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Unread 26 Dec 2005, 23:43   #1
Appocomaster
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Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Espionage

As this seems to be the biggest issue with any new proposals, I thought I'd start a specific thread.

It basically involves the concept of shifting all intelligence gathering to sending agents. The more difficult the mission, the longer it takes. The more agents you send, the lower your stealth but the quicker the mission.

Why change the system?
Well, for a start "distorter wh0res" force the advantage to alliances with dedicated scanners. As the round goes on, some fair percentage of the playerbase decides to go for distorter whoring, which only some top alliance scanners can scan. I wonder how many of the top alliances actually had scanners with over 100 or 130 amps, or access to one? And how many planets had over 100 distorters? (yes, I admit I should have looked this up BEFORE resetting everyone's constructions).

Covert ops are generally used by mid-top alliance players (admittedly partly because many of the smaller players are free and can't get any decent covert ops). They're almost self justifying - covert ops are used by scanners to steal resources, and more than just scanners use covert ops to destroy amps of scanners and any structures of top enemy planets with low security.
Very few people (I think YoureDoomed was one?) have actually come top 100 using some sort of covert op method. I think that we could make the route as a whole more useful.

Secondly, all this "concept stuff".
Waves is meant to send scans out to count things. If you want to debate realism, I fail to see how waves can do most of the specified scans, and even if they can somehow detect which researches you've done, I don't quite see how amplifiers work properly (even if they were to boost accuracy the more you had). Surely if anything, amplifiers should let you scan yourself, your galaxy, your cluster then your universe? (as an aisde, that'd be a far better way to limit free planets). If anything it makes more sense for a guy to go to the planet and have a look around. While he's there, he might as well attempt to stick plastique on likely targets (although that's slightly more difficult and reflected in the fine details, should we ever get that far in the espionage discussion).

I know a lot of people feel that it's not "broken" and so shouldn't be changed (although some covert ops aren't that great - the ship / asteroid killing ones for example). I think we could at least see what happens.
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