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Unread 17 Nov 2010, 13:16   #1
MadwoG
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Pa New Game Play

Alright.. So i've tried to suggest a few things to try improve the game play at the moment.. anyways how about a new style of play.. i'll keep it basic..

scrap roids.. - what i mean by this is get rid of roids as a reason to attack and defend.

base value - introduce a base value.. now your planet has a population.. you get an allowance from your population to build ships.. when you lose ships your at somewhat of a war so your population compensates you to build the ships.. now instead of requiring resources you have production points. so every planet will have production points.. not matter what it will always remain the same. there is no research of construction required.. scrap that shit..

why would i bother attacking ? - okay simple, instead of score/value we scrap that and turn to points.. successful attacks gain you points. (why attack) because you need points dummy.

why bother defending? - okay same as above.. to win you need points.. its quite easy.. you get points for attacking and defending..

whats the point in the game then ? - we change the game structure.. so races and alliances are fighting for something else.. supremacy. no longer are they farming roids. as no planets no longer need them.. this game has gone into a dawn of new light.. resources are abundant.. there is no need for that.. so we cap planets to build only a certain value which is reflected by production points.. so no matter how many ships you lose you can re-fill your ships by producing with production points..

If this happens how will i be better then the next planet? - now your talking.. your ships earn experience.. you build a fleet tick 1. every time that fleet attacks.. the single ships gain experience every time they go into battle. that works the same for defense.. those pilots die.. and you need to replace those ships.. then those pilots are green again..
so with experience on ships of course all their stats increase at a percentage with battle experience.

this is what makes your fleet better then the next.

before you flame.. its a suggestion.. constructive criticism is better then random dumb responses :/
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Unread 17 Nov 2010, 13:39   #2
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Re: Pa New Game Play

Aside from the fact i don't really like the idea in general, let's assume i do.

In that case here is one major flaw: population is a random number right now. Being dependant on randomness is bad.

So, you will have to make sure population growth and amount is 100% non-random. After all, if we wanna win by random factors, let's just all play poker.
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Unread 17 Nov 2010, 14:11   #3
Mzyxptlk
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Re: Pa New Game Play

You're removing everything from PA that makes it PA.

Also, nice false dichotomy, Remy!
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Unread 17 Nov 2010, 15:07   #4
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Re: Pa New Game Play

ma****, I get the impression that you don't really like PA.

Could you not come up with some ideas that improve this game, rather than try to create a new one?
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Unread 17 Nov 2010, 15:54   #5
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Re: Pa New Game Play

Quote:
Originally Posted by Mzyxptlk View Post
Also, nice false dichotomy, Remy!
I looked dicho-thingy up, and i still don't know what you meant ^^
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Unread 17 Nov 2010, 16:35   #6
Mzyxptlk
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Re: Pa New Game Play

This was yours: "We don't want a completely random game, so we should remove any and all elements of randomness."
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Unread 17 Nov 2010, 23:20   #7
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Re: Pa New Game Play

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