VERY simple code.
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but it results in some gals being different than other, I actually allways wanted packs of 3
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22 Mar 2005, 08:03
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#50
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Take that
Join Date: Dec 2004
Posts: 84
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Re: Explaining the Round XIII Galaxy Setup
Quote:
Originally Posted by Kal
I actually allways wanted packs of 3
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I thought this was a democracy
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yeah ok dudes i dont need your memoirs...
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