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Unread 15 Mar 2005, 22:08   #1
Kal
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Explaining the Round XIII Galaxy Setup

Initially when signups open there will be 20 galaxies and a cluster size of 5.

This means there will be 19 non PATeam galaxies. We hope that in each of theese there will be a mentor type person to help answer any questions.

Up until tick 36 it will be possibl to join or create a buddy pack on the preferences screen. When you do this you will not move to a new galaxy with them, but it will tell you who else is in your pack.

Then at tick 36 we shuffle.

The first stage in this is finding out the number of galaxies we want. This is done by divding the number of buddy packs by 2 (becuase we want 2 packs in each gal) and adding 1 (for 1:1).

Then we put the buddy packs into theese galaxies.

Next we put in the paid randoms. Theese are selected and shuffled in randomly.

Then we put in any free planets. Theese are shuffled in in order of score (highest first) and placed across the galaixes in a backwards anf forwards way. e.g. 1:2,1:3... 1:6, 1:7, 1:7, 1:6 ... 1:3, 1:2 (assuming 6 galaxies). This ensure a fair score distribution. We also make sure no single galaxy can have more than 1 planet more than another.

Then within each galaxy we randomise the z coord.

Then we randomise the x and y coordinates.

Next we decide on clusters - we will have a target cluster size of 10 galaxies per cluster. The shuffler then works out how many clusters we can form with our number of galaxies then shuffles the galaxies into the clusters randomly making sure that no single cluster can have more than 1 galaxy more than another.

Finally we remove any GC/minister statuses.

So thats the shuffle done

Now we have all the galaxies that will ever be created made. Any new signups will join existing galaxies. The are put into a galaxy in the bottom 25% by number of planets (this is also how the 1 time self exile works). What this means is that there is no limit to the galaxy size, if there are lots of signups during the round we will get big galaxies. It also means that new signups will hopefully be placed with active players and as such they are more inclined to be active themselves.
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Unread 15 Mar 2005, 23:08   #2
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Re: Explaining the Round XIII Galaxy Setup

So if I understand this correctly, in the initial stages, EVERY planet will be placed randomly across those 20 galaxies, and then moved into the buddy packs later?
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Unread 15 Mar 2005, 23:12   #3
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Neferti
So if I understand this correctly, in the initial stages, EVERY planet will be placed randomly across those 20 galaxies, and then moved into the buddy packs later?
yep
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Unread 15 Mar 2005, 23:17   #4
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Re: Explaining the Round XIII Galaxy Setup

Sounds fair enough
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Unread 16 Mar 2005, 09:30   #5
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Re: Explaining the Round XIII Galaxy Setup

so like if i join in the last part of the game i could be 2:5:16 ?
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Unread 16 Mar 2005, 09:54   #6
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Re: Explaining the Round XIII Galaxy Setup

yes
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Unread 16 Mar 2005, 12:03   #7
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Re: Explaining the Round XIII Galaxy Setup

cool
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 16 Mar 2005, 15:37   #8
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Re: Explaining the Round XIII Galaxy Setup

if this system results in creating gals with 20 + players then im happy
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Unread 16 Mar 2005, 15:49   #9
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Re: Explaining the Round XIII Galaxy Setup

And what about when we get a huge influx of players? 40+ gals, here we come

Also we'll be quite screwed if there's 2 buddy packs
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Unread 16 Mar 2005, 16:09   #10
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by The Real Arfy
Also we'll be quite screwed if there's 2 buddy packs
hmm?
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Unread 16 Mar 2005, 19:58   #11
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Re: Explaining the Round XIII Galaxy Setup

i hope i am in a gal with like 15 players rather than 5
Defence is gonna be a right pain in the arse.
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 16 Mar 2005, 20:00   #12
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Re: Explaining the Round XIII Galaxy Setup

there would never be that much of a difference
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Unread 17 Mar 2005, 04:56   #13
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Re: Explaining the Round XIII Galaxy Setup

lol i am hoping it wont get to like 20 players a gal, attacks barley land as it is and double the galmates means double the ingal def... lol it will be interesting.
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Unread 17 Mar 2005, 05:48   #14
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Re: Explaining the Round XIII Galaxy Setup

this is so going to be mishandled.
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Unread 17 Mar 2005, 05:50   #15
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Re: Explaining the Round XIII Galaxy Setup

A quick off topic question, im new to this, well sorta, i played like 5 or 6 years ago... with a buncha friends, but is it possible to sign in late? or is the time given for sign-ups the only time you can sign in?
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Unread 17 Mar 2005, 05:54   #16
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Lando
A quick off topic question, im new to this, well sorta, i played like 5 or 6 years ago... with a buncha friends, but is it possible to sign in late? or is the time given for sign-ups the only time you can sign in?
Yes, you can sign up late. You're placed in one of the 20% smallest* galaxies afaik.

*by number of planets
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Unread 17 Mar 2005, 06:32   #17
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Re: Explaining the Round XIII Galaxy Setup

Let me paint a pretty picture, completely hypothetical.

Lets say we get 100 buddy packs, resulting in 50 galaxies. Now for some reason, we get 4k randoms. A quick calculation, says 4000/50=80. Add the 6 players from the buddypacks, and you have 86 players per gal.

If you wanna arrange a gal raid next round, put your hand in the air!

/me shakes his head in frustration.
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Unread 17 Mar 2005, 06:39   #18
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by TheRat
Let me paint a pretty picture, completely hypothetical.

Lets say we get 100 buddy packs, resulting in 50 galaxies. Now for some reason, we get 4k randoms. A quick calculation, says 4000/50=80. Add the 6 players from the buddypacks, and you have 86 players per gal.

If you wanna arrange a gal raid next round, put your hand in the air!

/me shakes his head in frustration.
I too can arrange problematic hypothetical scenarios. For example, presume that you do get out of bed tomorrow, you slip on a wank stain from the night before and break your neck. Ergo, never get out of bed.
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Unread 17 Mar 2005, 09:01   #19
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Banned
you slip on a wank stain from the night before and break your neck
rofl couldnt have put it better myself
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Unread 17 Mar 2005, 09:24   #20
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Banned
I too can arrange problematic hypothetical scenarios. For example, presume that you do get out of bed tomorrow, you slip on a wank stain from the night before and break your neck. Ergo, never get out of bed.

Or, you could fall asleep drunk on your bed face down and choke to death. Ergo, never get in bed.
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Unread 17 Mar 2005, 09:59   #21
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Re: Explaining the Round XIII Galaxy Setup

We will count the number of complete buddy packs before shuffling - if its going to do something silly then there may need to be some minor changes (its not hard to set the number of galaxies manually in the shuffler)

Also I don;t think big galaxies will cause that big a defence problem - remember the only reason a galaxy is likely to be big is becuase of new signups - theese will be free planets unless their galaxy can convince them to be active and upgrade - and even then they will be behind thoose who were there from the start
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Unread 17 Mar 2005, 10:09   #22
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Re: Explaining the Round XIII Galaxy Setup

yeah i mean wed all like to believe that this rounds gonna be the one where like 1k new random ppl join but i suppose its not that likely. thats a different story tho
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Unread 17 Mar 2005, 10:41   #23
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Iceman
yeah i mean wed all like to believe that this rounds gonna be the one where like 1k new random ppl join but i suppose its not that likely. thats a different story tho

There was several k's of new planets signed up after tickstart last round ^^
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Unread 17 Mar 2005, 10:56   #24
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Re: Explaining the Round XIII Galaxy Setup

heh how many played
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Unread 17 Mar 2005, 14:10   #25
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Re: Explaining the Round XIII Galaxy Setup

hehe, true enough ;-)

Well I'm all for a good change in the game, going back to larger galaxies adds another random fun element. Whether it would work or not, well I'm not sure. But hey...its beta, better to **** it up now rather than in round, oh how we loved the last shuffle <sigh>
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Unread 17 Mar 2005, 14:20   #26
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Kal

Also I don;t think big galaxies will cause that big a defence problem - remember the only reason a galaxy is likely to be big is becuase of new signups - theese will be free planets unless their galaxy can convince them to be active and upgrade - and even then they will be behind thoose who were there from the start
Every little helps
10 Freebies is 1k ships per freebie and you got your self 10k defence.
Hmmm interessting how things are going to work as big players are going to defend these little n00bs to so n00bs arent going to grow very fast unless they get in an alliance sharpish.
Its all going to be an excellent learning curve so i aint bothered
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Unread 17 Mar 2005, 14:31   #27
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by noah02
Hmmm interessting how things are going to work as big players are going to defend these little n00bs to so n00bs arent going to grow very fast unless they get in an alliance sharpish.
Biggies do alliance def.
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Unread 17 Mar 2005, 15:06   #28
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Re: Explaining the Round XIII Galaxy Setup

would you not defend a little guy for some xp and salvage from some terran bs?
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 17 Mar 2005, 15:17   #29
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by noah02
would you not defend a little guy for some xp and salvage from some terran bs?
And for what reason would defending give me xp?
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Unread 17 Mar 2005, 15:44   #30
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Re: Explaining the Round XIII Galaxy Setup

I'd do it if I were zik.......
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Unread 17 Mar 2005, 15:45   #31
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by MAdnRisKy
I'd do it if I were zik.......
Yes, but only then ^^
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Unread 20 Mar 2005, 13:00   #32
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Re: Explaining the Round XIII Galaxy Setup

So Kal...


it is
( 2*2 or 1*2+1*3 or 2*3 ) + 1/2/3 paid randoms + 1/2/3 free randoms where total must be 9 or 10.

Doesnt that mean.. i'd better miss out the bonus and pay right after tick 36 ?

coz that would mean i've got higher chances to get 1 more paid player which are relatively more active Ô_ô

and...

those buddy packs; your not mentioning anything about 2 buddies in a pack... is it so that there might be 3 packs of 2 people aswell in a gal? And the number of galaxies to be decided; isnt it more realistic if u do the number of 'total planets in buddy packs, divided by 6' ? or am i totally getting confused here :P
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Unread 20 Mar 2005, 13:05   #33
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Rember
So Kal...


it is
( 2*2 or 1*2+1*3 or 2*3 ) + 1/2/3 paid randoms + 1/2/3 free randoms where total must be 9 or 10.

Doesnt that mean.. i'd better miss out the bonus and pay right after tick 36 ?

coz that would mean i've got higher chances to get 1 more paid player which are relatively more active Ô_ô

and...

those buddy packs; your not mentioning anything about 2 buddies in a pack... is it so that there might be 3 packs of 2 people aswell in a gal? And the number of galaxies to be decided; isnt it more realistic if u do the number of 'total planets in buddy packs, divided by 6' ? or am i totally getting confused here :P
its 2 packs of 3 people and there is no limit to the number of paid randoms or free randoms in a gal
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Unread 20 Mar 2005, 17:21   #34
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Kal
The first stage in this is finding out the number of galaxies we want. This is done by divding the number of buddy packs by 2 (becuase we want 2 packs in each gal) and adding 1 (for 1:1).
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
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Unread 20 Mar 2005, 17:54   #35
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Conall
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
And as someone else said, what about packs of 2 people?
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Unread 20 Mar 2005, 18:30   #36
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by TheRat
And for what reason would defending give me xp?
Thought defending gave you xp as long as they land.

And from looks of beta, zik are defending anyone for ships
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Unread 20 Mar 2005, 18:39   #37
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Conall
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
Less than full buddy packs will be deleted as part of the shuffle and the members treated as if they'd never signed up to the buddy pack. It's a lot easier for me to shuffle in a way that's fair (but still seemingly random for the most part!) when you know that that buddy packs will be the same size.

As things stand, each galaxy will get two buddy packs unless an odd number of buddy packs exist. That last buddy pack will be placed in a galaxy alone but it will be the first to be filled with paid users . Hope that clarifies things.
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Unread 20 Mar 2005, 20:05   #38
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Re: Explaining the Round XIII Galaxy Setup

extar note base don some things people have said - u only get XP from combat for capping roids
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Unread 21 Mar 2005, 05:04   #39
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Re: Explaining the Round XIII Galaxy Setup

It seems a litle unfair to me to force buddy packs of 3, not 2.
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Unread 21 Mar 2005, 05:25   #40
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Neferti
It seems a litle unfair to me to force buddy packs of 3, not 2.
Me too
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Unread 21 Mar 2005, 08:05   #41
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Re: Explaining the Round XIII Galaxy Setup

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Less than full buddy packs will be deleted
yeah i definitly find that unfair, what if you only play with one other dude, or if like you play with 4 other dudes and 3 of them have a buddy back already lol. im pretty sure that origionally it was said that buddy packs with 2 ppl in them would join up with two other 2 man buddy packs.
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Unread 21 Mar 2005, 09:34   #42
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Re: Explaining the Round XIII Galaxy Setup

originally the plan was to allow pack sof 2 yes, but it starts to get annoyingly complicated to then shuffle in a fair way, this way we can ensure a nice even distribution of planets in the universe
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Unread 21 Mar 2005, 10:00   #43
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Re: Explaining the Round XIII Galaxy Setup

hmmm i have to find one more mate then...
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Unread 21 Mar 2005, 12:53   #44
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Iceman
yeah i definitly find that unfair, what if you only play with one other dude, or if like you play with 4 other dudes and 3 of them have a buddy back already lol. im pretty sure that origionally it was said that buddy packs with 2 ppl in them would join up with two other 2 man buddy packs.
I'm sure that through IRC, forums, alliances you'll find people to join a buddy pack :-) You could even introduce a friend new to the game?
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Unread 21 Mar 2005, 19:13   #45
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Re: Explaining the Round XIII Galaxy Setup

come on, it cant be that difficult to get a third person, jus say in your alliance, "who wants to join a pack" and pick somone!
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Unread 21 Mar 2005, 19:45   #46
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Goafer LX
come on, it cant be that difficult to get a third person, jus say in your alliance, "who wants to join a pack" and pick somone!
true but you may not want to have 3 people of the same alliance in 1 pack. This will make it harder for that allie to cover there members if too many are being targeted at once. the more spread out you are the better chance you have of surival and getting alliance defence.
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Unread 21 Mar 2005, 20:09   #47
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Re: Explaining the Round XIII Galaxy Setup

ROLL UP!! ROLL UP!! Get your lazy shuffle coding here!

Come on pish/Kal, 2 man buddy packs would not be hard to code in. You just couldn't be arsed. I am sure you can come up with a better excuse than that. It's simple enough, you seperate the buddy packs into 2's and 3's. You then add number of 3's divided by 2 to the number of 2's divided by 3. Then you have your number of galaxies bit fixed. You then shuffle the 2's into galaxies, and then the 3's into a seperate set of galaxies (or vice versa). It really is VERY simple code.
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Unread 21 Mar 2005, 22:24   #48
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Doorsdown
true but you may not want to have 3 people of the same alliance in 1 pack.
exactly what i was gonna say
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Unread 21 Mar 2005, 23:13   #49
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Re: Explaining the Round XIII Galaxy Setup

Quote:
Originally Posted by Bashar
ROLL UP!! ROLL UP!! Get your lazy shuffle coding here!

Come on pish/Kal, 2 man buddy packs would not be hard to code in. You just couldn't be arsed. I am sure you can come up with a better excuse than that. It's simple enough, you seperate the buddy packs into 2's and 3's. You then add number of 3's divided by 2 to the number of 2's divided by 3. Then you have your number of galaxies bit fixed. You then shuffle the 2's into galaxies, and then the 3's into a seperate set of galaxies (or vice versa). It really is VERY simple code.
but it results in some gals being different than other, I actually allways wanted packs of 3
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Unread 22 Mar 2005, 08:03   #50
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Re: Explaining the Round XIII Galaxy Setup

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Originally Posted by Kal
I actually allways wanted packs of 3
I thought this was a democracy
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