You have an overall valid point, the exile system leaves a lot of room for improvement, however there's a few details in your post I would like to contest
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Originally Posted by Cowmando
It has been pretty much ever since it was introduced. It rewards those who exploit it while punishing those who just want to play with people putting in a similer level of effort as they are.
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While it indeed is punishing to those who just want to find "a gal" and not "a certain gal", it's likewise for exploiters also. It is not rewarding in any way, unless you land in that specific galaxy, and the road there is dodgy at best, and there's absolutely no guarantee you will succeed. True you can improve the odds, but they come at a cost.
Quote:
Originally Posted by Cowmando
As the bias towards 4 tick delay and picking certain times of day still make the system predictable for those looking to exploit it. For those just trying to find a place to play a lot can happen in 4 ticks and usually your fleet will be required for something it that period so if you land in a graveyard gal you are stuck until your fleets get home.
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I don't buy the Bias theory, it could be you've been the target of a statistic outrage, such happen, as a comparable medium, he's a summary of my exile stats:
11/08/14 22:00:18 75 Your planet moved sucessfully.
11/08/14 20:02:40 73 Your planet will be exiled on one of the next 4 ticks.
11/08/14 19:00:20 72 Your planet moved sucessfully.
11/08/14 16:53:16 69 Your planet will be exiled on one of the next 4 ticks.
11/08/14 16:53:02 69 The password is not correct, no self-exile took place
11/08/14 16:00:19 69 Your planet moved sucessfully.
11/08/14 13:52:57 66 Your planet will be exiled on one of the next 4 ticks.
11/08/14 13:00:25 66 Your planet moved sucessfully.
11/08/14 11:46:14 64 Your planet will be exiled on one of the next 4 ticks.
11/08/14 11:00:23 64 Your planet moved sucessfully.
11/08/14 07:53:52 60 Your planet will be exiled on one of the next 4 ticks.
11/08/14 07:00:19 60 Your planet moved sucessfully.
11/08/14 02:36:56 55 Your planet will be exiled on one of the next 4 ticks.
11/08/14 00:00:18 53 Your planet moved sucessfully.
10/08/14 20:04:46 49 Your planet will be exiled on one of the next 4 ticks.
10/08/14 20:00:15 49 Your planet moved sucessfully.
10/08/14 16:23:47 45 Your planet will be exiled on one of the next 4 ticks.
And sorry to say, but if you prioritize sending fleets instead of exiling well then you're self applying the problem, which is btw the same for any exploiter, allthough I doubt they would do that,
Quote:
Originally Posted by Cowmando
Then there is the cost of exile formula, which is basicly is unaffordable unless you stop playing the game which I and many others pay for. For example I landed in a gal which looked ok 9 people on irc active looking value/score/roids, within 2 days I was the only one in gal chan. When inc showed up I was the only one to send def and had no one to around to coordinate said def with. Then it cost me 3 day's resources to get out, that is 3 days of essentually not being able to play the game. The whole your contributed score/ave contributed score multiplyer is also insane. If you land in a grave yard gal having launched an attack during the 4 ticks you have to wait to exile and it lands and you gain even a moderate amount of score your exile again becomes unaffordable. This multiplyer essentually makes it more expencive to exile out of inactive gals.
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Again, these issues are the same for exploiters, there's absolutely no difference, in fact, those exiling for "a certain gal" have a potential longer stay in undesired galaxies, as the one you describe, than the player looking for a "an active gal"
And the solution for raised costs are not to stop playing, but to do a 24 tick planet reset and continue your exiling.
Quote:
Originally Posted by Cowmando
When this multiplyer was introduced PA had a lot more players and I think the idea was it would provide resources to training gals which no longer exist. While I understand that it has to cost enough that people can't just keep exiling until they land in the gal they want. It has to be affordable enough to allow people to actually play the game. As it stand this is only the case if you essentually don't play until you land in an acceptable gal, then if you are unlikely like me and the gal turns out to be more inactive than it first seems, it pretty much means you have no choice but late start.
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I'm quite certain that the playerbase was pretty much as it is now, as I recollect the latest increase happened 3 rounds ago. And again if you stop exiling when you can't afford it, at say tick 120. you're skipping the chance of getting a desired galaxy for 200 ticks, imo a waste and points at a lack of dedication towards the goal. Reset your planet, deal with it, or as my superior
at work would say, "suck it up" and "crack on"
Quote:
Originally Posted by Cowmando
The whole exile system needs a review as it is not fit for purpose. It's purpose to my knowledge has been to allow players to play with people putting in a similer amount of effort. IMO having a exile system which forfills it's purpose is more important than one which is more difficult to exploit. It is the nature of the game that what ever system is used people will work out a way to exploit it. Not entirely sure how to fix it, but first it has to be affordable for people to play while trying to find a gal.
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You're absolutely right, however the exile system is as it is due to other parts of the community whining about abuse. And as all general rules being in PA or the law, it intends to address an issue created by a few, but it will impact everyone, as you can't do case by case rules, the MH team have shown that at several occasions.
Quote:
Originally Posted by Cowmando
the max an exile should cost is a day's resources. exiling out of the bottom say 15% of gals should be free and instant as these gals are entirely non-functioning and at no point will they recover. There should either be a delay in exile or your fleets have to be home, not both. If stopping exploitation is your priority then remove the requirement for fleets to be home and make the max delay longer and the exile tick more random.
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I don't think this will address the exploitation, however I see a better setup for people who just want an active galaxy. which is fine