Re: Military Suggestions
1.
- Stealing ships is powerful enough at the moment, because you can either steal useless ships or perfect ships - it has to be balanced around stealing perfect ships, for which it's just fine right now.
- More ways to gain information on a planet seems fine to me
- Anarchy covert op is already strong. Putting someone in Anarchy for 10 ticks is insane, the planet loses out on a ton of resources at no benefit of the covert opper.
- Why/how is Science hacking ridiculess and useless? It's a great way for covert oppers to catch up on research.
- As covert operations should be a secondary thing in my opinion, the xp gains are fine currently considering it's possible to be completely safe from losing anything.
- Why do you want to blow ships up? Which covert operation do you think is the least used, and why is that?
2.
- No problem with that, more options = good. Whether it's worth coding I don't know.
- More information is good. Not sure which scan it should be on, it might be better suited for a Covert op.
|