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Unread 13 Nov 2004, 17:19   #1
MysticYoshi
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It wasn't like this in the 'good old days'

Today, making my first attack after not playing PA for a few years I discovered an option to allow you to set your attack to automatically send in a future tick.

Granted I've heard that alliances don't give out launch times until late, and granted that it may not send just before the tick (I'm guessing that anyway) but IT'S THE PRINCIPLE OF THE MATTER!

What happened to players having to actually be dedicated and making small sacrifices to attack in the morning to get decent roids on players? What ever made the pacrew decide to put it in? Popular demand from newbies who can't be bothered to stay up a little longer?

I'm disapointed, is all I can say.

Yoshi

P.S. You are all unpretty
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Unread 13 Nov 2004, 17:38   #2
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Re: It wasn't like this in the 'good old days'

Prelaunch is a newbie-feature they put into the game in r10. Makes people lazy
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Unread 13 Nov 2004, 17:48   #3
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by MysticYoshi


P.S. You are all unpretty



yeah right
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Unread 13 Nov 2004, 18:32   #4
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Re: It wasn't like this in the 'good old days'

OMGWTF SERIOUSLY UNPRETTY


im sexy though :/
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Unread 13 Nov 2004, 19:03   #5
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Re: It wasn't like this in the 'good old days'

hay, nothing wrong with prelaunched hours of ticks in advance
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Unread 13 Nov 2004, 21:45   #6
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Re: It wasn't like this in the 'good old days'

I like it, makes the game more accessible.

Those who stay up later are still rewarded sufficiently though; the old system punished people for being in the 'wrong' timezones as well.
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Unread 13 Nov 2004, 23:26   #7
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by Forest
OMGWTF SERIOUSLY UNPRETTY


im sexy though :/
Who let this unpretty monster loose on my thread? Put him back in the cage please :/
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Unread 14 Nov 2004, 01:23   #8
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Re: It wasn't like this in the 'good old days'

HI YOSHI!

Planetarion still sucks. How come you got to have a planet and I didn't? :((((
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Unread 14 Nov 2004, 03:20   #9
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Re: It wasn't like this in the 'good old days'

HI!

I have a planet because I signed up for one about a week ago? Did you not manage to get one?
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Unread 14 Nov 2004, 08:14   #10
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Re: It wasn't like this in the 'good old days'

Signed up three times. Legit information, etc.

No goal. :((((
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Unread 14 Nov 2004, 10:44   #11
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by MysticYoshi
What happened to players having to actually be dedicated and making small sacrifices to attack in the morning to get decent roids on players?
They quit.
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Unread 14 Nov 2004, 22:49   #12
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Re: It wasn't like this in the 'good old days'

Hobbierogue :((( Can't understand that, mine set up quickly enough. Maybe you should email them or something (I know you're just so desperate to play again ;)
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Unread 15 Nov 2004, 03:23   #13
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Re: It wasn't like this in the 'good old days'

YOSHIE!!!!!.
irc right now!
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Unread 16 Nov 2004, 02:14   #14
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Re: It wasn't like this in the 'good old days'

The prelaunch option is necessary for defence matters since u only defend 1 tick now as opposed to upwards towards 6 ticks before. It would be, in my opinion, too demanding that you had to stay online till the actual tick your defence needed to be sent.

What it does for attacking is of course something that could be discussed, but it has to be there for the defensive purposes, which I think is the reason it was implemented.
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Unread 16 Nov 2004, 05:43   #15
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Re: It wasn't like this in the 'good old days'

it was implimented so that people could play the game without being up in the middle of the night...

if you want more players you need to make the game playable by more people.
that, and tbh, whoever can sleep least winning is a little crap

-mist
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Unread 16 Nov 2004, 13:11   #16
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Re: It wasn't like this in the 'good old days'

its a good feature.
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Unread 16 Nov 2004, 15:26   #17
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Re: It wasn't like this in the 'good old days'

I am with mist in this one, the goal of the game isn't staying awake until evry1 finsh their sleep, i guess every1 around here has a social life and other interests including sleeping, you want to get all these interest for them, then no1 will play pa, anotehr thing, you are saying t night, well, there are times where night is day in other time zones, you are talking about Asia, Europe, Australia, America and Africa, so plz. you may be attacked at the night vy people living in other time zone, i.e. day.
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Unread 17 Nov 2004, 02:14   #18
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Re: It wasn't like this in the 'good old days'

lo Yoshi.

I was actually thinking about you the other day (saw an old email from you).

How are you?
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Unread 17 Nov 2004, 16:08   #19
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Re: It wasn't like this in the 'good old days'

Hello Mr Dace :) I'm ok, still at uni would you believe it, and still another year to go as I've been ill recently - hence why I'm playing pa again, heh. How are you? What are you up to?

Idler - I shall try and find you IRC :P

Mist - round 1/2/3/4 had tons more players then all the paid rounds put together. I won't go into the whole debate about that but I don't think it makes the game more unaccessable, just more competitive.
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Unread 17 Nov 2004, 16:56   #20
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Re: It wasn't like this in the 'good old days'

Being awake is still a key part of the game - i.e. reporting defence/recalling and/or resending attacks - the active players will still beat the inactives hands down

And I'm glad you stayed out of the whole debate about # of players
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Unread 17 Nov 2004, 20:32   #21
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by MysticYoshi
Today, making my first attack after not playing PA for a few years I discovered an option to allow you to set your attack to automatically send in a future tick.

Granted I've heard that alliances don't give out launch times until late, and granted that it may not send just before the tick (I'm guessing that anyway) but IT'S THE PRINCIPLE OF THE MATTER!

What happened to players having to actually be dedicated and making small sacrifices to attack in the morning to get decent roids on players? What ever made the pacrew decide to put it in? Popular demand from newbies who can't be bothered to stay up a little longer?

I'm disapointed, is all I can say.

Yoshi

P.S. You are all unpretty
OMG that sucks!

P.S. I havent played in a few years, so you suck more since you had to try PA again.
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Unread 18 Nov 2004, 00:14   #22
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by yupster
The prelaunch option is necessary for defence matters since u only defend 1 tick now as opposed to upwards towards 6 ticks before. It would be, in my opinion, too demanding that you had to stay online till the actual tick your defence needed to be sent.

What it does for attacking is of course something that could be discussed, but it has to be there for the defensive purposes, which I think is the reason it was implemented.
To an extent this is true, tho it is also true that you can put 1of various types of ship into a fleet to make it slower.
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Unread 18 Nov 2004, 02:08   #23
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by MysticYoshi
To an extent this is true, tho it is also true that you can put 1of various types of ship into a fleet to make it slower.
To complicated for the n00bs who plays nowadays Im afraid
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Unread 18 Nov 2004, 05:48   #24
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by MysticYoshi
Hello Mr Dace :) I'm ok, still at uni would you believe it, and still another year to go as I've been ill recently - hence why I'm playing pa again, heh. How are you? What are you up to?


I'm fine.

Finished Uni 2 (and a bit) years ago.

Thinking about leaving the "real world" behind and going back next year.
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Unread 18 Nov 2004, 14:25   #25
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by yupster
What it does for attacking is of course something that could be discussed, but it has to be there for the defensive purposes, which I think is the reason it was implemented.
Wrong.. it wasn't implemented only because of defence purposes. They "thought" it was a good idea so people didn't need to get out of bed to launch. But the problem that comes with it is that there's no one online to send defence in the middle of the night if everyone prelaunches.

Prelaunch must be removed, at least for attacking. It's ok for the defence part, but plz plz plz remove it from attacking
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Unread 18 Nov 2004, 16:46   #26
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by Nadar
Wrong.. it wasn't implemented only because of defence purposes. They "thought" it was a good idea so people didn't need to get out of bed to launch. But the problem that comes with it is that there's no one online to send defence in the middle of the night if everyone prelaunches.

Prelaunch must be removed, at least for attacking. It's ok for the defence part, but plz plz plz remove it from attacking
won't this just mean that the people who'd not be awake don't attack?

i don't see how this would help...

-mist
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Unread 19 Nov 2004, 11:10   #27
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by Dace
I'm fine.

Finished Uni 2 (and a bit) years ago.

Thinking about leaving the "real world" behind and going back next year.
Oh nooooo, you're in the real world???!!!!!!!!! (what as?) Quick get back to university soon!!!!
What you want to do there anyway? :)
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Unread 20 Nov 2004, 02:03   #28
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Re: It wasn't like this in the 'good old days'

As much as i can see it being a bit harsh on the hardcore people who used to stay up all types of times. some people have to work etc for a living and as said previously. it makes the game more accesible. But anyway this game still based on the more time you spend the better you will be for th best part, especialy ealr y on with research etc.
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Unread 23 Nov 2004, 18:03   #29
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Re: It wasn't like this in the 'good old days'

After making various attacks and being more 'experienced' in the round I can say much more confidently that this option for me has spoiled this game more.

Yes it does makes it more accessable but this also makes it so much more easier to lose your fleet/roids because *everyone* can send their fleet out at say 2am - in my opinion this is far more frustrating and annoying. And I'm not saying this because I have some grudge against people attacking me at night, that is what I usually do because I'm lazy half the time (well kind of, heh)

What next, an option to automatically launch defence in your galaxy when attacks come? Oh wait I'll shut up before the pacrew actually start taking me seriously :/
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Unread 23 Nov 2004, 18:54   #30
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Re: It wasn't like this in the 'good old days'

would you rather a game with prelaunch, or a game with less players?

-mist
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Unread 23 Nov 2004, 19:00   #31
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Re: It wasn't like this in the 'good old days'

I have to say that I'm quite enjoying the fact that nobody seems to be completely immune from losing roids.
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Unread 23 Nov 2004, 19:05   #32
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Re: It wasn't like this in the 'good old days'

I have Eol's coords, if anyone want them
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Unread 23 Nov 2004, 21:36   #33
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Re: It wasn't like this in the 'good old days'

Quote:
Originally Posted by mist
would you rather a game with prelaunch, or a game with less players?

-mist
a game without p2p
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Unread 23 Nov 2004, 21:52   #34
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Re: It wasn't like this in the 'good old days'

i was talking realistic options... jolt won't sell

-mist
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