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Unread 15 Dec 2008, 20:13   #1
tobbe
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Join Date: Jul 2007
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Exception system a huge failure?

Quote:
Originally Posted by The manual
- you may not attack those you have an exception with. This will lead to your immediate closure
- you are limited to three (3) interactions per week with a planet whom you share an exception with.
Interactions include:
- defending each other
- defending the same planet or galaxy at the same time
- attacking the same planet or galaxy at the same time.
Basicly this means if 2 people is in same alliance, they cant target same galaxy in raids more than 3 times i a week.
Hello, welcome to Planetarion- where alliances galraid 7 days a week!!
And if they chose attack with alliance (God forbid more then 3 days...) They aint allowed to defend eachother nor a fellow alliance member!
And to stretch it even further, what happends if they BP, are same alliance, attack same gal in allianceraid, then get 4 days straight incomming (This is not uncommon!!) Should they not be able to defend together just because they work together/live together ???

Planetarion anno 2008 is based on friends playing a game together, and therefore should they be allowed to attack together/defend eachother/defend fellow alliance members WITHOUT beeing closed for this IMO!

So my suggestion is to Remove the Interaction stuff and just have the people playing to talk to the multihunters and give them info that they share IP at work/home so they dont get closed for multiing... (Read: exception system)

I feel this is for the greater good of Planetarion as a game, as there is LOADS of people playing together, and why should they be limited contra the rest who dont have RL friends in the same game ?
ATM you are "punished" for playing the same game as ur housemate/work buddy. Should it be like this ? No.
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Last edited by tobbe; 15 Dec 2008 at 20:17. Reason: mistyped ^^
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